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diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm b/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
similarity index 100%
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
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--- /dev/null
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+(36,1,1) = {"
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+(39,1,1) = {"
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+(40,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
new file mode 100644
index 0000000000..d920cc03c5
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
@@ -0,0 +1,160 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"c" = (
+/turf/open/water/cursed_spring,
+/area/icemoon/surface/outdoors)
+"d" = (
+/obj/item/paper/crumpled{
+ info = "When one falls into this hot spring, they shall forever be turned into..."
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
+(2,1,1) = {"
+b
+b
+b
+a
+a
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+a
+a
+b
+b
+b
+"}
+(3,1,1) = {"
+b
+b
+a
+a
+a
+a
+a
+a
+a
+b
+b
+"}
+(4,1,1) = {"
+b
+a
+a
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+c
+c
+a
+a
+a
+b
+"}
+(5,1,1) = {"
+b
+a
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+c
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+c
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+a
+a
+b
+"}
+(6,1,1) = {"
+b
+a
+a
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+c
+c
+c
+c
+a
+a
+b
+"}
+(7,1,1) = {"
+b
+a
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+c
+c
+c
+c
+a
+a
+b
+"}
+(8,1,1) = {"
+b
+a
+a
+a
+c
+c
+c
+a
+a
+a
+b
+"}
+(9,1,1) = {"
+b
+b
+a
+a
+a
+d
+a
+a
+a
+b
+b
+"}
+(10,1,1) = {"
+b
+b
+b
+a
+a
+a
+a
+a
+b
+b
+b
+"}
+(11,1,1) = {"
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+b
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
new file mode 100644
index 0000000000..5e68de864f
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
@@ -0,0 +1,172 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"b" = (
+/obj/structure/sign/poster/contraband/lusty_xenomorph,
+/turf/closed/indestructible/abductor,
+/area/icemoon/surface/outdoors)
+"c" = (
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"d" = (
+/obj/item/reagent_containers/food/drinks/trophy/gold_cup,
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"e" = (
+/obj/item/greentext{
+ light_color = "#64C864";
+ light_range = 1
+ },
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+"f" = (
+/obj/structure/sign/poster/contraband/lusty_xenomorph,
+/obj/structure/falsewall/abductor,
+/obj/structure/fans/tiny,
+/turf/open/floor/mineral/diamond,
+/area/icemoon/surface/outdoors)
+
+(1,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(2,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(3,1,1) = {"
+a
+a
+a
+a
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+b
+a
+a
+a
+a
+"}
+(4,1,1) = {"
+a
+a
+a
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+c
+c
+c
+b
+a
+a
+a
+"}
+(5,1,1) = {"
+a
+a
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+c
+c
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+c
+b
+a
+a
+"}
+(6,1,1) = {"
+a
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+d
+c
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+a
+a
+"}
+(7,1,1) = {"
+a
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+c
+d
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+c
+b
+a
+a
+"}
+(8,1,1) = {"
+a
+a
+a
+b
+c
+c
+c
+b
+a
+a
+a
+"}
+(9,1,1) = {"
+a
+a
+a
+a
+b
+b
+b
+a
+a
+a
+a
+"}
+(10,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
+(11,1,1) = {"
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+a
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
new file mode 100644
index 0000000000..969acdd871
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
@@ -0,0 +1,886 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"b" = (
+/turf/closed/wall/mineral/wood/nonmetal,
+/area/ruin/unpowered)
+"c" = (
+/obj/structure/closet/toolcloset,
+/obj/item/wrench,
+/obj/item/screwdriver,
+/obj/item/crowbar,
+/obj/item/weldingtool/largetank,
+/obj/item/wirecutters,
+/obj/item/radio/off,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"d" = (
+/turf/open/openspace/icemoon,
+/area/icemoon/surface/outdoors)
+"e" = (
+/obj/item/clothing/suit/hooded/explorer,
+/obj/item/clothing/mask/gas/explorer,
+/obj/item/clothing/gloves/color/black,
+/obj/item/storage/backpack/explorer,
+/obj/item/flashlight/lantern,
+/obj/item/storage/bag/ore,
+/obj/structure/closet,
+/obj/item/clothing/shoes/winterboots/ice_boots,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"f" = (
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"g" = (
+/obj/structure/fireplace,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"h" = (
+/obj/structure/flora/rock/icy,
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/surface/outdoors)
+"i" = (
+/turf/template_noop,
+/area/template_noop)
+"j" = (
+/obj/structure/sink/kitchen,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"k" = (
+/obj/structure/closet/crate/freezer,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"l" = (
+/obj/machinery/vending/dinnerware,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"m" = (
+/obj/structure/barricade/wooden/crude/snow,
+/obj/structure/mineral_door/wood,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"n" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/ruin/unpowered)
+"o" = (
+/obj/item/reagent_containers/food/drinks/beer,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"p" = (
+/obj/machinery/light/broken{
+ dir = 4
+ },
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"q" = (
+/obj/structure/table/wood,
+/obj/item/pen,
+/obj/machinery/light/broken{
+ dir = 8
+ },
+/obj/item/paper/crumpled/bloody{
+ info = "help...";
+ text = ""
+ },
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"r" = (
+/obj/item/chair/wood,
+/obj/effect/decal/cleanable/blood/splatter,
+/obj/effect/mob_spawn/human/miner/explorer,
+/obj/effect/decal/cleanable/blood/drip,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"s" = (
+/obj/effect/decal/cleanable/trail_holder,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+"u" = (
+/obj/structure/ladder,
+/turf/open/floor/wood,
+/area/ruin/unpowered)
+
+(1,1,1) = {"
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
+i
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+i
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+i
+i
+i
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+"}
+(2,1,1) = {"
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+i
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+d
+d
+d
+d
+d
+d
+i
+i
+i
+i
+i
+i
+i
+i
+i
+"}
+(3,1,1) = {"
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+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
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+i
+i
+i
+i
+i
+"}
+(4,1,1) = {"
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+d
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+d
+d
+d
+d
+d
+d
+d
+d
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+d
+d
+d
+i
+i
+i
+i
+i
+"}
+(5,1,1) = {"
+i
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+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
+i
+i
+i
+i
+"}
+(6,1,1) = {"
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+i
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+d
+d
+d
+d
+d
+d
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+d
+d
+d
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+d
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+i
+"}
+(7,1,1) = {"
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+d
+d
+d
+d
+d
+d
+d
+d
+d
+d
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+d
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+i
+i
+"}
+(8,1,1) = {"
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+d
+d
+d
+d
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+d
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+i
+i
+"}
+(9,1,1) = {"
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+b
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+d
+d
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+i
+"}
+(10,1,1) = {"
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+i
+"}
+(11,1,1) = {"
+i
+d
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+d
+d
+d
+d
+d
+b
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
new file mode 100644
index 0000000000..908363dd86
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
@@ -0,0 +1,1403 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
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+ },
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+"bR" = (
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+ },
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+ name = "Village Hunter"
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+ },
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+"mi" = (
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+ name = "Right Hand of the Elder"
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+ },
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+"sY" = (
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+"tg" = (
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+ },
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+"us" = (
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+ },
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+"ut" = (
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+ on = 1
+ },
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+ },
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+"yb" = (
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+ },
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+ },
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+/obj/item/reagent_containers/food/snacks/meat/slab/human,
+/obj/item/reagent_containers/food/snacks/meat/slab/human,
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+"Cd" = (
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+ },
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+/obj/effect/decal/remains/human,
+/mob/living/simple_animal/hostile/construct/armored/hostile{
+ health = 450;
+ maxHealth = 450;
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+ pixel_x = 8;
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+ },
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+ },
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+"IA" = (
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+ lit = 1
+ },
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+"PQ" = (
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+ deathmessage = "disperses into the air in a cloud of red mist, you feel slightly more at ease.";
+ desc = "You can't quite make out what you're seeing.";
+ faction = list("cult");
+ health = 500;
+ maxHealth = 500;
+ melee_damage_lower = 10;
+ melee_damage_upper = 30;
+ name = "Village Elder"
+ },
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+/obj/structure/closet/crate/trashcart,
+/obj/effect/decal/cleanable/dirt,
+/obj/effect/decal/cleanable/blood,
+/obj/item/bodypart/head,
+/obj/item/bodypart/l_arm{
+ pixel_x = -9;
+ pixel_y = -9
+ },
+/obj/item/bodypart/l_leg,
+/obj/item/bodypart/r_arm,
+/obj/item/bodypart/r_leg{
+ pixel_x = 8;
+ pixel_y = 4
+ },
+/obj/item/bodypart/chest,
+/obj/item/organ/heart,
+/obj/item/multitool,
+/turf/open/floor/plasteel/freezer,
+/area/ruin/powered)
+"Qt" = (
+/obj/effect/decal/cleanable/blood/footprints{
+ dir = 1
+ },
+/obj/item/restraints/legcuffs/beartrap{
+ armed = 1
+ },
+/obj/structure/flora/grass/both,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"QR" = (
+/turf/closed/wall/rust,
+/area/ruin/powered)
+"Rv" = (
+/obj/structure/flora/grass/both,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"Si" = (
+/obj/structure/mirror,
+/turf/closed/wall/mineral/wood,
+/area/ruin/powered)
+"Sk" = (
+/obj/effect/decal/cleanable/blood/tracks,
+/obj/effect/decal/cleanable/blood/footprints{
+ dir = 1
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"SN" = (
+/turf/open/floor/plasteel/freezer,
+/area/ruin/powered)
+"SZ" = (
+/obj/machinery/door/airlock/wood,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"Tc" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"TW" = (
+/obj/structure/flora/ausbushes/fullgrass,
+/obj/structure/flora/grass/both,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"UI" = (
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+/obj/effect/decal/cleanable/blood,
+/obj/item/reagent_containers/food/snacks/meat/slab/corgi,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"Vn" = (
+/turf/closed/wall/mineral/wood,
+/area/ruin/powered)
+"Ws" = (
+/obj/structure/fence/cut/medium{
+ dir = 4
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"WH" = (
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+/obj/structure/bed,
+/obj/item/bedsheet/cult,
+/turf/open/floor/wood,
+/area/ruin/powered)
+"Ze" = (
+/turf/closed/wall,
+/area/icemoon/underground/explored)
+"Zx" = (
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/turf/open/floor/plating/ice/icemoon,
+/area/icemoon/underground/explored)
+"ZG" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/closet/cabinet,
+/obj/item/clothing/suit/hooded/wintercoat,
+/obj/item/clothing/shoes/winterboots,
+/obj/item/clothing/under/suit/tan,
+/turf/open/floor/wood,
+/area/ruin/powered)
+
+(1,1,1) = {"
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+(24,1,1) = {"
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+(26,1,1) = {"
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+(27,1,1) = {"
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+(28,1,1) = {"
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+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
new file mode 100644
index 0000000000..3672599cff
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
@@ -0,0 +1,178 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/template_noop)
+"b" = (
+/turf/closed/wall/ice,
+/area/ruin/powered/bathhouse)
+"c" = (
+/obj/machinery/shower{
+ pixel_y = 16
+ },
+/obj/structure/curtain,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"d" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"e" = (
+/obj/structure/mirror{
+ pixel_y = 28
+ },
+/obj/structure/sink{
+ pixel_y = 20
+ },
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"f" = (
+/obj/structure/table/greyscale,
+/obj/item/bikehorn/rubberducky,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"g" = (
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"h" = (
+/obj/item/soap,
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"i" = (
+/obj/machinery/door/airlock/freezer{
+ name = "bath house airlock"
+ },
+/turf/open/floor/plasteel/white,
+/area/ruin/powered/bathhouse)
+"j" = (
+/turf/closed/wall/mineral/wood,
+/area/ruin/powered/bathhouse)
+"k" = (
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"l" = (
+/obj/structure/table/wood,
+/obj/item/reagent_containers/food/snacks/meatballspaghetti,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"m" = (
+/obj/structure/bookcase/random,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+"n" = (
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"o" = (
+/obj/structure/bed,
+/obj/item/bedsheet,
+/turf/open/floor/wood,
+/area/ruin/powered/bathhouse)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
+d
+a
+a
+"}
+(2,1,1) = {"
+b
+c
+g
+g
+b
+j
+j
+j
+"}
+(3,1,1) = {"
+b
+b
+g
+g
+i
+k
+k
+j
+"}
+(4,1,1) = {"
+b
+c
+g
+g
+b
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+k
+j
+"}
+(5,1,1) = {"
+b
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+g
+b
+m
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+j
+"}
+(6,1,1) = {"
+b
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+g
+b
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+j
+"}
+(7,1,1) = {"
+b
+b
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+d
+"}
+(8,1,1) = {"
+b
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+"}
+(9,1,1) = {"
+b
+e
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+g
+i
+n
+n
+d
+"}
+(10,1,1) = {"
+b
+f
+g
+g
+b
+n
+d
+a
+"}
+(11,1,1) = {"
+b
+b
+b
+b
+b
+d
+a
+a
+"}
diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
new file mode 100644
index 0000000000..a7a97dfec9
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
@@ -0,0 +1,1707 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/mineral/random/volcanic/more_caves,
+/area/icemoon/surface/outdoors/unexplored)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"y" = (
+/mob/living/simple_animal/hostile/megafauna/dragon{
+ desc = "Hunted to extinction, the icey moon of lavaland is the final resting place for these creatures.";
+ name = "the last ash drake"
+ },
+/turf/open/floor/mineral/gold,
+/area/icemoon/underground/explored)
+"B" = (
+/turf/closed/mineral/random/no_caves,
+/area/icemoon/surface/outdoors/unexplored)
+"P" = (
+/turf/open/floor/mineral/silver,
+/area/icemoon/underground/explored)
+"R" = (
+/turf/open/floor/mineral/gold,
+/area/icemoon/underground/explored)
+"T" = (
+/turf/closed/mineral/random/no_caves,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
+b
+b
+b
+b
+b
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+b
+b
+b
+b
+b
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+b
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+b
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+b
+b
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+"}
+(2,1,1) = {"
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+b
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+b
+b
+b
+b
+"}
+(3,1,1) = {"
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+B
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+B
+B
+b
+b
+b
+"}
+(4,1,1) = {"
+b
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+B
+B
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+B
+B
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+B
+B
+B
+b
+b
+"}
+(5,1,1) = {"
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+B
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
new file mode 100644
index 0000000000..feaa46336e
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
@@ -0,0 +1,818 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+(28,1,1) = {"
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+(29,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
new file mode 100644
index 0000000000..79a4625aed
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
@@ -0,0 +1,47 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/template_noop,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"c" = (
+/obj/effect/sliding_puzzle/lavaland,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
+a
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+(2,1,1) = {"
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+(3,1,1) = {"
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+(5,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
new file mode 100644
index 0000000000..a383c2e8c4
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
@@ -0,0 +1,1201 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/closed/indestructible/rock/snow/ice/ore,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"d" = (
+/turf/template_noop,
+/area/template_noop)
+"j" = (
+/obj/effect/mob_spawn/human/miner/explorer,
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"q" = (
+/mob/living/simple_animal/hostile/megafauna/wendigo,
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"z" = (
+/obj/effect/landmark/portal_exit{
+ id = "wendigo arena"
+ },
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"K" = (
+/obj/effect/landmark/portal_exit{
+ id = "wendigo arena exit"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"N" = (
+/turf/open/indestructible/necropolis/ice,
+/area/icemoon/underground/explored)
+"U" = (
+/obj/item/paper/crumpled/bloody{
+ info = "for your own sake, do not enter"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+"V" = (
+/obj/effect/portal/permanent/one_way{
+ id = "wendigo arena"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
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diff --git a/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm b/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
new file mode 100644
index 0000000000..e233afbfb2
--- /dev/null
+++ b/_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
@@ -0,0 +1,267 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"a" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+"b" = (
+/turf/closed/mineral/random/snow/no_caves,
+/area/icemoon/underground/explored)
+"e" = (
+/obj/structure/spawner/nether,
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/underground/explored)
+
+(1,1,1) = {"
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+b
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+b
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+b
+b
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+"}
+(2,1,1) = {"
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+"}
+(3,1,1) = {"
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+"}
+(4,1,1) = {"
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+"}
+(5,1,1) = {"
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+(6,1,1) = {"
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+"}
+(7,1,1) = {"
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+"}
+(8,1,1) = {"
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+a
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+"}
+(9,1,1) = {"
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+"}
+(10,1,1) = {"
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+"}
+(11,1,1) = {"
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+(12,1,1) = {"
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+(13,1,1) = {"
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+(14,1,1) = {"
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+(15,1,1) = {"
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diff --git a/_maps/icebox.json b/_maps/icebox.json
new file mode 100644
index 0000000000..89777d0a6b
--- /dev/null
+++ b/_maps/icebox.json
@@ -0,0 +1,49 @@
+{
+ "map_name":"Ice Box Station",
+ "map_path":"map_files/IceBoxStation",
+ "map_file":[
+ "IcemoonUnderground_Below.dmm",
+ "IcemoonUnderground_Above.dmm",
+ "IceBoxStation.dmm"
+ ],
+ "station_ruin_budget":0,
+ "space_ruin_levels":0,
+ "space_empty_levels":0,
+ "shuttles":{
+ "cargo":"cargo_box",
+ "ferry":"ferry_fancy",
+ "whiteship":"whiteship_box",
+ "emergency":"emergency_box"
+ },
+ "traits":[
+ {
+ "Up":1,
+ "Mining":true,
+ "Station":false,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins Underground":true,
+ "Baseturf":"/turf/open/lava/plasma/ice_moon"
+ },
+ {
+ "Down":-1,
+ "Up":1,
+ "Mining":true,
+ "Station":false,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins Underground":true,
+ "Baseturf":"/turf/open/openspace/icemoon"
+ },
+ {
+ "Down":-1,
+ "Mining":true,
+ "Linkage":null,
+ "Gravity":true,
+ "Ice Ruins":true,
+ "Weather_Snowstorm":true,
+ "Baseturf":"/turf/open/floor/plating/asteroid/snow/icemoon"
+ }
+ ],
+ "minetype":"none"
+}
diff --git a/_maps/iceboxstation.dm b/_maps/iceboxstation.dm
new file mode 100644
index 0000000000..10928bd8a5
--- /dev/null
+++ b/_maps/iceboxstation.dm
@@ -0,0 +1 @@
+#define FORCE_MAP "_maps/icebox.json"
diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm
index 9c2a1a2883..75efefd8e1 100644
--- a/_maps/map_files/BoxStation/BoxStation.dmm
+++ b/_maps/map_files/BoxStation/BoxStation.dmm
@@ -3098,7 +3098,9 @@
/turf/open/floor/plating,
/area/maintenance/fore/secondary)
"agd" = (
-/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"age" = (
@@ -6473,16 +6475,6 @@
},
/turf/open/floor/plasteel/white,
/area/science/xenobiology)
-"alX" = (
-/obj/machinery/button/door{
- id = "atmos";
- name = "Atmospherics Lockdown";
- pixel_x = 24;
- pixel_y = 4;
- req_access_txt = "24"
- },
-/turf/open/floor/plasteel,
-/area/engine/atmos)
"alY" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -39435,7 +39427,10 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPe" = (
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible,
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Pure to Ports"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPf" = (
@@ -39453,10 +39448,10 @@
/area/engine/atmos)
"bPh" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
-/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/engine/atmos)
"bPi" = (
@@ -40719,7 +40714,9 @@
/area/engine/atmos)
"bSM" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/general/visible,
+/obj/machinery/atmospherics/pipe/simple/general/visible{
+ dir = 5
+ },
/turf/open/floor/plating,
/area/engine/atmos)
"bSP" = (
@@ -41475,13 +41472,16 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUN" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible,
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bUO" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Ports to External"
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -41912,8 +41912,9 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bVZ" = (
-/obj/machinery/atmospherics/pipe/manifold/general/visible{
- dir = 8
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Ports to External"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -46658,8 +46659,8 @@
/turf/closed/wall/r_wall,
/area/engine/atmos)
"ciu" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/layer_manifold,
/turf/open/floor/plating,
/area/engine/atmos)
"civ" = (
@@ -46703,8 +46704,7 @@
/obj/structure/reagent_dispensers/watertank,
/obj/item/extinguisher,
/obj/machinery/atmospherics/components/unary/vent_pump/on{
- dir = 4;
- pixel_y = 0
+ dir = 4
},
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
@@ -53525,8 +53525,9 @@
/turf/open/floor/plasteel,
/area/security/brig)
"daq" = (
-/obj/machinery/atmospherics/components/unary/portables_connector/visible,
-/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"daI" = (
@@ -53948,9 +53949,7 @@
/turf/open/floor/plating,
/area/security/prison)
"eqq" = (
-/obj/machinery/atmospherics/pipe/manifold/orange/visible{
- dir = 4
- },
+/obj/machinery/atmospherics/pipe/manifold/orange/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"eqA" = (
@@ -55365,7 +55364,7 @@
"ivJ" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
+/obj/machinery/atmospherics/pipe/layer_manifold{
dir = 4
},
/turf/open/floor/plating,
@@ -55418,7 +55417,7 @@
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/layer_manifold,
/turf/open/floor/plating,
/area/engine/atmos)
"iLJ" = (
@@ -55709,11 +55708,7 @@
/turf/closed/wall/r_wall,
/area/engine/gravity_generator)
"jBQ" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "Pure to Ports"
- },
-/obj/machinery/atmospherics/pipe/simple/general/visible,
+/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"jCq" = (
@@ -56729,6 +56724,10 @@
},
/turf/open/floor/wood,
/area/crew_quarters/bar)
+"moS" = (
+/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"mps" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -57774,7 +57773,9 @@
/area/crew_quarters/fitness)
"pCj" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 5
+ },
/turf/open/floor/plating,
/area/engine/atmos)
"pDe" = (
@@ -57916,10 +57917,11 @@
/turf/open/floor/plasteel,
/area/security/processing)
"pUP" = (
-/obj/machinery/atmospherics/pipe/simple/orange/visible{
- dir = 5
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 4
},
-/turf/open/floor/plasteel,
+/turf/open/floor/plating,
/area/engine/atmos)
"qaY" = (
/obj/structure/table/reinforced,
@@ -58470,6 +58472,13 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/maintenance/fore)
+"rTo" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "External to Pumps"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"rTu" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -60035,18 +60044,18 @@
/turf/open/floor/plasteel/white,
/area/science/circuit)
"vPQ" = (
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 8;
- name = "External to Pumps"
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/yellow/visible{
+ dir = 10
},
-/turf/open/floor/plasteel,
+/turf/open/floor/plating,
/area/engine/atmos)
"vQf" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
-/obj/machinery/atmospherics/components/binary/pump/on{
+/obj/machinery/atmospherics/components/binary/pump{
dir = 8;
name = "Mix to External"
},
@@ -93434,7 +93443,7 @@ bQp
alk
gAu
eqq
-pUP
+bOd
bOd
bOd
bOd
@@ -93690,8 +93699,8 @@ bJF
bVX
bRA
bTP
+rTo
bOd
-vPQ
bOd
bOd
bOd
@@ -93948,7 +93957,7 @@ bMQ
bRC
rdl
daq
-bUN
+bUO
bOd
bOd
bOd
@@ -94205,7 +94214,7 @@ cBF
bRD
rdl
daq
-bUN
+bUO
bOd
bOd
bOd
@@ -94461,7 +94470,7 @@ bPc
bQs
cez
ceA
-bOd
+daq
bUO
bOd
bOd
@@ -94719,7 +94728,7 @@ bQv
bRF
bSM
bVZ
-bUN
+bOd
bOd
bOd
bOd
@@ -94974,7 +94983,7 @@ bOc
udT
omk
nTU
-bSM
+pUP
jBQ
agd
cCB
@@ -95488,8 +95497,8 @@ oVN
bPf
bQx
bRH
-bMQ
-bTU
+vPQ
+moS
kGv
bUS
cCE
@@ -96003,15 +96012,15 @@ ivJ
bQy
bRI
bSP
-bPh
+ivJ
jzM
bRI
cCF
-bPh
+ivJ
bQy
bRI
bQy
-bPh
+ivJ
bQy
bRI
bSP
diff --git a/_maps/map_files/CogStation/CogStation.dmm b/_maps/map_files/CogStation/CogStation.dmm
index dbc857dfd7..ebb3493a35 100644
--- a/_maps/map_files/CogStation/CogStation.dmm
+++ b/_maps/map_files/CogStation/CogStation.dmm
@@ -10400,7 +10400,6 @@
/obj/machinery/requests_console{
department = "AI";
departmentType = 5;
- pixel_x = 0;
pixel_y = 28
},
/obj/machinery/door/window/eastright{
@@ -42089,18 +42088,14 @@
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bMD" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/grass,
/area/medical/virology)
"bME" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/obj/machinery/light{
dir = 4;
light_color = "#c1caff"
@@ -42181,9 +42176,7 @@
/turf/open/space/basic,
/area/space/nearstation)
"bML" = (
-/obj/structure/flora/tree/palm{
- pixel_x = 0
- },
+/obj/structure/flora/tree/palm,
/turf/open/floor/grass,
/area/medical/virology)
"bMM" = (
@@ -71649,8 +71642,7 @@
/obj/machinery/atmospherics/pipe/simple/orange/hidden,
/obj/machinery/flasher{
id = "ID";
- pixel_x = 24;
- pixel_y = 0
+ pixel_x = 24
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/ai)
diff --git a/_maps/map_files/IceBoxStation/IceBoxStation.dmm b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
new file mode 100644
index 0000000000..a18d3ab68e
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IceBoxStation.dmm
@@ -0,0 +1,127550 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aab" = (
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = 24
+ },
+/obj/structure/table,
+/obj/machinery/chem_dispenser/drinks/beer{
+ dir = 8
+ },
+/obj/item/radio/intercom{
+ pixel_y = 25
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aac" = (
+/obj/machinery/camera{
+ c_tag = "Bar";
+ dir = 8
+ },
+/obj/structure/table,
+/obj/machinery/chem_dispenser/drinks{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aad" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/open/floor/engine,
+/area/science/xenobiology)
+"aaf" = (
+/obj/docking_port/stationary{
+ dheight = 1;
+ dir = 8;
+ dwidth = 12;
+ height = 17;
+ id = "syndicate_ne";
+ name = "northeast of station";
+ width = 23
+ },
+/turf/closed/mineral/random/snow/more_caves,
+/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters)
+"aah" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 5
+ },
+/turf/open/floor/plasteel,
+/area/security/main)
+"aai" = (
+/turf/closed/wall/r_wall,
+/area/security/prison)
+"aaj" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/closed/wall/r_wall,
+/area/security/prison)
+"aak" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aal" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aam" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/prison)
+"aan" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/ambrosia,
+/obj/machinery/newscaster{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aao" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/plant_analyzer,
+/obj/structure/sign/warning/electricshock{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aap" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/carrot,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaq" = (
+/obj/machinery/camera{
+ c_tag = "Prison Common Room";
+ network = list("ss13","prison")
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/structure/sink{
+ pixel_y = 20
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aar" = (
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/glowshroom,
+/turf/open/floor/grass,
+/area/security/prison)
+"aas" = (
+/obj/structure/sign/warning/electricshock{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aat" = (
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aau" = (
+/obj/machinery/biogenerator,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aav" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaw" = (
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/grass,
+/area/security/prison)
+"aax" = (
+/mob/living/simple_animal/mouse/brown/Tom,
+/turf/open/floor/grass,
+/area/security/prison)
+"aay" = (
+/turf/open/floor/plating,
+/area/security/prison)
+"aaz" = (
+/obj/machinery/disposal/bin,
+/obj/structure/sign/plaques/deempisi{
+ pixel_x = -28;
+ pixel_y = -4
+ },
+/obj/structure/disposalpipe/trunk{
+ dir = 4
+ },
+/obj/machinery/button/door{
+ id = "barShutters";
+ name = "bar shutters";
+ pixel_x = 4;
+ pixel_y = 28
+ },
+/obj/effect/turf_decal/tile/bar,
+/obj/effect/turf_decal/tile/bar{
+ dir = 1
+ },
+/obj/machinery/light_switch{
+ name = "Bar Lights";
+ pixel_x = -6;
+ pixel_y = 28
+ },
+/turf/open/floor/plasteel,
+/area/crew_quarters/bar)
+"aaA" = (
+/obj/machinery/seed_extractor,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaB" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/potato,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaC" = (
+/obj/machinery/hydroponics/soil,
+/obj/structure/window/reinforced,
+/obj/item/seeds/tower,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaD" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/seeds/grass,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaE" = (
+/obj/effect/turf_decal/tile/green,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaF" = (
+/obj/structure/window/reinforced,
+/obj/machinery/hydroponics/soil,
+/obj/item/cultivator,
+/turf/open/floor/grass,
+/area/security/prison)
+"aaG" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/machinery/vr_sleeper{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaI" = (
+/obj/structure/bookcase,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaJ" = (
+/obj/structure/chair/stool,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaK" = (
+/obj/machinery/computer/arcade/battle{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaL" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaM" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaN" = (
+/obj/structure/chair/sofa/right,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaO" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"aaP" = (
+/obj/machinery/computer/cryopod{
+ dir = 8;
+ pixel_x = 26
+ },
+/obj/machinery/cryopod{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaQ" = (
+/turf/closed/wall,
+/area/security/warden)
+"aaU" = (
+/obj/machinery/computer/arcade/orion_trail{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaV" = (
+/obj/structure/table/wood,
+/obj/item/storage/pill_bottle/dice,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaW" = (
+/obj/effect/landmark/event_spawn,
+/obj/structure/chair/comfy/brown{
+ color = "#596479";
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaX" = (
+/obj/structure/window/reinforced,
+/obj/machinery/cryopod{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aaY" = (
+/obj/effect/turf_decal/bot,
+/obj/structure/closet/crate/secure/weapon{
+ desc = "A secure clothing crate.";
+ name = "formal uniform crate";
+ req_access = "3"
+ },
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/officer/formal,
+/obj/item/clothing/under/rank/security/warden/formal,
+/obj/item/clothing/under/rank/security/head_of_security/formal,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/vest/warden/navyblue,
+/obj/item/clothing/suit/armor/hos/navyblue,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navyofficer,
+/obj/item/clothing/head/beret/sec/navywarden,
+/obj/item/clothing/head/beret/sec/navyhos,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"aaZ" = (
+/turf/closed/wall/r_wall,
+/area/ai_monitored/security/armory)
+"abb" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 6
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abc" = (
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abd" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abe" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abf" = (
+/obj/machinery/vending/sustenance,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abg" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/turf/closed/wall,
+/area/security/execution/transfer)
+"abh" = (
+/obj/machinery/holopad,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abi" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/obj/item/soap/nanotrasen,
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abj" = (
+/obj/structure/bedsheetbin/color,
+/obj/structure/table,
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abk" = (
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abl" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abm" = (
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abn" = (
+/obj/structure/closet/secure_closet/security/sec,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abo" = (
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/security/main)
+"abp" = (
+/turf/closed/wall,
+/area/security/main)
+"abq" = (
+/turf/closed/wall/r_wall,
+/area/crew_quarters/heads/hos)
+"abr" = (
+/obj/machinery/computer/security/hos,
+/obj/effect/turf_decal/bot,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"abt" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abu" = (
+/obj/machinery/door/poddoor{
+ id = "executionspaceblast"
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"abv" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 5
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abw" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/flasher{
+ id = "executionflash";
+ pixel_y = 25
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"abx" = (
+/obj/machinery/camera/motion{
+ c_tag = "Armory External Motion Sensor";
+ dir = 4
+ },
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/ai_monitored/security/armory)
+"aby" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall/r_wall,
+/area/security/execution/transfer)
+"abz" = (
+/obj/machinery/light/small{
+ dir = 4;
+ light_color = "#d8b1b1"
+ },
+/turf/open/floor/engine,
+/area/science/xenobiology)
+"abA" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abB" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abC" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abD" = (
+/obj/machinery/light,
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abE" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abF" = (
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"abG" = (
+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/ai_monitored/security/armory)
+"abH" = (
+/obj/structure/closet/secure_closet/security/sec,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abI" = (
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_y = 32
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"abJ" = (
+/obj/machinery/vending/wardrobe/sec_wardrobe,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abK" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt3";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abL" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt2";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abM" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"abN" = (
+/obj/effect/landmark/secequipment,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abO" = (
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"abP" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abQ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"abR" = (
+/obj/machinery/vending/security,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abS" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"abT" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"abU" = (
+/obj/item/book/manual/wiki/security_space_law,
+/obj/structure/table/wood,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"abV" = (
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/machinery/camera{
+ c_tag = "Brig Equipment Room";
+ dir = 4
+ },
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = -26
+ },
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"abW" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"abX" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/tracker,
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel,
+/area/icemoon/surface/outdoors)
+"abY" = (
+/obj/effect/spawner/structure/window/plasma/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating,
+/area/engine/engineering)
+"aca" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acb" = (
+/obj/machinery/sparker{
+ id = "executionburn";
+ pixel_x = 25
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acc" = (
+/obj/structure/bed,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acd" = (
+/turf/closed/wall,
+/area/security/prison)
+"ace" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell3";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt3";
+ name = "Cell 3"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acf" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell2";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt2";
+ name = "Cell 2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acg" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "permacell1";
+ name = "cell blast door"
+ },
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "permabolt1";
+ name = "Cell 1"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ach" = (
+/obj/machinery/door/airlock{
+ name = "Unisex Restroom"
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"aci" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acj" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"ack" = (
+/obj/structure/table/reinforced,
+/obj/item/grenade/barrier{
+ pixel_x = 4
+ },
+/obj/item/grenade/barrier,
+/obj/item/grenade/barrier{
+ pixel_x = -4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/power/apc/highcap/five_k{
+ areastring = "/area/ai_monitored/security/armory";
+ dir = 8;
+ name = "Armory APC";
+ pixel_x = -24
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acl" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/end{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acm" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/line,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acn" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/effect/turf_decal/stripes/corner{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"aco" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acp" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acq" = (
+/obj/machinery/firealarm{
+ pixel_y = 24
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acr" = (
+/obj/structure/chair/comfy/black,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acs" = (
+/obj/machinery/power/apc{
+ areastring = "/area/crew_quarters/heads/hos";
+ dir = 8;
+ name = "Head of Security's Office APC";
+ pixel_x = -24
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/structure/bed/dogbed{
+ desc = "A comfy-looking pet bed. You can even strap your pet in, in case the gravity turns off.";
+ name = "pet bed"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/mob/living/simple_animal/hostile/retaliate/bat/secbat{
+ desc = "An adorable fruit bat with a cute little hat, may or may not have a reputation for biting out eyeballs, or at least that's what the HoS'd tell you.";
+ name = "Colonel Chomps"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"act" = (
+/obj/machinery/holopad,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acu" = (
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acv" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acz" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/effect/turf_decal/stripes/line{
+ dir = 10
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acA" = (
+/obj/machinery/atmospherics/components/unary/outlet_injector/on,
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acB" = (
+/obj/effect/turf_decal/stripes/line,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acC" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 3";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acD" = (
+/obj/structure/chair/stool,
+/obj/machinery/light/small{
+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "permabolt1";
+ name = "Cell Bolt Control";
+ normaldoorcontrol = 1;
+ pixel_y = 25;
+ specialfunctions = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acE" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 2";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acF" = (
+/obj/machinery/light_switch{
+ pixel_y = -23
+ },
+/obj/effect/landmark/event_spawn,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acH" = (
+/obj/structure/bed,
+/obj/machinery/camera{
+ c_tag = "Prison Cell 1";
+ network = list("ss13","prison")
+ },
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acI" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/obj/machinery/door/firedoor,
