Refactors how diagonal smoothing underlays work (#1187)
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committed by
kevinz000
parent
9006cfeb60
commit
a1ebd8c791
@@ -167,23 +167,14 @@
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underlay_appearance.icon = fixed_underlay["icon"]
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underlay_appearance.icon_state = fixed_underlay["icon_state"]
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else
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var/turf/T = get_step(src, turn(adjacencies, 180))
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if(T && (T.density || T.smooth))
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var/turned_adjacency = turn(adjacencies, 180)
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var/turf/T = get_step(src, turned_adjacency)
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if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
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T = get_step(src, turn(adjacencies, 135))
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if(T && (T.density || T.smooth))
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if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
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T = get_step(src, turn(adjacencies, 225))
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if(isspaceturf(T) && !istype(T, /turf/open/space/transit))
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underlay_appearance.icon = 'icons/turf/space.dmi'
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underlay_appearance.icon_state = SPACE_ICON_STATE
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underlay_appearance.plane = PLANE_SPACE
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else if(T && !T.density && !T.smooth)
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underlay_appearance.icon = T.icon
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underlay_appearance.icon_state = T.icon_state
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else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
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underlay_appearance.icon = initial(baseturf.icon)
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underlay_appearance.icon_state = initial(baseturf.icon_state)
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else
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//if all else fails, ask our own turf
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if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
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underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
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underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
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underlays = U
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@@ -5,6 +5,9 @@
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density = 1
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blocks_air = 1
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/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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return FALSE
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/turf/closed/indestructible
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name = "wall"
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icon = 'icons/turf/walls.dmi'
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@@ -108,6 +111,11 @@
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explosion_block = 50
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baseturf = /turf/closed/indestructible/necropolis
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/turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "necro1"
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return TRUE
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/turf/closed/indestructible/riveted/hierophant
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name = "wall"
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desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
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@@ -45,6 +45,9 @@
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/turf/open/indestructible/hierophant/two
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/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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return FALSE
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/turf/open/indestructible/paper
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name = "notebook floor"
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desc = "A floor made of invulnerable notebook paper."
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@@ -22,6 +22,10 @@
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if(!drop_stuff())
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STOP_PROCESSING(SSobj, src)
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/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "basalt"
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return TRUE
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/turf/open/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
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..()
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@@ -171,6 +175,11 @@
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planetary_atmos = TRUE
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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/turf/open/chasm/jungle/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "dirt"
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return TRUE
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/turf/open/chasm/straight_down/jungle
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icon = 'icons/turf/floors/junglechasm.dmi'
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planetary_atmos = TRUE
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@@ -140,7 +140,7 @@
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floor_tile = /obj/item/stack/tile/carpet
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broken_states = list("damaged")
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/turf/open/floor/carpet, /turf/open/chasm)
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canSmoothWith = list(/turf/open/floor/carpet)
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flags = NONE
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/turf/open/floor/carpet/Initialize()
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@@ -175,15 +175,22 @@
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burnt = 1
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update_icon()
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/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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return FALSE
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turf/open/floor/fakepit
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/turf/open/floor/fakepit
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desc = "A clever illusion designed to look like a bottomless pit."
