pusher
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@@ -20,9 +20,9 @@
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/obj/item/assembly/control/examine(mob/user)
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. = ..()
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if(id && show_id)
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. += "<span class='notice'>Its channel ID is '[id]'.</span>"
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. += span_notice("Its channel ID is '[id]'.")
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if(can_change_id)
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. += "<span class='notice'>Use in hand to change ID.</span>"
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. += span_notice("Use in hand to change ID.")
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/obj/item/assembly/control/attack_self(mob/living/user)
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. = ..()
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@@ -165,3 +165,44 @@
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/obj/item/assembly/control/electrochromatic/activate()
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on = !on
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do_electrochromatic_toggle(on, id)
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//how long it spends on each floor when moving somewhere, so it'd take 4 seconds to reach you if it had to travel up 2 floors
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#define FLOOR_TRAVEL_TIME 2 SECONDS
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/obj/item/assembly/control/elevator
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name = "elevator controller"
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desc = "A small device used to call elevators to the current floor."
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/obj/item/assembly/control/elevator/activate()
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if(cooldown)
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return
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cooldown = TRUE
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var/obj/structure/industrial_lift/lift
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for(var/l in GLOB.lifts)
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var/obj/structure/industrial_lift/possible_lift = l
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if(possible_lift.id != id || possible_lift.z == z || possible_lift.controls_locked)
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continue
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lift = possible_lift
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break
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if(!lift)
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 2 SECONDS)
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return
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lift.visible_message(span_notice("[src] clinks and whirrs into automated motion, locking controls."))
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lift.lift_master_datum.set_controls(LOCKED)
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///The z level to which the elevator should travel
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var/targetZ = (abs(loc.z)) //The target Z (where the elevator should move to) is not our z level (we are just some assembly in nullspace) but actually the Z level of whatever we are contained in (e.g. elevator button)
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///The amount of z levels between the our and targetZ
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var/difference = abs(targetZ - lift.z)
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///Direction (up/down) needed to go to reach targetZ
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var/direction = lift.z < targetZ ? UP : DOWN
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///How long it will/should take us to reach the target Z level
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var/travel_duration = FLOOR_TRAVEL_TIME * difference //100 / 2 floors up = 50 seconds on every floor, will always reach destination in the same time
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), travel_duration)
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for(var/i in 1 to difference)
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sleep(FLOOR_TRAVEL_TIME)//hey this should be alright... right?
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if(QDELETED(lift) || QDELETED(src))//elevator control or button gone = don't go up anymore
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return
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lift.lift_master_datum.MoveLift(direction, null)
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lift.visible_message(span_notice("[src] clicks, ready to be manually operated again."))
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lift.lift_master_datum.set_controls(UNLOCKED)
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#undef FLOOR_TRAVEL_TIME
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