+/obj/machinery/door/window/westright{
+ dir = 1;
+ name = "Transfer Room";
+ req_access_txt = "2"
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"acJ" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acK" = (
+/obj/structure/mirror{
+ pixel_x = 25
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/structure/sink{
+ dir = 4;
+ pixel_x = 11
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"acL" = (
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/machinery/firealarm{
+ dir = 8;
+ pixel_x = 28
+ },
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"acM" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"acN" = (
+/obj/structure/chair/stool{
+ pixel_y = 8
+ },
+/turf/open/floor/wood,
+/area/crew_quarters/bar)
+"acO" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"acP" = (
+/obj/machinery/light{
+ dir = 4
+ },
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_x = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"acQ" = (
+/obj/structure/table/wood,
+/obj/item/folder/red,
+/obj/item/stamp/hos,
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"acR" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"acS" = (
+/obj/structure/disposalpipe/segment,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "hos"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/crew_quarters/heads/hos)
+"acT" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/turf/open/floor/plating,
+/area/ai_monitored/security/armory)
+"acU" = (
+/obj/machinery/door/airlock/external{
+ name = "Security External Airlock";
+ req_access_txt = "63"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"acX" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"acY" = (
+/obj/structure/table,
+/obj/item/paper,
+/obj/item/pen,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"acZ" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/door/poddoor/preopen{
+ id = "executionfireblast";
+ name = "blast door"
+ },
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"ada" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/machinery/flasher{
+ id = "PCell 3";
+ pixel_x = -28
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adb" = (
+/obj/structure/table,
+/obj/item/paper,
+/obj/item/pen,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adc" = (
+/obj/machinery/flasher{
+ id = "PCell 1";
+ pixel_x = -28
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"add" = (
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/machinery/flasher{
+ id = "PCell 2";
+ pixel_x = -28
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ade" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adf" = (
+/obj/structure/toilet/secret/prison{
+ dir = 1
+ },
+/turf/open/floor/plasteel/freezer,
+/area/security/prison)
+"adg" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/ai_monitored/security/armory)
+"adh" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adi" = (
+/obj/structure/rack,
+/obj/item/gun/ballistic/shotgun/riot{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/gun/ballistic/shotgun/riot,
+/obj/item/gun/ballistic/shotgun/riot{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/structure/window/reinforced{
+ dir = 1;
+ pixel_y = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/bot,
+/obj/machinery/light{
+ dir = 4;
+ light_color = "#c1caff"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adj" = (
+/obj/machinery/recharger,
+/obj/effect/turf_decal/stripes/corner{
+ dir = 4
+ },
+/obj/structure/table/reinforced,
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"adk" = (
+/obj/machinery/recharger,
+/obj/structure/table/reinforced,
+/turf/open/floor/plasteel/showroomfloor,
+/area/security/main)
+"adl" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"adm" = (
+/obj/item/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_x = 29
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/landmark/secequipment,
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/security/main)
+"adn" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/carpet,
+/area/crew_quarters/heads/hos)
+"ado" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adp" = (
+/obj/structure/table,
+/obj/effect/turf_decal/tile/red,
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adq" = (
+/obj/machinery/computer/slot_machine{
+ balance = 15;
+ money = 500;
+ pixel_x = -5
+ },
+/obj/structure/sign/poster/contraband/robust_softdrinks{
+ pixel_x = -32
+ },
+/turf/open/floor/wood,
+/area/crew_quarters/bar)
+"adr" = (
+/obj/structure/sign/warning/vacuum/external{
+ pixel_x = -32
+ },
+/turf/open/floor/plating,
+/area/maintenance/fore/secondary)
+"ads" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/solar{
+ id = "auxsolareast";
+ name = "Port Auxiliary Solar Array"
+ },
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel,
+/area/icemoon/surface/outdoors)
+"adu" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adB" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/main)
+"adC" = (
+/obj/structure/table,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/item/razor,
+/obj/item/toy/plush/borgplushie{
+ desc = "A horrible abomination to God in plushie form. Legends say this is used to torture prisoners by repeatedly beating them in the head with it.. ..It feels sorta heavy.";
+ force = 1;
+ name = "dogborg plushie";
+ throwforce = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adD" = (
+/obj/machinery/button/flasher{
+ id = "executionflash";
+ pixel_x = 24;
+ pixel_y = 5
+ },
+/obj/machinery/button/door{
+ id = "executionspaceblast";
+ name = "Vent to Space";
+ pixel_x = 25;
+ pixel_y = -5;
+ req_access_txt = "7"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adE" = (
+/obj/structure/table,
+/obj/item/folder/red{
+ pixel_x = 3
+ },
+/obj/item/taperecorder{
+ pixel_x = -3
+ },
+/obj/item/assembly/flash/handheld,
+/obj/item/reagent_containers/spray/pepper,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"adF" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/closed/wall,
+/area/security/prison)
+"adG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/wall,
+/area/security/prison)
+"adH" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 3";
+ req_access_txt = "2"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adI" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 2";
+ req_access_txt = "2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adJ" = (
+/obj/machinery/door/airlock/security/glass{
+ name = "Long-Term Cell 1";
+ req_access_txt = "2"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"adK" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/firealarm{
+ dir = 4;
+ pixel_x = -26
+ },
+/obj/machinery/camera{
+ c_tag = "Brig EVA Storage";
+ dir = 4
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/brig)
+"adL" = (
+/obj/machinery/suit_storage_unit/security,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/delivery,
+/turf/open/floor/plasteel/dark,
+/area/security/brig)
+"adM" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adN" = (
+/obj/machinery/requests_console{
+ announcementConsole = 1;
+ department = "Head of Security's Desk";
+ departmentType = 5;
+ name = "Head of Security RC";
+ pixel_y = 30
+ },
+/obj/item/radio/intercom{
+ dir = 4;
+ name = "Station Intercom (General)";
+ pixel_x = -31
+ },
+/obj/structure/table/wood,
+/obj/item/storage/box/seccarts{
+ pixel_x = 3;
+ pixel_y = 2
+ },
+/obj/item/storage/box/deputy,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adO" = (
+/obj/machinery/computer/secure_data,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adP" = (
+/obj/structure/rack,
+/obj/item/gun/energy/e_gun{
+ pixel_x = -3;
+ pixel_y = 3
+ },
+/obj/item/gun/energy/e_gun,
+/obj/item/gun/energy/e_gun{
+ pixel_x = 3;
+ pixel_y = -3
+ },
+/obj/structure/window/reinforced,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/ai_monitored/security/armory)
+"adQ" = (
+/obj/machinery/computer/card/minor/hos,
+/obj/effect/turf_decal/bot,
+/turf/open/floor/plasteel/dark,
+/area/crew_quarters/heads/hos)
+"adR" = (
+/turf/closed/wall/r_wall,
+/area/security/main)
+"adS" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adT" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"adW" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plating/snowed/smoothed/icemoon,
+/area/icemoon/surface/outdoors)
+"aea" = (
+/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible,
+/obj/effect/turf_decal/stripes/line{
+ dir = 9
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"aeb" = (
+/obj/structure/table,
+/obj/item/flashlight/lamp,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aec" = (
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible,
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/turf/open/floor/plating,
+/area/security/execution/transfer)
+"aed" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 4
+ },
+/obj/machinery/button/ignition{
+ id = "executionburn";
+ pixel_x = 24;
+ pixel_y = 5
+ },
+/obj/machinery/button/door{
+ id = "executionfireblast";
+ name = "Transfer Area Lockdown";
+ pixel_x = 25;
+ pixel_y = -5;
+ req_access_txt = "2"
+ },
+/obj/machinery/atmospherics/pipe/simple/general/hidden,
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aee" = (
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/execution/transfer)
+"aef" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 8
+ },
+/obj/structure/table,
+/obj/item/restraints/handcuffs,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aeg" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/turf/closed/wall/r_wall,
+/area/security/execution/transfer)
+"aeh" = (
+/obj/machinery/button/door{
+ id = "permacell3";
+ name = "Cell 3 Lockdown";
+ pixel_x = -4;
+ pixel_y = 25;
+ req_access_txt = "2"
+ },
+/obj/machinery/button/flasher{
+ id = "PCell 3";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aei" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aej" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aek" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/computer/security/telescreen/prison{
+ pixel_y = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"ael" = (
+/obj/machinery/button/door{
+ id = "permacell2";
+ name = "Cell 2 Lockdown";
+ pixel_x = -4;
+ pixel_y = 25;
+ req_access_txt = "2"
+ },
+/obj/machinery/button/flasher{
+ id = "PCell 2";
+ pixel_x = 6;
+ pixel_y = 24
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aem" = (
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
+/turf/open/floor/plasteel,
+/area/security/prison)
+"aen" = (
+/obj/machinery/computer/security/telescreen/prison{
+ pixel_y = 30
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/camera{
+ c_tag = "Prison Hallway";
+ network = list("ss13","prison")
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
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+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "Cell Interior Shutters";
+ name = "brig shutters"
+ },
+/turf/open/floor/plating,
+/area/security/brig)
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+ dir = 4
+ },
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+/area/science/xenobiology)
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+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ },
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+/turf/open/floor/plating,
+/area/security/courtroom)
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+ name = "Courtroom";
+ req_access_txt = "42"
+ },
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+/area/security/courtroom)
+"amu" = (
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+ dir = 1
+ },
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+ icon_state = "1-2"
+ },
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/obj/machinery/door/airlock/external{
+ name = "Solar Maintenance";
+ req_access_txt = "10; 13"
+ },
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+ icon_state = "0-8"
+ },
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+ icon_state = "0-4"
+ },
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+ },
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+ icon_state = "0-8"
+ },
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+ dir = 4
+ },
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+ },
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+"amB" = (
+/obj/machinery/door/poddoor/preopen{
+ id = "Cell Interior Shutters";
+ name = "brig shutters"
+ },
+/obj/effect/spawner/structure/window/reinforced,
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+ icon_state = "0-8"
+ },
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+/area/maintenance/port/fore)
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+ pixel_x = -12;
+ pixel_y = 2
+ },
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+/obj/item/bedsheet,
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+"amF" = (
+/obj/machinery/computer/slot_machine{
+ balance = 15;
+ money = 500
+ },
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+/obj/item/coin/diamond,
+/obj/item/coin/diamond,
+/turf/open/floor/plating,
+/area/maintenance/port/fore)
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+ base_state = "right";
+ dir = 8;
+ icon_state = "right";
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+ req_access_txt = "55"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "xenobio3";
+ name = "containment blast door"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
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+/area/science/xenobiology)
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+ dir = 4;
+ name = "Containment Pen";
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+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 4
+ },
+/obj/effect/turf_decal/delivery,
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+ },
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+ dir = 4
+ },
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+ icon_state = "4-8"
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+/obj/machinery/door/airlock/security{
+ name = "Labor Shuttle";
+ req_access_txt = "2"
+ },
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+ dir = 4
+ },
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+/obj/item/paper_bin{
+ pixel_x = -3;
+ pixel_y = 7
+ },
+/obj/item/pen{
+ pixel_x = 4;
+ pixel_y = 4
+ },
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+ dir = 4;
+ name = "Reception Desk";
+ req_access_txt = "3"
+ },
+/obj/machinery/door/firedoor,
+/obj/machinery/door/poddoor/preopen{
+ id = "Secure Brig Control";
+ name = "brig shutters"
+ },
+/obj/machinery/door/window/southright{
+ dir = 8;
+ name = "Reception Desk";
+ req_access_txt = "63"
+ },
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+ icon_state = "1-2"
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+ base_state = "right";
+ dir = 8;
+ icon_state = "right";
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+ req_access_txt = "55"
+ },
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/obj/effect/turf_decal/delivery,
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+ },
+/turf/open/floor/plasteel,
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+ icon_state = "0-4"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "Secure Gate";
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ dir = 4;
+ name = "Containment Pen";
+ req_access_txt = "55"
+ },
+/obj/machinery/door/poddoor/preopen{
+ id = "xenobio8";
+ name = "containment blast door"
+ },
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+ dir = 4
+ },
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+ dir = 1
+ },
+/obj/structure/chair/office/dark{
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+ },
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+ },
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+ },
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+ icon_state = "1-2"
+ },
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+ icon_state = "0-4"
+ },
+/obj/machinery/power/apc{
+ areastring = "/area/maintenance/solars/port/fore";
+ dir = 8;
+ name = "Port Bow Solar APC";
+ pixel_x = -25;
+ pixel_y = 3
+ },
+/obj/machinery/camera{
+ c_tag = "Fore Port Solar Control";
+ dir = 1
+ },
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+ },
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+ },
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+"ank" = (
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+ },
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+ },
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+/obj/item/circuitboard/machine/seed_extractor,
+/obj/structure/table,
+/obj/effect/spawner/lootdrop/maintenance{
+ lootcount = 4;
+ name = "4maintenance loot spawner"
+ },
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+"ano" = (
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+ dir = 8
+ },
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+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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+ },
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+"ans" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/turf/open/floor/plasteel/showroomfloor,
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+"ant" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/security{
+ name = "Evidence Storage";
+ req_access_txt = "3"
+ },
+/turf/open/floor/plasteel/showroomfloor,
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+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
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+"anv" = (
+/obj/structure/closet{
+ name = "Evidence Closet"
+ },
+/obj/effect/turf_decal/tile/red,
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+ dir = 4
+ },
+/obj/machinery/light{
+ dir = 4;
+ light_color = "#e8eaff"
+ },
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+ dir = 1
+ },
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+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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+"any" = (
+/obj/effect/landmark/event_spawn,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
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+/area/hallway/primary/fore)
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+/obj/effect/turf_decal/tile/red{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
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+"anB" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/closet/secure_closet/brig{
+ id = "Cell 2";
+ name = "Cell 2 Locker"
+ },
+/obj/item/radio/headset{
+ desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast.";
+ name = "prisoner headset";
+ prison_radio = 1
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/effect/turf_decal/tile/blue,
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
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+ icon_state = "1-2"
+ },
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+ dir = 9
+ },
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+ },
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+ areastring = "/area/crew_quarters/fitness/pool";
+ name = "Pool APC";
+ pixel_y = -24
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
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+"anI" = (
+/obj/machinery/door/airlock/engineering{
+ name = "Port Bow Solar Access";
+ req_access_txt = "10"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue,
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_x = -27;
+ pixel_y = -27;
+ prison_radio = 1
+ },
+/obj/machinery/flasher{
+ id = "Cell 2";
+ pixel_x = -24;
+ pixel_y = -36
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 1
+ },
+/obj/structure/bed,
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+ icon_state = "1-4"
+ },
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+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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+/turf/open/floor/plating/asteroid/snow/icemoon,
+/area/icemoon/surface/outdoors)
+"anP" = (
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable,
+/obj/effect/spawner/structure/window/reinforced,
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+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+/area/hallway/primary/fore)
+"anU" = (
+/obj/machinery/door/firedoor,
+/obj/machinery/door/airlock/public/glass{
+ name = "Courtroom"
+ },
+/turf/open/floor/plasteel/dark,
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+/obj/machinery/light/small,
+/turf/open/floor/plasteel/dark,
+/area/security/courtroom)
+"anW" = (
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
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+"anX" = (
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 5;
+ pixel_y = -32
+ },
+/obj/machinery/camera{
+ c_tag = "Courtroom South";
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/courtroom)
+"anY" = (
+/obj/machinery/airalarm{
+ dir = 1;
+ pixel_y = -22
+ },
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+"anZ" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment{
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We added some sweet retro arcade machines and much more seating area. We removed the stage since it hasn't ever been used. You can run this place like a restaurant now that you have tables. Go whip up a menu with the Chef. You have a condiments table and your Requests Console has been moved so a noticeboard can be placed there. Take tickets from customers and pin them on the noticeboard for the Chef. We hope you like the new bar! b>";
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diff --git a/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm b/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
new file mode 100644
index 0000000000..c3866d387c
--- /dev/null
+++ b/_maps/map_files/IceBoxStation/IcemoonUnderground_Above.dmm
@@ -0,0 +1,69846 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
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+ dir = 1
+ },
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+ },
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+ },
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+ },
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+ },
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+ dir = 4
+ },
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+"HM" = (
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+ c_tag = "Labor Camp External North";
+ dir = 1;
+ network = list("labor")
+ },
+/turf/closed/mineral/random/snow,
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+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
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+ dir = 4;
+ network = list("labor")
+ },
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+"HX" = (
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+ name = "Unisex Restroom"
+ },
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+ piping_layer = 3
+ },
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+/obj/machinery/door/airlock/security/glass{
+ name = "Labor Camp Monitoring";
+ req_access_txt = "2"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
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+ icon_state = "2-8"
+ },
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+ },
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+ dir = 8
+ },
+/turf/open/floor/plasteel/freezer,
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+"IM" = (
+/obj/item/radio/intercom{
+ desc = "Talk through this. It looks like it has been modified to not broadcast.";
+ name = "Prison Intercom (General)";
+ pixel_y = 24;
+ prison_radio = 1
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ icon_state = "4-8"
+ },
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+ dir = 8
+ },
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+/obj/effect/decal/cleanable/dirt,
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+ dir = 10
+ },
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+ dir = 1
+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
+/obj/structure/table,
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+ dir = 4
+ },
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+ network = list("mine")
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+ name = "old sink";
+ pixel_y = 28
+ },
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+ },
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+ dir = 4
+ },
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+ dir = 1
+ },
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+ icon_state = "4-8"
+ },
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+ icon_state = "0-4"
+ },
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+ name = "Restroom"
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/machinery/camera{
+ c_tag = "Labor Camp Infirmary";
+ dir = 8;
+ network = list("labor")
+ },
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+ dir = 1
+ },
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+ pixel_x = -3;
+ pixel_y = 5
+ },
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+ pixel_x = 3
+ },
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+ dir = 1
+ },
+/obj/machinery/button/door{
+ id = "labor";
+ name = "Labor Camp Lockdown";
+ pixel_y = 28;
+ req_access_txt = "2"
+ },
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+ dir = 8;
+ id = "gulag"
+ },
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+"Ol" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/door/airlock/public/glass{
+ id_tag = "cellblock1";
+ name = "Labor Camp Operations"
+ },
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+ dir = 4
+ },
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+"Pl" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+ dir = 1
+ },
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+"Ps" = (
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+ dir = 4
+ },
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+ dir = 4
+ },
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+ dir = 1
+ },
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+"PE" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
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+"PY" = (
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/effect/decal/cleanable/dirt,
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+ dir = 1
+ },
+/turf/open/floor/plasteel/cafeteria,
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+"Qx" = (
+/obj/machinery/hydroponics/constructable,
+/obj/effect/turf_decal/tile/green{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/green{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/green,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/effect/decal/cleanable/dirt,
+/obj/item/plant_analyzer,
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+"QN" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
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+"QQ" = (
+/obj/structure/table,
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
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+/obj/structure/cable{
+ icon_state = "1-2"
+ },
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+"QX" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/machinery/camera{
+ c_tag = "Labor Camp Library";
+ dir = 8;
+ network = list("labor")
+ },
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+ dir = 8
+ },
+/turf/open/floor/plasteel,
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+"Rb" = (
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+ dir = 1
+ },
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+ dir = 4
+ },
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+"Rf" = (
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+ dir = 8
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/machinery/light/small,
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+"Rx" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
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+"RE" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_x = 30
+ },
+/obj/effect/turf_decal/tile/purple{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
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+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 5
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
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+"SE" = (
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/sign/poster/official/twelve_gauge{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
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+"SJ" = (
+/obj/structure/statue{
+ desc = "A lifelike statue of a horrifying monster.";
+ dir = 8;
+ icon = 'icons/mob/lavaland/lavaland_monsters.dmi';
+ icon_state = "goliath";
+ name = "goliath"
+ },
+/turf/open/floor/plasteel,
+/area/mine/living_quarters)
+"SV" = (
+/obj/machinery/computer/security/labor,
+/obj/effect/turf_decal/tile/red{
+ dir = 1
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel,
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+"SX" = (
+/obj/machinery/conveyor{
+ id = "gulag"
+ },
+/obj/effect/decal/cleanable/dirt,
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+"Tk" = (
+/obj/machinery/hydroponics/constructable,
+/obj/effect/turf_decal/tile/green{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/green,
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+"Tn" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
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+ dir = 4
+ },
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+"To" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating,
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+"Tv" = (
+/obj/machinery/camera{
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index 0000000000..d4b416cd89
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diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm
index 75af28d174..9d36d26f6f 100644
--- a/_maps/map_files/MetaStation/MetaStation.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.dmm
@@ -39336,6 +39336,9 @@
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
},
+/obj/effect/turf_decal/stripes/line{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"byY" = (
@@ -40124,6 +40127,7 @@
/obj/structure/cable/yellow{
icon_state = "2-4"
},
+/obj/machinery/light/small,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bAI" = (
@@ -41633,7 +41637,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 5
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bDS" = (
/obj/effect/turf_decal/tile/yellow{
@@ -42650,7 +42654,7 @@
/area/engine/atmos)
"bFI" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/turf/closed/wall,
+/turf/closed/wall/r_wall,
/area/engine/atmos)
"bFJ" = (
/obj/structure/disposalpipe/segment{
@@ -42659,7 +42663,7 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
},
-/turf/open/floor/plasteel/dark/corner,
+/turf/open/floor/plasteel,
/area/engine/atmos)
"bFM" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
@@ -42702,15 +42706,13 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bFR" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 6
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
},
-/turf/open/floor/plasteel,
+/turf/closed/wall,
/area/engine/atmos)
"bFS" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible{
- dir = 9
- },
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bFT" = (
@@ -43345,9 +43347,8 @@
/area/engine/atmos)
"bHx" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/obj/machinery/atmospherics/pipe/simple/cyan/visible{
- dir = 4
+/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
+ dir = 1
},
/turf/open/floor/plating,
/area/engine/atmos)
@@ -44017,7 +44018,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bIP" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible,
@@ -44047,27 +44048,29 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIT" = (
-/obj/machinery/atmospherics/pipe/manifold/cyan/visible{
- dir = 4
- },
/obj/machinery/meter,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 9
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIU" = (
-/obj/machinery/atmospherics/pipe/simple/purple/visible,
-/obj/machinery/meter,
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Air to Ports"
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIV" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible{
- dir = 6
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Mix to Ports"
},
-/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bIW" = (
-/obj/machinery/atmospherics/pipe/manifold/yellow/visible,
-/turf/open/floor/plasteel,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
+/turf/closed/wall,
/area/engine/atmos)
"bIX" = (
/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
@@ -44786,8 +44789,12 @@
/turf/open/floor/plasteel,
/area/storage/tcom)
"bKu" = (
-/obj/effect/turf_decal/bot,
-/turf/closed/wall/r_wall,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/machinery/atmospherics/pipe/simple/cyan/visible{
+ dir = 4
+ },
+/obj/machinery/atmospherics/pipe/simple/purple/visible,
+/turf/open/floor/plating,
/area/engine/atmos)
"bKw" = (
/obj/structure/cable/yellow{
@@ -44800,7 +44807,7 @@
/obj/machinery/atmospherics/pipe/simple/orange/visible{
dir = 4
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bKz" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible{
@@ -44830,7 +44837,9 @@
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKE" = (
-/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bKF" = (
@@ -45559,9 +45568,9 @@
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
},
-/obj/machinery/atmospherics/components/binary/pump/on{
+/obj/machinery/atmospherics/components/binary/pump{
dir = 1;
- name = "Mix to External"
+ name = "Port to External"
},
/turf/open/floor/plasteel,
/area/engine/atmos)
@@ -45569,7 +45578,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
},
-/turf/closed/wall/r_wall,
+/turf/closed/wall,
/area/engine/atmos)
"bMh" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
@@ -46436,7 +46445,12 @@
/obj/structure/cable/yellow{
icon_state = "1-2"
},
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 9
+ },
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 6
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bNR" = (
@@ -47128,6 +47142,7 @@
/obj/structure/cable/yellow{
icon_state = "1-2"
},
+/obj/machinery/atmospherics/pipe/simple/dark/visible,
/turf/open/floor/plasteel,
/area/engine/atmos)
"bPr" = (
@@ -50108,7 +50123,9 @@
},
/area/engine/atmos)
"bVI" = (
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{
+ dir = 9
+ },
/turf/open/floor/plasteel/dark/corner{
dir = 1
},
@@ -50860,6 +50877,9 @@
/obj/structure/cable/yellow{
icon_state = "1-8"
},
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 9
+ },
/turf/open/floor/plasteel,
/area/engine/atmos)
"bXq" = (
@@ -53689,9 +53709,7 @@
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 4
},
-/obj/machinery/atmospherics/components/binary/pump{
- name = "Mix to Fuel Pipe"
- },
+/obj/machinery/atmospherics/pipe/simple/dark/visible,
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"ccP" = (
@@ -78788,11 +78806,10 @@
name = "Inner Pipe Access";
req_access_txt = "24"
},
-/obj/machinery/atmospherics/components/binary/pump{
- dir = 4;
- name = "Mix to Engine"
- },
/obj/machinery/atmospherics/pipe/simple/yellow/visible,
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 4
+ },
/turf/open/floor/plasteel/dark,
/area/engine/atmos)
"dhj" = (
@@ -81294,6 +81311,15 @@
},
/turf/open/floor/plating,
/area/quartermaster/storage)
+"dLd" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"dLK" = (
/obj/structure/cable/yellow{
icon_state = "4-8"
@@ -81536,6 +81562,12 @@
/obj/item/integrated_circuit_printer,
/turf/open/floor/plasteel/white,
/area/science/circuit)
+"gRX" = (
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"gXY" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
@@ -81605,6 +81637,13 @@
},
/turf/open/floor/plasteel/white,
/area/science/lab)
+"izM" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Pure to Ports"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"iCn" = (
/obj/machinery/vr_sleeper,
/turf/open/floor/plasteel,
@@ -81613,6 +81652,13 @@
/obj/structure/table,
/turf/open/floor/plating,
/area/maintenance/port/aft)
+"iRL" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 0;
+ name = "Mix to Engine"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"iSt" = (
/obj/machinery/door/airlock/grunge,
/obj/structure/cable/yellow{
@@ -81677,6 +81723,15 @@
},
/turf/open/floor/plating,
/area/maintenance/solars/port/aft)
+"jAj" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 6
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"jBe" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
@@ -82064,6 +82119,12 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard)
+"nBn" = (
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"nIb" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/mining{
@@ -82143,6 +82204,13 @@
/obj/structure/table/reinforced,
/turf/open/floor/plasteel/white,
/area/science/circuit)
+"oms" = (
+/obj/machinery/atmospherics/pipe/manifold/general/visible{
+ dir = 1
+ },
+/obj/machinery/meter,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"omz" = (
/obj/machinery/status_display/supply,
/turf/closed/wall,
@@ -82218,6 +82286,13 @@
/obj/structure/grille,
/turf/open/floor/plating,
/area/maintenance/port/aft)
+"pbF" = (
+/obj/machinery/portable_atmospherics/canister,
+/obj/machinery/atmospherics/components/unary/portables_connector/visible{
+ dir = 1
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"pmc" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 5
@@ -82403,6 +82478,12 @@
},
/turf/open/floor/plasteel,
/area/security/prison)
+"rpR" = (
+/obj/machinery/atmospherics/pipe/simple/orange/visible{
+ dir = 5
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"rzX" = (
/obj/structure/chair/office/light{
dir = 1;
@@ -82416,6 +82497,12 @@
},
/turf/open/floor/plasteel/white,
/area/science/lab)
+"rAc" = (
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"rLV" = (
/obj/structure/table,
/obj/item/folder,
@@ -82483,6 +82570,13 @@
/obj/structure/grille,
/turf/open/floor/plating/airless,
/area/space/nearstation)
+"siI" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ dir = 8;
+ name = "Port to Filter"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"soe" = (
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
@@ -82501,6 +82595,12 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
+"stP" = (
+/obj/machinery/atmospherics/components/binary/pump{
+ name = "Port to Fuel Pipe"
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"syk" = (
/obj/machinery/door/airlock{
id_tag = "AuxShower";
@@ -82649,6 +82749,10 @@
/obj/machinery/cryopod,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/cryopod)
+"uku" = (
+/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"upN" = (
/obj/effect/turf_decal/stripes/line{
dir = 5
@@ -82867,6 +82971,12 @@
/obj/machinery/vending/cola/random,
/turf/open/floor/plasteel,
/area/hallway/primary/port)
+"xgC" = (
+/obj/machinery/atmospherics/pipe/simple/dark/visible{
+ dir = 9
+ },
+/turf/open/floor/plasteel,
+/area/engine/atmos)
"xkG" = (
/obj/item/integrated_electronics/wirer,
/obj/structure/table/reinforced,
@@ -122977,7 +123087,7 @@ bpg
brA
bep
bvd
-bxd
+bxc
byR
bAB
bCh
@@ -123234,7 +123344,7 @@ bpg
brB
bep
bve
-bxd
+bxc
byS
bAC
dBJ
@@ -123491,7 +123601,7 @@ bpg
brC
bep
bCK
-bxd
+bxc
byT
bAD
bCj
@@ -124005,7 +124115,7 @@ bpi
brE
btz
bvh
-bxd
+bxc
byV
bAF
bCk
@@ -124013,7 +124123,7 @@ dBJ
bFH
bHq
bCk
-bKu
+bxd
bxc
bxc
bxc
@@ -124522,10 +124632,10 @@ bep
bxc
bKy
bAG
-bxg
+bFR
dBM
bza
-bxl
+bIW
bIO
bMg
bMb
@@ -124536,8 +124646,8 @@ bSg
bDS
bDS
bVI
-dBJ
-bCi
+jAj
+bYw
bYw
cbe
ccO
@@ -124784,7 +124894,7 @@ bDT
bFM
bHu
bIP
-bKw
+dLd
bKw
bNQ
bPq
@@ -125041,9 +125151,9 @@ bDU
bFN
bAO
bIS
+siI
bCi
-bCi
-bCi
+rAc
bCi
bCi
bCi
@@ -125298,9 +125408,9 @@ bDV
bFO
bHv
bIR
-bCi
-bCi
-bCi
+nBn
+stP
+xgC
bCi
bCi
bCi
@@ -125555,8 +125665,8 @@ bMe
bFP
bMe
bMf
-bCi
-bCi
+uku
+pbF
bCi
bCi
bCi
@@ -125812,8 +125922,8 @@ bDW
bFQ
bHw
bIT
-bCi
-bCi
+oms
+pbF
bCi
bCi
bCi
@@ -126066,11 +126176,11 @@ bzc
bAL
ddF
bDX
-bFR
+bCi
bHx
bIU
-bCi
-bCi
+uku
+pbF
bCi
bCi
bKD
@@ -126324,11 +126434,11 @@ bAM
bCt
bDY
bFS
-bHy
+bKu
bIV
-bCi
-bCi
-bCi
+uku
+iRL
+rpR
bCi
bCi
bCi
@@ -126582,10 +126692,10 @@ bCu
bDZ
bFT
bHz
-bIW
+bNR
+izM
bKD
-bCi
-bCi
+gRX
bCi
bCi
bCi
@@ -126842,7 +126952,7 @@ bHy
bIX
bKE
bNR
-bCi
+gRX
bCi
bCi
bCi
diff --git a/_maps/shuttles/infiltrator_basic.dmm b/_maps/shuttles/infiltrator_basic.dmm
index 1dffe12884..d2effaa35b 100644
--- a/_maps/shuttles/infiltrator_basic.dmm
+++ b/_maps/shuttles/infiltrator_basic.dmm
@@ -505,9 +505,7 @@
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/airlock)
"bd" = (
-/obj/structure/sign/warning/vacuum/external{
- layer = 4
- },
+/obj/structure/sign/warning/vacuum/external,
/turf/closed/wall/r_wall/syndicate,
/area/shuttle/syndicate/airlock)
"be" = (
@@ -808,6 +806,10 @@
"bQ" = (
/obj/structure/closet/syndicate/personal,
/obj/effect/turf_decal/bot_white,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/gun/energy/plasmacutter,
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/armory)
"bR" = (
@@ -848,6 +850,10 @@
"bX" = (
/obj/structure/closet/syndicate/nuclear,
/obj/effect/turf_decal/bot_white,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/gun/energy/plasmacutter,
/turf/open/floor/plasteel/dark,
/area/shuttle/syndicate/armory)
"bY" = (
diff --git a/_maps/shuttles/pirate_default.dmm b/_maps/shuttles/pirate_default.dmm
index c002e66d53..9bd9d335c9 100644
--- a/_maps/shuttles/pirate_default.dmm
+++ b/_maps/shuttles/pirate_default.dmm
@@ -943,6 +943,9 @@
/obj/item/grenade/smokebomb{
pixel_x = 5
},
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
+/obj/item/pickaxe/drill/diamonddrill,
/turf/open/floor/pod/light,
/area/shuttle/pirate)
"ep" = (
diff --git a/byond-extools.dll b/byond-extools.dll
new file mode 100644
index 0000000000..a83ea1e543
Binary files /dev/null and b/byond-extools.dll differ
diff --git a/code/__DEFINES/_tick.dm b/code/__DEFINES/_tick.dm
index 10b815e547..fc6147c430 100644
--- a/code/__DEFINES/_tick.dm
+++ b/code/__DEFINES/_tick.dm
@@ -1,13 +1,28 @@
-#define TICK_LIMIT_RUNNING 80
+/// Percentage of tick to leave for master controller to run
+#define MAPTICK_MC_MIN_RESERVE 70
+/// internal_tick_usage is updated every tick by extools
+#define MAPTICK_LAST_INTERNAL_TICK_USAGE ((GLOB.internal_tick_usage / world.tick_lag) * 100)
+/// Tick limit while running normally
+#define TICK_BYOND_RESERVE 2
+#define TICK_LIMIT_RUNNING (max(100 - TICK_BYOND_RESERVE - MAPTICK_LAST_INTERNAL_TICK_USAGE, MAPTICK_MC_MIN_RESERVE))
+/// Tick limit used to resume things in stoplag
#define TICK_LIMIT_TO_RUN 70
+/// Tick limit for MC while running
#define TICK_LIMIT_MC 70
-#define TICK_LIMIT_MC_INIT_DEFAULT 98
+/// Tick limit while initializing
+#define TICK_LIMIT_MC_INIT_DEFAULT (100 - TICK_BYOND_RESERVE)
-#define TICK_USAGE world.tick_usage //for general usage
-#define TICK_USAGE_REAL world.tick_usage //to be used where the result isn't checked
+/// for general usage of tick_usage
+#define TICK_USAGE world.tick_usage
+/// to be used where the result isn't checked
+#define TICK_USAGE_REAL world.tick_usage
+/// Returns true if tick_usage is above the limit
#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
+/// runs stoplag if tick_usage is above the limit
#define CHECK_TICK ( TICK_CHECK ? stoplag() : 0 )
+/// Returns true if tick usage is above 95, for high priority usage
#define TICK_CHECK_HIGH_PRIORITY ( TICK_USAGE > 95 )
+/// runs stoplag if tick_usage is above 95, for high priority usage
#define CHECK_TICK_HIGH_PRIORITY ( TICK_CHECK_HIGH_PRIORITY? stoplag() : 0 )
diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm
index 88c1b763a5..f9c3b0d427 100644
--- a/code/__DEFINES/atmospherics.dm
+++ b/code/__DEFINES/atmospherics.dm
@@ -161,10 +161,14 @@
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
+
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
+//SNOSTATION
+#define ICEMOON_DEFAULT_ATMOS "o2=17;n2=63;TEMP=180"
+
//ATMOSIA GAS MONITOR TAGS
#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
#define ATMOS_GAS_MONITOR_OUTPUT_O2 "o2_out"
diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm
index 2f54d066a0..77ec97f47e 100644
--- a/code/__DEFINES/construction.dm
+++ b/code/__DEFINES/construction.dm
@@ -59,8 +59,6 @@
//let's just pretend fulltile windows being children of border windows is fine
#define FULLTILE_WINDOW_DIR NORTHEAST
-//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
-#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
#define MAX_STACK_SIZE 50
//maximum amount of cable in a coil
diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index a3b7596494..ce4505265f 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -110,7 +110,8 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
-#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
+#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" ///from base of atom/movable/Moved(): (/atom)
+ #define COMPONENT_MOVABLE_BLOCK_PRE_MOVE 1
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
diff --git a/code/__DEFINES/inventory.dm b/code/__DEFINES/inventory.dm
index b8fe76fb1d..649e0a029b 100644
--- a/code/__DEFINES/inventory.dm
+++ b/code/__DEFINES/inventory.dm
@@ -132,7 +132,7 @@
#define FEMALE_UNIFORM_FULL 1
#define FEMALE_UNIFORM_TOP 2
-//flags for outfits that have mutantrace variants: These are hard sprited too.
