dogborg tweaks, so fuggin DUMB (#5202)
* apparantly you need shuttles, who knew * some tweaks Sprites need adjustments Janidogs need adjustments in UI * Hm, maybe a fix. Revert attempt to rename sprites * [MIRROR] Better Chat Squashing (#5193) * Merge pull request #35058 from uraniummeltdown/chatsquash Better Chat Squashing * Better Chat Squashing * [MIRROR] Sexy Solar Sprites (#5191) * replaced solar panel sprites with better ones * Sexy Solar Sprites * Automatic changelog generation for PR #5191 [ci skip] * [MIRROR] New Coffin Sprite (#5190) * coffins have a new sprite (#34995) * New Coffin Sprite * Automatic changelog generation for PR #5190 [ci skip] * [MIRROR] Makes fire colorful and anime (#5187) * Makes fire colorful and anime (#34977) * - Makes fire colorful and anime * - Updates light color on fires - Makes fire update color less often (1/7th as often) * - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now - Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay). * - Moves fire above gas (and everything else) - Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire * - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is * - Removes comment * - FIRE_LAYER is already defined for burning humans. * Makes fire colorful and anime * Automatic changelog generation for PR #5187 [ci skip] * [MIRROR] Expand Cyborg (#5183) * Expand Cyborg (#34958) * Expand Cyborg * i ded pls nerf * Oh sheet * Expand Cyborg * Automatic changelog generation for PR #5183 [ci skip] * [MIRROR] Cosmic Bedsheet (#5170) * adds cosmic space bedsheet * Cosmic Bedsheet * [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174) * Merge pull request #34964 from MrStonedOne/patch-463 The punisher no longer punishes ticker subsystems with delayed fires * The punisher no longer punishes ticker subsystems with delayed fires * Fuck this I'm done with it
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@@ -62,6 +62,7 @@
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#define SPACEVINE_LAYER 4.8
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#define SPACEVINE_MOB_LAYER 4.9
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//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
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#define GASFIRE_LAYER 5.05
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#define RIPPLE_LAYER 5.1
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#define GHOST_LAYER 6
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+14
-14
@@ -50,19 +50,19 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_ADJ_LAYER 26
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#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define SHOES_LAYER 20
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#define HANDS_PART_LAYER 19
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#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_ADJ_LAYER 25
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#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 21
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#define ID_LAYER 20
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define SUIT_LAYER 16
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@@ -81,7 +81,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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