grammer and quiver
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@@ -14,7 +14,7 @@
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icon = 'icons/obj/improvised.dmi'
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icon_state = "riflestock"
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/obj/item/weaponcrafting/silkstrink
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long pice of silk looks like cable coil."
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icon = 'icons/obj/improvised.dmi'
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@@ -91,6 +91,15 @@
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result = /obj/structure/headpike/bone
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category = CAT_PRIMAL
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/datum/crafting_recipe/quiver
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name = "Quiver"
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always_availible = FALSE
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result = /obj/item/storage/belt/quiver
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time = 80
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reqs = list(/obj/item/stack/sheet/leather = 3,
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/obj/item/stack/sheet/sinew = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_bow
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name = "Bone Bow"
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result = /obj/item/gun/ballistic/bow/ashen
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@@ -204,7 +204,7 @@
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/silkstrink = 10)
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/obj/item/weaponcrafting/silkstring = 10)
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time = 450
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -293,7 +293,7 @@
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result = /obj/item/ammo_casing/caseless/arrow
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time = 40
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/weaponcrafting/silkstrink = 1,
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/obj/item/weaponcrafting/silkstring = 1,
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/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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