+//flags for outfits that have mutant race variants: Most of these require additional sprites to work.
#define STYLE_DIGITIGRADE (1<<0) //jumpsuits, suits and shoes
#define STYLE_MUZZLE (1<<1) //hats or masks
#define STYLE_SNEK_TAURIC (1<<2) //taur-friendly suits
@@ -140,6 +140,9 @@
#define STYLE_HOOF_TAURIC (1<<4)
#define STYLE_ALL_TAURIC (STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC|STYLE_HOOF_TAURIC)
#define STYLE_NO_ANTHRO_ICON (1<<5) //When digis fit the default sprite fine and need no copypasted states. This is the case of skirts and winter coats, for example.
+#define USE_SNEK_CLIP_MASK (1<<6)
+#define USE_QUADRUPED_CLIP_MASK (1<<7)
+#define USE_TAUR_CLIP_MASK (USE_SNEK_CLIP_MASK|USE_QUADRUPED_CLIP_MASK)
//digitigrade legs settings.
#define NOT_DIGITIGRADE 0
diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm
index 378667cd82..122ba67402 100644
--- a/code/__DEFINES/is_helpers.dm
+++ b/code/__DEFINES/is_helpers.dm
@@ -174,7 +174,10 @@ GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
/mob/living/simple_animal/pet/fox,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/hostile/bear,
- /mob/living/simple_animal/hostile/jungle/mega_arachnid
+ /mob/living/simple_animal/hostile/jungle/mega_arachnid,
+ /mob/living/simple_animal/hostile/asteroid/ice_whelp,
+ /mob/living/simple_animal/hostile/asteroid/wolf,
+ /mob/living/simple_animal/hostile/asteroid/polarbear
)))
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
diff --git a/code/__DEFINES/layers_planes.dm b/code/__DEFINES/layers_planes.dm
index f4a30cd482..a6c31bf965 100644
--- a/code/__DEFINES/layers_planes.dm
+++ b/code/__DEFINES/layers_planes.dm
@@ -1,6 +1,8 @@
//Defines for atom layers and planes
//KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE
+#define PLANE_VOID -100
+
#define CLICKCATCHER_PLANE -99
#define PLANE_SPACE -95
@@ -89,6 +91,8 @@
#define MASSIVE_OBJ_LAYER 11
#define POINT_LAYER 12
+#define CHAT_LAYER 12.1
+
#define EMISSIVE_BLOCKER_PLANE 12
#define EMISSIVE_BLOCKER_LAYER 12
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
diff --git a/code/__DEFINES/mapping/maploader.dm b/code/__DEFINES/mapping/maploader.dm
new file mode 100644
index 0000000000..e225e68867
--- /dev/null
+++ b/code/__DEFINES/mapping/maploader.dm
@@ -0,0 +1,3 @@
+//map template annihilate_bounds
+#define MAP_TEMPLATE_ANNIHILATE_PRELOAD 1 //annihilate bounds before starting loading
+#define MAP_TEMPLATE_ANNIHILATE_LOADING 2 //"sweeping" delete during loading
diff --git a/code/__DEFINES/maps.dm b/code/__DEFINES/maps.dm
index 844fe2cb90..47546cac30 100644
--- a/code/__DEFINES/maps.dm
+++ b/code/__DEFINES/maps.dm
@@ -38,8 +38,15 @@ require only minor tweaks.
#define ZTRAIT_VR "Virtual Reality"
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
+#define ZTRAIT_ICE_RUINS "Ice Ruins"
+#define ZTRAIT_ICE_RUINS_UNDERGROUND "Ice Ruins Underground"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
+//boolean - weather types that occur on the level
+#define ZTRAIT_SNOWSTORM "Weather_Snowstorm"
+#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
+#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
+
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -68,6 +75,7 @@ require only minor tweaks.
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
#define ZTRAITS_LAVALAND list(\
ZTRAIT_MINING = TRUE, \
+ ZTRAIT_ASHSTORM = TRUE, \
ZTRAIT_LAVA_RUINS = TRUE, \
ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
diff --git a/code/__DEFINES/material/worth.dm b/code/__DEFINES/material/worth.dm
new file mode 100644
index 0000000000..db79d7317b
--- /dev/null
+++ b/code/__DEFINES/material/worth.dm
@@ -0,0 +1,2 @@
+/// cm3 of material matter per sheet
+#define MINERAL_MATERIAL_AMOUNT 2000
diff --git a/code/__DEFINES/materials.dm b/code/__DEFINES/materials.dm
index 89553d9c6c..e2ae22345f 100644
--- a/code/__DEFINES/materials.dm
+++ b/code/__DEFINES/materials.dm
@@ -7,5 +7,5 @@
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
#define MATERIAL_COLOR (1<<0)
#define MATERIAL_ADD_PREFIX (1<<1)
-#define MATERIAL_NO_EFFECTS (1<<2)
+#define MATERIAL_EFFECTS (1<<2)
#define MATERIAL_AFFECT_STATISTICS (1<<3)
\ No newline at end of file
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 37633ae52f..42095aba41 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -35,15 +35,15 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
-#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
-#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
-#define UNIFORM_LAYER 22
-#define ID_LAYER 21
-#define HANDS_PART_LAYER 20
-#define SHOES_LAYER 19
-#define GLOVES_LAYER 18
-#define EARS_LAYER 17
-#define BODY_TAUR_LAYER 16
+#define BODY_ADJ_UPPER_LAYER 24
+#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
+#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
+#define UNIFORM_LAYER 21
+#define ID_LAYER 20
+#define HANDS_PART_LAYER 19
+#define SHOES_LAYER 18
+#define GLOVES_LAYER 17
+#define EARS_LAYER 16
#define SUIT_LAYER 15
#define GENITALS_EXPOSED_LAYER 14
#define GLASSES_LAYER 13
@@ -515,3 +515,17 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define NIGHTSHIFT_AREA_NONE 4 //default/highest.
#define UNTIL(X) while(!(X)) stoplag()
+
+
+//Scavenging element defines for special loot "events".
+#define SCAVENGING_FOUND_NOTHING "found_nothing"
+#define SCAVENGING_SPAWN_MOUSE "spawn_mouse"
+#define SCAVENGING_SPAWN_MICE "spawn_mice"
+#define SCAVENGING_SPAWN_TOM "spawn_tom_the_mouse"
+
+//Scavenging element defines for ckey/mind restrictions.
+#define NO_LOOT_RESTRICTION 0
+#define LOOT_RESTRICTION_MIND 1
+#define LOOT_RESTRICTION_CKEY 2
+#define LOOT_RESTRICTION_MIND_PILE 3 //limited to the current pile.
+#define LOOT_RESTRICTION_CKEY_PILE 4 //Idem
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index 61850ed2fd..17aff463dc 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -265,6 +265,7 @@
#define WIZARD_AGE_MIN 30 //youngest a wizard can be
#define APPRENTICE_AGE_MIN 29 //youngest an apprentice can be
#define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up
+#define SHOES_SPEED_SLIGHT SHOES_SLOWDOWN - 1 // slightest speed boost to movement
#define POCKET_STRIP_DELAY 40 //time taken (in deciseconds) to search somebody's pockets
#define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you
@@ -292,10 +293,4 @@
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
#define GRAB_PIXEL_SHIFT_NECK 16
-#define PULL_PRONE_SLOWDOWN 0.6
-#define FIREMAN_CARRY_SLOWDOWN 0
-#define PIGGYBACK_CARRY_SLOWDOWN 1
-//slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
-#define SOFTCRIT_ADD_SLOWDOWN 2
-//slowdown when crawling
-#define CRAWLING_ADD_SLOWDOWN 4
+#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
diff --git a/code/__DEFINES/mobs/slowdowns.dm b/code/__DEFINES/mobs/slowdowns.dm
new file mode 100644
index 0000000000..2d858e9509
--- /dev/null
+++ b/code/__DEFINES/mobs/slowdowns.dm
@@ -0,0 +1,10 @@
+/// How much someone is slowed from pulling a prone human
+#define PULL_PRONE_SLOWDOWN 0.6
+/// How much someone is slowed from fireman carrying a human
+#define FIREMAN_CARRY_SLOWDOWN 0
+/// How much someone is slowed by piggybacking a human
+#define PIGGYBACK_CARRY_SLOWDOWN 1
+/// slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
+#define SOFTCRIT_ADD_SLOWDOWN 2
+/// slowdown when crawling
+#define CRAWLING_ADD_SLOWDOWN 4
diff --git a/code/__DEFINES/obj_flags.dm b/code/__DEFINES/obj_flags.dm
index d78de86d25..507126867f 100644
--- a/code/__DEFINES/obj_flags.dm
+++ b/code/__DEFINES/obj_flags.dm
@@ -38,11 +38,12 @@
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
-#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
-#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
-#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
-#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
-#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
+#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
+#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
+#define VOICEBOX_TOGGLABLE (1<<7) //The voicebox in this clothing can be toggled.
+#define VOICEBOX_DISABLED (1<<8) //The voicebox is currently turned off.
+#define IGNORE_HAT_TOSS (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
+#define SCAN_REAGENTS (1<<10) // Allows helmets and glasses to scan reagents.
// Flags for the organ_flags var on /obj/item/organ
@@ -52,3 +53,4 @@
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
+#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
diff --git a/code/__DEFINES/radio.dm b/code/__DEFINES/radio.dm
index 928f364a81..a0db416fa6 100644
--- a/code/__DEFINES/radio.dm
+++ b/code/__DEFINES/radio.dm
@@ -65,6 +65,7 @@
#define FREQ_ENGINEERING 1357 // Engineering comms frequency, orange
#define FREQ_SECURITY 1359 // Security comms frequency, red
+#define FREQ_HOLOGRID_SOLUTION 1433
#define FREQ_STATUS_DISPLAYS 1435
#define FREQ_ATMOS_ALARMS 1437 // air alarms <-> alert computers
#define FREQ_ATMOS_CONTROL 1439 // air alarms <-> vents and scrubbers
diff --git a/code/__DEFINES/research/stock_parts.dm b/code/__DEFINES/research/stock_parts.dm
new file mode 100644
index 0000000000..457e3b632e
--- /dev/null
+++ b/code/__DEFINES/research/stock_parts.dm
@@ -0,0 +1,5 @@
+// the clamps are just sanity checks.
+/// Efficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this.
+#define STANDARD_PART_LEVEL_LATHE_COEFFICIENT(level) clamp(1 - (level * 0.1), 0, 1)
+/// Efficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this.
+#define STANDARD_PART_LEVEL_ORE_COEFFICIENT(level) clamp(1 + (level * 0.125), 1, 10)
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 9a9133c196..593edf4705 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -34,6 +34,8 @@
#define STATUS_EFFECT_HIPPOCRATIC_OATH /datum/status_effect/hippocraticOath //Gives you an aura of healing as well as regrowing the Rod of Asclepius if lost
+#define STATUS_EFFECT_REGENERATIVE_CORE /datum/status_effect/regenerative_core //removes damage slowdown while giving a slow regenerating effect
+
/////////////
// DEBUFFS //
/////////////
@@ -78,7 +80,7 @@
#define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage
-#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
+#define STATUS_EFFECT_SAWBLEED /datum/status_effect/stacking/saw_bleed //if the bleed builds up enough, takes a ton of damage
#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index cadc1113c5..3abef3a61c 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -132,8 +132,15 @@
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
-
-
+// SSair run section
+#define SSAIR_PIPENETS 1
+#define SSAIR_ATMOSMACHINERY 2
+#define SSAIR_REACTQUEUE 3
+#define SSAIR_EXCITEDGROUPS 4
+#define SSAIR_HIGHPRESSURE 5
+#define SSAIR_HOTSPOTS 6
+#define SSAIR_SUPERCONDUCTIVITY 7
+#define SSAIR_REBUILD_PIPENETS 8
#define COMPILE_OVERLAYS(A)\
if (TRUE) {\
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 4d18e60b71..91a4a6f2c3 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -78,6 +78,7 @@
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define TRAIT_PACIFISM "pacifism"
#define TRAIT_IGNORESLOWDOWN "ignoreslow"
+#define TRAIT_IGNOREDAMAGESLOWDOWN "ignoredamageslowdown"
#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
#define TRAIT_DISFIGURED "disfigured"
@@ -187,7 +188,7 @@
#define TRAIT_NO_INTERNALS "no-internals"
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
-#define TRAIT_FAST_PUMP "fast_pump"
+#define TRAIT_FAST_PUMP "fast_pump"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
diff --git a/code/__HELPERS/areas.dm b/code/__HELPERS/areas.dm
index 715f17af92..8e4c363227 100644
--- a/code/__HELPERS/areas.dm
+++ b/code/__HELPERS/areas.dm
@@ -58,6 +58,11 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
+ else if(islist(areatype))
+ var/list/turfs = list()
+ for(var/A in areatype)
+ turfs += get_area_turfs(A)
+ return turfs
else if(!ispath(areatype))
return null
diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm
index 38e25b04c5..bcfaa1bed2 100644
--- a/code/__HELPERS/global_lists.dm
+++ b/code/__HELPERS/global_lists.dm
@@ -88,6 +88,7 @@
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL()
+ INVOKE_ASYNC(GLOBAL_PROC, /proc/setupGenetics)
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
@@ -113,3 +114,25 @@
UNTIL(C.flags_1 & INITIALIZED_1) //we want to make sure the value is calculated and not null.
GLOB.coin_values[path] = C.value
qdel(C)
+
+/proc/setupGenetics()
+ var/list/mutations = subtypesof(/datum/mutation/human)
+ shuffle_inplace(mutations)
+ for(var/A in subtypesof(/datum/generecipe))
+ var/datum/generecipe/GR = A
+ GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
+ for(var/i in 1 to LAZYLEN(mutations))
+ var/path = mutations[i] //byond gets pissy when we do it in one line
+ var/datum/mutation/human/B = new path ()
+ B.alias = "Mutation #[i]"
+ GLOB.all_mutations[B.type] = B
+ GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
+ if(B.locked)
+ continue
+ if(B.quality == POSITIVE)
+ GLOB.good_mutations |= B
+ else if(B.quality == NEGATIVE)
+ GLOB.bad_mutations |= B
+ else if(B.quality == MINOR_NEGATIVE)
+ GLOB.not_good_mutations |= B
+ CHECK_TICK
\ No newline at end of file
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index d93a89a179..e0714a87b3 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -163,9 +163,11 @@
"tail_lizard" = pick(GLOB.tails_list_lizard),
"tail_human" = "None",
"wings" = "None",
+ "wings_color" = "FFF",
"deco_wings" = "None",
"snout" = pick(GLOB.snouts_list),
- "horns" = pick(GLOB.horns_list),
+ "horns" = "None",
+ "horns_color" = "85615a",
"ears" = "None",
"frills" = pick(GLOB.frills_list),
"spines" = pick(GLOB.spines_list),
@@ -174,7 +176,7 @@
"caps" = pick(GLOB.caps_list),
"insect_wings" = pick(GLOB.insect_wings_list),
"insect_fluff" = "None",
- "insect_markings" = pick(GLOB.insect_markings_list),
+ "insect_markings" = pick(GLOB.insect_markings_list),
"taur" = "None",
"mam_body_markings" = snowflake_markings_list.len ? pick(snowflake_markings_list) : "None",
"mam_ears" = snowflake_ears_list ? pick(snowflake_ears_list) : "None",
@@ -317,7 +319,7 @@ GLOBAL_LIST_EMPTY(species_list)
else
return "unknown"
-/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = 0)
+/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = FALSE, resume_time = 0 SECONDS)
if(!user || !target)
return 0
var/user_loc = user.loc
@@ -336,10 +338,10 @@ GLOBAL_LIST_EMPTY(species_list)
var/endtime = world.time+time
var/starttime = world.time
. = 1
- while (world.time < endtime)
+ while (world.time + resume_time < endtime)
stoplag(1)
if (progress)
- progbar.update(world.time - starttime)
+ progbar.update(world.time - starttime + resume_time)
if(QDELETED(user) || QDELETED(target))
. = 0
break
@@ -371,7 +373,7 @@ GLOBAL_LIST_EMPTY(species_list)
checked_health["health"] = health
return ..()
-/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE))
+/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE), resume_time = 0 SECONDS)
if(!user)
return 0
var/atom/Tloc = null
@@ -400,10 +402,10 @@ GLOBAL_LIST_EMPTY(species_list)
var/starttime = world.time
. = 1
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
- while (world.time < endtime)
+ while (world.time + resume_time < endtime)
stoplag(1)
if (progress)
- progbar.update(world.time - starttime)
+ progbar.update(world.time - starttime + resume_time)
if(drifting && !user.inertia_dir)
drifting = 0
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 8a196e8651..13ac820778 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -434,6 +434,29 @@ Turf and target are separate in case you want to teleport some distance from a t
return locate(x,y,A.z)
+/**
+ * Get ranged target turf, but with direct targets as opposed to directions
+ *
+ * Starts at atom A and gets the exact angle between A and target
+ * Moves from A with that angle, Range amount of times, until it stops, bound to map size
+ * Arguments:
+ * * A - Initial Firer / Position
+ * * target - Target to aim towards
+ * * range - Distance of returned target turf from A
+ * * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
+ */
+/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
+ var/angle = arctan(target.x - A.x, target.y - A.y)
+ if(offset)
+ angle += offset
+ var/turf/T = get_turf(A)
+ for(var/i in 1 to range)
+ var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
+ if(!check)
+ break
+ T = check
+
+ return T
// returns turf relative to A offset in dx and dy tiles
// bound to map limits
diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm
index c4ed2d9266..52eff15492 100644
--- a/code/_globalvars/bitfields.dm
+++ b/code/_globalvars/bitfields.dm
@@ -266,6 +266,16 @@ GLOBAL_LIST_INIT(bitfields, list(
"STORAGE_LIMIT_COMBINED_W_CLASS" = STORAGE_LIMIT_COMBINED_W_CLASS,
"STORAGE_LIMIT_VOLUME" = STORAGE_LIMIT_VOLUME
),
+ "mutantrace_variation" = list(
+ "STYLE_DIGITIGRADE" = STYLE_DIGITIGRADE,
+ "STYLE_MUZZLE" = STYLE_MUZZLE,
+ "STYLE_SNEK_TAURIC" = STYLE_SNEK_TAURIC,
+ "STYLE_PAW_TAURIC" = STYLE_PAW_TAURIC,
+ "STYLE_HOOF_TAURIC" = STYLE_HOOF_TAURIC,
+ "STYLE_NO_ANTHRO_ICON" = STYLE_NO_ANTHRO_ICON,
+ "USE_SNEK_CLIP_MASK" = USE_SNEK_CLIP_MASK,
+ "USE_QUADRUPED_CLIP_MASK" = USE_QUADRUPED_CLIP_MASK
+ ),
"vis_flags" = list(
"VIS_INHERIT_ICON" = VIS_INHERIT_ICON,
"VIS_INHERIT_ICON_STATE" = VIS_INHERIT_ICON_STATE,
diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm
index 968995e81d..aacb1737a2 100644
--- a/code/_globalvars/lists/flavor_misc.dm
+++ b/code/_globalvars/lists/flavor_misc.dm
@@ -137,8 +137,8 @@ GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
#define UPLINK_PEN "Pen" //like a real spy!
GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN))
- //Female Uniforms
-GLOBAL_LIST_EMPTY(female_clothing_icons)
+//List of cached alpha masked icons.
+GLOBAL_LIST_EMPTY(alpha_masked_worn_icons)
//radical shit
GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF"))
diff --git a/code/_globalvars/misc.dm b/code/_globalvars/misc.dm
index af483bf888..b039e6d114 100644
--- a/code/_globalvars/misc.dm
+++ b/code/_globalvars/misc.dm
@@ -33,3 +33,5 @@ GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
+
+GLOBAL_VAR_INIT(internal_tick_usage, 0.2 * world.tick_lag)
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 28fd7397b0..4b963c730d 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -162,7 +162,7 @@
#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
-#define ui_ghost_pai "SOUTH: 6, CENTER+2:24"
+#define ui_ghost_spawners "SOUTH: 6, CENTER+2:24"
//UI position overrides for 1:1 screen layout. (default is 7:5)
diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm
index 14da637f18..0cdac111b0 100644
--- a/code/_onclick/hud/ghost.dm
+++ b/code/_onclick/hud/ghost.dm
@@ -36,13 +36,13 @@
var/mob/dead/observer/G = usr
G.dead_tele()
-/obj/screen/ghost/pai
- name = "pAI Candidate"
- icon_state = "pai"
+/obj/screen/ghost/spawners
+ name = "Ghost role spawners"
+ icon_state = "spawners"
-/obj/screen/ghost/pai/Click()
+/obj/screen/ghost/spawners/Click()
var/mob/dead/observer/G = usr
- G.register_pai()
+ G.open_spawners_menu()
/datum/hud/ghost/New(mob/owner)
..()
@@ -68,8 +68,8 @@
using.hud = src
static_inventory += using
- using = new /obj/screen/ghost/pai()
- using.screen_loc = ui_ghost_pai
+ using = new /obj/screen/ghost/spawners()
+ using.screen_loc = ui_ghost_spawners
using.hud = src
static_inventory += using
diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm
index 6b0be68e60..2c317ade2a 100644
--- a/code/controllers/configuration/entries/game_options.dm
+++ b/code/controllers/configuration/entries/game_options.dm
@@ -348,6 +348,11 @@
config_entry_value = 16
min_val = 0
+/datum/config_entry/number/icemoon_budget
+ config_entry_value = 90
+ integer = FALSE
+ min_val = 0
+
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
index 8772fac5af..db828539af 100644
--- a/code/controllers/master.dm
+++ b/code/controllers/master.dm
@@ -36,6 +36,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/sleep_delta = 1
+ ///Only run ticker subsystems for the next n ticks.
+ var/skip_ticks = 0
+
var/make_runtime = 0
var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
@@ -335,7 +338,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
new/datum/controller/failsafe() // (re)Start the failsafe.
