dogborg tweaks, so fuggin DUMB (#5202)

* apparantly you need shuttles, who knew

* some tweaks

Sprites need adjustments
Janidogs need adjustments in UI

* Hm, maybe a fix. Revert attempt to rename sprites

* [MIRROR] Better Chat Squashing (#5193)

* Merge pull request #35058 from uraniummeltdown/chatsquash

Better Chat Squashing

* Better Chat Squashing

* [MIRROR] Sexy Solar Sprites (#5191)

* replaced solar panel sprites with better ones

* Sexy Solar Sprites

* Automatic changelog generation for PR #5191 [ci skip]

* [MIRROR] New Coffin Sprite (#5190)

* coffins have a new sprite (#34995)

* New Coffin Sprite

* Automatic changelog generation for PR #5190 [ci skip]

* [MIRROR] Makes fire colorful and anime (#5187)

* Makes fire colorful and anime (#34977)

* - Makes fire colorful and anime

* - Updates light color on fires
- Makes fire update color less often (1/7th as often)

* - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now
- Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay).

* - Moves fire above gas (and everything else)
- Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire

* - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is

* - Removes comment

* - FIRE_LAYER is already defined for burning humans.

* Makes fire colorful and anime

* Automatic changelog generation for PR #5187 [ci skip]

* [MIRROR] Expand Cyborg (#5183)

* Expand Cyborg (#34958)

* Expand Cyborg

* i ded pls nerf

* Oh sheet

* Expand Cyborg

* Automatic changelog generation for PR #5183 [ci skip]

* [MIRROR] Cosmic Bedsheet (#5170)

* adds cosmic space bedsheet

* Cosmic Bedsheet

* [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174)

* Merge pull request #34964 from MrStonedOne/patch-463

The punisher no longer punishes ticker subsystems with delayed fires

* The punisher no longer punishes ticker subsystems with delayed fires

* Fuck this I'm done with it
This commit is contained in:
Poojawa
2018-01-30 15:17:46 -06:00
committed by GitHub
parent d7f2ab2b66
commit a24788842b
51 changed files with 5192 additions and 450 deletions
+1
View File
@@ -62,6 +62,7 @@
#define SPACEVINE_LAYER 4.8
#define SPACEVINE_MOB_LAYER 4.9
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
#define GASFIRE_LAYER 5.05
#define RIPPLE_LAYER 5.1
#define GHOST_LAYER 6
+14 -14
View File
@@ -50,19 +50,19 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 26
#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 22
#define ID_LAYER 21
#define SHOES_LAYER 20
#define HANDS_PART_LAYER 19
#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 25
#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 21
#define ID_LAYER 20
#define HANDS_PART_LAYER 20
#define SHOES_LAYER 19
#define GLOVES_LAYER 18
#define EARS_LAYER 17
#define SUIT_LAYER 16
@@ -81,7 +81,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define HANDS_LAYER 3
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"