grammer and quiver
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@@ -14,7 +14,7 @@
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icon = 'icons/obj/improvised.dmi'
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icon_state = "riflestock"
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/obj/item/weaponcrafting/silkstrink
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long pice of silk looks like cable coil."
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icon = 'icons/obj/improvised.dmi'
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@@ -91,6 +91,15 @@
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result = /obj/structure/headpike/bone
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category = CAT_PRIMAL
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/datum/crafting_recipe/quiver
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name = "Quiver"
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always_availible = FALSE
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result = /obj/item/storage/belt/quiver
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time = 80
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reqs = list(/obj/item/stack/sheet/leather = 3,
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/obj/item/stack/sheet/sinew = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_bow
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name = "Bone Bow"
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result = /obj/item/gun/ballistic/bow/ashen
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@@ -204,7 +204,7 @@
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/silkstrink = 10)
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/obj/item/weaponcrafting/silkstring = 10)
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time = 450
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -293,7 +293,7 @@
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result = /obj/item/ammo_casing/caseless/arrow
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time = 40
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/weaponcrafting/silkstrink = 1,
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/obj/item/weaponcrafting/silkstring = 1,
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/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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@@ -491,12 +491,12 @@
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remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
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/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers
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name = "Standstone manual on bows"
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name = "Sandstone manual on bows"
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desc = "A standstone slab with everything you need to know for making bows and arrows just like an ashwalker would."
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crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/bow_tablet)
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crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/quiver, /datum/crafting_recipe/bow_tablet)
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icon_state = "stone_tablet"
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oneuse = FALSE
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remarks = list("Sticking burning arrows into the sand makes them stronger?", "Braking the bone apart to get shards, not sharpening the bone.", "Sinew is just like rope?")
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remarks = list("Sticking burning arrows into the sand makes them stronger?", "Breaking the bone apart to get shards, not sharpening the bone.", "Sinew is just like rope?")
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/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
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name = "Under The Oven"
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@@ -381,7 +381,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
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new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
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null, \
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new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstrink, 2, time = 40), \
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new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 2, time = 40), \
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))
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/obj/item/stack/sheet/silk
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@@ -69,6 +69,7 @@
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_bow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/ashen_arrow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/quiver)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bow_tablet)
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if(ishuman(new_spawn))
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@@ -203,12 +203,12 @@
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//Bow and Arrows/////////
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/////////////////////////
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/datum/export/weapon/techslug
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/datum/export/weapon/bows
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cost = 450
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unit_name = "bow"
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export_types = list(/obj/item/gun/ballistic/bow)
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/datum/export/weapon/techslug
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/datum/export/weapon/arrows
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cost = 150
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unit_name = "arrow"
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
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@@ -218,6 +218,11 @@
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unit_name = "stone tablets"
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export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
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/datum/export/weapon/quiver
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cost = 100
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unit_name = "quiver"
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export_types = list(/obj/item/storage/belt/quiver)
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/////////////////////////
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//The Traitor Sell Outs//
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