//now do the actual stuff
- if (!queue_head || !(iteration % 3))
+ if (!skip_ticks)
var/checking_runlevel = current_runlevel
if(cached_runlevel != checking_runlevel)
//resechedule subsystems
@@ -381,6 +384,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
iteration++
last_run = world.time
+ if (skip_ticks)
+ skip_ticks--
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
current_ticklimit = TICK_LIMIT_RUNNING
if (processing * sleep_delta <= world.tick_lag)
@@ -444,10 +449,12 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
while (queue_node)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
-
queue_node_flags = queue_node.flags
queue_node_priority = queue_node.queued_priority
+ if (!(queue_node_flags & SS_TICKER) && skip_ticks)
+ queue_node = queue_node.queue_next
+ continue
//super special case, subsystems where we can't make them pause mid way through
//if we can't run them this tick (without going over a tick)
//we bump up their priority and attempt to run them next tick
@@ -455,14 +462,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// in those cases, so we just let them run)
if (queue_node_flags & SS_NO_TICK_CHECK)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
- queue_node.queued_priority += queue_priority_count * 0.1
- queue_priority_count -= queue_node_priority
- queue_priority_count += queue_node.queued_priority
- current_tick_budget -= queue_node_priority
- queue_node = queue_node.queue_next
+ if (!(queue_node_flags & SS_BACKGROUND))
+ queue_node.queued_priority += queue_priority_count * 0.1
+ queue_priority_count -= queue_node_priority
+ queue_priority_count += queue_node.queued_priority
+ current_tick_budget -= queue_node_priority
+ queue_node = queue_node.queue_next
continue
- if ((queue_node_flags & SS_BACKGROUND) && !bg_calc)
+ if (!bg_calc && (queue_node_flags & SS_BACKGROUND))
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
@@ -515,7 +523,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.paused_ticks = 0
queue_node.paused_tick_usage = 0
- if (queue_node_flags & SS_BACKGROUND) //update our running total
+ if (bg_calc) //update our running total
queue_priority_count_bg -= queue_node_priority
else
queue_priority_count -= queue_node_priority
@@ -583,14 +591,19 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
log_world("MC: SoftReset: Finished.")
. = 1
+/// Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.
+/datum/controller/master/proc/laggy_byond_map_update_incoming()
+ if (!skip_ticks)
+ skip_ticks = 1
/datum/controller/master/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
- stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
- stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
+ stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)")
+ stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])"))
+
/datum/controller/master/StartLoadingMap()
//disallow more than one map to load at once, multithreading it will just cause race conditions
diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm
index 13facc7666..d8c7724333 100644
--- a/code/controllers/subsystem/air.dm
+++ b/code/controllers/subsystem/air.dm
@@ -1,11 +1,3 @@
-#define SSAIR_PIPENETS 1
-#define SSAIR_ATMOSMACHINERY 2
-#define SSAIR_REACTQUEUE 3
-#define SSAIR_EXCITEDGROUPS 4
-#define SSAIR_HIGHPRESSURE 5
-#define SSAIR_HOTSPOTS 6
-#define SSAIR_SUPERCONDUCTIVITY 7
-
SUBSYSTEM_DEF(air)
name = "Atmospherics"
init_order = INIT_ORDER_AIR
@@ -20,6 +12,7 @@ SUBSYSTEM_DEF(air)
var/cost_hotspots = 0
var/cost_superconductivity = 0
var/cost_pipenets = 0
+ var/cost_rebuilds = 0
var/cost_atmos_machinery = 0
var/list/excited_groups = list()
@@ -27,6 +20,7 @@ SUBSYSTEM_DEF(air)
var/list/turf_react_queue = list()
var/list/hotspots = list()
var/list/networks = list()
+ var/list/pipenets_needing_rebuilt = list()
var/list/obj/machinery/atmos_machinery = list()
var/list/pipe_init_dirs_cache = list()
@@ -39,7 +33,7 @@ SUBSYSTEM_DEF(air)
var/list/currentrun = list()
- var/currentpart = SSAIR_PIPENETS
+ var/currentpart = SSAIR_REBUILD_PIPENETS
var/map_loading = TRUE
var/list/queued_for_activation
@@ -52,6 +46,7 @@ SUBSYSTEM_DEF(air)
msg += "HS:[round(cost_hotspots,1)]|"
msg += "SC:[round(cost_superconductivity,1)]|"
msg += "PN:[round(cost_pipenets,1)]|"
+ msg += "RB:[round(cost_rebuilds,1)]|"
msg += "AM:[round(cost_atmos_machinery,1)]"
msg += "} "
msg += "AT:[active_turfs.len]|"
@@ -77,6 +72,18 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = TICK_USAGE_REAL
+ if(currentpart == SSAIR_REBUILD_PIPENETS)
+ var/list/pipenet_rebuilds = pipenets_needing_rebuilt
+ for(var/thing in pipenet_rebuilds)
+ var/obj/machinery/atmospherics/AT = thing
+ AT.build_network()
+ cost_rebuilds = MC_AVERAGE(cost_rebuilds, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
+ pipenets_needing_rebuilt.Cut()
+ if(state != SS_RUNNING)
+ return
+ resumed = FALSE
+ currentpart = SSAIR_PIPENETS
+
if(currentpart == SSAIR_PIPENETS || !resumed)
process_pipenets(resumed)
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
@@ -137,9 +144,7 @@ SUBSYSTEM_DEF(air)
if(state != SS_RUNNING)
return
resumed = 0
- currentpart = SSAIR_PIPENETS
-
-
+ currentpart = SSAIR_REBUILD_PIPENETS
/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
if (!resumed)
@@ -156,6 +161,9 @@ SUBSYSTEM_DEF(air)
if(MC_TICK_CHECK)
return
+/datum/controller/subsystem/air/proc/add_to_rebuild_queue(atmos_machine)
+ if(istype(atmos_machine, /obj/machinery/atmospherics))
+ pipenets_needing_rebuilt += atmos_machine
/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
var/seconds = wait * 0.1
diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm
index 35feab6648..c1644df9c9 100644
--- a/code/controllers/subsystem/atoms.dm
+++ b/code/controllers/subsystem/atoms.dm
@@ -16,7 +16,6 @@ SUBSYSTEM_DEF(atoms)
/datum/controller/subsystem/atoms/Initialize(timeofday)
GLOB.fire_overlay.appearance_flags = RESET_COLOR
- setupGenetics() //to set the mutations' sequence.
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
return ..()
@@ -107,28 +106,6 @@ SUBSYSTEM_DEF(atoms)
old_initialized = SSatoms.old_initialized
BadInitializeCalls = SSatoms.BadInitializeCalls
-/datum/controller/subsystem/atoms/proc/setupGenetics()
- var/list/mutations = subtypesof(/datum/mutation/human)
- shuffle_inplace(mutations)
- for(var/A in subtypesof(/datum/generecipe))
- var/datum/generecipe/GR = A
- GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
- for(var/i in 1 to LAZYLEN(mutations))
- var/path = mutations[i] //byond gets pissy when we do it in one line
- var/datum/mutation/human/B = new path ()
- B.alias = "Mutation #[i]"
- GLOB.all_mutations[B.type] = B
- GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
- if(B.locked)
- continue
- if(B.quality == POSITIVE)
- GLOB.good_mutations |= B
- else if(B.quality == NEGATIVE)
- GLOB.bad_mutations |= B
- else if(B.quality == MINOR_NEGATIVE)
- GLOB.not_good_mutations |= B
- CHECK_TICK
-
/datum/controller/subsystem/atoms/proc/InitLog()
. = ""
for(var/path in BadInitializeCalls)
diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm
index 89155cefb3..b234c4c4f2 100644
--- a/code/controllers/subsystem/mapping.dm
+++ b/code/controllers/subsystem/mapping.dm
@@ -16,6 +16,8 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
+ var/list/ice_ruins_templates = list()
+ var/list/ice_ruins_underground_templates = list()
var/list/station_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
@@ -42,6 +44,13 @@ SUBSYSTEM_DEF(mapping)
var/stat_map_name = "Loading..."
+ /// Lookup list for random generated IDs.
+ var/list/random_generated_ids_by_original = list()
+ /// next id for separating obfuscated ids.
+ var/obfuscation_next_id = 1
+ /// "secret" key
+ var/obfuscation_secret
+
//dlete dis once #39770 is resolved
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
if(!config)
@@ -52,6 +61,10 @@ SUBSYSTEM_DEF(mapping)
#endif
stat_map_name = config.map_name
+/datum/controller/subsystem/mapping/PreInit()
+ if(!obfuscation_secret)
+ obfuscation_secret = md5(GUID()) //HAH! Guess this!
+
/datum/controller/subsystem/mapping/Initialize(timeofday)
HACK_LoadMapConfig()
if(initialized)
@@ -91,19 +104,32 @@ SUBSYSTEM_DEF(mapping)
loading_ruins = TRUE
var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
if (lava_ruins.len)
- seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
+ seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), lava_ruins_templates)
for (var/lava_z in lava_ruins)
spawn_rivers(lava_z)
+ var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
+ if (ice_ruins.len)
+ // needs to be whitelisted for underground too so place_below ruins work
+ seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
+ for (var/ice_z in ice_ruins)
+ spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
+
+ var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
+ if (ice_ruins_underground.len)
+ seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), ice_ruins_underground_templates)
+ for (var/ice_z in ice_ruins_underground)
+ spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
+
// Generate deep space ruins
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
- seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
+ seedRuins(space_ruins, CONFIG_GET(number/space_budget), list(/area/space), space_ruins_templates)
// Generate station space ruins
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
if (station_ruins.len)
- seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
+ seedRuins(station_ruins, (SSmapping.config.station_ruin_budget < 0) ? CONFIG_GET(number/station_space_budget) : SSmapping.config.station_ruin_budget, list(/area/space/station_ruins), station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
@@ -171,6 +197,8 @@ SUBSYSTEM_DEF(mapping)
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
+ ice_ruins_templates = SSmapping.ice_ruins_templates
+ ice_ruins_underground_templates = SSmapping.ice_ruins_underground_templates
station_ruins_templates = SSmapping.station_ruins_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
@@ -185,7 +213,7 @@ SUBSYSTEM_DEF(mapping)
z_list = SSmapping.z_list
-/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
+/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE, orientation = SOUTH)
. = list()
var/start_time = REALTIMEOFDAY
@@ -225,7 +253,7 @@ SUBSYSTEM_DEF(mapping)
// load the maps
for (var/P in parsed_maps)
var/datum/parsed_map/pm = P
- if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE))
+ if (!pm.load(1, 1, start_z + parsed_maps[P], no_changeturf = TRUE, orientation = orientation))
errorList |= pm.original_path
if(!silent)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
@@ -241,7 +269,7 @@ SUBSYSTEM_DEF(mapping)
// load the station
station_start = world.maxz + 1
INIT_ANNOUNCE("Loading [config.map_name]...")
- LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
+ LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation)
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
@@ -257,7 +285,7 @@ SUBSYSTEM_DEF(mapping)
// load mining
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
- else if (!isnull(config.minetype))
+ else if (!isnull(config.minetype) && config.minetype != "none")
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
#endif
@@ -361,6 +389,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
// Still supporting bans by filename
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
+ banned += generateMapList("[global.config.directory]/iceruinblacklist.txt")
banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
@@ -378,6 +407,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
+ else if(istype(R, /datum/map_template/ruin/icemoon/underground))
+ ice_ruins_underground_templates[R.name] = R
+ else if(istype(R, /datum/map_template/ruin/icemoon))
+ ice_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
@@ -568,3 +601,15 @@ GLOBAL_LIST_EMPTY(the_station_areas)
LM.load()
if(GLOB.stationroom_landmarks.len)
seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
+
+/**
+ * Generates an obfuscated but constant id for an original id for cases where you don't want players codediving for an id.
+ * WARNING: MAKE SURE PLAYERS ARE NOT ABLE TO ACCESS THIS. To save performance, it's just secret + an incrementing number. Very guessable if you know what the secret is.
+ */
+/datum/controller/subsystem/mapping/proc/get_obfuscated_id(original, id_type = "GENERAL")
+ if(!original)
+ return //no.
+ var/key = "[original]%[id_type]"
+ if(random_generated_ids_by_original[key])
+ return random_generated_ids_by_original[key]
+ . = random_generated_ids_by_original[key] = "[obfuscation_secret]%[obfuscation_next_id++]"
diff --git a/code/controllers/subsystem/processing/projectiles.dm b/code/controllers/subsystem/processing/projectiles.dm
index 4171b5f8c1..8cd63c6949 100644
--- a/code/controllers/subsystem/processing/projectiles.dm
+++ b/code/controllers/subsystem/processing/projectiles.dm
@@ -3,7 +3,6 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
wait = 1
stat_tag = "PP"
flags = SS_NO_INIT|SS_TICKER
- var/global_max_tick_moves = 10
var/global_pixel_speed = 2
var/global_iterations_per_move = 16
diff --git a/code/datums/brain_damage/imaginary_friend.dm b/code/datums/brain_damage/imaginary_friend.dm
index 428f355c31..3f71d192e3 100644
--- a/code/datums/brain_damage/imaginary_friend.dm
+++ b/code/datums/brain_damage/imaginary_friend.dm
@@ -150,6 +150,8 @@
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
diff --git a/code/datums/chatmessage.dm b/code/datums/chatmessage.dm
new file mode 100644
index 0000000000..cbcb34ac5e
--- /dev/null
+++ b/code/datums/chatmessage.dm
@@ -0,0 +1,236 @@
+#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS
+#define CHAT_MESSAGE_LIFESPAN 5 SECONDS
+#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS
+#define CHAT_MESSAGE_EXP_DECAY 0.7 // Messages decay at pow(factor, idx in stack)
+#define CHAT_MESSAGE_HEIGHT_DECAY 0.9 // Increase message decay based on the height of the message
+#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay
+#define CHAT_MESSAGE_WIDTH 96 // pixels
+#define CHAT_MESSAGE_MAX_LENGTH 110 // characters
+#define WXH_TO_HEIGHT(x) text2num(copytext((x), findtextEx((x), "x") + 1)) // thanks lummox
+
+/**
+ * # Chat Message Overlay
+ *
+ * Datum for generating a message overlay on the map
+ */
+/datum/chatmessage
+ /// The visual element of the chat messsage
+ var/image/message
+ /// The location in which the message is appearing
+ var/atom/message_loc
+ /// The client who heard this message
+ var/client/owned_by
+ /// Contains the scheduled destruction time
+ var/scheduled_destruction
+ /// Contains the approximate amount of lines for height decay
+ var/approx_lines
+
+/**
+ * Constructs a chat message overlay
+ *
+ * Arguments:
+ * * text - The text content of the overlay
+ * * target - The target atom to display the overlay at
+ * * owner - The mob that owns this overlay, only this mob will be able to view it
+ * * extra_classes - Extra classes to apply to the span that holds the text
+ * * lifespan - The lifespan of the message in deciseconds
+ */
+/datum/chatmessage/New(text, atom/target, mob/owner, list/extra_classes = null, lifespan = CHAT_MESSAGE_LIFESPAN)
+ . = ..()
+ if (!istype(target))
+ CRASH("Invalid target given for chatmessage")
+ if(QDELETED(owner) || !istype(owner) || !owner.client)
+ stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
+ qdel(src)
+ return
+ INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan)
+
+/datum/chatmessage/Destroy()
+ if (owned_by)
+ if (owned_by.seen_messages)
+ LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
+ owned_by.images.Remove(message)
+ owned_by = null
+ message_loc = null
+ message = null
+ return ..()
+
+/**
+ * Generates a chat message image representation
+ *
+ * Arguments:
+ * * text - The text content of the overlay
+ * * target - The target atom to display the overlay at
+ * * owner - The mob that owns this overlay, only this mob will be able to view it
+ * * extra_classes - Extra classes to apply to the span that holds the text
+ * * lifespan - The lifespan of the message in deciseconds
+ */
+/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, list/extra_classes, lifespan)
+ // Register client who owns this message
+ owned_by = owner.client
+ RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, .proc/qdel, src)
+
+ // Clip message
+ var/maxlen = owned_by.prefs.max_chat_length
+ if (length_char(text) > maxlen)
+ text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment
+
+ // Calculate target color if not already present
+ if (!target.chat_color || target.chat_color_name != target.name)
+ target.chat_color = colorize_string(target.name)
+ target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85)
+ target.chat_color_name = target.name
+
+ // Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag
+ var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g")
+ text = replacetext(text, url_scheme, "")
+
+ // Reject whitespace
+ var/static/regex/whitespace = new(@"^\s*$")
+ if (whitespace.Find(text))
+ qdel(src)
+ return
+
+ // Non mobs speakers can be small
+ if (!ismob(target))
+ extra_classes |= "small"
+
+ // Append radio icon if from a virtual speaker
+ if (extra_classes.Find("virtual-speaker"))
+ var/image/r_icon = image('icons/UI_Icons/chat/chat_icons.dmi', icon_state = "radio")
+ text = "\icon[r_icon] " + text
+
+ // We dim italicized text to make it more distinguishable from regular text
+ var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color
+
+ // Approximate text height
+ // Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height
+ // BYOND Bug #2563917
+ // Construct text
+ var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
+ var/complete_text = ""
+ var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH))
+ approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
+
+ // Translate any existing messages upwards, apply exponential decay factors to timers
+ message_loc = target
+ if (owned_by.seen_messages)
+ var/idx = 1
+ var/combined_height = approx_lines
+ for(var/msg in owned_by.seen_messages[message_loc])
+ var/datum/chatmessage/m = msg
+ animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME)
+ combined_height += m.approx_lines
+ var/sched_remaining = m.scheduled_destruction - world.time
+ if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME)
+ var/remaining_time = (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height)
+ m.scheduled_destruction = world.time + remaining_time
+ addtimer(CALLBACK(m, .proc/end_of_life), remaining_time, TIMER_UNIQUE|TIMER_OVERRIDE)
+
+ // Build message image
+ message = image(loc = message_loc, layer = CHAT_LAYER)
+ message.plane = GAME_PLANE
+ message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
+ message.alpha = 0
+ message.pixel_y = owner.bound_height * 0.95
+ message.maptext_width = CHAT_MESSAGE_WIDTH
+ message.maptext_height = mheight
+ message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
+ message.maptext = complete_text
+
+ // View the message
+ LAZYADDASSOC(owned_by.seen_messages, message_loc, src)
+ owned_by.images |= message
+ animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
+
+ // Prepare for destruction
+ scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
+ addtimer(CALLBACK(src, .proc/end_of_life), lifespan - CHAT_MESSAGE_EOL_FADE, TIMER_UNIQUE|TIMER_OVERRIDE)
+
+/**
+ * Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
+ */
+/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE)
+ animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL)
+ QDEL_IN(src, fadetime)
+
+/**
+ * Creates a message overlay at a defined location for a given speaker
+ *
+ * Arguments:
+ * * speaker - The atom who is saying this message
+ * * message_language - The language that the message is said in
+ * * raw_message - The text content of the message
+ * * spans - Additional classes to be added to the message
+ * * message_mode - Bitflags relating to the mode of the message
+ */
+/mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, list/spans, message_mode)
+ // Ensure the list we are using, if present, is a copy so we don't modify the list provided to us
+ spans = spans?.Copy()
+
+ // Check for virtual speakers (aka hearing a message through a radio)
+ var/atom/movable/originalSpeaker = speaker
+ if (istype(speaker, /atom/movable/virtualspeaker))
+ var/atom/movable/virtualspeaker/v = speaker
+ speaker = v.source
+ spans |= "virtual-speaker"
+
+ // Ignore virtual speaker (most often radio messages) from ourself
+ if (originalSpeaker != src && speaker == src)
+ return
+
+ // Display visual above source
+ new /datum/chatmessage(lang_treat(speaker, message_language, raw_message, spans, null, TRUE), speaker, src, spans)
+
+
+// Tweak these defines to change the available color ranges
+#define CM_COLOR_SAT_MIN 0.6
+#define CM_COLOR_SAT_MAX 0.7
+#define CM_COLOR_LUM_MIN 0.65
+#define CM_COLOR_LUM_MAX 0.75
+
+/**
+ * Gets a color for a name, will return the same color for a given string consistently within a round.atom
+ *
+ * Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.
+ *
+ * Arguments:
+ * * name - The name to generate a color for
+ * * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
+ * * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
+ */
+/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1)
+ // seed to help randomness
+ var/static/rseed = rand(1,26)
+
+ // get hsl using the selected 6 characters of the md5 hash
+ var/hash = copytext(md5(name + GLOB.round_id), rseed, rseed + 6)
+ var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255)
+ var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN
+ var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN
+
+ // adjust for shifts
+ s *= clamp(sat_shift, 0, 1)
+ l *= clamp(lum_shift, 0, 1)
+
+ // convert to rgb
+ var/h_int = round(h/60) // mapping each section of H to 60 degree sections
+ var/c = (1 - abs(2 * l - 1)) * s
+ var/x = c * (1 - abs((h / 60) % 2 - 1))
+ var/m = l - c * 0.5
+ x = (x + m) * 255
+ c = (c + m) * 255
+ m *= 255
+ switch(h_int)
+ if(0)
+ return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]"
+ if(1)
+ return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]"
+ if(2)
+ return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]"
+ if(3)
+ return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]"
+ if(4)
+ return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]"
+ if(5)
+ return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]"
diff --git a/code/datums/components/archaeology.dm b/code/datums/components/archaeology.dm
deleted file mode 100644
index b5740650e9..0000000000
--- a/code/datums/components/archaeology.dm
+++ /dev/null
@@ -1,95 +0,0 @@
-/datum/component/archaeology
- dupe_mode = COMPONENT_DUPE_UNIQUE
- var/list/archdrops = list(/obj/item/bikehorn = list(ARCH_PROB = 100, ARCH_MAXDROP = 1)) // honk~
- var/prob2drop
- var/dug
- var/datum/callback/callback
-
-/datum/component/archaeology/Initialize(list/_archdrops = list(), datum/callback/_callback)
- archdrops = _archdrops
- for(var/i in archdrops)
- if(isnull(archdrops[i][ARCH_MAXDROP]))
- archdrops[i][ARCH_MAXDROP] = 1
- stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null max_drop value in [i].")
- if(isnull(archdrops[i][ARCH_PROB]))
- archdrops[i][ARCH_PROB] = 100
- stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null probability value in [i].")
- callback = _callback
- RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/Dig)
- RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/BombDig)
- RegisterSignal(parent, COMSIG_ATOM_SING_PULL, .proc/SingDig)
-
-/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
- var/list/other_archdrops = A.archdrops
- var/list/_archdrops = archdrops
- for(var/I in other_archdrops)
- _archdrops[I] += other_archdrops[I]
-
-/datum/component/archaeology/proc/Dig(datum/source, obj/item/I, mob/living/user)
- if(dug)
- to_chat(user, "Looks like someone has dug here already. ")
- return
-
- if(!isturf(user.loc))
- return
-
- if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
- to_chat(user, "You start digging... ")
-
- if(I.use_tool(parent, user, 40, volume=50))
- to_chat(user, "You dig a hole. ")
- gets_dug()
- dug = TRUE
- SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
- return COMPONENT_NO_AFTERATTACK
-
-/datum/component/archaeology/proc/gets_dug()
- if(dug)
- return
- else
- var/turf/open/OT = get_turf(parent)
- for(var/thing in archdrops)
- var/maxtodrop = archdrops[thing][ARCH_MAXDROP]
- for(var/i in 1 to maxtodrop)
- if(prob(archdrops[thing][ARCH_PROB])) // can't win them all!
- new thing(OT)
-
- if(isopenturf(OT))
- if(OT.postdig_icon_change)
- if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
- var/turf/open/floor/plating/asteroid/AOT = parent
- AOT.icon_plating = "[AOT.environment_type]_dug"
- AOT.icon_state = "[AOT.environment_type]_dug"
- else
- if(isplatingturf(OT))
- var/turf/open/floor/plating/POT = parent
- POT.icon_plating = "[POT.postdig_icon]"
- POT.icon_state = "[OT.postdig_icon]"
-
- if(OT.slowdown) //Things like snow slow you down until you dig them.
- OT.slowdown = 0
- dug = TRUE
- if(callback)
- callback.Invoke()
-
-/datum/component/archaeology/proc/SingDig(datum/source, S, current_size)
- switch(current_size)
- if(STAGE_THREE)
- if(prob(30))
- gets_dug()
- if(STAGE_FOUR)
- if(prob(50))
- gets_dug()
- else
- if(current_size >= STAGE_FIVE && prob(70))
- gets_dug()
-
-/datum/component/archaeology/proc/BombDig(datum/source, severity, target)
- switch(severity)
- if(3)
- return
- if(2)
- if(prob(20))
- gets_dug()
- if(1)
- gets_dug()
diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm
index 9eb3fcaaea..49d7a8dfea 100644
--- a/code/datums/components/crafting/recipes/recipes_misc.dm
+++ b/code/datums/components/crafting/recipes/recipes_misc.dm
@@ -260,6 +260,15 @@
subcategory = CAT_TOOL
category = CAT_MISC
+/datum/crafting_recipe/electrochromatic_kit
+ name = "Electrochromatic Kit"
+ result = /obj/item/electronics/electrochromatic_kit
+ reqs = list(/obj/item/stack/sheet/metal = 1,
+ /obj/item/stack/cable_coil = 1)
+ time = 5
+ subcategory = CAT_TOOL
+ category = CAT_MISC
+
////////////
//Vehicles//
////////////
@@ -404,15 +413,6 @@
subcategory = CAT_MISCELLANEOUS
category = CAT_MISC
-/datum/crafting_recipe/paperwork
- name = "Filed Paper Work"
- result = /obj/item/folder/paperwork_correct
- time = 10 //Takes time for people to file and complete paper work!
- tools = list(/obj/item/pen)
- reqs = list(/obj/item/folder/paperwork = 1)
- subcategory = CAT_MISCELLANEOUS
- category = CAT_MISC
-
/datum/crafting_recipe/coconut_bong
name = "Coconut Bong"
result = /obj/item/bong/coconut
diff --git a/code/datums/components/knockback.dm b/code/datums/components/knockback.dm
index 3899e92a22..bd0d5ae352 100644
--- a/code/datums/components/knockback.dm
+++ b/code/datums/components/knockback.dm
@@ -1,13 +1,18 @@
/datum/component/knockback
+ /// distance the atom will be thrown
var/throw_distance
+ /// whether this can throw anchored targets (tables, etc)
var/throw_anchored
+ /// whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)
+ var/throw_gentle
-/datum/component/knockback/Initialize(throw_distance=1)
+/datum/component/knockback/Initialize(throw_distance=1, throw_gentle=FALSE)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.throw_distance = throw_distance
src.throw_anchored = throw_anchored
+ src.throw_gentle = throw_gentle
/datum/component/knockback/RegisterWithParent()
. = ..()
@@ -22,17 +27,29 @@
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
+/// triggered after an item attacks something
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_knockback(target, user, get_dir(source, target))
+/// triggered after a hostile simplemob attacks something
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_knockback(target, attacker, get_dir(attacker, target))
+/// triggered after a projectile hits something
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_knockback(target, null, angle2dir(Angle))
+
+/**
+ * Throw a target in a direction
+ *
+ * Arguments:
+ * * target - Target atom to throw
+ * * thrower - Thing that caused this atom to be thrown
+ * * throw_dir - Direction to throw the atom
+ */
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
if(!ismovable(target) || throw_dir == null)
return
@@ -43,4 +60,4 @@
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
- throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
+ throwee.safe_throw_at(throw_target, throw_distance, 1, thrower) //, gentle = throw_gentle)
diff --git a/code/datums/components/mirage_border.dm b/code/datums/components/mirage_border.dm
index de4425e208..56b41533f5 100644
--- a/code/datums/components/mirage_border.dm
+++ b/code/datums/components/mirage_border.dm
@@ -39,4 +39,5 @@
/obj/effect/abstract/mirage_holder
name = "Mirage holder"
anchored = TRUE
+ plane = PLANE_SPACE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
diff --git a/code/datums/elements/dusts_on_leaving_area.dm b/code/datums/elements/dusts_on_leaving_area.dm
index 9527e1fd3a..7b1807a15c 100644
--- a/code/datums/elements/dusts_on_leaving_area.dm
+++ b/code/datums/elements/dusts_on_leaving_area.dm
@@ -1,28 +1,20 @@
/datum/element/dusts_on_leaving_area
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
id_arg_index = 2
- var/list/attached_mobs = list()
var/list/area_types = list()
/datum/element/dusts_on_leaving_area/Attach(datum/target,types)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
- attached_mobs += target
area_types = types
- START_PROCESSING(SSprocessing,src)
+ RegisterSignal(target,COMSIG_ENTER_AREA,.proc/check_dust)
/datum/element/dusts_on_leaving_area/Detach(mob/M)
. = ..()
- if(M in attached_mobs)
- attached_mobs -= M
- if(!attached_mobs.len)
- STOP_PROCESSING(SSprocessing,src)
+ UnregisterSignal(M,COMSIG_ENTER_AREA)
-/datum/element/dusts_on_leaving_area/process()
- for(var/m in attached_mobs)
- var/mob/M = m
- var/area/A = get_area(M)
- if(!(A.type in area_types))
- M.dust(force = TRUE)
- Detach(M)
+/datum/element/dusts_on_leaving_area/proc/check_dust(datum/source, area/A)
+ var/mob/M = source
+ if(istype(M) && !(A.type in area_types))
+ M.dust(force = TRUE)
diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm
index a5c6e2725d..d770e0f30d 100644
--- a/code/datums/elements/mob_holder.dm
+++ b/code/datums/elements/mob_holder.dm
@@ -164,7 +164,7 @@
release()
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
- if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
+ if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
return FALSE
return ..()
diff --git a/code/datums/elements/scavenging.dm b/code/datums/elements/scavenging.dm
new file mode 100644
index 0000000000..1993005be7
--- /dev/null
+++ b/code/datums/elements/scavenging.dm
@@ -0,0 +1,215 @@
+ /*
+ * Scavenging element. Its scope shouldn't elude your imagination.
+ * Basically loot piles that can be searched through for some items.
+ * In my opinion, these are more engaging than normal maintenance loot spawners.
+ * The loot doesn't have to be strictly made of items and objects, you could also use it to invoke some "events"
+ * such as mice, rats, an halloween spook, persistent relics, traps, etcetera, go wild.
+ */
+/datum/element/scavenging
+ element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
+ id_arg_index = 3
+
+ var/list/loot_left_per_atom = list() //loot left per attached atom.
+ var/list/loot_table //pickweight list of available loot.
+ var/list/unique_loot //limited loot, once the associated value reaches zero, its key is removed from loot_table
+ var/scavenge_time = 12 SECONDS //how much time it takes
+ var/can_use_hands = TRUE //bare handed scavenge time multiplier. If set to zero, only tools are usable.
+ var/list/tool_types //which tool types the player can use instead of scavenging by hand, associated value is their speed.
+ var/del_atom_on_depletion = FALSE //Will the atom be deleted when there is no loot left?
+ var/list/search_texts = list("starts searching through", "start searching through", "You hear rummaging...")
+ var/loot_restriction = NO_LOOT_RESTRICTION
+ var/maximum_loot_per_player = 1 //only relevant if there is a restriction.
+ var/list/scavenger_restriction_list //used for restrictions.
+
+ var/mean_loot_weight = 0
+ var/list/progress_per_atom = list() //seconds of ditched progress per atom, used to resume the work instead of starting over.
+ var/static/list/players_busy_scavenging = list() //players already busy scavenging.
