Merge remote-tracking branch 'origin/master' into hardsync-1.5

This commit is contained in:
Letter N
2021-02-12 13:18:09 +08:00
118 changed files with 1105 additions and 196 deletions
@@ -11,6 +11,10 @@
bubble_icon = "alien"
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
/// Whether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types
/// 'royal' types (Praetorian, Queen) cannot ventcrawl
var/can_ventcrawl
/// How much brute damage without armor piercing they do against mobs in melee
var/meleeSlashHumanPower = 20
/// How much power they have for DefaultCombatKnockdown when attacking humans
@@ -38,7 +42,8 @@
create_internal_organs()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
if(can_ventcrawl)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
. = ..()
@@ -20,6 +20,8 @@
bodyparts = list(/obj/item/bodypart/chest/alien, /obj/item/bodypart/head/alien, /obj/item/bodypart/l_arm/alien,
/obj/item/bodypart/r_arm/alien, /obj/item/bodypart/r_leg/alien, /obj/item/bodypart/l_leg/alien)
can_ventcrawl = TRUE
//This is fine right now, if we're adding organ specific damage this needs to be updated
/mob/living/carbon/alien/humanoid/Initialize()
@@ -9,6 +9,7 @@
layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
can_ventcrawl = FALSE
meleeKnockdownPower = 125
meleeSlashHumanPower = 30
+3
View File
@@ -434,6 +434,9 @@
legcuffed.forceMove(drop_location())
legcuffed = null
I.dropped(src)
if(istype(I, /obj/item/restraints/legcuffs))
var/obj/item/restraints/legcuffs/lgcf = I
lgcf.on_removed()
update_inv_legcuffed()
return
else
+19 -13
View File
@@ -281,11 +281,13 @@
dropItemToGround(pocket_item)
if(!usr.can_hold_items() || !usr.put_in_hands(pocket_item))
pocket_item.forceMove(drop_location())
log_combat(usr, src, "pickpocketed of item: [pocket_item]")
else
if(place_item)
if(place_item.mob_can_equip(src, usr, pocket_id, FALSE, TRUE))
usr.temporarilyRemoveItemFromInventory(place_item, TRUE)
equip_to_slot(place_item, pocket_id, TRUE)
log_combat(usr, src, "placed item [place_item] onto")
//do nothing otherwise
// Update strip window
@@ -293,8 +295,9 @@
show_inv(usr)
else
// Display a warning if the user mocks up
if (!strip_silence)
if(!strip_silence)
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
log_combat(usr, src, "failed to [pocket_item ? "pickpocket item [pocket_item] from" : "place item [place_item] onto "]")
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE))
// separate from first canusetopic
@@ -938,43 +941,43 @@
admin_ticket_log(src, msg)
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
var/GS_needed = istype(target, /mob/living/silicon/pai)? GRAB_PASSIVE : GRAB_AGGRESSIVE
if(pulling == target && grab_state >= GS_needed && stat == CONSCIOUS)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target))
piggyback(target)
return
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
else if(user != target)
else if(user == src)
if(user.a_intent == INTENT_GRAB)
fireman_carry(target)
return
. = ..()
//src is the user that will be carrying, target is the mob to be carried
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
return (istype(target) && target.stat == CONSCIOUS)
/mob/living/carbon/human/proc/can_piggyback(mob/living/target)
return (iscarbon(target) || ispAI(target)) && target.stat == CONSCIOUS
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND)) || ispAI(target)
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
var/carrydelay = 50 //if you have latex you are faster at grabbing
var/skills_space = "" //cobby told me to do this
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
carrydelay = 30
skills_space = "expertly"
skills_space = "expertly "
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
carrydelay = 40
skills_space = "quickly"
skills_space = "quickly "
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
visible_message("<span class='notice'>[src] starts [skills_space]lifting [target] onto their back..</span>",
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space]start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
if(do_after(src, carrydelay, TRUE, target))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
target.set_resting(FALSE, TRUE)
buckle_mob(target, TRUE, TRUE, 90, 1, 0, TRUE)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
@@ -992,13 +995,13 @@
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
return
buckle_mob(target, TRUE, TRUE, FALSE, 1, 2, FALSE)
buckle_mob(target, TRUE, TRUE, 0, 1, 2, FALSE)
else
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
else
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = 0, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(!is_type_in_typecache(target, can_ride_typecache))
@@ -1010,6 +1013,9 @@
riding_datum.ride_check_rider_restrained = TRUE
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
return
if(istype(target, /mob/living/silicon/pai))
hands_needed = 1
target_hands_needed = 0
var/equipped_hands_self
var/equipped_hands_target
if(hands_needed)
@@ -71,7 +71,7 @@
var/list/datum/bioware = list()
var/creamed = FALSE //to use with creampie overlays
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot, /mob/living/silicon/pai))
var/lastpuke = 0
var/account_id
var/last_fire_update
@@ -30,10 +30,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
var/mob/living/carbon/human/H = C
H.facial_hair_style = dwarf_hair
H.update_hair()
H.AddElement(/datum/element/dwarfism, COMSIG_SPECIES_LOSS, src)
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
+2
View File
@@ -10,6 +10,8 @@
/mob/living/carbon/can_speak_vocal(message)
if(silent)
return 0
if(get_message_language(message) == /datum/language/signlanguage && (handcuffed || (!src.get_bodypart(BODY_ZONE_L_ARM) && !src.get_bodypart(BODY_ZONE_R_ARM)) || get_num_held_items() == held_items.len))
return 0
return ..()
/mob/living/carbon/could_speak_language(datum/language/language)
+1 -1
View File
@@ -866,7 +866,7 @@
if(istype(G))
strip_mod = G.strip_mod
strip_silence = G.strip_silence
if (!strip_silence)
if(!strip_silence)
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
target_message = "<span class='danger'>You try to remove [who]'s [what.name].</span>")
+28 -5
View File
@@ -2,7 +2,7 @@
/**
* Determines if we can actively parry.