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smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
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canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
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canSmoothWith = list(/turf/open/floor/fakepit)
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icon = 'icons/turf/floors/Chasms.dmi'
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icon_state = "smooth"
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/turf/open/floor/fakepit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "basalt"
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return TRUE
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/turf/open/floor/fakespace
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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@@ -193,4 +200,10 @@ turf/open/floor/fakepit
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/turf/open/floor/fakespace/Initialize()
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..()
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icon_state = "[rand(0,25)]"
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icon_state = SPACE_ICON_STATE
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/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/space.dmi'
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underlay_appearance.icon_state = SPACE_ICON_STATE
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underlay_appearance.plane = PLANE_SPACE
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return TRUE
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@@ -38,6 +38,11 @@
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/turf/open/floor/plating/lava/make_plating()
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return
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/turf/open/floor/plating/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/floors.dmi'
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underlay_appearance.icon_state = "basalt"
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return TRUE
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/turf/open/floor/plating/lava/GetHeatCapacity()
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. = 700000
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@@ -26,7 +26,7 @@
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/turf/closed/mineral/Initialize()
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if (!canSmoothWith)
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canSmoothWith = list(/turf/closed)
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canSmoothWith = list(/turf/closed/mineral, /turf/closed/indestructible)
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pixel_y = -4
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pixel_x = -4
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icon = smooth_icon
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@@ -42,6 +42,13 @@
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setDir(angle2dir(rotation+dir2angle(dir)))
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queue_smooth(src)
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/turf/closed/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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if(turf_type)
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underlay_appearance.icon = initial(turf_type.icon)
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underlay_appearance.icon_state = initial(turf_type.icon_state)
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return TRUE
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return ..()
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/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
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if (!user.IsAdvancedToolUser())
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@@ -160,6 +160,12 @@
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/turf/open/space/acid_act(acidpwr, acid_volume)
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return 0
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/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/space.dmi'
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underlay_appearance.icon_state = SPACE_ICON_STATE
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underlay_appearance.plane = PLANE_SPACE
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return TRUE
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/turf/open/space/rcd_vals(mob/user, obj/item/weapon/construction/rcd/the_rcd)
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if(!CanBuildHere())
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@@ -4,6 +4,11 @@
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baseturf = /turf/open/space/transit
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flags = NOJAUNT //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
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/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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. = ..()
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underlay_appearance.icon_state = "speedspace_ns_[get_transit_state(asking_turf)]"
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underlay_appearance.transform = turn(matrix(), get_transit_angle(asking_turf))
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/turf/open/space/transit/south
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dir = SOUTH
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@@ -69,25 +74,32 @@
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throw_atom(AM)
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/turf/open/space/transit/proc/update_icon()
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var/p = 9
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var/angle = 0
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var/state = 1
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switch(dir)
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if(NORTH)
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angle = 180
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state = ((-p*x+y) % 15) + 1
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if(state < 1)
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state += 15
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if(EAST)
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angle = 90
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state = ((x+p*y) % 15) + 1
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if(WEST)
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angle = -90
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state = ((x-p*y) % 15) + 1
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if(state < 1)
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state += 15
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else
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state = ((p*x+y) % 15) + 1
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icon_state = "speedspace_ns_[get_transit_state(src)]"
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transform = turn(matrix(), get_transit_angle(src))
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icon_state = "speedspace_ns_[state]"
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transform = turn(matrix(), angle)
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/proc/get_transit_state(turf/T)
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var/p = 9
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. = 1
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switch(T.dir)
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if(NORTH)
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. = ((-p*T.x+T.y) % 15) + 1
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if(. < 1)
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. += 15
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if(EAST)
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. = ((T.x+p*T.y) % 15) + 1
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if(WEST)
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. = ((T.x-p*T.y) % 15) + 1
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if(. < 1)
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. += 15
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else
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. = ((p*T.x+T.y) % 15) + 1
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/proc/get_transit_angle(turf/T)
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. = 0
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switch(T.dir)
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if(NORTH)
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. = 180
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if(EAST)
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. = 90
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if(WEST)
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. = -90
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@@ -394,6 +394,12 @@
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if(ismob(A) || .)
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A.ratvar_act()
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/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = icon
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underlay_appearance.icon_state = icon_state
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underlay_appearance.dir = adjacency_dir
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return TRUE
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/turf/proc/add_blueprints(atom/movable/AM)
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var/image/I = new
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I.appearance = AM.appearance
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@@ -217,6 +217,7 @@
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/area/survivalpod
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name = "\improper Emergency Shelter"
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icon_state = "away"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = 0
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has_gravity = 1
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@@ -394,7 +395,9 @@
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icon = 'icons/obj/lavaland/donkvendor.dmi'
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icon_on = "donkvendor"
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icon_off = "donkvendor"
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luminosity = 8
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light_range = 5
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light_power = 1.2
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light_color = "#DDFFD3"
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max_n_of_items = 10
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pixel_y = -4
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flags = NODECONSTRUCT
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