less redtext - updates anomalies

This commit is contained in:
Letter N
2020-08-03 20:53:36 +08:00
parent e40470f553
commit a19e306137
40 changed files with 327 additions and 282 deletions
+11 -9
View File
@@ -125,9 +125,11 @@
refreshBay()
. = TRUE
if("bay5")
bay = locate(/area/centcom/supplypod/loading/ert) in GLOB.sortedAreas
refreshBay()
. = TRUE
to_chat(usr, "LetterN is lazy and didin't bother porting this new cc area!")
return
// bay = locate(/area/centcom/supplypod/loading/ert) in GLOB.sortedAreas
// refreshBay()
// . = TRUE
if("pickDropoffTurf") //Enters a mode that lets you pick the dropoff location for reverse pods
if (picking_dropoff_turf)
picking_dropoff_turf = FALSE
@@ -487,11 +489,11 @@
return
if (launching || turf_picking) //If the launching param is true, we give the user new mouse icons.
if(launching)
holder.mouse_up_icon = 'icons/effects/supplypod_target.dmi' //Icon for when mouse is released
holder.mouse_down_icon = 'icons/effects/supplypod_down_target.dmi' //Icon for when mouse is pressed
holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_target.dmi' //Icon for when mouse is released
holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_down_target.dmi' //Icon for when mouse is pressed
if(turf_picking)
holder.mouse_up_icon = 'icons/effects/supplypod_pickturf.dmi' //Icon for when mouse is released
holder.mouse_down_icon = 'icons/effects/supplypod_pickturf_down.dmi' //Icon for when mouse is pressed
holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_pickturf.dmi' //Icon for when mouse is released
holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_pickturf_down.dmi' //Icon for when mouse is pressed
holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released)
holder.click_intercept = src //Create a click_intercept so we know where the user is clicking
else
@@ -612,8 +614,8 @@
toLaunch.reverse_dropoff_turf = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject
*/
toLaunch.update_icon()//we update_icon() here so that the door doesnt "flicker on" right after it lands
var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/fly_me_to_the_moon]
toLaunch.forceMove(shippingLane)
// var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/fly_me_to_the_moon]
// toLaunch.forceMove(shippingLane) The shipping lane is temporarily closed due to ratvarian blockades
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
if(launchRandomItem)
var/atom/movable/O = pick_n_take(launchList)