dogborg tweaks, so fuggin DUMB (#5202)
* apparantly you need shuttles, who knew * some tweaks Sprites need adjustments Janidogs need adjustments in UI * Hm, maybe a fix. Revert attempt to rename sprites * [MIRROR] Better Chat Squashing (#5193) * Merge pull request #35058 from uraniummeltdown/chatsquash Better Chat Squashing * Better Chat Squashing * [MIRROR] Sexy Solar Sprites (#5191) * replaced solar panel sprites with better ones * Sexy Solar Sprites * Automatic changelog generation for PR #5191 [ci skip] * [MIRROR] New Coffin Sprite (#5190) * coffins have a new sprite (#34995) * New Coffin Sprite * Automatic changelog generation for PR #5190 [ci skip] * [MIRROR] Makes fire colorful and anime (#5187) * Makes fire colorful and anime (#34977) * - Makes fire colorful and anime * - Updates light color on fires - Makes fire update color less often (1/7th as often) * - Changes the transition from blue to purple to be much more gradual, it starts at 40000 and peaks at 120000 Kelvin now - Changes fusion fire (>4 million Kelvin) to have a slight colorshift to it (It's just the druggy overlay). * - Moves fire above gas (and everything else) - Changes fire alpha for low temperature fires to compensate for items no longer rendering on top of fire * - Makes the new fire layer a define and makes sure it isn't above "Hyperspace Ripples" whatever that is * - Removes comment * - FIRE_LAYER is already defined for burning humans. * Makes fire colorful and anime * Automatic changelog generation for PR #5187 [ci skip] * [MIRROR] Expand Cyborg (#5183) * Expand Cyborg (#34958) * Expand Cyborg * i ded pls nerf * Oh sheet * Expand Cyborg * Automatic changelog generation for PR #5183 [ci skip] * [MIRROR] Cosmic Bedsheet (#5170) * adds cosmic space bedsheet * Cosmic Bedsheet * [MIRROR] The punisher no longer punishes ticker subsystems with delayed fires (#5174) * Merge pull request #34964 from MrStonedOne/patch-463 The punisher no longer punishes ticker subsystems with delayed fires * The punisher no longer punishes ticker subsystems with delayed fires * Fuck this I'm done with it
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@@ -387,3 +387,35 @@
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R.make_shell(src)
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return TRUE
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/obj/item/borg/upgrade/expand
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name = "borg expander"
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desc = "A cyborg resizer, it makes a cyborg huge."
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icon_state = "cyborg_upgrade3"
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/obj/item/borg/upgrade/expand/action(mob/living/silicon/robot/R)
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if(..())
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return
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if(locate(/obj/item/borg/upgrade/expand, R))
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to_chat(usr, "<span class='notice'>This unit already has an expand module installed!</span>")
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return
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R.notransform = TRUE
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var/prev_lockcharge = R.lockcharge
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R.SetLockdown(1)
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R.anchored = TRUE
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(1, R.loc)
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smoke.start()
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sleep(2)
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for(var/i in 1 to 4)
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playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
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sleep(12)
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if(!prev_lockcharge)
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R.SetLockdown(0)
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R.anchored = FALSE
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R.notransform = FALSE
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R.resize = 2
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R.update_transform()
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return TRUE
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@@ -125,6 +125,7 @@
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/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon = 'goon/icons/obj/closet.dmi'
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icon_state = "coffin"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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