Reduces the pixel variance of thrown objects and tries to fix the bug where bartender glasses are rotated

This commit is contained in:
deathride58
2019-02-26 21:11:50 -05:00
parent d53cf3d418
commit a205177ff5
2 changed files with 6 additions and 2 deletions
+2 -2
View File
@@ -544,8 +544,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-12, 12)
pixel_y = rand(-12, 12)
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
if(!newLoc)