Refactors how diagonal smoothing underlays work (#1187)

This commit is contained in:
CitadelStationBot
2017-05-27 13:40:09 -07:00
committed by kevinz000
parent 9006cfeb60
commit a1ebd8c791
11 changed files with 105 additions and 42 deletions
+6
View File
@@ -160,6 +160,12 @@
/turf/open/space/acid_act(acidpwr, acid_volume)
return 0
/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
/turf/open/space/rcd_vals(mob/user, obj/item/weapon/construction/rcd/the_rcd)
if(!CanBuildHere())
+33 -21
View File
@@ -4,6 +4,11 @@
baseturf = /turf/open/space/transit
flags = NOJAUNT //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
. = ..()
underlay_appearance.icon_state = "speedspace_ns_[get_transit_state(asking_turf)]"
underlay_appearance.transform = turn(matrix(), get_transit_angle(asking_turf))
/turf/open/space/transit/south
dir = SOUTH
@@ -69,25 +74,32 @@
throw_atom(AM)
/turf/open/space/transit/proc/update_icon()
var/p = 9
var/angle = 0
var/state = 1
switch(dir)
if(NORTH)
angle = 180
state = ((-p*x+y) % 15) + 1
if(state < 1)
state += 15
if(EAST)
angle = 90
state = ((x+p*y) % 15) + 1
if(WEST)
angle = -90
state = ((x-p*y) % 15) + 1
if(state < 1)
state += 15
else
state = ((p*x+y) % 15) + 1
icon_state = "speedspace_ns_[get_transit_state(src)]"
transform = turn(matrix(), get_transit_angle(src))
icon_state = "speedspace_ns_[state]"
transform = turn(matrix(), angle)
/proc/get_transit_state(turf/T)
var/p = 9
. = 1
switch(T.dir)
if(NORTH)
. = ((-p*T.x+T.y) % 15) + 1
if(. < 1)
. += 15
if(EAST)
. = ((T.x+p*T.y) % 15) + 1
if(WEST)
. = ((T.x-p*T.y) % 15) + 1
if(. < 1)
. += 15
else
. = ((p*T.x+T.y) % 15) + 1
/proc/get_transit_angle(turf/T)
. = 0
switch(T.dir)
if(NORTH)
. = 180
if(EAST)
. = 90
if(WEST)
. = -90