+
+/datum/element/scavenging/Attach(atom/target, amount = 5, list/loot, list/unique, time = 12 SECONDS, hands = TRUE, list/tools, list/texts, \
+ del_deplete = FALSE, restriction = NO_LOOT_RESTRICTION, max_per_player = 1)
+ . = ..()
+ if(. == ELEMENT_INCOMPATIBLE || !length(loot) || !amount || !istype(target) || isarea(target))
+ return ELEMENT_INCOMPATIBLE
+ loot_left_per_atom[target] = amount
+ if(!loot_table)
+ loot_table = loot
+ for(var/A in loot_table) //tally the list weights
+ mean_loot_weight += loot_table[A]
+ mean_loot_weight /= length(loot_table)
+ if(!unique_loot)
+ unique_loot = unique || list()
+ scavenge_time = time
+ can_use_hands = hands
+ tool_types = tools
+ if(texts)
+ search_texts = texts
+ del_atom_on_depletion = del_deplete
+ loot_restriction = restriction
+ maximum_loot_per_player = max_per_player
+ if(can_use_hands)
+ RegisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW), .proc/scavenge_barehanded)
+ if(tool_types)
+ RegisterSignal(target, COMSIG_PARENT_ATTACKBY, .proc/scavenge_tool)
+ RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
+
+/datum/element/scavenging/Detach(atom/target)
+ . = ..()
+ loot_left_per_atom -= target
+ progress_per_atom -= target
+ if(maximum_loot_per_player == LOOT_RESTRICTION_MIND_PILE || maximum_loot_per_player == LOOT_RESTRICTION_CKEY_PILE)
+ maximum_loot_per_player -= target
+ UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
+
+/datum/element/scavenging/proc/on_examine(atom/source, mob/user, list/examine_list)
+ var/methods = tool_types.Copy()
+ if(can_use_hands)
+ methods += list("bare handed")
+ if(!length(methods))
+ return
+ var/text = english_list(methods, "", " or ")
+ examine_list += "Looks like [source.p_they()] can be scavenged [length(tool_types) ? "with" : ""][length(methods == 1) ? "" : "either "][length(tool_types) ? "a " : ""][text] "
+
+/datum/element/scavenging/proc/scavenge_barehanded(atom/source, mob/user)
+ scavenge(source, user, 1)
+ return COMPONENT_NO_ATTACK_HAND
+
+/datum/element/scavenging/proc/scavenge_tool(atom/source, obj/item/I, mob/user, params)
+ if(user.a_intent == INTENT_HARM || !I.tool_behaviour) //Robust trash disposal techniques!
+ return
+ var/speed_multi = tool_types[I.tool_behaviour]
+ if(!speed_multi)
+ return
+ scavenge(source, user, speed_multi)
+ return COMPONENT_NO_AFTERATTACK
+
+/// This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.
+/datum/element/scavenging/proc/scavenge(atom/source, mob/user, speed_multi = 1)
+ set waitfor = FALSE
+
+ if(players_busy_scavenging[user])
+ return
+ players_busy_scavenging[user] = TRUE
+ var/progress_done = progress_per_atom[source]
+ var/len_messages = length(search_texts)
+ var/msg_first_person
+ if(len_messages >= 2)
+ msg_first_person = "You [progress_done ? ", resume a ditched task and " : ""][search_texts[2]] [source]. "
+ var/msg_blind
+ if(len_messages >= 3)
+ msg_blind = "[search_texts[3]] "
+ user.visible_message("[user] [search_texts[1]] [source]. ", msg_first_person, msg_blind)
+ if(do_after(user, scavenge_time * speed_multi, TRUE, source, TRUE, CALLBACK(src, .proc/set_progress, source, world.time), resume_time = progress_done * speed_multi))
+ spawn_loot(source, user)
+ players_busy_scavenging -= user
+
+/datum/element/scavenging/proc/set_progress(atom/source, start_time)
+ progress_per_atom[source] = world.time - start_time
+ return TRUE
+
+/datum/element/scavenging/proc/spawn_loot(atom/source, mob/user)
+ progress_per_atom -= source
+
+ var/loot = pickweight(loot_table)
+ var/special = TRUE
+ var/free = FALSE
+ if(!loot_left_per_atom[source])
+ to_chat(user, "Looks likes there is nothing worth of interest left in [source], what a shame... ")
+ return
+
+ var/num_times = 0
+ switch(loot_restriction)
+ if(LOOT_RESTRICTION_MIND)
+ num_times = LAZYACCESS(scavenger_restriction_list, user.mind)
+ if(LOOT_RESTRICTION_CKEY)
+ num_times = LAZYACCESS(scavenger_restriction_list, user.ckey)
+ if(LOOT_RESTRICTION_MIND_PILE)
+ var/list/L = LAZYACCESS(scavenger_restriction_list, source)
+ if(L)
+ num_times = LAZYACCESS(L, user.mind)
+ if(LOOT_RESTRICTION_CKEY_PILE)
+ var/list/L = LAZYACCESS(scavenger_restriction_list, source)
+ if(L)
+ num_times = LAZYACCESS(L, user.ckey)
+ if(num_times >= maximum_loot_per_player)
+ to_chat(user, "You can't find anything else vaguely useful in [source]. Another set of eyes might, however. ")
+ return
+
+ switch(loot) // TODO: datumize these out.
+ if(SCAVENGING_FOUND_NOTHING)
+ to_chat(user, "You found nothing, better luck next time. ")
+ free = TRUE //doesn't consume the loot pile.
+ if(SCAVENGING_SPAWN_MOUSE)
+ var/nasty_rodent = pick("mouse", "rodent", "squeaky critter", "stupid pest", "annoying cable chewer", "nasty, ugly, evil, disease-ridden rodent")
+ to_chat(user, "You found something in [source]... no wait, that's just another [nasty_rodent]. ")
+ new /mob/living/simple_animal/mouse(source.loc)
+ if(SCAVENGING_SPAWN_MICE)
+ user.visible_message("A small gang of mice emerges from [source]. ", \
+ "You found something in [source]... no wait, that's just another- no wait, that's a lot of damn mice. ")
+ for(var/i in 1 to rand(4, 6))
+ new /mob/living/simple_animal/mouse(source.loc)
+ if(SCAVENGING_SPAWN_TOM)
+ if(GLOB.tom_existed) //There can only be one.
+ to_chat(user, "You found nothing, better luck next time. ")
+ free = TRUE
+ else
+ to_chat(user, "You found something in [source]... no wait, that's Tom, the mouse! What is he doing here? ")
+ new /mob/living/simple_animal/mouse/brown/Tom(source.loc)
+ else
+ special = FALSE
+
+ if(!special) //generic loot. Nothing too strange like more loot spawners anyway.
+ var/atom/A = new loot(source.loc)
+ if(isitem(A) && !user.get_active_held_item())
+ user.put_in_hands(A)
+ var/rarity_append = "."
+ switch(loot_table[loot]/mean_loot_weight*100)
+ if(0 to 1)
+ rarity_append = "! AMAZING! "
+ if(1 to 2)
+ rarity_append = "! Woah!"
+ if(2 to 5)
+ rarity_append = ". Rare!"
+ if(5 to 10)
+ rarity_append = ". Great."
+ if(10 to 25)
+ rarity_append = ". Nice."
+ if(20 to 50)
+ rarity_append = ". Not bad."
+ to_chat(user, "You found something in [source]... it's \a [A][rarity_append]")
+
+ if(unique_loot[loot])
+ var/loot_left = --unique_loot[loot]
+ if(!loot_left)
+ loot_table -= loot
+ unique_loot -= loot
+ mean_loot_weight = 0
+ for(var/A in loot_table) //re-tally the list weights
+ mean_loot_weight += loot_table[A]
+ mean_loot_weight /= length(loot_table)
+
+ if(free)
+ return
+
+ --loot_left_per_atom[source]
+ if(del_atom_on_depletion && !loot_left_per_atom[source])
+ source.visible_message("[source] has been looted clean. ")
+ qdel(source)
+ return
+
+ if(!loot_restriction)
+ return
+
+ LAZYINITLIST(scavenger_restriction_list)
+ switch(loot_restriction)
+ if(LOOT_RESTRICTION_MIND)
+ scavenger_restriction_list[user.mind]++
+ if(LOOT_RESTRICTION_CKEY)
+ scavenger_restriction_list[user.ckey]++
+ if(LOOT_RESTRICTION_MIND_PILE)
+ LAZYINITLIST(scavenger_restriction_list[source])
+ var/list/L = scavenger_restriction_list[source]
+ L[user.mind]++
+ if(LOOT_RESTRICTION_CKEY_PILE)
+ LAZYINITLIST(scavenger_restriction_list[source])
+ var/list/L = scavenger_restriction_list[source]
+ L[user.ckey]++
diff --git a/code/datums/elements/snail_crawl.dm b/code/datums/elements/snail_crawl.dm
new file mode 100644
index 0000000000..0e322c7c9d
--- /dev/null
+++ b/code/datums/elements/snail_crawl.dm
@@ -0,0 +1,31 @@
+/datum/element/snailcrawl
+ element_flags = ELEMENT_DETACH
+
+/datum/element/snailcrawl/Attach(datum/target)
+ . = ..()
+ if(!ismovable(target))
+ return ELEMENT_INCOMPATIBLE
+ var/P
+ if(iscarbon(target))
+ P = .proc/snail_crawl
+ else
+ P = .proc/lubricate
+ RegisterSignal(target, COMSIG_MOVABLE_MOVED, P)
+
+/datum/element/snailcrawl/Detach(mob/living/carbon/target)
+ . = ..()
+ UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
+ if(istype(target))
+ target.remove_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+
+/datum/element/snailcrawl/proc/snail_crawl(mob/living/carbon/snail)
+ if(snail.resting && !snail.buckled && lubricate(snail))
+ snail.add_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+ else
+ snail.remove_movespeed_modifier(/datum/movespeed_modifier/snail_crawl)
+
+/datum/element/snailcrawl/proc/lubricate(atom/movable/snail)
+ var/turf/open/OT = get_turf(snail)
+ if(istype(OT))
+ OT.MakeSlippery(TURF_WET_LUBE, 20)
+ return TRUE
diff --git a/code/datums/ruins/icemoon.dm b/code/datums/ruins/icemoon.dm
new file mode 100644
index 0000000000..347ba2e4d4
--- /dev/null
+++ b/code/datums/ruins/icemoon.dm
@@ -0,0 +1,112 @@
+// Hey! Listen! Update \config\iceruinblacklist.txt with your new ruins!
+
+/datum/map_template/ruin/icemoon
+ prefix = "_maps/RandomRuins/IceRuins/"
+ allow_duplicates = FALSE
+ cost = 5
+
+// above ground only
+
+/datum/map_template/ruin/icemoon/lust
+ name = "Ruin of Lust"
+ id = "lust"
+ description = "Not exactly what you expected."
+ suffix = "icemoon_surface_lust.dmm"
+
+/datum/map_template/ruin/icemoon/asteroid
+ name = "Asteroid Site"
+ id = "asteroidsite"
+ description = "Surprised to see us here?"
+ suffix = "icemoon_surface_asteroid.dmm"
+
+/datum/map_template/ruin/icemoon/hotsprings
+ name = "Hot Springs"
+ id = "hotsprings"
+ description = "Just relax and take a dip, nothing will go wrong, I swear!"
+ suffix = "icemoon_surface_hotsprings.dmm"
+
+/datum/map_template/ruin/icemoon/engioutpost
+ name = "Engineer Outpost"
+ id = "engioutpost"
+ description = "Blown up by an unfortunate accident."
+ suffix = "icemoon_surface_engioutpost.dmm"
+
+/datum/map_template/ruin/icemoon/fountain
+ name = "Fountain Hall"
+ id = "fountain"
+ description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "fountain_hall.dmm"
+
+// above and below ground together
+
+/datum/map_template/ruin/icemoon/mining_site
+ name = "Mining Site"
+ id = "miningsite"
+ description = "Ruins of a site where people once mined with primitive tools for ore."
+ suffix = "icemoon_surface_mining_site.dmm"
+ always_place = TRUE
+ always_spawn_with = list(/datum/map_template/ruin/icemoon/underground/mining_site_below = PLACE_BELOW)
+
+/datum/map_template/ruin/icemoon/underground/mining_site_below
+ name = "Mining Site Underground"
+ id = "miningsite-underground"
+ description = "Who knew ladders could be so useful?"
+ suffix = "icemoon_underground_mining_site.dmm"
+ unpickable = TRUE
+
+// below ground only
+
+/datum/map_template/ruin/icemoon/underground
+ name = "underground ruin"
+
+/datum/map_template/ruin/icemoon/underground/abandonedvillage
+ name = "Abandoned Village"
+ id = "abandonedvillage"
+ description = "Who knows what lies within?"
+ suffix = "icemoon_underground_abandoned_village.dmm"
+
+/datum/map_template/ruin/icemoon/underground/library
+ name = "Buried Library"
+ id = "buriedlibrary"
+ description = "A once grand library, now lost to the confines of the Ice Moon."
+ suffix = "icemoon_underground_library.dmm"
+
+/datum/map_template/ruin/icemoon/underground/wrath
+ name = "Ruin of Wrath"
+ id = "wrath"
+ description = "You'll fight and fight and just keep fighting."
+ suffix = "icemoon_underground_wrath.dmm"
+
+/datum/map_template/ruin/icemoon/underground/lavaland
+ name = "Lavaland Site"
+ id = "lavalandsite"
+ description = "I guess we never really left you huh?"
+ suffix = "icemoon_underground_lavaland.dmm"
+
+/datum/map_template/ruin/icemoon/underground/puzzle
+ name = "Ancient Puzzle"
+ id = "puzzle"
+ description = "Mystery to be solved."
+ suffix = "icemoon_underground_puzzle.dmm"
+
+/datum/map_template/ruin/icemoon/underground/bathhouse
+ name = "Bath House"
+ id = "bathhouse"
+ description = "A taste of paradise, locked in the hell of the Ice Moon."
+ suffix = "icemoon_underground_bathhouse.dmm"
+
+/datum/map_template/ruin/icemoon/underground/wendigo_cave
+ name = "Wendigo Cave"
+ id = "wendigocave"
+ description = "Into the jaws of the beast."
+ suffix = "icemoon_underground_wendigo_cave.dmm"
+
+/datum/map_template/ruin/icemoon/underground/free_golem
+ name = "Free Golem Ship"
+ id = "golem-ship"
+ description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
+ Seem very intent on research and individual liberty, and also geology-based naming?"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "golem_ship.dmm"
+ allow_duplicates = FALSE
diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm
index 483c1e353f..8f3811ca71 100644
--- a/code/datums/ruins/lavaland.dm
+++ b/code/datums/ruins/lavaland.dm
@@ -67,7 +67,8 @@
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
- suffix = "lavaland_surface_golem_ship.dmm"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "golem_ship.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
@@ -175,7 +176,8 @@
name = "Fountain Hall"
id = "fountain"
description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
- suffix = "lavaland_surface_fountain_hall.dmm"
+ prefix = "_maps/RandomRuins/AnywhereRuins/"
+ suffix = "fountain_hall.dmm"
cost = 5
allow_duplicates = FALSE
diff --git a/code/datums/shuttles.dm b/code/datums/shuttles.dm
index 0a44954e51..6e4b1a6305 100644
--- a/code/datums/shuttles.dm
+++ b/code/datums/shuttles.dm
@@ -23,14 +23,14 @@
mappath = "[prefix][shuttle_id].dmm"
. = ..()
-/datum/map_template/shuttle/preload_size(path, cache)
+/datum/map_template/shuttle/preload_size(path = mappath, force_cache = FALSE)
. = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map
if(!cached_map)
return
discover_port_offset()
- if(!cache)
+ if(!cached_map)
cached_map = null
/datum/map_template/shuttle/proc/discover_port_offset()
@@ -53,12 +53,11 @@
++xcrd
--ycrd
-/datum/map_template/shuttle/load(turf/T, centered, register=TRUE)
+/datum/map_template/shuttle/load(turf/T, centered = FALSE, orientation = SOUTH, annihilate = default_annihilate, force_cache = FALSE, rotate_placement_to_orientation = FALSE, register = TRUE)
. = ..()
if(!.)
return
- var/list/turfs = block( locate(.[MAP_MINX], .[MAP_MINY], .[MAP_MINZ]),
- locate(.[MAP_MAXX], .[MAP_MAXY], .[MAP_MAXZ]))
+ var/list/turfs = get_last_loaded_turf_block()
for(var/i in 1 to turfs.len)
var/turf/place = turfs[i]
if(istype(place, /turf/open/space)) // This assumes all shuttles are loaded in a single spot then moved to their real destination.
diff --git a/code/datums/skills/_skill_holder.dm b/code/datums/skills/_skill_holder.dm
index 352adc46ff..e16804ab7f 100644
--- a/code/datums/skills/_skill_holder.dm
+++ b/code/datums/skills/_skill_holder.dm
@@ -15,7 +15,7 @@
CRASH("Invalid get_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
if(!skills)
return null
- return skills[skill]
+ return LAZYACCESS(skills, skill)
/**
* Grabs our affinity for a skill. !!This is a multiplier!!
@@ -25,7 +25,7 @@
CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
if(!skills)
return 1
- var/affinity = skill_affinities[skill]
+ var/affinity = LAZYACCESS(skill_affinities, skill)
if(isnull(affinity))
return 1
return affinity
@@ -39,7 +39,7 @@
LAZYINITLIST(skills)
value = sanitize_skill_value(skill, value)
if(!isnull(value))
- skills[skill] = value
+ LAZYSET(skills, skill, value)
return TRUE
return FALSE
diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm
index 86afd2cc15..e080e597a3 100644
--- a/code/datums/status_effects/buffs.dm
+++ b/code/datums/status_effects/buffs.dm
@@ -550,3 +550,30 @@
else if(isanimal(L))
var/mob/living/simple_animal/SM = L
SM.adjustHealth(-3.5, forced = TRUE)
+
+/obj/screen/alert/status_effect/regenerative_core
+ name = "Reinforcing Tendrils"
+ desc = "You can move faster than your broken body could normally handle!"
+ icon_state = "regenerative_core"
+ name = "Regenerative Core Tendrils"
+
+/datum/status_effect/regenerative_core
+ id = "Regenerative Core"
+ duration = 1 MINUTES
+ status_type = STATUS_EFFECT_REPLACE
+ alert_type = /obj/screen/alert/status_effect/regenerative_core
+
+/datum/status_effect/regenerative_core/on_apply()
+ . = ..()
+ ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
+ owner.adjustBruteLoss(-25)
+ if(!AmBloodsucker(owner)) //use your coffin you lazy bastard
+ owner.adjustFireLoss(-25)
+ owner.remove_CC()
+ owner.bodytemperature = BODYTEMP_NORMAL
+ return TRUE
+
+/datum/status_effect/regenerative_core/on_remove()
+ . = ..()
+ REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
+ owner.updatehealth()
\ No newline at end of file
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 680c0a89c4..4c200f110d 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -391,78 +391,34 @@
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
..()
-/datum/status_effect/saw_bleed
+/datum/status_effect/stacking/saw_bleed
id = "saw_bleed"
- duration = -1 //removed under specific conditions
tick_interval = 6
- alert_type = null
- var/mutable_appearance/bleed_overlay
- var/mutable_appearance/bleed_underlay
- var/bleed_amount = 3
- var/bleed_buildup = 3
- var/delay_before_decay = 5
+ delay_before_decay = 5
+ stack_threshold = 10
+ max_stacks = 10
+ overlay_file = 'icons/effects/bleed.dmi'
+ underlay_file = 'icons/effects/bleed.dmi'
+ overlay_state = "bleed"
+ underlay_state = "bleed"
var/bleed_damage = 200
- var/needs_to_bleed = FALSE
-/datum/status_effect/saw_bleed/Destroy()
- if(owner)
- owner.cut_overlay(bleed_overlay)
- owner.underlays -= bleed_underlay
- QDEL_NULL(bleed_overlay)
- return ..()
+/datum/status_effect/stacking/saw_bleed/fadeout_effect()
+ new /obj/effect/temp_visual/bleed(get_turf(owner))
-/datum/status_effect/saw_bleed/on_apply()
- if(owner.stat == DEAD)
- return FALSE
- bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
- bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
- var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
- var/icon_height = I.Height()
- bleed_overlay.pixel_x = -owner.pixel_x
- bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
- bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
- bleed_underlay.pixel_x = -owner.pixel_x
- bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
- bleed_underlay.alpha = 40
- owner.add_overlay(bleed_overlay)
- owner.underlays += bleed_underlay
- return ..()
+/datum/status_effect/stacking/saw_bleed/threshold_cross_effect()
+ owner.adjustBruteLoss(bleed_damage)
+ var/turf/T = get_turf(owner)
+ new /obj/effect/temp_visual/bleed/explode(T)
+ for(var/d in GLOB.alldirs)
+ new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
+ playsound(T, "desceration", 100, TRUE, -1)
-/datum/status_effect/saw_bleed/tick()
- if(owner.stat == DEAD)
- qdel(src)
- else
- add_bleed(-1)
-
-/datum/status_effect/saw_bleed/proc/add_bleed(amount)
- owner.cut_overlay(bleed_overlay)
- owner.underlays -= bleed_underlay
- bleed_amount += amount
- if(bleed_amount)
- if(bleed_amount >= 10)
- needs_to_bleed = TRUE
- qdel(src)
- else
- if(amount > 0)
- tick_interval += delay_before_decay
- bleed_overlay.icon_state = "bleed[bleed_amount]"
- bleed_underlay.icon_state = "bleed[bleed_amount]"
- owner.add_overlay(bleed_overlay)
- owner.underlays += bleed_underlay
- else
- qdel(src)
-
-/datum/status_effect/saw_bleed/on_remove()
- . = ..()
- if(needs_to_bleed)
- var/turf/T = get_turf(owner)
- new /obj/effect/temp_visual/bleed/explode(T)
- for(var/d in GLOB.alldirs)
- new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
- playsound(T, "desceration", 200, 1, -1)
- owner.adjustBruteLoss(bleed_damage)
- else
- new /obj/effect/temp_visual/bleed(get_turf(owner))
+/datum/status_effect/stacking/saw_bleed/bloodletting
+ id = "bloodletting"
+ stack_threshold = 7
+ max_stacks = 7
+ bleed_damage = 20
/datum/status_effect/neck_slice
id = "neck_slice"
diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm
index e2114f0778..33c8384d72 100644
--- a/code/datums/status_effects/status_effect.dm
+++ b/code/datums/status_effects/status_effect.dm
@@ -7,7 +7,6 @@
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/mob/living/owner //The mob affected by the status effect.
- var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
@@ -16,6 +15,8 @@
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
var/blocks_sprint = FALSE
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
+ /// How many of the effect can be on one mob, and what happens when you try to add another
+ var/status_type = STATUS_EFFECT_UNIQUE
/datum/status_effect/New(list/arguments)
on_creation(arglist(arguments))
@@ -67,6 +68,9 @@
/datum/status_effect/proc/tick() //Called every tick.
+/datum/status_effect/proc/before_remove() //! Called before being removed; returning FALSE will cancel removal
+ return TRUE
+
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
@@ -123,12 +127,13 @@
S1 = new effect(arguments)
. = S1
-/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
+/mob/living/proc/remove_status_effect(effect, ...) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
. = FALSE
+ var/list/arguments = args.Copy(2)
if(status_effects)
var/datum/status_effect/S1 = effect
for(var/datum/status_effect/S in status_effects)
- if(initial(S1.id) == S.id)
+ if(initial(S1.id) == S.id && S.before_remove(arguments))
qdel(S)
. = TRUE
@@ -147,3 +152,129 @@
for(var/datum/status_effect/S in status_effects)
if(initial(S1.id) == S.id)
. += S
+
+//////////////////////
+// STACKING EFFECTS //
+//////////////////////
+
+/datum/status_effect/stacking
+ id = "stacking_base"
+ duration = -1 //removed under specific conditions
+ alert_type = null
+ var/stacks = 0 //how many stacks are accumulated, also is # of stacks that target will have when first applied
+ var/delay_before_decay //deciseconds until ticks start occuring, which removes stacks (first stack will be removed at this time plus tick_interval)
+ tick_interval = 10 //deciseconds between decays once decay starts
+ var/stack_decay = 1 //how many stacks are lost per tick (decay trigger)
+ var/stack_threshold //special effects trigger when stacks reach this amount
+ var/max_stacks //stacks cannot exceed this amount
+ var/consumed_on_threshold = TRUE //if status should be removed once threshold is crossed
+ var/threshold_crossed = FALSE //set to true once the threshold is crossed, false once it falls back below
+ var/overlay_file
+ var/underlay_file
+ var/overlay_state // states in .dmi must be given a name followed by a number which corresponds to a number of stacks. put the state name without the number in these state vars
+ var/underlay_state // the number is concatonated onto the string based on the number of stacks to get the correct state name
+ var/mutable_appearance/status_overlay
+ var/mutable_appearance/status_underlay
+
+/datum/status_effect/stacking/proc/threshold_cross_effect() //what happens when threshold is crossed
+
+/datum/status_effect/stacking/proc/stacks_consumed_effect() //runs if status is deleted due to threshold being crossed
+
+/datum/status_effect/stacking/proc/fadeout_effect() //runs if status is deleted due to being under one stack
+
+/datum/status_effect/stacking/proc/stack_decay_effect() //runs every time tick() causes stacks to decay
+
+/datum/status_effect/stacking/proc/on_threshold_cross()
+ threshold_cross_effect()
+ if(consumed_on_threshold)
+ stacks_consumed_effect()
+ qdel(src)
+
+/datum/status_effect/stacking/proc/on_threshold_drop()
+
+/datum/status_effect/stacking/proc/can_have_status()
+ return owner.stat != DEAD
+
+/datum/status_effect/stacking/proc/can_gain_stacks()
+ return owner.stat != DEAD
+
+/datum/status_effect/stacking/tick()
+ if(!can_have_status())
+ qdel(src)
+ else
+ add_stacks(-stack_decay)
+ stack_decay_effect()
+
+/datum/status_effect/stacking/proc/add_stacks(stacks_added)
+ if(stacks_added > 0 && !can_gain_stacks())
+ return FALSE
+ owner.cut_overlay(status_overlay)
+ owner.underlays -= status_underlay
+ stacks += stacks_added
+ if(stacks > 0)
+ if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
+ threshold_crossed = TRUE
+ on_threshold_cross()
+ if(consumed_on_threshold)
+ return
+ else if(stacks < stack_threshold && threshold_crossed)
+ threshold_crossed = FALSE //resets threshold effect if we fall below threshold so threshold effect can trigger again
+ on_threshold_drop()
+ if(stacks_added > 0)
+ tick_interval += delay_before_decay //refreshes time until decay
+ stacks = min(stacks, max_stacks)
+ status_overlay.icon_state = "[overlay_state][stacks]"
+ status_underlay.icon_state = "[underlay_state][stacks]"
+ owner.add_overlay(status_overlay)
+ owner.underlays += status_underlay
+ else
+ fadeout_effect()
+ qdel(src) //deletes status if stacks fall under one
+
+/datum/status_effect/stacking/on_creation(mob/living/new_owner, stacks_to_apply)
+ . = ..()
+ if(.)
+ add_stacks(stacks_to_apply)
+
+/datum/status_effect/stacking/on_apply()
+ if(!can_have_status())
+ return FALSE
+ status_overlay = mutable_appearance(overlay_file, "[overlay_state][stacks]")
+ status_underlay = mutable_appearance(underlay_file, "[underlay_state][stacks]")
+ var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
+ var/icon_height = I.Height()
+ status_overlay.pixel_x = -owner.pixel_x
+ status_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
+ status_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the status's overlay size based on the target's icon size
+ status_underlay.pixel_x = -owner.pixel_x
+ status_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
+ status_underlay.alpha = 40
+ owner.add_overlay(status_overlay)
+ owner.underlays += status_underlay
+ return ..()
+
+/datum/status_effect/stacking/Destroy()
+ if(owner)
+ owner.cut_overlay(status_overlay)
+ owner.underlays -= status_underlay
+ QDEL_NULL(status_overlay)
+ return ..()
+
+/// Status effect from multiple sources, when all sources are removed, so is the effect
+/datum/status_effect/grouped
+ status_type = STATUS_EFFECT_MULTIPLE //! Adds itself to sources and destroys itself if one exists already, there are never multiple
+ var/list/sources = list()
+
+/datum/status_effect/grouped/on_creation(mob/living/new_owner, source)
+ var/datum/status_effect/grouped/existing = new_owner.has_status_effect(type)
+ if(existing)
+ existing.sources |= source
+ qdel(src)
+ return FALSE
+ else
+ sources |= source
+ return ..()
+
+/datum/status_effect/grouped/before_remove(source)
+ sources -= source
+ return !length(sources)
diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm
index 6761ecbb4c..98a25053e1 100644
--- a/code/datums/weather/weather.dm
+++ b/code/datums/weather/weather.dm
@@ -1,49 +1,96 @@
-//The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures.
+/**
+ * Causes weather to occur on a z level in certain area types
+ *
+ * The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures.
+ * Weather always occurs on different z levels at different times, regardless of weather type.
+ * Can have custom durations, targets, and can automatically protect indoor areas.
+ *
+ */
/datum/weather
+ /// name of weather
var/name = "space wind"
+ /// description of weather
var/desc = "Heavy gusts of wind blanket the area, periodically knocking down anyone caught in the open."
- var/telegraph_message = "The wind begins to pick up. " //The message displayed in chat to foreshadow the weather's beginning
- var/telegraph_duration = 300 //In deciseconds, how long from the beginning of the telegraph until the weather begins
- var/telegraph_sound //The sound file played to everyone on an affected z-level
- var/telegraph_overlay //The overlay applied to all tiles on the z-level
+ /// The message displayed in chat to foreshadow the weather's beginning
+ var/telegraph_message = "The wind begins to pick up. "
- var/weather_message = "The wind begins to blow ferociously! " //Displayed in chat once the weather begins in earnest
- var/weather_duration = 1200 //In deciseconds, how long the weather lasts once it begins
- var/weather_duration_lower = 1200 //See above - this is the lowest possible duration
- var/weather_duration_upper = 1500 //See above - this is the highest possible duration
+ /// In deciseconds, how long from the beginning of the telegraph until the weather begins
+ var/telegraph_duration = 300
+ /// The sound file played to everyone on an affected z-level
+ var/telegraph_sound
+ /// The overlay applied to all tiles on the z-level
+ var/telegraph_overlay
+ /// Displayed in chat once the weather begins in earnest
+ var/weather_message = "The wind begins to blow ferociously! "
+ ///In deciseconds, how long the weather lasts once it begins
+ var/weather_duration = 1200
+ ///See above - this is the lowest possible duration
+ var/weather_duration_lower = 1200
+ ///See above - this is the highest possible duration
+ var/weather_duration_upper = 1500
+ /// Looping sound while weather is occuring
var/weather_sound
+ /// Area overlay while the weather is occuring
var/weather_overlay
+ /// Color to apply to the area while weather is occuring
var/weather_color = null
- var/end_message = "The wind relents its assault. " //Displayed once the weather is over
- var/end_duration = 300 //In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
+ /// Displayed once the weather is over
+ var/end_message = "The wind relents its assault. "
+ /// In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
+ var/end_duration = 300
+ /// Sound that plays while weather is ending
var/end_sound
+ /// Area overlay while weather is ending
var/end_overlay
- var/area_type = /area/space //Types of area to affect
- var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
- var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
- var/impacted_z_levels // The list of z-levels that this weather is actively affecting
+ /// Types of area to affect
+ var/area_type = /area/space
+ /// TRUE value protects areas with outdoors marked as false, regardless of area type
+ var/protect_indoors = FALSE
+ /// Areas to be affected by the weather, calculated when the weather begins
+ var/list/impacted_areas = list()
- var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
- var/aesthetic = FALSE //If the weather has no purpose other than looks
- var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
+ /// Areas that are protected and excluded from the affected areas.
+ var/list/protected_areas = list()
+ /// The list of z-levels that this weather is actively affecting
+ var/impacted_z_levels
- var/stage = END_STAGE //The stage of the weather, from 1-4
+ /// Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
+ var/overlay_layer = AREA_LAYER
+ /// Plane for the overlay
+ var/overlay_plane = BLACKNESS_PLANE
+ /// If the weather has no purpose but aesthetics.
