Merge remote-tracking branch 'origin/master' into hardsync-1.5
This commit is contained in:
@@ -81,6 +81,7 @@
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/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
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name = "blood"
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icon = 'icons/effects/blood.dmi'
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icon_state = "ltrails_1"
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desc = "Your instincts say you shouldn't be following these."
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random_icon_states = null
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@@ -69,7 +69,8 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
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if (!listening)
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return ITALICS | REDUCE_RANGE
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return ..()
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if (language != /datum/language/signlanguage)
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return ..()
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/obj/item/radio/headset/can_receive(freq, level, AIuser)
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if(ishuman(src.loc))
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@@ -208,6 +208,8 @@
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return
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if(!M.IsVocal())
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return
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if(language == /datum/language/signlanguage)
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return
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if(use_command)
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spans |= commandspan
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@@ -245,6 +245,9 @@
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slowdown = 7
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breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/restraints/legcuffs/proc/on_removed()
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return
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/obj/item/restraints/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 1
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@@ -376,4 +379,8 @@
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icon_state = "ebola"
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hitsound = 'sound/weapons/taserhit.ogg'
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w_class = WEIGHT_CLASS_SMALL
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breakouttime = 60
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breakouttime = 25
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/obj/item/restraints/legcuffs/bola/energy/on_removed()
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do_sparks(1, TRUE, src)
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qdel(src)
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@@ -44,7 +44,7 @@
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icon_state = "warp"
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uses = -1
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var/total_delay = 10 SECONDS
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var/cooldown = 10 SECONDS
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var/cooldown = 30 SECONDS
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var/last_use = 0
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var/list/positions = list()
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var/next_prune = 0
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@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
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custom_materials = list(/datum/material/iron=1000)
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max_amount = 50
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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hitsound = 'sound/items/trayhit1.ogg'
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embedding = list()
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novariants = TRUE
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@@ -319,7 +319,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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damtype = STAMINA
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attack_verb = list("whacked", "smacked", "struck")
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
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hitsound = 'sound/weapons/grenadelaunch.ogg' // no good wood thunk sounds
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hitsound = 'sound/weapons/woodbonk.ogg'
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var/harm = FALSE // TRUE = brute, FALSE = stam
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var/reinforced = FALSE
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var/burnt = FALSE
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