From a23a3b5ccec8a020f6d99a08eba0277d9d627168 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Thu, 18 May 2017 12:06:46 -0500 Subject: [PATCH] Fixes clockwork obelisks (#997) --- .../gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm index 580f5fbed5..fe96f57885 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm @@ -93,7 +93,7 @@ /obj/structure/destructible/clockwork/powered/clockwork_obelisk/process() if(!anchored) return - var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway) + var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway) in loc if(SG && SG.timerid) //it's a valid gateway, we're active icon_state = active_icon density = 0