*/
/obj/item/proc/can_active_parry()
/obj/item/proc/can_active_parry(mob/user)
return block_parry_data && (item_flags & ITEM_CAN_PARRY)
/**
@@ -29,7 +29,7 @@
var/datum/block_parry_data/data
var/datum/tool
var/method
if(using_item?.can_active_parry())
if(using_item?.can_active_parry(src))
data = using_item.block_parry_data
method = ITEM_PARRY
tool = using_item
@@ -50,9 +50,20 @@
using_item = backup
method = ITEM_PARRY
var/list/other_items = list()
if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_PARRY_START, method, tool, other_items) & COMPONENT_PREVENT_PARRY_START)
var/list/override = list()
if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_PARRY_START, method, tool, other_items, override) & COMPONENT_PREVENT_PARRY_START)
to_chat(src, "<span class='warning'>Something is preventing you from parrying!</span>")
return
if(length(override))
var/datum/thing = override[1]
var/_method = override[thing]
if(_method == ITEM_PARRY)
using_item = thing
method = ITEM_PARRY
data = using_item.block_parry_data
else if(_method == UNARMED_PARRY)
method = UNARMED_PARRY
data = thing
if(!using_item && !method && length(other_items))
using_item = other_items[1]
method = ITEM_PARRY
@@ -94,7 +105,7 @@
*/
/mob/living/proc/find_backup_parry_item()
for(var/obj/item/I in held_items - get_active_held_item())
if(I.can_active_parry())
if(I.can_active_parry(src))
return I
/**
@@ -231,7 +242,7 @@
var/efficiency = data.get_parry_efficiency(attack_type, get_parry_time())
switch(parrying)
if(ITEM_PARRY)
if(!active_parry_item.can_active_parry())
if(!active_parry_item.can_active_parry(src))
return BLOCK_NONE
. = active_parry_item.on_active_parry(src, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, get_parry_time())
if(UNARMED_PARRY)
@@ -243,6 +254,18 @@
if(efficiency <= 0) // Do not allow automatically handled/standardized parries that increase damage for now.
return
. |= BLOCK_SHOULD_PARTIAL_MITIGATE
if(efficiency >= data.parry_efficiency_perfect)
. |= data.perfect_parry_block_return_flags
if(data.perfect_parry_block_return_list)
return_list |= data.perfect_parry_block_return_list
else if(efficiency >= data.parry_efficiency_considered_successful)
. |= data.imperfect_parry_block_return_flags
if(data.imperfect_parry_block_return_list)
return_list |= data.imperfect_parry_block_return_list
else
. |= data.failed_parry_block_return_flags
if(data.failed_parry_block_return_list)
return_list |= data.failed_parry_block_return_list
if(isnull(return_list[BLOCK_RETURN_MITIGATION_PERCENT])) // if one of the on_active_parry procs overrode. We don't have to worry about interference since parries are the first thing checked in the [do_run_block()] sequence.
return_list[BLOCK_RETURN_MITIGATION_PERCENT] = clamp(efficiency, 0, 100) // do not allow > 100% or < 0% for now.
if((return_list[BLOCK_RETURN_MITIGATION_PERCENT] >= 100) || (damage <= 0))
@@ -157,6 +157,16 @@ GLOBAL_LIST_EMPTY(block_parry_data)
/// Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!
var/parry_failed_cooldown_duration = 0 SECONDS
// Advanced
/// Flags added to return value
var/perfect_parry_block_return_flags = NONE
var/imperfect_parry_block_return_flags = NONE
var/failed_parry_block_return_flags = NONE
/// List appended to block return
var/perfect_parry_block_return_list
var/imperfect_parry_block_return_list
var/failed_parry_block_return_list
/**
* Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.
*/
+1 -1
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@@ -329,7 +329,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return 1
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
if(HAS_TRAIT(src, TRAIT_MUTE))
if(HAS_TRAIT(src, TRAIT_MUTE) && get_message_language(message) != /datum/language/signlanguage)
return 0
if(is_muzzled())
@@ -143,6 +143,10 @@
custom_holoform.Grant(src)
emitter_next_use = world.time + 10 SECONDS
/mob/living/silicon/pai/deployed/Initialize()
. = ..()
fold_out(TRUE)
/mob/living/silicon/pai/ComponentInitialize()
. = ..()
if(possible_chassis[chassis])