From a2721b1ccd1083ad915f4f7af41df5e470a38c3d Mon Sep 17 00:00:00 2001 From: timothyteakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Wed, 12 Aug 2020 00:40:49 +0100 Subject: [PATCH] traits --- code/modules/mob/living/carbon/human/species_types/skeletons.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species_types/skeletons.dm b/code/modules/mob/living/carbon/human/species_types/skeletons.dm index 51d81bd4d3..2e38437e93 100644 --- a/code/modules/mob/living/carbon/human/species_types/skeletons.dm +++ b/code/modules/mob/living/carbon/human/species_types/skeletons.dm @@ -6,7 +6,7 @@ sexes = 0 meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,HAS_BONE) - inherent_traits = list(TRAIT_NOBREATH,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER) + inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER) inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID mutanttongue = /obj/item/organ/tongue/bone damage_overlay_type = ""//let's not show bloody wounds or burns over bones.