+ var/aesthetic = FALSE
+ /// Used by mobs to prevent them from being affected by the weather
+ var/immunity_type = "storm"
- // These are read by the weather subsystem and used to determine when and where to run the weather.
- var/probability = 0 // Weight amongst other eligible weather. If zero, will never happen randomly.
- var/target_trait = ZTRAIT_STATION // The z-level trait to affect when run randomly or when not overridden.
+ /// The stage of the weather, from 1-4
+ var/stage = END_STAGE
+ /// Weight amongst other eligible weather. if zero, will never happen randomly.
+ var/probability = 0
+ /// The z-level trait to affect when run randomly or when not overridden.
+ var/target_trait = ZTRAIT_STATION
+
+ /// Whether a barometer can predict when the weather will happen
var/barometer_predictable = FALSE
- var/next_hit_time = 0 //For barometers to know when the next storm will hit
+ /// For barometers to know when the next storm will hit
+ var/next_hit_time = 0
/datum/weather/New(z_levels)
..()
impacted_z_levels = z_levels
+/**
+ * Telegraphs the beginning of the weather on the impacted z levels
+ *
+ * Sends sounds and details to mobs in the area
+ * Calculates duration and hit areas, and makes a callback for the actual weather to start
+ *
+ */
/datum/weather/proc/telegraph()
if(stage == STARTUP_STAGE)
return
@@ -58,6 +105,8 @@
affectareas -= get_areas(V)
for(var/V in affectareas)
var/area/A = V
+ if(protect_indoors && !A.outdoors)
+ continue
if(A.z in impacted_z_levels)
impacted_areas |= A
weather_duration = rand(weather_duration_lower, weather_duration_upper)
@@ -72,6 +121,13 @@
SEND_SOUND(M, sound(telegraph_sound))
addtimer(CALLBACK(src, .proc/start), telegraph_duration)
+/**
+ * Starts the actual weather and effects from it
+ *
+ * Updates area overlays and sends sounds and messages to mobs to notify them
+ * Begins dealing effects from weather to mobs in the area
+ *
+ */
/datum/weather/proc/start()
if(stage >= MAIN_STAGE)
return
@@ -86,6 +142,13 @@
SEND_SOUND(M, sound(weather_sound))
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
+/**
+ * Weather enters the winding down phase, stops effects
+ *
+ * Updates areas to be in the winding down phase
+ * Sends sounds and messages to mobs to notify them
+ *
+ */
/datum/weather/proc/wind_down()
if(stage >= WIND_DOWN_STAGE)
return
@@ -100,6 +163,13 @@
SEND_SOUND(M, sound(end_sound))
addtimer(CALLBACK(src, .proc/end), end_duration)
+/**
+ * Fully ends the weather
+ *
+ * Effects no longer occur and area overlays are removed
+ * Removes weather from processing completely
+ *
+ */
/datum/weather/proc/end()
if(stage == END_STAGE)
return 1
@@ -115,7 +185,11 @@
if(can_weather_act(L))
weather_act(L)
-/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
+/**
+ * Returns TRUE if the living mob can be affected by the weather
+ *
+ */
+/datum/weather/proc/can_weather_act(mob/living/L)
var/turf/mob_turf = get_turf(L)
if(mob_turf && !(mob_turf.z in impacted_z_levels))
return
@@ -123,11 +197,19 @@
return
if(!(get_area(L) in impacted_areas))
return
- return 1
+ return TRUE
-/datum/weather/proc/weather_act(mob/living/L) //What effect does this weather have on the hapless mob?
+/**
+ * Affects the mob with whatever the weather does
+ *
+ */
+/datum/weather/proc/weather_act(mob/living/L)
return
+/**
+ * Updates the overlays on impacted areas
+ *
+ */
/datum/weather/proc/update_areas()
for(var/V in impacted_areas)
var/area/N = V
diff --git a/code/datums/weather/weather_types/acid_rain.dm b/code/datums/weather/weather_types/acid_rain.dm
index 93e5c2556e..a1ec4871d5 100644
--- a/code/datums/weather/weather_types/acid_rain.dm
+++ b/code/datums/weather/weather_types/acid_rain.dm
@@ -17,8 +17,9 @@
end_message = "The downpour gradually slows to a light shower. It should be safe outside now. "
end_sound = 'sound/ambience/acidrain_end.ogg'
- area_type = /area/lavaland/surface/outdoors
- target_trait = ZTRAIT_MINING
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_ACIDRAIN
immunity_type = "acid" // temp
diff --git a/code/datums/weather/weather_types/ash_storm.dm b/code/datums/weather/weather_types/ash_storm.dm
index b44778054e..43190ef50c 100644
--- a/code/datums/weather/weather_types/ash_storm.dm
+++ b/code/datums/weather/weather_types/ash_storm.dm
@@ -16,8 +16,9 @@
end_duration = 300
end_overlay = "light_ash"
- area_type = /area/lavaland/surface/outdoors
- target_trait = ZTRAIT_MINING
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_ASHSTORM
immunity_type = "ash"
diff --git a/code/datums/weather/weather_types/snow_storm.dm b/code/datums/weather/weather_types/snow_storm.dm
index db29f49098..8ab4839cdb 100644
--- a/code/datums/weather/weather_types/snow_storm.dm
+++ b/code/datums/weather/weather_types/snow_storm.dm
@@ -15,8 +15,9 @@
end_duration = 100
end_message = "The snowfall dies down, it should be safe to go outside again. "
- area_type = /area/awaymission/snowdin/outside
- target_trait = ZTRAIT_AWAY
+ area_type = /area
+ protect_indoors = TRUE
+ target_trait = ZTRAIT_SNOWSTORM
immunity_type = "snow"
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index fe9f2a676e..5fac1a4b65 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -11,13 +11,27 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
- var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
+ /// Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
+ var/map_name
- var/valid_territory = TRUE // If it's a valid territory for gangs to claim
- var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
- var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
+ /// If it's valid territory for gangs/cults to summon
+ var/valid_territory = TRUE
+ /// if blobs can spawn there and if it counts towards their score.
+ var/blob_allowed = TRUE
+ /// whether servants can warp into this area from Reebe
+ var/clockwork_warp_allowed = TRUE
+ /// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
+ /// If mining tunnel generation is allowed in this area
+ var/tunnel_allowed = FALSE
+ /// If flora are allowed to spawn in this area randomly through tunnel generation
+ var/flora_allowed = FALSE
+ /// if mobs can be spawned by natural random generation
+ var/mob_spawn_allowed = FALSE
+ /// If megafauna can be spawned by natural random generation
+ var/megafauna_spawn_allowed = FALSE
+
var/fire = null
var/atmos = TRUE
var/atmosalm = FALSE
@@ -25,11 +39,14 @@
var/lightswitch = TRUE
var/requires_power = TRUE
- var/always_unpowered = FALSE // This gets overridden to 1 for space in area/Initialize().
+ /// This gets overridden to 1 for space in area/Initialize().
+ var/always_unpowered = FALSE
- var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
+ /// For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
+ var/outdoors = FALSE
- var/areasize = 0 //Size of the area in open turfs, only calculated for indoors areas.
+ /// Size of the area in open turfs, only calculated for indoors areas.
+ var/areasize = 0
var/power_equip = TRUE
var/power_light = TRUE
@@ -43,9 +60,12 @@
var/static_environ
var/has_gravity = 0
- var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
- var/hidden = FALSE //Hides area from player Teleport function.
- var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
+ /// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
+ var/noteleport = FALSE
+ /// Hides area from player Teleport function.
+ var/hidden = FALSE
+ /// Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
+ var/safe = FALSE
/// If false, loading multiple maps with this area type will create multiple instances.
var/unique = TRUE
diff --git a/code/game/area/areas/mining.dm b/code/game/area/areas/mining.dm
index 2ca9167bb2..70e0910dde 100644
--- a/code/game/area/areas/mining.dm
+++ b/code/game/area/areas/mining.dm
@@ -3,6 +3,7 @@
/area/mine
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
+ flora_allowed = TRUE
/area/mine/explored
name = "Mine"
@@ -17,6 +18,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
+ flora_allowed = FALSE
/area/mine/unexplored
name = "Mine"
@@ -31,6 +33,7 @@
outdoors = TRUE
flags_1 = NONE
ambientsounds = MINING
+ tunnel_allowed = TRUE
/area/mine/lobby
name = "Mining Station"
@@ -82,6 +85,7 @@
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
+ flora_allowed = TRUE
/area/lavaland/surface
name = "Lavaland"
@@ -114,9 +118,79 @@
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
icon_state = "danger"
+ megafauna_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
+ flora_allowed = FALSE
+
+
+
+/**********************Ice Moon Areas**************************/
+
+/area/icemoon
+ icon_state = "mining"
+ has_gravity = STANDARD_GRAVITY
+ flags_1 = NONE
+ flora_allowed = TRUE
+ blob_allowed = FALSE
+
+/area/icemoon/surface
+ name = "Icemoon"
+ icon_state = "explored"
+ always_unpowered = TRUE
+ poweralm = FALSE
+ power_environ = FALSE
+ power_equip = FALSE
+ power_light = FALSE
+ requires_power = TRUE
+ ambientsounds = MINING
+
+/area/icemoon/underground
+ name = "Icemoon Caves"
+ outdoors = TRUE
+ always_unpowered = TRUE
+ requires_power = TRUE
+ poweralm = FALSE
+ power_environ = FALSE
+ power_equip = FALSE
+ power_light = FALSE
+ ambientsounds = MINING
+
+/area/icemoon/underground/unexplored // mobs and megafauna and ruins spawn here
+ name = "Icemoon Caves"
+ icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
+ megafauna_spawn_allowed = TRUE
+
+/area/icemoon/underground/unexplored/rivers // rivers spawn here
+ icon_state = "danger"
+
+/area/icemoon/underground/explored
+ name = "Icemoon Underground"
+ flora_allowed = FALSE
+
+/area/icemoon/surface/outdoors
+ name = "Icemoon Wastes"
+ outdoors = TRUE
+
+/area/icemoon/surface/outdoors/labor_camp
+ name = "Icemoon Labor Camp"
+ flora_allowed = FALSE
+
+/area/icemoon/surface/outdoors/unexplored //monsters and ruins spawn here
+ icon_state = "unexplored"
+ tunnel_allowed = TRUE
+ mob_spawn_allowed = TRUE
+
+/area/icemoon/surface/outdoors/unexplored/rivers // rivers spawn here
+ icon_state = "danger"
+
+/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters
+ mob_spawn_allowed = FALSE
diff --git a/code/game/area/areas/ruins/icemoon.dm b/code/game/area/areas/ruins/icemoon.dm
new file mode 100644
index 0000000000..6706a5faea
--- /dev/null
+++ b/code/game/area/areas/ruins/icemoon.dm
@@ -0,0 +1,9 @@
+// Icemoon Ruins
+
+/area/ruin/unpowered/buried_library
+ name = "Buried Library"
+ icon_state = "dk_yellow"
+
+/area/ruin/powered/bathhouse
+ name = "Bath House"
+ icon_state = "dk_yellow"
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index b71f51bd07..dbb6864028 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -50,6 +50,13 @@
var/list/blood_DNA
var/list/suit_fibers
+ /// Last name used to calculate a color for the chatmessage overlays
+ var/chat_color_name
+ /// Last color calculated for the the chatmessage overlays
+ var/chat_color
+ /// A luminescence-shifted value of the last color calculated for chatmessage overlays
+ var/chat_color_darkened
+
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
@@ -965,7 +972,7 @@ Proc for attack log creation, because really why not
for(var/x in materials)
var/datum/material/custom_material = SSmaterials.GetMaterialRef(x)
- if(!(material_flags & MATERIAL_NO_EFFECTS))
+ if(material_flags & MATERIAL_EFFECTS)
custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags)
custom_materials[custom_material] += materials[x] * multiplier
diff --git a/code/game/atoms_movement.dm b/code/game/atoms_movement.dm
index 3d2b6d9e91..68db17f076 100644
--- a/code/game/atoms_movement.dm
+++ b/code/game/atoms_movement.dm
@@ -20,6 +20,9 @@
if(!newloc.Enter(src, src.loc))
return
+ if (SEND_SIGNAL(src, COMSIG_MOVABLE_PRE_MOVE, newloc) & COMPONENT_MOVABLE_BLOCK_PRE_MOVE)
+ return
+
// Past this is the point of no return
var/atom/oldloc = loc
var/area/oldarea = get_area(oldloc)
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
index 4378a5c440..6a7671cd5b 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
@@ -642,6 +642,9 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs.len)
return FALSE
spawn_loc = pick(spawn_locs)
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index edb31e9dbd..de92e1c249 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -62,6 +62,9 @@
/datum/material/mythril
)
+ /// Base print speed
+ var/base_print_speed = 10
+
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, allowed_materials, _show_on_examine=TRUE, _after_insert=CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
@@ -206,7 +209,7 @@
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
- var/time = is_stack ? 32 : 32*coeff*multiplier
+ var/time = is_stack ? 10 : base_print_speed * coeff * multiplier
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "Not enough materials for this operation. ")
@@ -254,10 +257,12 @@
T += MB.rating*75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
- T=1.2
+ var/manips = 0
+ var/total_manip_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
- T -= M.rating*0.2
- prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
+ total_manip_rating += M.rating
+ manips++
+ prod_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1))
/obj/machinery/autolathe/examine(mob/user)
. += ..()
@@ -440,6 +445,7 @@
hackable = FALSE
circuit = /obj/item/circuitboard/machine/autolathe/secure
stored_research = /datum/techweb/specialized/autounlocking/autolathe/public
+ base_print_speed = 20
/obj/machinery/autolathe/toy
name = "autoylathe"
diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm
index ad3dd5d720..3a90707bbe 100644
--- a/code/game/machinery/buttons.dm
+++ b/code/game/machinery/buttons.dm
@@ -16,6 +16,9 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/machinery/button/Initialize(mapload, ndir = 0, built = 0)
+ if(istext(id) && mapload)
+ if(copytext(id, 1, 2) == "!")
+ id = SSmapping.get_obfuscated_id(id)
. = ..()
if(built)
setDir(ndir)
@@ -260,6 +263,11 @@
req_access = list()
id = 1
+/obj/machinery/button/electrochromatic
+ name = "window dim control"
+ desc = "Controls linked electrochromatic windows"
+ device_type = /obj/item/assembly/control/electrochromatic
+
/obj/item/wallframe/button
name = "button frame"
desc = "Used for building buttons."
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 24fd956677..c26c66a55f 100755
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -53,6 +53,11 @@
using_power = FALSE
update_icon()
+/obj/machinery/recharger/Exited(atom/movable/M, atom/newloc)
+ . = ..()
+ if(charging == M)
+ setCharging()
+
/obj/machinery/recharger/attackby(obj/item/G, mob/user, params)
if(istype(G, /obj/item/wrench))
if(charging)
@@ -111,13 +116,11 @@
charging.update_icon()
charging.forceMove(drop_location())
user.put_in_hands(charging)
- setCharging(null)
/obj/machinery/recharger/attack_tk(mob/user)
if(charging)
charging.update_icon()
charging.forceMove(drop_location())
- setCharging(null)
/obj/machinery/recharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm
index 7ff8696084..4a4d58ea73 100644
--- a/code/game/mecha/equipment/tools/medical_tools.dm
+++ b/code/game/mecha/equipment/tools/medical_tools.dm
@@ -530,7 +530,6 @@
equip_cooldown = 0
var/obj/item/gun/medbeam/mech/medigun
custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
- material_flags = MATERIAL_NO_EFFECTS
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
. = ..()
diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm
index fb321665bc..93228c7fee 100644
--- a/code/game/mecha/mech_fabricator.dm
+++ b/code/game/mecha/mech_fabricator.dm
@@ -188,7 +188,6 @@
var/location = get_step(src,(dir))
var/obj/item/I = new D.build_path(location)
- I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
I.set_custom_materials(res_coef)
say("\The [I] is complete.")
being_built = null
diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm
index 851a041aab..992e9c84a7 100644
--- a/code/game/objects/effects/landmarks.dm
+++ b/code/game/objects/effects/landmarks.dm
@@ -313,6 +313,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
name = "carpspawn"
icon_state = "carp_spawn"
+// lone op (optional)
+/obj/effect/landmark/loneopspawn
+ name = "loneop+ninjaspawn"
+ icon_state = "snukeop_spawn"
+
// observer-start.
/obj/effect/landmark/observer_start
name = "Observer-Start"
@@ -492,7 +497,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!template)
return FALSE
testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
- template.load(T, centered = FALSE)
+ template.load(T, centered = FALSE, orientation = dir, rotate_placement_to_orientation = TRUE)
template.loaded++
GLOB.stationroom_landmarks -= src
qdel(src)
@@ -504,7 +509,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
templates = list("Engine SM" = 3, "Engine Singulo" = 3, "Engine Tesla" = 3)
icon = 'icons/rooms/box/engine.dmi'
-
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
@@ -513,3 +517,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
+
+// handled in portals.dm, id connected to one-way portal
+/obj/effect/landmark/portal_exit
+ name = "portal exit"
+ icon_state = "portal_exit"
+ var/id
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index 04e194f6c3..504b931685 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -29,6 +29,7 @@
var/allow_anchored = FALSE
var/innate_accuracy_penalty = 0
var/last_effect = 0
+ var/force_teleport = FALSE
/obj/effect/portal/anom
name = "wormhole"
@@ -162,7 +163,7 @@
no_effect = TRUE
else
last_effect = world.time
- if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
+ if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel, forced = force_teleport))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
@@ -183,3 +184,47 @@
else
real_target = get_turf(linked)
return real_target
+
+/obj/effect/portal/permanent
+ name = "permanent portal"
+ desc = "An unwavering portal that will never fade."
+ hardlinked = FALSE // dont qdel my portal nerd
+ force_teleport = TRUE // force teleports because they're a mapmaker tool
+ var/id // var edit or set id in map editor
+
+/obj/effect/portal/permanent/proc/set_linked()
+ if(!id)
+ return
+ for(var/obj/effect/portal/permanent/P in GLOB.portals - src)
+ if(P.id == id)
+ P.linked = src
+ linked = P
+ break
+
+/obj/effect/portal/permanent/teleport(atom/movable/M, force = FALSE)
+ set_linked() // update portal links
+ . = ..()
+
+/obj/effect/portal/permanent/one_way // doesn't have a return portal, can have multiple exits, /obj/effect/landmark/portal_exit to mark them
+ name = "one-way portal"
+ desc = "You get the feeling that this might not be the safest thing you've ever done."
+
+/obj/effect/portal/permanent/one_way/set_linked()
+ if(!id)
+ return
+ var/list/possible_turfs = list()
+ for(var/obj/effect/landmark/portal_exit/PE in GLOB.landmarks_list)
+ if(PE.id == id)
+ var/turf/T = get_turf(PE)
+ if(T)
+ possible_turfs |= T
+ if(possible_turfs.len)
+ hard_target = pick(possible_turfs)
+
+/obj/effect/portal/permanent/one_way/one_use
+ name = "one-use portal"
+ desc = "This is probably the worst decision you'll ever make in your life."
+
+/obj/effect/portal/permanent/one_way/one_use/teleport(atom/movable/M, force = FALSE)
+ . = ..()
+ qdel(src)
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index c8e5b15f72..63e73625e6 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -898,11 +898,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
-
-//Called when the object is constructed by an autolathe
-//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
-/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
- return
-
-/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P)
- return
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index 3dad3877b7..f60edf2917 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -726,13 +726,12 @@
to_chat(usr, "A color that dark on an object like this? Surely not... ")
return FALSE
- target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
- if(color_hex2num(paint_color) < 255)
- target.set_opacity(255)
- else
- target.set_opacity(initial(target.opacity))
+ var/obj/structure/window/W = target
+ W.spraycan_paint(paint_color)
+ else
+ target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
diff --git a/code/game/objects/items/devices/electrochromatic_kit.dm b/code/game/objects/items/devices/electrochromatic_kit.dm
new file mode 100644
index 0000000000..d582eab00e
--- /dev/null
+++ b/code/game/objects/items/devices/electrochromatic_kit.dm
@@ -0,0 +1,14 @@
+/obj/item/electronics/electrochromatic_kit
+ name = "electrochromatic kit"
+ desc = "A kit for upgrading a window into an electrochromatic one."
+ /// Electrochromatic ID
+ var/id
+
+/obj/item/electronics/electrochromatic_kit/attack_self(mob/user)
+ . = ..()
+ if(.)
+ return
+ var/new_id = input(user, "Set this kit's electrochromatic ID", "Set ID", id) as text|null
+ if(isnull(new_id))
+ return
+ id = new_id
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 29a31122bf..7329db0679 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -351,6 +351,12 @@
light_color = "#FFAA44"
flashlight_power = 0.8
+/obj/item/flashlight/lantern/jade
+ name = "jade lantern"
+ desc = "An ornate, green lantern."
+ color = LIGHT_COLOR_GREEN
+ light_color = LIGHT_COLOR_GREEN
+
/obj/item/flashlight/slime
gender = PLURAL
name = "glowing slime extract"
diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm
index 63092b5a13..4d0ed362fc 100644
--- a/code/game/objects/items/devices/multitool.dm
+++ b/code/game/objects/items/devices/multitool.dm
@@ -68,10 +68,9 @@
update_icon()
/obj/item/multitool/update_icon_state()
+ icon_state = initial(icon_state)
if(selected_io)
- icon_state = "multitool_red"
- else
- icon_state = "multitool"
+ icon_state += "_red"
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
diff --git a/code/game/objects/items/devices/pressureplates.dm b/code/game/objects/items/devices/pressureplates.dm
index 8520571d22..2b5c8d873b 100644
--- a/code/game/objects/items/devices/pressureplates.dm
+++ b/code/game/objects/items/devices/pressureplates.dm
@@ -8,6 +8,7 @@
level = 1
var/trigger_mob = TRUE
var/trigger_item = FALSE
+ var/specific_item = null
var/trigger_silent = FALSE
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
var/obj/item/assembly/signaler/sigdev = null
@@ -35,6 +36,8 @@
. = ..()
if(!can_trigger || !active)
return
+ if(trigger_item && !istype(AM, specific_item))
+ return
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
to_chat(L, "You feel something click beneath you! ")
diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm
index 502930bf65..f6e52181ef 100644
--- a/code/game/objects/items/kitchen.dm
+++ b/code/game/objects/items/kitchen.dm
@@ -3,6 +3,7 @@
* Fork
* Kitchen knives
* Ritual Knife
+ * Bloodletter
* Butcher's cleaver
* Combat Knife
* Rolling Pins
@@ -97,6 +98,28 @@
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
+/obj/item/kitchen/knife/bloodletter
+ name = "bloodletter"
+ desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
+ icon = 'icons/obj/ice_moon/artifacts.dmi'
+ icon_state = "bloodletter"
+ w_class = WEIGHT_CLASS_NORMAL
+ /// Bleed stacks applied when an organic mob target is hit
+ var/bleed_stacks_per_hit = 3
+
+/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ if(!isliving(target) || !proximity_flag)
+ return
+ var/mob/living/M = target
+ if(!(M.mob_biotypes & MOB_ORGANIC))
+ return
+ var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
+ if(!B)
+ M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
+ else
+ B.add_stacks(bleed_stacks_per_hit)
+
/obj/item/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index 011837d48b..c2db529675 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -648,7 +648,7 @@
item_state = "mace_greyscale"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color.
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
slot_flags = ITEM_SLOT_BELT
force = 14
diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm
index c6bb350929..c4bb8c594c 100644
--- a/code/game/objects/items/miscellaneous.dm
+++ b/code/game/objects/items/miscellaneous.dm
@@ -123,11 +123,3 @@
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("skubbed")
-/obj/item/supermatterspray
- name = "supermatter spray"
- desc = "A spray bottle containing some kind of magical spray to fix the SM. \"Do not inhale.\" is written on the side. Unless aimed at the supermatter, it does nothing."
- icon = 'icons/obj/supermatter.dmi'
- icon_state = "supermatterspray"
- w_class = WEIGHT_CLASS_SMALL
- var/usesleft = 2
-
diff --git a/code/game/objects/items/paint.dm b/code/game/objects/items/paint.dm
index bdf9ab4270..cd65149f5d 100644
--- a/code/game/objects/items/paint.dm
+++ b/code/game/objects/items/paint.dm
@@ -112,7 +112,7 @@
. = ..()
if(!proximity)
return
- if(!isturf(target) || !isobj(target))
+ if(!isturf(target) && !isobj(target))
return
if(target.color != initial(target.color))
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
diff --git a/code/game/objects/items/puzzle_pieces.dm b/code/game/objects/items/puzzle_pieces.dm
new file mode 100644
index 0000000000..648ba27897
--- /dev/null
+++ b/code/game/objects/items/puzzle_pieces.dm
@@ -0,0 +1,146 @@
+//**************
+//*****Keys*******************
+//************** ** **
+/obj/item/keycard
+ name = "security keycard"
+ desc = "This feels like it belongs to a door."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "keycard"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 1
+ throw_range = 7
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ var/puzzle_id = null
+
+//Two test keys for use alongside the two test doors.
+/obj/item/keycard/cheese
+ name = "cheese keycard"
+ desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
+ color = "#f0da12"
+ puzzle_id = "cheese"
+
+/obj/item/keycard/swordfish
+ name = "titanic keycard"
+ desc = "Smells like it was at the bottom of a harbor."
+ color = "#3bbbdb"
+ puzzle_id = "swordfish"
+
+//***************
+//*****Doors*****
+//***************
+
+/obj/machinery/door/keycard
+ name = "locked door"
+ desc = "This door only opens when a keycard is swiped. It looks virtually indestructable."
+ icon = 'icons/obj/doors/puzzledoor/default.dmi'
+ icon_state = "door_closed"
+ explosion_block = 3
+ heat_proof = TRUE
+ max_integrity = 600
+ armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ damage_deflection = 70
+ /// Make sure that the key has the same puzzle_id as the keycard door!
+ var/puzzle_id = null
+ /// Message that occurs when the door is opened
+ var/open_message = "The door beeps, and slides opens."
+
+//Standard Expressions to make keycard doors basically un-cheeseable
+/obj/machinery/door/keycard/Bumped(atom/movable/AM)
+ return !density && ..()
+
+/obj/machinery/door/keycard/emp_act(severity)
+ return
+
+/obj/machinery/door/keycard/ex_act(severity, target)
+ return
+
+/obj/machinery/door/keycard/try_to_activate_door(mob/user)
+ add_fingerprint(user)
+ if(operating)
+ return
+
+/obj/machinery/door/keycard/attackby(obj/item/I, mob/user, params)
+ . = ..()
+ if(istype(I,/obj/item/keycard))
+ var/obj/item/keycard/key = I
+ if((!puzzle_id || puzzle_id == key.puzzle_id) && density)
+ if(open_message)
+ to_chat(user, "[open_message] ")
+ open()
+ return
+ else if(puzzle_id != key.puzzle_id)
+ to_chat(user, "[src] buzzes. This must not be the right key. ")
+ return
+ else
+ to_chat(user, "This door doesn't appear to close. ")
+ return
+
+//Test doors. Gives admins a few doors to use quickly should they so choose.
+/obj/machinery/door/keycard/cheese
+ name = "blue airlock"
+ desc = "Smells like... pizza?"
+ puzzle_id = "cheese"
+
+/obj/machinery/door/keycard/swordfish
+ name = "blue airlock"
+ desc = "If nautical nonsense be something you wish."
+ puzzle_id = "swordfish"
+
+//*************************
+//***Box Pushing Puzzles***
+//*************************
+//We're working off a subtype of pressureplates, which should work just a BIT better now.
+/obj/structure/holobox
+ name = "holobox"
+ desc = "A hard-light box, containing a secure decryption key."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "laserbox"
+ density = TRUE
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+
+//Uses the pressure_plate settings for a pretty basic custom pattern that waits for a specific item to trigger. Easy enough to retool for mapping purposes or subtypes.
+/obj/item/pressure_plate/hologrid
+ name = "hologrid"
+ desc = "A high power, electronic input port for a holobox, which can unlock the hologrid's storage compartment. Safe to stand on."
+ icon = 'icons/obj/puzzle_small.dmi'
+ icon_state = "lasergrid"
+ anchored = TRUE
+ trigger_mob = FALSE
+ trigger_item = TRUE
+ specific_item = /obj/structure/holobox
+ removable_signaller = FALSE //Being a pressure plate subtype, this can also use signals.
+ roundstart_signaller_freq = FREQ_HOLOGRID_SOLUTION //Frequency is kept on it's own default channel however.
+ active = TRUE
+ trigger_delay = 10
+ resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
+ var/reward = /obj/item/reagent_containers/food/snacks/cookie
+ var/claimed = FALSE
+
+/obj/item/pressure_plate/hologrid/examine(mob/user)
+ . = ..()
+ if(claimed)
+ . += "This one appears to be spent already. "
+
+/obj/item/pressure_plate/hologrid/trigger()
+ if(!claimed)
+ new reward(loc)
+ flick("lasergrid_a",src)
+ icon_state = "lasergrid_full"
+ claimed = TRUE
+
+/obj/item/pressure_plate/hologrid/Crossed(atom/movable/AM)
+ . = ..()
+ if(trigger_item && istype(AM, specific_item) && !claimed)
+ AM.anchored = TRUE
+ flick("laserbox_burn", AM)
+ trigger()
+ sleep(15)
+ qdel(AM)
+
+// snowflake code until undertile elements
+/obj/item/pressure_plate/hologrid/hide()
+ . = ..()
+ anchored = TRUE
diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm
index f7bf659f0a..fc7b196bd2 100644
--- a/code/game/objects/items/shields.dm
+++ b/code/game/objects/items/shields.dm
@@ -107,6 +107,8 @@
return TRUE
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
+ if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //Combat mode has to be enabled for shield bashing
+ return FALSE
if(!(shield_flags & SHIELD_CAN_BASH))
to_chat(user, "[src] can't be used to shield bash! ")
return FALSE
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index c8ee6b05c7..fa218c5caa 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -109,7 +109,6 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
- material_flags = MATERIAL_NO_EFFECTS
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
@@ -209,7 +208,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
- material_flags = MATERIAL_NO_EFFECTS
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
@@ -259,7 +257,6 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
item_state = "sheet-plastitaniumglass"
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
- material_flags = MATERIAL_NO_EFFECTS
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm
index 65931db2f5..f655e831d8 100644
--- a/code/game/objects/items/stacks/sheets/leather.dm
+++ b/code/game/objects/items/stacks/sheets/leather.dm
@@ -178,6 +178,11 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
icon_state = "sinew"
novariants = TRUE
+/obj/item/stack/sheet/sinew/wolf
+ name = "wolf sinew"
+ desc = "Long stringy filaments which came from the insides of a wolf."
+ singular_name = "wolf sinew"
+
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
@@ -202,6 +207,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
+/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
+ name = "polar bear hides"
+ desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
+ icon_state = "polar_bear_hide"
+ singular_name = "polar bear hide"
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm
index 4a7156db72..d28ae52b52 100644
--- a/code/game/objects/items/stacks/sheets/mineral.dm
+++ b/code/game/objects/items/stacks/sheets/mineral.dm
@@ -324,7 +324,6 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
- material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/mineral/plastitanium/fifty
amount = 50
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 6ddd7c136a..f19dbb2a6b 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -215,7 +215,6 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
- material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/plasteel/get_main_recipes()
. = ..()
diff --git a/code/game/objects/items/stacks/tiles/tile_mineral.dm b/code/game/objects/items/stacks/tiles/tile_mineral.dm
index 50edc9d15a..1bcd8d72ca 100644
--- a/code/game/objects/items/stacks/tiles/tile_mineral.dm
+++ b/code/game/objects/items/stacks/tiles/tile_mineral.dm
@@ -78,4 +78,3 @@
turf_type = /turf/open/floor/mineral/plastitanium
mineralType = "plastitanium"
custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
- material_flags = MATERIAL_NO_EFFECTS
\ No newline at end of file
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 5acbb2f231..199f0c51e2 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -315,3 +315,11 @@
current_skin = choice
icon_state = unique_reskin[choice]
to_chat(M, "[src] is now skinned as '[choice]'.")
+
+//Called when the object is constructed by an autolathe
+//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
+/obj/proc/autolathe_crafted(obj/machinery/autolathe/A)
+ return
+
+/obj/proc/rnd_crafted(obj/machinery/rnd/production/P)
+ return
diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm
index c593451c24..d3e8ecf0a6 100644
--- a/code/game/objects/structures/beds_chairs/chair.dm
+++ b/code/game/objects/structures/beds_chairs/chair.dm
@@ -153,7 +153,7 @@
///Material chair
/obj/structure/chair/greyscale
icon_state = "chair_greyscale"
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
item_chair = /obj/item/chair/greyscale
buildstacktype = null //Custom mats handle this
@@ -382,7 +382,7 @@
/obj/item/chair/greyscale
icon_state = "chair_greyscale_toppled"
item_state = "chair_greyscale"
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
origin_type = /obj/structure/chair/greyscale
/obj/item/chair/stool
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 261dae1ea2..c0ee7bb987 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -350,11 +350,28 @@
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
density = TRUE
+ /// Itemstack that is dropped when a rock is mined with a pickaxe
+ var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
+ /// Amount of the itemstack to drop
+ var/mineAmount = 20
/obj/structure/flora/rock/Initialize()
. = ..()
icon_state = "[icon_state][rand(1,3)]"
+/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
+ if(!mineResult || W.tool_behaviour != TOOL_MINING)
+ return ..()
+ if(flags_1 & NODECONSTRUCT_1)
+ return ..()
+ to_chat(user, "You start mining... ")
+ if(W.use_tool(src, user, 40, volume=50))
+ to_chat(user, "You finish mining the rock. ")
+ if(mineResult && mineAmount)
+ new mineResult(get_turf(src), mineAmount)
+ SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
+ qdel(src)
+
/obj/structure/flora/rock/pile
icon_state = "lavarocks"
desc = "A pile of rocks."
diff --git a/code/game/objects/structures/icemoon/cave_entrance.dm b/code/game/objects/structures/icemoon/cave_entrance.dm
new file mode 100644
index 0000000000..2f3bb23261
--- /dev/null
+++ b/code/game/objects/structures/icemoon/cave_entrance.dm
@@ -0,0 +1,178 @@
+GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
+ /obj/item/stack/ore/iron = 100,
+ /obj/item/stack/ore/plasma = 75,
+ /obj/item/stack/ore/silver = 50,
+ /obj/item/stack/ore/gold = 50,
+ /obj/item/stack/ore/diamond = 25,
+ /obj/item/stack/ore/bananium = 5,
+ /obj/item/stack/ore/titanium = 75))
+
+/obj/structure/spawner/ice_moon
+ name = "cave entrance"
+ desc = "A hole in the ground, filled with monsters ready to defend it."
+ icon = 'icons/mob/nest.dmi'
+ icon_state = "hole"
+ faction = list("mining")
+ max_mobs = 3
+ max_integrity = 250
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/wolf)
+ move_resist = INFINITY
+ anchored = TRUE
+
+/obj/structure/spawner/ice_moon/Initialize()
+ . = ..()
+ clear_rock()
+
+/**
+ * Clears rocks around the spawner when it is created
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/clear_rock()
+ for(var/turf/F in RANGE_TURFS(2, src))
+ if(abs(src.x - F.x) + abs(src.y - F.y) > 3)
+ continue
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/deconstruct(disassembled)
+ destroy_effect()
+ drop_loot()
+ return ..()
+
+/**
+ * Effects and messages created when the spawner is destroyed
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/destroy_effect()
+ playsound(loc,'sound/effects/explosionfar.ogg', 200, TRUE)
+ visible_message("[src] collapses, sealing everything inside! \nOres fall out of the cave as it is destroyed! ")
+
+/**
+ * Drops items after the spawner is destroyed
+ *
+ */
+/obj/structure/spawner/ice_moon/proc/drop_loot()
+ for(var/type in GLOB.ore_probability)
+ var/chance = GLOB.ore_probability[type]
+ if(!prob(chance))
+ continue
+ new type(loc, rand(5, 10))
+
+/obj/structure/spawner/ice_moon/polarbear
+ max_mobs = 1
+ spawn_time = 60 SECONDS
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/polarbear)
+
+/obj/structure/spawner/ice_moon/polarbear/clear_rock()
+ for(var/turf/F in RANGE_TURFS(1, src))
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/demonic_portal
+ name = "demonic portal"
+ desc = "A portal that goes to another world, normal creatures couldn't survive there."
+ icon_state = "nether"
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
+ light_range = 1
+ light_color = LIGHT_COLOR_RED
+
+/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
+ for(var/turf/F in RANGE_TURFS(3, src))
+ if(abs(src.x - F.x) + abs(src.y - F.y) > 5)
+ continue
+ if(ismineralturf(F))
+ var/turf/closed/mineral/M = F
+ M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
+
+/obj/structure/spawner/ice_moon/demonic_portal/destroy_effect()
+ new /obj/effect/collapsing_demonic_portal(loc)
+
+/obj/structure/spawner/ice_moon/demonic_portal/drop_loot()
+ return
+
+/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_whelp)
+
+/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril)
+
+/obj/effect/collapsing_demonic_portal
+ name = "collapsing demonic portal"
+ desc = "It's slowly fading!"
+ layer = TABLE_LAYER
+ icon = 'icons/mob/nest.dmi'
+ icon_state = "nether"
+ anchored = TRUE
+ density = TRUE
+
+/obj/effect/collapsing_demonic_portal/Initialize()
+ . = ..()
+ playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, FALSE, 50, TRUE, TRUE)
+ visible_message("[src] begins to collapse, cutting it off from this world! ")
+ animate(src, transform = matrix().Scale(0, 1), alpha = 50, time = 5 SECONDS)
+ addtimer(CALLBACK(src, .proc/collapse), 5 SECONDS)
+
+/obj/effect/collapsing_demonic_portal/proc/collapse()
+ visible_message("Something slips out of [src]! ")
+ var/loot = rand(1, 28)
+ switch(loot)
+ if(1)
+ new /obj/item/clothing/suit/space/hardsuit/cult(loc)
+ if(2)
+ new /obj/item/clothing/glasses/godeye(loc)
+ if(3)
+ new /obj/item/reagent_containers/glass/bottle/potion/flight(loc)
+ if(4)
+ new /obj/item/organ/heart/cursed/wizard(loc)
+ if(5)
+ new /obj/item/jacobs_ladder(loc)
+ if(6)
+ new /obj/item/rod_of_asclepius(loc)
+ if(7)
+ new /obj/item/warp_cube/red(loc)
+ if(8)
+ new /obj/item/wisp_lantern(loc)
+ if(9)
+ new /obj/item/immortality_talisman(loc)
+ if(10)
+ new /obj/item/book/granter/spell/summonitem(loc)
+ if(11)
+ new /obj/item/clothing/neck/necklace/memento_mori(loc)
+ if(12)
+ new /obj/item/borg/upgrade/modkit/lifesteal(loc)
+ new /obj/item/bedsheet/cult(loc)
+ if(13)
+ new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(loc)
+ if(14)
+ new /obj/item/disk/design_disk/modkit_disc/bounty(loc)
+ if(15)
+ new /obj/item/ship_in_a_bottle(loc)
+ new /obj/item/oar(loc)
+ if(16)
+ new /obj/item/seeds/gatfruit(loc)
+ if(17)
+ new /obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola(loc)
+ if(18)
+ new /obj/item/assembly/signaler/anomaly/bluespace(loc)
+ if(19)
+ new /obj/item/disk/design_disk/modkit_disc/resonator_blast(loc)
+ if(20)
+ new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(loc)
+ if(21)
+ new /obj/item/slimepotion/transference(loc)
+ if(22)
+ new /obj/item/slime_extract/adamantine(loc)
+ if(23)
+ new /obj/item/weldingtool/abductor(loc)
+ if(24)
+ new /obj/structure/elite_tumor(loc)
+ if(25)
+ new /mob/living/simple_animal/hostile/retaliate/clown/clownhulk(loc)
+ if(26)
+ new /obj/item/clothing/shoes/winterboots/ice_boots(loc)
+ if(27)
+ new /obj/item/book/granter/spell/sacredflame(loc)
+ if(28)
+ new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
diff --git a/code/game/objects/structures/lavaland/geyser.dm b/code/game/objects/structures/lavaland/geyser.dm
new file mode 100644
index 0000000000..4f6256e9c4
--- /dev/null
+++ b/code/game/objects/structures/lavaland/geyser.dm
@@ -0,0 +1,86 @@
+//If you look at the "geyser_soup" overlay icon_state, you'll see that the first frame has 25 ticks.
+//That's because the first 18~ ticks are completely skipped for some ungodly weird fucking byond reason
+
+/obj/structure/geyser
+ name = "geyser"
+ icon = 'icons/obj/lavaland/terrain.dmi'
+ icon_state = "geyser"
+ anchored = TRUE
+
+ var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
+ var/activated = FALSE //whether we are active and generating chems
+ var/reagent_id = /datum/reagent/fuel/oil
+ var/potency = 2 //how much reagents we add every process (2 seconds)
+ var/max_volume = 500
+ var/start_volume = 50
+
+/obj/structure/geyser/proc/start_chemming()
+ activated = TRUE
+ create_reagents(max_volume, DRAINABLE)
+ reagents.add_reagent(reagent_id, start_volume)
+ START_PROCESSING(SSfluids, src) //It's main function is to be plumbed, so use SSfluids
+ if(erupting_state)
+ icon_state = erupting_state
+ else
+ var/mutable_appearance/I = mutable_appearance('icons/obj/lavaland/terrain.dmi', "[icon_state]_soup")
+ I.color = mix_color_from_reagents(reagents.reagent_list)
+ add_overlay(I)
+
+/obj/structure/geyser/process()
+ if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
+ reagents.add_reagent(reagent_id, potency)
+
+/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
+ if(!_reinforced)
+ to_chat(user, "The [P.name] isn't strong enough! ")
+ return
+ if(activated)
+ to_chat(user, "The [name] is already active! ")
+ return
+
+ to_chat(user, "You start vigorously plunging [src]! ")
+ if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
+ start_chemming()
+
+/obj/structure/geyser/random
+ erupting_state = null
+ var/list/options = list(/datum/reagent/clf3 = 10, /datum/reagent/water/hollowwater = 10, /datum/reagent/medicine/omnizine/protozine = 6, /datum/reagent/wittel = 1)
+
+/obj/structure/geyser/random/Initialize()
+ . = ..()
+ reagent_id = pickweight(options)
+
+/obj/item/plunger
+ name = "plunger"
+ desc = "It's a plunger for plunging."
+ icon = 'icons/obj/watercloset.dmi'
+ icon_state = "plunger"
+
+ slot_flags = ITEM_SLOT_MASK
+
+ var/plunge_mod = 1 //time*plunge_mod = total time we take to plunge an object
+ var/reinforced = FALSE //whether we do heavy duty stuff like geysers
+
+/obj/item/plunger/attack_obj(obj/O, mob/living/user)
+ if(!O.plunger_act(src, user, reinforced))
+ return ..()
+
+/obj/item/plunger/throw_impact(atom/hit_atom, datum/thrownthing/tt)
+ . = ..()
+ if(tt.target_zone != BODY_ZONE_HEAD)
+ return
+ if(iscarbon(hit_atom))
+ var/mob/living/carbon/H = hit_atom
+ if(!H.wear_mask)
+ H.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
+ H.visible_message("The plunger slams into [H]'s face! ", "The plunger suctions to your face! ")
+
+/obj/item/plunger/reinforced
+ name = "reinforced plunger"
+ desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
+ icon_state = "reinforced_plunger"
+
+ reinforced = TRUE
+ plunge_mod = 0.8
+
+ custom_premium_price = 1200
diff --git a/code/game/objects/structures/lavaland/necropolis_tendril.dm b/code/game/objects/structures/lavaland/necropolis_tendril.dm
index 6ce0228f54..2911babd83 100644
--- a/code/game/objects/structures/lavaland/necropolis_tendril.dm
+++ b/code/game/objects/structures/lavaland/necropolis_tendril.dm
@@ -25,6 +25,9 @@
/obj/structure/spawner/lavaland/legion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
+/obj/structure/spawner/lavaland/icewatcher
+ mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing)
+
GLOBAL_LIST_INIT(tendrils, list())
/obj/structure/spawner/lavaland/Initialize()
. = ..()
@@ -94,4 +97,4 @@ GLOBAL_LIST_INIT(tendrils, list())
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
- qdel(src)
\ No newline at end of file
+ qdel(src)
diff --git a/code/game/objects/structures/loom.dm b/code/game/objects/structures/loom.dm
index 2244742f3a..ad128b01c2 100644
--- a/code/game/objects/structures/loom.dm
+++ b/code/game/objects/structures/loom.dm
@@ -38,7 +38,4 @@
user.show_message("You weave \the [S.name] into a workable fabric. ", MSG_VISUAL)
return TRUE
-/obj/structure/loom/unanchored
- anchored = FALSE
-
#undef FABRIC_PER_SHEET
\ No newline at end of file
diff --git a/code/game/objects/structures/loot_pile.dm b/code/game/objects/structures/loot_pile.dm
new file mode 100644
index 0000000000..b6249ec1e4
--- /dev/null
+++ b/code/game/objects/structures/loot_pile.dm
@@ -0,0 +1,66 @@
+ /*
+ * Loot piles structures, somewhat inspired from Polaris 13 ones but without the one search per pile ckey/mind restriction
+ * because the actual code is located its own element and has enough variables already. the piles themselves merely cosmetical.
+ */
+/obj/structure/loot_pile
+ name = "pile of junk"
+ desc = "Lots of junk lying around. They say one man's trash is another man's treasure."
+ icon = 'icons/obj/loot_piles.dmi'
+ icon_state = "randompile"
+ density = FALSE
+ anchored = TRUE
+ var/loot_amount = 5
+ var/delete_on_depletion = FALSE
+ var/can_use_hands = TRUE
+ var/scavenge_time = 12 SECONDS
+ var/allowed_tools = list(TOOL_SHOVEL = 0.6) //list of tool_behaviours with associated speed multipliers (lower is better)
+ var/icon_states_to_use = list("junk_pile1", "junk_pile2", "junk_pile3", "junk_pile4", "junk_pile5")
+ var/list/loot
+
+ /*
+ * Associated values in this list are not weights but numbers of times the kery can be rolled
+ * before being removed from ALL piles with same kind. This is why I wanted 'scavenging' to be an element and not a component.
+ */
+ var/list/unique_loot
+
+ /*
+ * used for restrictions such as "one per mind", "one per ckey". Depending on the setting, these can be either limited to
+ * the current pile or shared throughout all atoms attached to this element.
+ */
+ var/loot_restriction = NO_LOOT_RESTRICTION
+ var/maximum_loot_per_player = 1
+
+/obj/structure/loot_pile/Initialize()
+ . = ..()
+ icon_state = pick(icon_states_to_use)
+
+/obj/structure/loot_pile/ComponentInitialize()
+ . = ..()
+ if(loot)
+ AddElement(/datum/element/scavenging, loot_amount, loot, unique_loot, scavenge_time, can_use_hands, allowed_tools, null, delete_on_depletion, loot_restriction, maximum_loot_per_player)
+
+//uses the maintenance_loot global list, mostly boring stuff and mices.
+/obj/structure/loot_pile/maint
+ name = "trash pile"
+ desc = "A heap of garbage, but maybe there's something interesting inside?"
+ density = TRUE
+ layer = TABLE_LAYER
+ climbable = TRUE
+ pass_flags = LETPASSTHROW
+ loot = list(
+ SCAVENGING_FOUND_NOTHING = 50,
+ SCAVENGING_SPAWN_MOUSE = 10,
+ SCAVENGING_SPAWN_MICE = 5,
+ SCAVENGING_SPAWN_TOM = 1,
+ /obj/item/clothing/gloves/color/yellow = 0.5)
+ unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1)
+
+/obj/structure/loot_pile/maint/ComponentInitialize()
+ var/static/safe_maint_items
+ if(!safe_maint_items)
+ safe_maint_items = list()
+ for(var/A in GLOB.maintenance_loot)
+ if(ispath(A, /obj/item))
+ safe_maint_items[A] = GLOB.maintenance_loot[A]
+ loot += safe_maint_items
+ return ..()
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index bbdf6925f9..30e451aa14 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -211,7 +211,7 @@
/obj/structure/table/greyscale
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
icon_state = "table"
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
buildstack = null //No buildstack, so generate from mat datums
/*
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 5dd4e7d987..e4d93ea8de 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -1,3 +1,18 @@
+#define NOT_ELECTROCHROMATIC 0
+#define ELECTROCHROMATIC_OFF 1
+#define ELECTROCHROMATIC_DIMMED 2
+
+GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
+
+/proc/do_electrochromatic_toggle(new_status, id)
+ var/list/windows = GLOB.electrochromatic_window_lookup["[id]"]
+ if(!windows)
+ return
+ var/obj/structure/window/W //define outside for performance because obviously this matters.
+ for(var/i in windows)
+ W = i
+ new_status? W.electrochromatic_dim() : W.electrochromatic_off()
+
/obj/structure/window
name = "window"
desc = "A window."
@@ -28,8 +43,15 @@
rad_insulation = RAD_VERY_LIGHT_INSULATION
rad_flags = RAD_PROTECT_CONTENTS
+ /// Electrochromatic status
+ var/electrochromatic_status = NOT_ELECTROCHROMATIC
+ /// Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
+ var/electrochromatic_id
+
/obj/structure/window/examine(mob/user)
. = ..()
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC)
+ . += "The window has electrochromatic circuitry on it. "
if(reinf)
if(anchored && state == WINDOW_SCREWED_TO_FRAME)
. += "The window is screwed to the frame. "
@@ -52,6 +74,10 @@
if(reinf && anchored)
state = WINDOW_SCREWED_TO_FRAME
+ if(mapload && electrochromatic_id)
+ if(copytext(electrochromatic_id, 1, 2) == "!")
+ electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
+
ini_dir = dir
air_update_turf(1)
@@ -62,6 +88,12 @@
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC)
+ var/old = electrochromatic_status
+ make_electrochromatic()
+ if(old == ELECTROCHROMATIC_DIMMED)
+ electrochromatic_dim()
+
/obj/structure/window/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
@@ -177,6 +209,24 @@
to_chat(user, "[src] is already in good condition! ")
return
+ if(istype(I, /obj/item/electronics/electrochromatic_kit) && user.a_intent == INTENT_HELP)
+ var/obj/item/electronics/electrochromatic_kit/K = I
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC)
+ to_chat(user, "[src] is already electrochromatic! ")
+ return
+ if(anchored)
+ to_chat(user, "[src] must not be attached to the floor! ")
+ return
+ if(!K.id)
+ to_chat(user, "[K] has no ID set! ")
+ return
+ if(!user.temporarilyRemoveItemFromInventory(K))
+ to_chat(user, "[K] is stuck to your hand! ")
+ return
+ user.visible_message("[user] upgrades [src] with [I]. ", "You upgrade [src] with [I]. ")
+ make_electrochromatic(K.id)
+ qdel(K)
+
if(!(flags_1&NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver))
I.play_tool_sound(src, 75)
@@ -224,6 +274,91 @@
air_update_turf(TRUE)
update_nearby_icons()
+/obj/structure/window/proc/spraycan_paint(paint_color)
+ if(color_hex2num(paint_color) < 255)
+ set_opacity(255)
+ else
+ set_opacity(initial(opacity))
+ add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
+
+/obj/structure/window/proc/electrochromatic_dim()
+ if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
+ return
+ electrochromatic_status = ELECTROCHROMATIC_DIMMED
+ animate(src, color = "#222222", time = 2)
+ set_opacity(TRUE)
+
+/obj/structure/window/proc/electrochromatic_off()
+ if(electrochromatic_status == ELECTROCHROMATIC_OFF)
+ return
+ electrochromatic_status = ELECTROCHROMATIC_OFF
+ var/current = color
+ update_atom_colour()
+ var/newcolor = color
+ color = current
+ animate(src, color = newcolor, time = 2)
+
+/obj/structure/window/proc/remove_electrochromatic()
+ electrochromatic_off()
+ electrochromatic_status = NOT_ELECTROCHROMATIC
+ if(!electrochromatic_id)
+ return
+ var/list/L = GLOB.electrochromatic_window_lookup["[electrochromatic_id]"]
+ if(L)
+ L -= src
+ electrochromatic_id = null
+
+/obj/structure/window/vv_edit_var(var_name, var_value)
+ var/check_status
+ if(var_name == NAMEOF(src, electrochromatic_id))
+ if(electrochromatic_id && GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
+ GLOB.electrochromatic_window_lookup[electrochromatic_id] -= src
+ if(var_name == NAMEOF(src, electrochromatic_status))
+ check_status = TRUE
+ . = ..() //do this first incase it runtimes.
+ if(var_name == NAMEOF(src, electrochromatic_id))
+ if((electrochromatic_status != NOT_ELECTROCHROMATIC) && electrochromatic_id)
+ LAZYINITLIST(GLOB.electrochromatic_window_lookup[electrochromatic_id])
+ GLOB.electrochromatic_window_lookup[electrochromatic_id] += src
+ if(check_status)
+ if(electrochromatic_status == NOT_ELECTROCHROMATIC)
+ remove_electrochromatic()
+ return
+ else if(electrochromatic_status == ELECTROCHROMATIC_OFF)
+ if(!electrochromatic_id)
+ return
+ else
+ make_electrochromatic()
+ electrochromatic_off()
+ return
+ else if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
+ if(!electrochromatic_id)
+ return
+ else
+ make_electrochromatic()
+ electrochromatic_dim()
+ return
+ else
+ remove_electrochromatic()
+
+/obj/structure/window/proc/make_electrochromatic(new_id = electrochromatic_id)
+ remove_electrochromatic()
+ if(!new_id)
+ CRASH("Attempted to make electrochromatic with null ID.")
+ electrochromatic_id = new_id
+ electrochromatic_status = ELECTROCHROMATIC_OFF
+ LAZYINITLIST(GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
+ GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src
+
+/obj/structure/window/update_atom_colour()
+ if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED))
+ return FALSE
+ . = ..()
+ if(color && (color_hex2num(color) < 255))
+ set_opacity(255)
+ else
+ set_opacity(FALSE)
+
/obj/structure/window/proc/check_state(checked_state)
if(state == checked_state)
return TRUE
@@ -263,7 +398,6 @@
if(BURN)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
-
/obj/structure/window/deconstruct(disassembled = TRUE)
if(QDELETED(src))
return
@@ -272,6 +406,9 @@
if(!(flags_1 & NODECONSTRUCT_1))
for(var/obj/item/shard/debris in spawnDebris(drop_location()))
transfer_fingerprints_to(debris) // transfer fingerprints to shards only
+ if(electrochromatic_status != NOT_ELECTROCHROMATIC) //eh fine keep your kit.
+ new /obj/item/electronics/electrochromatic_kit(drop_location())
+ // Intentionally not setting the ID so you can't decon one to know all of the IDs.
qdel(src)
update_nearby_icons()
@@ -315,9 +452,9 @@
density = FALSE
air_update_turf(1)
update_nearby_icons()
+ remove_electrochromatic()
return ..()
-
/obj/structure/window/Move()
var/turf/T = loc
. = ..()
@@ -731,7 +868,6 @@
set_opacity(TRUE)
queue_smooth(src)
-
/obj/structure/window/paperframe/attackby(obj/item/W, mob/user)
if(W.get_temperature())
fire_act(W.get_temperature())
@@ -749,3 +885,7 @@
return
..()
update_icon()
+
+#undef NOT_ELECTROCHROMATIC
+#undef ELECTROCHROMATIC_OFF
+#undef ELECTROCHROMATIC_DIMMED
diff --git a/code/game/say.dm b/code/game/say.dm
index 85ae9f0681..5fa5a2b35d 100644
--- a/code/game/say.dm
+++ b/code/game/say.dm
@@ -96,21 +96,26 @@ GLOBAL_LIST_INIT(freqtospan, list(
return "[say_mod(input, message_mode)][spanned ? ", \"[spanned]\"" : ""]"
// Citadel edit [spanned ? ", \"[spanned]\"" : ""]"
-/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
+/// Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?
+/atom/movable/proc/quoteless_say_quote(input, list/spans = list(speech_span), message_mode)
+ var/pos = findtext(input, "*")
+ return pos? copytext(input, pos + 1) : input
+
+/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode, no_quote = FALSE)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
- return AM.say_quote(raw_message, spans, message_mode)
+ return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode)
else
- return speaker.say_quote(raw_message, spans, message_mode)
+ return no_quote ? speaker.quoteless_say_quote(raw_message, spans, message_mode) : speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
var/datum/language/D = GLOB.language_datum_instances[language]
raw_message = D.scramble(raw_message)
if(AM)
- return AM.say_quote(raw_message, spans, message_mode)
+ return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode)
else
- return speaker.say_quote(raw_message, spans, message_mode)
+ return no_quote ? speaker.quoteless_say_quote(raw_message, spans, message_mode) : speaker.say_quote(raw_message, spans, message_mode)
else
return "makes a strange sound."
diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm
index 9e593cafce..99c7ed8231 100644
--- a/code/game/turfs/closed.dm
+++ b/code/game/turfs/closed.dm
@@ -134,6 +134,15 @@
icon = 'icons/turf/walls.dmi'
icon_state = "icerock"
+/turf/closed/indestructible/rock/snow/ice/ore
+ icon = 'icons/turf/walls/icerock_wall.dmi'
+ icon_state = "icerock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ pixel_x = -4
+ pixel_y = -4
+
+
/turf/closed/indestructible/paper
name = "thick paper wall"
desc = "A wall layered with impenetrable sheets of paper."
diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm
index d5b5cfc695..b81c5be44c 100644
--- a/code/game/turfs/open.dm
+++ b/code/game/turfs/open.dm
@@ -110,6 +110,9 @@
if(prob(12))
icon_state = "necro[rand(2,3)]"
+/turf/open/indestructible/necropolis/ice
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/open/indestructible/necropolis/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
diff --git a/code/game/turfs/openspace/openspace.dm b/code/game/turfs/openspace/openspace.dm
index 41c77cd57c..90fab29611 100644
--- a/code/game/turfs/openspace/openspace.dm
+++ b/code/game/turfs/openspace/openspace.dm
@@ -146,3 +146,13 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
+
+/turf/open/openspace/icemoon
+ name = "ice chasm"
+ baseturfs = /turf/open/openspace/icemoon
+ can_cover_up = FALSE
+ can_build_on = FALSE
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target)
+ return TRUE
diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm
index dab0c1c376..5e8f55feed 100644
--- a/code/game/turfs/simulated/chasm.dm
+++ b/code/game/turfs/simulated/chasm.dm
@@ -88,6 +88,15 @@
light_power = 0.65 //less bright, too
light_color = LIGHT_COLOR_LAVA //let's just say you're falling into lava, that makes sense right
+// Chasms for Ice moon, with planetary atmos and glow
+/turf/open/chasm/icemoon
+ icon = 'icons/turf/floors/icechasms.dmi'
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+ baseturfs = /turf/open/chasm/icemoon
+ light_range = 1.9
+ light_power = 0.65
+ light_color = LIGHT_COLOR_PURPLE
// Chasms for the jungle, with planetary atmos and a different icon
/turf/open/chasm/jungle
@@ -115,4 +124,4 @@
. = ..()
var/turf/T = safepick(get_area_turfs(/area/fabric_of_reality))
if(T)
- set_target(T)
\ No newline at end of file
+ set_target(T)
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index 720490942a..9f5ce679f9 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -48,7 +48,9 @@
"oldburning","light-on-r","light-on-y","light-on-g","light-on-b", "wood", "carpetsymbol", "carpetstar",
"carpetcorner", "carpetside", "carpet", "ironsand1", "ironsand2", "ironsand3", "ironsand4", "ironsand5",
"ironsand6", "ironsand7", "ironsand8", "ironsand9", "ironsand10", "ironsand11",
- "ironsand12", "ironsand13", "ironsand14", "ironsand15")
+ "ironsand12", "ironsand13", "ironsand14", "ironsand15",
+ "snow", "snow0", "snow1", "snow2", "snow3", "snow4", "snow5", "snow6", "snow7", "snow8", "snow9", "snow10", "snow11", "snow12", "snow-ice", "snow_dug",
+ "unsmooth", "smooth", "1-i", "2-i", "3-i", "4-i", "1-n", "2-n", "3-s", "4-s", "1-w", "2-e", "3-w", "4-e", "1-nw", "2-ne", "3-sw", "4-se", "1-f", "2-f", "3-f", "4-f")
if(broken || burnt || (icon_state in icons_to_ignore_at_floor_init)) //so damaged/burned tiles or plating icons aren't saved as the default
icon_regular_floor = "floor"
else
diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm
index 053b18d8d2..e4a3c5810c 100644
--- a/code/game/turfs/simulated/floor/plating/asteroid.dm
+++ b/code/game/turfs/simulated/floor/plating/asteroid.dm
@@ -13,11 +13,15 @@
barefootstep = FOOTSTEP_SAND
clawfootstep = FOOTSTEP_SAND
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+ /// Environment type for the turf
var/environment_type = "asteroid"
+ /// Base turf type to be created by the tunnel
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
- var/floor_variance = 20 //probability floor has a different icon state
+ /// Probability the floor has a different icon state
+ var/floor_variance = 20
attachment_holes = FALSE
var/obj/item/stack/digResult = /obj/item/stack/ore/glass/basalt
+ /// Whether the turf has been dug or not
var/dug
/turf/open/floor/plating/asteroid/Initialize()
@@ -27,6 +31,7 @@
if(prob(floor_variance))
icon_state = "[environment_type][rand(0,12)]"
+/// Drops itemstack when dug and changes icon
/turf/open/floor/plating/asteroid/proc/getDug()
new digResult(src, 5)
if(postdig_icon_change)
@@ -35,6 +40,7 @@
icon_state = "[environment_type]_dug"
dug = TRUE
+/// If the user can dig the turf
/turf/open/floor/plating/asteroid/proc/can_dig(mob/user)
if(!dug)
return TRUE
@@ -135,16 +141,30 @@
#define SPAWN_BUBBLEGUM 6
/turf/open/floor/plating/asteroid/airless/cave
+ /// Length of the tunnel
var/length = 100
+ /// Mobs that can spawn in the tunnel, weighted list
var/list/mob_spawn_list
+ /// Megafauna that can spawn in the tunnel, weighted list
var/list/megafauna_spawn_list
+ /// Flora that can spawn in the tunnel, weighted list
var/list/flora_spawn_list
+ /// Turf type to choose when spawning in tunnel at 1% chance, weighted list
+ var/list/choose_turf_type
+ /// if the tunnel should keep being created
var/sanity = 1
+ /// Cave direction to move
var/forward_cave_dir = 1
+ /// Backwards cave direction for tracking
var/backward_cave_dir = 2
+ /// If the tunnel is moving backwards
var/going_backwards = TRUE
+ /// If this is a cave creating type
var/has_data = FALSE
+ /// The non-cave creating type
var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
+ /// Option tunnel width, wegihted list
+ var/list/pick_tunnel_width
turf_type = /turf/open/floor/plating/asteroid/airless
/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
@@ -163,6 +183,47 @@
/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
has_data = TRUE
+/turf/open/floor/plating/asteroid/airless/cave/snow
+ gender = PLURAL
+ name = "snow"
+ desc = "Looks cold."
+ icon = 'icons/turf/snow.dmi'
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ icon_state = "snow"
+ icon_plating = "snow"
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ slowdown = 2
+ environment_type = "snow"
+ flags_1 = NONE
+ planetary_atmos = TRUE
+ burnt_states = list("snow_dug")
+ bullet_sizzle = TRUE
+ bullet_bounce_sound = null
+ digResult = /obj/item/stack/sheet/mineral/snow
+ mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/wolf = 50, /obj/structure/spawner/ice_moon = 3, \
+ /mob/living/simple_animal/hostile/asteroid/polarbear = 30, /obj/structure/spawner/ice_moon/polarbear = 3, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
+
+ flora_spawn_list = list(/obj/structure/flora/tree/pine = 2, /obj/structure/flora/grass/both = 12)
+ data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/has_data
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ choose_turf_type = list(/turf/open/floor/plating/asteroid/snow/icemoon = 19, /turf/open/floor/plating/ice/icemoon = 1)
+ pick_tunnel_width = list("1" = 6, "2" = 1)
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/underground
+ mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/ice_demon = 50, /obj/structure/spawner/ice_moon/demonic_portal = 3, \
+ /mob/living/simple_animal/hostile/asteroid/ice_whelp = 30, /obj/structure/spawner/ice_moon/demonic_portal/ice_whelp = 3, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow = 50, /obj/structure/spawner/ice_moon/demonic_portal/snowlegion = 3)
+ flora_spawn_list = list(/obj/structure/flora/rock/icy = 6, /obj/structure/flora/rock/pile/icy = 6)
+ data_having_type = /turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data
+ choose_turf_type = null
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/has_data //subtype for producing a tunnel with given data
+ has_data = TRUE
+
+/turf/open/floor/plating/asteroid/airless/cave/snow/underground/has_data //subtype for producing a tunnel with given data
+ has_data = TRUE
+
/turf/open/floor/plating/asteroid/airless/cave/Initialize()
if (!mob_spawn_list)
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
@@ -175,6 +236,7 @@
if(!has_data)
produce_tunnel_from_data()
+/// Sets the tunnel length and direction
/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
if(!set_length)
@@ -187,6 +249,7 @@
// Get the opposite direction of our facing direction
backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
+/// Gets the tunnel length and direction then makes the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
get_cave_data(tunnel_length, excluded_dir)
// Make our tunnels
@@ -196,10 +259,22 @@
// Kill ourselves by replacing ourselves with a normal floor.
SpawnFloor(src)
+/**
+ * Makes the tunnel and spawns things inside of it
+ *
+ * Picks a tunnel width for the tunnel and then starts spawning turfs in the direction it moves in
+ * Can randomly change directions of the tunnel, stops if it hits the edge of the map, or a no tunnel area
+ * Can randomly make new tunnels out of itself
+ *
+ */
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
var/turf/closed/mineral/tunnel = src
var/next_angle = pick(45, -45)
+ var/tunnel_width = 1
+ if(pick_tunnel_width)
+ tunnel_width = text2num(pickweight(pick_tunnel_width))
+
for(var/i = 0; i < length; i++)
if(!sanity)
break
@@ -210,9 +285,11 @@
// Expand the edges of our tunnel
for(var/edge_angle in L)
- var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
- if(istype(edge))
- SpawnFloor(edge)
+ var/turf/closed/mineral/edge = tunnel
+ for(var/current_tunnel_width = 1 to tunnel_width)
+ edge = get_step(edge, angle2dir(dir2angle(dir) + edge_angle))
+ if(istype(edge))
+ SpawnFloor(edge)
if(!sanity)
break
@@ -223,9 +300,12 @@
if(istype(tunnel))
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
if(i > 3 && prob(20))
- if(istype(tunnel.loc, /area/mine/explored) || (istype(tunnel.loc, /area/lavaland/surface/outdoors) && !istype(tunnel.loc, /area/lavaland/surface/outdoors/unexplored)))
- sanity = 0
- break
+ if(isarea(tunnel.loc))
+
+ var/area/A = tunnel.loc
+ if(!A.tunnel_allowed)
+ sanity = 0
+ break
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type, null, CHANGETURF_IGNORE_AIR)
C.going_backwards = FALSE
C.produce_tunnel_from_data(rand(10, 15), dir)
@@ -241,26 +321,35 @@
setDir(angle2dir(dir2angle(dir) )+ next_angle)
+/// Spawns the floor of the tunnel and any type of structure or mob it can have
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
- for(var/S in RANGE_TURFS(1, src))
- var/turf/NT = S
- if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || (istype(NT.loc, /area/lavaland/surface/outdoors) && !istype(NT.loc, /area/lavaland/surface/outdoors/unexplored)))
- sanity = 0
- break
- if(!sanity)
+ var/area/A = T.loc
+ if(!A.tunnel_allowed)
+ sanity = 0
return
- SpawnFlora(T)
-
- SpawnMonster(T)
+ if(choose_turf_type)
+ turf_type = pickweight(choose_turf_type)
+ if(turf_type == initial(turf_type)) // Don't spawn different turf types under flora or terrain
+ var/spawned_flora = FALSE
+ if(is_mining_level(z))
+ spawned_flora = SpawnFlora(T)
+ if(!spawned_flora) // no rocks beneath mob spawners / mobs.
+ SpawnMonster(T)
T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
+/// Spawns a random mob or megafauna in the tunnel
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
+ if(!isarea(loc))
+ return
+ var/area/A = loc
if(prob(30))
- if(istype(loc, /area/mine/explored) || !istype(loc, /area/lavaland/surface/outdoors/unexplored))
+ if(!A.mob_spawn_allowed)
return
var/randumb = pickweight(mob_spawn_list)
+ if(!randumb)
+ return
while(randumb == SPAWN_MEGAFAUNA)
- if(istype(loc, /area/lavaland/surface/outdoors/unexplored/danger)) //this is danger. it's boss time.
+ if(A.megafauna_spawn_allowed && megafauna_spawn_list && megafauna_spawn_list.len) //this is danger. it's boss time.
var/maybe_boss = pickweight(megafauna_spawn_list)
if(megafauna_spawn_list[maybe_boss])
randumb = maybe_boss
@@ -278,22 +367,26 @@
return //prevents tendrils spawning in each other's collapse range
new randumb(T)
- return
+ return TRUE
#undef SPAWN_MEGAFAUNA
#undef SPAWN_BUBBLEGUM
+/// Spawns a random flora in the tunnel, can spawn clumps of them.
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
if(prob(12))
- if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
- return
+ if(isarea(loc))
+ var/area/A = loc
+ if(!A.flora_allowed)
+ return
var/randumb = pickweight(flora_spawn_list)
- for(var/obj/structure/flora/ash/F in range(4, T)) //Allows for growing patches, but not ridiculous stacks of flora
+ if(!randumb)
+ return
+ for(var/obj/structure/flora/F in range(4, T)) // Allows for growing patches, but not ridiculous stacks of flora
if(!istype(F, randumb))
return
new randumb(T)
-
-
+ return TRUE
/turf/open/floor/plating/asteroid/snow
gender = PLURAL
@@ -322,6 +415,15 @@
return TRUE
return FALSE
+/turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/lava/plasma/ice_moon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ baseturfs = /turf/open/lava/plasma/ice_moon
+ planetary_atmos = TRUE
+
/turf/open/floor/plating/asteroid/snow/ice
name = "icy snow"
desc = "Looks colder."
@@ -336,6 +438,15 @@
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
+/turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ planetary_atmos = TRUE
+
+/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel
+ icon = 'icons/turf/floors.dmi'
+ icon_state = "solarpanel"
+
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
return FALSE
@@ -347,4 +458,4 @@
/turf/open/floor/plating/asteroid/snow/atmosphere
initial_gas_mix = FROZEN_ATMOS
- planetary_atmos = FALSE
\ No newline at end of file
+ planetary_atmos = FALSE
diff --git a/code/game/turfs/simulated/floor/plating/misc_plating.dm b/code/game/turfs/simulated/floor/plating/misc_plating.dm
index 5c58d99e1a..23e32ebfe3 100644
--- a/code/game/turfs/simulated/floor/plating/misc_plating.dm
+++ b/code/game/turfs/simulated/floor/plating/misc_plating.dm
@@ -3,6 +3,10 @@
icon_state = "plating"
initial_gas_mix = AIRLESS_ATMOS
+/turf/open/floor/plating/icemoon
+ icon_state = "plating"
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/open/floor/plating/abductor
name = "alien floor"
icon_state = "alienpod1"
@@ -209,6 +213,8 @@
/turf/open/floor/plating/ice/burn_tile()
return
+/turf/open/floor/plating/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/open/floor/plating/snowed
name = "snowed-over plating"
@@ -240,4 +246,6 @@
/turf/open/floor/plating/snowed/temperatre
temperature = 255.37
+/turf/open/floor/plating/snowed/smoothed/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm
index 7e1b39cb39..7d476d559e 100644
--- a/code/game/turfs/simulated/minerals.dm
+++ b/code/game/turfs/simulated/minerals.dm
@@ -147,6 +147,11 @@
var/mineralChance = 13
var/display_icon_state = "rock"
+/turf/closed/mineral/random/more_caves
+ mineralSpawnChanceList = list(/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10,
+ /turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
+ /turf/closed/mineral/gibtonite = 4, /turf/open/floor/plating/asteroid/airless/cave = 15, /turf/closed/mineral/bscrystal = 1)
+
/turf/closed/mineral/random/Initialize()
mineralSpawnChanceList = typelist("mineralSpawnChanceList", mineralSpawnChanceList)
@@ -195,11 +200,27 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 35, /turf/closed/mineral/diamond/volcanic = 30, /turf/closed/mineral/gold/volcanic = 45, /turf/closed/mineral/titanium/volcanic = 45,
/turf/closed/mineral/silver/volcanic = 50, /turf/closed/mineral/plasma/volcanic = 50, /turf/closed/mineral/bscrystal/volcanic = 20)
+/turf/closed/mineral/random/high_chance/snow
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 35, /turf/closed/mineral/diamond/ice/icemoon = 30, /turf/closed/mineral/gold/ice/icemoon = 45, /turf/closed/mineral/titanium/ice/icemoon = 45,
+ /turf/closed/mineral/silver/ice/icemoon = 50, /turf/closed/mineral/plasma/ice/icemoon = 50, /turf/closed/mineral/bscrystal/ice/icemoon = 20)
+
/turf/closed/mineral/random/high_chance/earth_like
icon_state = "rock_highchance_oxy"
turf_type = /turf/open/floor/plating/asteroid
@@ -236,7 +257,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralChance = 10
mineralSpawnChanceList = list(
@@ -244,6 +265,36 @@
/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
+/turf/closed/mineral/random/volcanic/more_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
+ /turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
+ /turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 15, /turf/closed/mineral/bscrystal/volcanic = 1)
+
+/turf/closed/mineral/random/snow
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+ mineralChance = 10
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow = 1, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
+/turf/closed/mineral/random/snow/no_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
/turf/closed/mineral/random/labormineral
mineralSpawnChanceList = list(
@@ -252,18 +303,51 @@
/turf/closed/mineral/gibtonite = 2)
icon_state = "rock_labor"
+/turf/closed/mineral/random/snow/underground
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow/underground = 1, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
+/turf/closed/mineral/random/snow/more_caves
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 5, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 10, /turf/closed/mineral/titanium/ice/icemoon = 11,
+ /turf/closed/mineral/silver/ice/icemoon = 12, /turf/closed/mineral/plasma/ice/icemoon = 20, /turf/closed/mineral/iron/ice/icemoon = 40,
+ /turf/closed/mineral/gibtonite/ice/icemoon = 4, /turf/open/floor/plating/asteroid/airless/cave/snow = 15, /turf/closed/mineral/bscrystal/ice/icemoon = 1)
+
/turf/closed/mineral/random/labormineral/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
mineralSpawnChanceList = list(
/turf/closed/mineral/uranium/volcanic = 3, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 8, /turf/closed/mineral/titanium/volcanic = 8,
/turf/closed/mineral/silver/volcanic = 20, /turf/closed/mineral/plasma/volcanic = 30, /turf/closed/mineral/bscrystal/volcanic = 1, /turf/closed/mineral/gibtonite/volcanic = 2,
/turf/closed/mineral/iron/volcanic = 95)
+//Subtypes for placing ores manually.
+/turf/closed/mineral/random/labormineral/ice
+ name = "snowy mountainside"
+ icon = 'icons/turf/mining.dmi'
+ smooth_icon = 'icons/turf/walls/mountain_wall.dmi'
+ icon_state = "mountainrock"
+ smooth = SMOOTH_MORE|SMOOTH_BORDER
+ canSmoothWith = list (/turf/closed)
+ defer_change = TRUE
+ environment_type = "snow"
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+ defer_change = TRUE
+ mineralSpawnChanceList = list(
+ /turf/closed/mineral/uranium/ice/icemoon = 3, /turf/closed/mineral/diamond/ice/icemoon = 1, /turf/closed/mineral/gold/ice/icemoon = 8, /turf/closed/mineral/titanium/ice/icemoon = 8,
+ /turf/closed/mineral/silver/ice/icemoon = 20, /turf/closed/mineral/plasma/ice/icemoon = 30, /turf/closed/mineral/bscrystal/ice/icemoon = 1, /turf/closed/mineral/gibtonite/ice/icemoon = 2,
+ /turf/closed/mineral/iron/ice/icemoon = 95)
+
+
/turf/closed/mineral/iron
mineralType = /obj/item/stack/ore/iron
@@ -294,6 +378,11 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/iron/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/uranium
mineralType = /obj/item/stack/ore/uranium
@@ -306,7 +395,21 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
+
+/turf/closed/mineral/uranium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Uranium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/uranium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/uranium/earth_like
icon_state = "rock_oxy"
@@ -327,7 +430,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/diamond/earth_like
icon_state = "rock_oxy"
@@ -345,6 +448,11 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/diamond/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/gold
mineralType = /obj/item/stack/ore/gold
@@ -357,7 +465,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/gold/earth_like
icon_state = "rock_oxy"
@@ -366,6 +474,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/gold/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_gold"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/gold/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/silver
mineralType = /obj/item/stack/ore/silver
@@ -378,7 +499,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/silver/earth_like
icon_state = "rock_oxy"
@@ -387,6 +508,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/silver/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_silver"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/silver/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/titanium
mineralType = /obj/item/stack/ore/titanium
@@ -399,7 +533,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/titanium/earth_like
icon_state = "rock_oxy"
@@ -408,6 +542,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/titanium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_titanium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/titanium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/plasma
mineralType = /obj/item/stack/ore/plasma
@@ -420,7 +567,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/plasma/earth_like
icon_state = "rock_oxy"
@@ -438,6 +585,10 @@
initial_gas_mix = FROZEN_ATMOS
defer_change = TRUE
+/turf/closed/mineral/plasma/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/bananium
@@ -454,6 +605,21 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/bananium/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Bananium"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/bananium/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+
/turf/closed/mineral/bscrystal
mineralType = /obj/item/stack/ore/bluespace_crystal
mineralAmt = 1
@@ -466,7 +632,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/bscrystal/earth_like
icon_state = "rock_oxy"
@@ -475,6 +641,19 @@
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+/turf/closed/mineral/bscrystal/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_BScrystal"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/bscrystal/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
/turf/closed/mineral/volcanic
environment_type = "basalt"
@@ -486,7 +665,7 @@
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/earth_like
icon_state = "rock_oxy"
@@ -506,7 +685,7 @@
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
environment_type = "waste"
turf_type = /turf/open/floor/plating/ashplanet/rocky
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/snowmountain
name = "snowy mountainside"
@@ -521,6 +700,11 @@
turf_type = /turf/open/floor/plating/asteroid/snow
defer_change = TRUE
+/turf/closed/mineral/snowmountain/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
/turf/closed/mineral/snowmountain/cavern
name = "ice cavern rock"
icon = 'icons/turf/mining.dmi'
@@ -532,6 +716,11 @@
environment_type = "snow_cavern"
turf_type = /turf/open/floor/plating/asteroid/snow/ice
+/turf/closed/mineral/snowmountain/cavern/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
//GIBTONITE
/turf/closed/mineral/gibtonite
@@ -634,7 +823,7 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
- defer_change = 1
+ defer_change = TRUE
/turf/closed/mineral/gibtonite/earth_like
icon_state = "rock_oxy"
@@ -642,3 +831,18 @@
baseturfs = /turf/open/floor/plating/asteroid
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
+
+
+/turf/closed/mineral/gibtonite/ice
+ environment_type = "snow_cavern"
+ icon_state = "icerock_Gibtonite"
+ smooth_icon = 'icons/turf/walls/icerock_wall.dmi'
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice
+ initial_gas_mix = FROZEN_ATMOS
+ defer_change = TRUE
+
+/turf/closed/mineral/gibtonite/ice/icemoon
+ turf_type = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ baseturfs = /turf/open/floor/plating/asteroid/snow/ice/icemoon
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
diff --git a/code/game/world.dm b/code/game/world.dm
index 1d719ee138..94cfb0baca 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -8,6 +8,8 @@ GLOBAL_LIST(topic_status_cache)
//This happens after the Master subsystem new(s) (it's a global datum)
//So subsystems globals exist, but are not initialised
/world/New()
+ if(fexists("byond-extools.dll"))
+ call("byond-extools.dll", "maptick_initialize")()
enable_debugger()
world.Profile(PROFILE_START)
diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
index 14906bc83a..26736ddff1 100644
--- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm
+++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
@@ -764,7 +764,6 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
for(var/arg in arguments)
new_args[++new_args.len] = SDQL_expression(source, arg)
if(object == GLOB) // Global proc.
- procname = "/proc/[procname]"
return superuser? (call(procname)(new_args)) : (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
return superuser? (call(object, procname)(new_args)) : (WrapAdminProcCall(object, procname, new_args))
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index e67176029a..8406248164 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -705,10 +705,17 @@
var/list/names = list()
names += "---- Space Ruins ----"
for(var/name in SSmapping.space_ruins_templates)
- names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, /area/space)
+ names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space))
names += "---- Lava Ruins ----"
for(var/name in SSmapping.lava_ruins_templates)
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
+ names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored))
+ names += "---- Ice Ruins ----"
+ for(var/name in SSmapping.ice_ruins_templates)
+ names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored))
+ names += "---- Ice Underground Ruins ----"
+ for(var/name in SSmapping.ice_ruins_underground_templates)
+ names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
var/data = names[ruinname]
diff --git a/code/modules/admin/verbs/map_template_loadverb.dm b/code/modules/admin/verbs/map_template_loadverb.dm
index d71cdca991..e89c3ad5a6 100644
--- a/code/modules/admin/verbs/map_template_loadverb.dm
+++ b/code/modules/admin/verbs/map_template_loadverb.dm
@@ -18,9 +18,12 @@
var/image/item = image('icons/turf/overlays.dmi',S,"greenOverlay")
item.plane = ABOVE_LIGHTING_PLANE
preview += item
+ var/list/orientations = list("South" = SOUTH, "North" = NORTH, "East" = EAST, "West" = WEST)
+ var/choice = input(src, "Which orientation? Maps are normally facing SOUTH.", "Template Orientation", "South") as null|anything in orientations
+ var/orientation = orientations[choice]
images += preview
if(alert(src,"Confirm location.","Template Confirm","Yes","No") == "Yes")
- if(template.load(T, centered = TRUE))
+ if(template.load(T, centered = TRUE, orientation = orientation))
message_admins("[key_name_admin(src)] has placed a map template ([template.name]) at [ADMIN_COORDJMP(T)] ")
else
to_chat(src, "Failed to place map")
diff --git a/code/modules/antagonists/disease/disease_mob.dm b/code/modules/antagonists/disease/disease_mob.dm
index a20a9cef85..e876beb5dc 100644
--- a/code/modules/antagonists/disease/disease_mob.dm
+++ b/code/modules/antagonists/disease/disease_mob.dm
@@ -128,6 +128,9 @@ the new instance inside the host to be updated to the template's stats.
link = FOLLOW_LINK(src, to_follow)
else
link = ""
+ // Create map text prior to modifying message for goonchat
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
diff --git a/code/modules/antagonists/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm
index 069795cfb8..1c6412dcad 100644
--- a/code/modules/antagonists/slaughter/slaughterevent.dm
+++ b/code/modules/antagonists/slaughter/slaughterevent.dm
@@ -27,6 +27,9 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs)
message_admins("No valid spawn locations found, aborting...")
diff --git a/code/modules/assembly/doorcontrol.dm b/code/modules/assembly/doorcontrol.dm
index 1c9c1a0203..32e262ce65 100644
--- a/code/modules/assembly/doorcontrol.dm
+++ b/code/modules/assembly/doorcontrol.dm
@@ -3,14 +3,35 @@
desc = "A small electronic device able to control a blast door remotely."
icon_state = "control"
attachable = TRUE
- var/id = null
- var/can_change_id = 0
+ /// Our ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.
+ var/id
+ /// Can the ID be changed if used in hand?
+ var/can_change_id = FALSE
+ /// Show ID?
+ var/show_id = TRUE
var/cooldown = FALSE //Door cooldowns
+/obj/item/assembly/control/Initialize(mapload)
+ if(mapload && id)
+ if(copytext(id, 1, 2) == "!")
+ id = SSmapping.get_obfuscated_id(id)
+ return ..()
+
/obj/item/assembly/control/examine(mob/user)
. = ..()
- if(id)
+ if(id && show_id)
. += "Its channel ID is '[id]'. "
+ if(can_change_id)
+ . += "Use in hand to change ID. "
+
+/obj/item/assembly/control/attack_self(mob/living/user)
+ . = ..()
+ if(!can_change_id)
+ return
+ var/new_id
+ new_id = input(user, "Set ID", "Set ID", show_id? id : null) as text|null
+ if(!isnull(new_id)) //0/"" is considered !, so check null instead of just !.
+ id = new_id
/obj/item/assembly/control/activate()
cooldown = TRUE
@@ -22,7 +43,6 @@
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
-
/obj/item/assembly/control/airlock
name = "airlock controller"
desc = "A small electronic device able to control an airlock remotely."
@@ -123,7 +143,6 @@
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
-
/obj/item/assembly/control/crematorium
name = "crematorium controller"
desc = "An evil-looking remote controller for a crematorium."
@@ -135,3 +154,14 @@
C.cremate(usr)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
+
+/obj/item/assembly/control/electrochromatic
+ name = "electrochromatic window controller"
+ desc = "Toggles linked electrochromatic windows."
+ can_change_id = TRUE
+ /// Stores our status to prevent windows from desyncing.
+ var/on = FALSE
+
+/obj/item/assembly/control/electrochromatic/activate()
+ on = !on
+ do_electrochromatic_toggle(on, id)
diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm
index cee0a9054c..e70b6e5c74 100644
--- a/code/modules/assembly/signaler.dm
+++ b/code/modules/assembly/signaler.dm
@@ -90,7 +90,7 @@
. = TRUE
update_icon()
-
+
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
@@ -162,7 +162,6 @@
return
return ..(signal)
-
// Embedded signaller used in anomalies.
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
@@ -179,12 +178,53 @@
return FALSE
if(signal.data["code"] != code)
return FALSE
+ if(suicider)
+ manual_suicide(suicider)
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
-/obj/item/assembly/signaler/anomaly/attack_self()
- return
+/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user)
+ user.visible_message("[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body! ")
+ user.suiciding = TRUE
+ user.suicide_log()
+ user.gib()
+
+/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params)
+ if(I.tool_behaviour == TOOL_ANALYZER)
+ to_chat(user, "Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code]. ")
+ ..()
+
+//Anomaly cores
+/obj/item/assembly/signaler/anomaly/pyro
+ name = "\improper pyroclastic anomaly core"
+ desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
+ icon_state = "pyro core"
+ anomaly_type = /obj/effect/anomaly/pyro
+
+/obj/item/assembly/signaler/anomaly/grav
+ name = "\improper gravitational anomaly core"
+ desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
+ icon_state = "grav core"
+ anomaly_type = /obj/effect/anomaly/grav
+
+/obj/item/assembly/signaler/anomaly/flux
+ name = "\improper flux anomaly core"
+ desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
+ icon_state = "flux core"
+ anomaly_type = /obj/effect/anomaly/flux
+
+/obj/item/assembly/signaler/anomaly/bluespace
+ name = "\improper bluespace anomaly core"
+ desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
+ icon_state = "anomaly core"
+ anomaly_type = /obj/effect/anomaly/bluespace
+
+/obj/item/assembly/signaler/anomaly/vortex
+ name = "\improper vortex anomaly core"
+ desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
+ icon_state = "vortex core"
+ anomaly_type = /obj/effect/anomaly/bhole
/obj/item/assembly/signaler/cyborg
diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm
index c47c4a44af..06d73867f8 100644
--- a/code/modules/atmospherics/environmental/LINDA_fire.dm
+++ b/code/modules/atmospherics/environmental/LINDA_fire.dm
@@ -9,7 +9,7 @@
return
-/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh)
+/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh = FALSE, holo = FALSE)
var/datum/gas_mixture/air_contents = return_air()
if(!air_contents)
return 0
@@ -35,7 +35,7 @@
if(oxy < 0.5)
return 0
- active_hotspot = new /obj/effect/hotspot(src)
+ active_hotspot = new /obj/effect/hotspot(src, holo)
active_hotspot.temperature = exposed_temperature*50
active_hotspot.volume = exposed_volume*25
@@ -67,8 +67,10 @@
var/bypassing = FALSE
var/visual_update_tick = 0
-/obj/effect/hotspot/Initialize()
+/obj/effect/hotspot/Initialize(mapload, holo = FALSE)
. = ..()
+ if(holo)
+ flags_1 |= HOLOGRAM_1
SSair.hotspots += src
perform_exposure()
setDir(pick(GLOB.cardinals))
@@ -192,7 +194,8 @@
if(bypassing)
icon_state = "3"
- location.burn_tile()
+ if(!(flags_1 & HOLOGRAM_1))
+ location.burn_tile()
//Possible spread due to radiated heat
if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
@@ -200,7 +203,7 @@
for(var/t in location.atmos_adjacent_turfs)
var/turf/open/T = t
if(!T.active_hotspot)
- T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
+ T.hotspot_expose(radiated_temperature, CELL_VOLUME/4, flags_1 & HOLOGRAM_1)
else
if(volume > CELL_VOLUME*0.4)
@@ -224,7 +227,8 @@
var/turf/open/T = loc
if(istype(T) && T.active_hotspot == src)
T.active_hotspot = null
- DestroyTurf()
+ if(!(flags_1 & HOLOGRAM_1))
+ DestroyTurf()
return ..()
/obj/effect/hotspot/proc/DestroyTurf()
diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm
index 864edfdbe6..8f5ab7dd5e 100644
--- a/code/modules/atmospherics/machinery/atmosmachinery.dm
+++ b/code/modules/atmospherics/machinery/atmosmachinery.dm
@@ -64,6 +64,7 @@
nullifyNode(i)
SSair.atmos_machinery -= src
+ SSair.pipenets_needing_rebuilt -= src
dropContents()
if(pipe_vision_img)
diff --git a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm
index 73cb8eeecb..c164dc5ae3 100644
--- a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm
+++ b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm
@@ -116,7 +116,7 @@
if(node2)
node2.atmosinit()
node2.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
return TRUE
diff --git a/code/modules/atmospherics/machinery/components/components_base.dm b/code/modules/atmospherics/machinery/components/components_base.dm
index 63a03b1d40..a45728d51f 100644
--- a/code/modules/atmospherics/machinery/components/components_base.dm
+++ b/code/modules/atmospherics/machinery/components/components_base.dm
@@ -144,7 +144,7 @@
var/datum/pipeline/parent = parents[i]
if(!parent)
stack_trace("Component is missing a pipenet! Rebuilding...")
- build_network()
+ SSair.add_to_rebuild_queue(src)
parent.update = 1
/obj/machinery/atmospherics/components/returnPipenets()
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index e013a86fd2..38042fe64d 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -447,6 +447,6 @@
if(node)
node.atmosinit()
node.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
#undef CRYOMOBS
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm
index dbe3c0b90b..dddfdf08c1 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm
@@ -116,7 +116,7 @@
if(node)
node.atmosinit()
node.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
return TRUE
/obj/machinery/atmospherics/components/unary/thermomachine/ui_status(mob/user)
diff --git a/code/modules/atmospherics/machinery/pipes/layermanifold.dm b/code/modules/atmospherics/machinery/pipes/layermanifold.dm
index 33092f5354..bc8fd6777d 100644
--- a/code/modules/atmospherics/machinery/pipes/layermanifold.dm
+++ b/code/modules/atmospherics/machinery/pipes/layermanifold.dm
@@ -31,7 +31,7 @@
nodes = list()
for(var/obj/machinery/atmospherics/A in needs_nullifying)
A.disconnect(src)
- A.build_network()
+ SSair.add_to_rebuild_queue(A)
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
return front_nodes + back_nodes + nodes
diff --git a/code/modules/atmospherics/machinery/pipes/pipes.dm b/code/modules/atmospherics/machinery/pipes/pipes.dm
index 1e513b846c..c466a422b2 100644
--- a/code/modules/atmospherics/machinery/pipes/pipes.dm
+++ b/code/modules/atmospherics/machinery/pipes/pipes.dm
@@ -22,7 +22,7 @@
var/obj/machinery/atmospherics/oldN = nodes[i]
..()
if(oldN)
- oldN.build_network()
+ SSair.add_to_rebuild_queue(oldN)
/obj/machinery/atmospherics/pipe/destroy_network()
QDEL_NULL(parent)
diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm
index a41bdee3b6..03463ff0f7 100644
--- a/code/modules/atmospherics/machinery/portable/canister.dm
+++ b/code/modules/atmospherics/machinery/portable/canister.dm
@@ -159,7 +159,6 @@
/obj/machinery/portable_atmospherics/canister/proto
name = "prototype canister"
-
/obj/machinery/portable_atmospherics/canister/proto/default
name = "prototype canister"
desc = "The best way to fix an atmospheric emergency... or the best way to introduce one."
@@ -172,7 +171,6 @@
can_min_release_pressure = (ONE_ATMOSPHERE / 30)
prototype = TRUE
-
/obj/machinery/portable_atmospherics/canister/proto/default/oxygen
name = "prototype canister"
desc = "A prototype canister for a prototype bike, what could go wrong?"
@@ -181,8 +179,6 @@
filled = 1
release_pressure = ONE_ATMOSPHERE*2
-
-
/obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture)
..()
if(existing_mixture)
@@ -192,7 +188,7 @@
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
- pump.build_network()
+ SSair.add_to_rebuild_queue(pump)
update_icon()
@@ -208,6 +204,7 @@
air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
if(starter_temp)
air_contents.temperature = starter_temp
+
/obj/machinery/portable_atmospherics/canister/air/create_gas()
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm
index 18e4da621a..377e9285e3 100644
--- a/code/modules/atmospherics/machinery/portable/pump.dm
+++ b/code/modules/atmospherics/machinery/portable/pump.dm
@@ -20,7 +20,7 @@
pump = new(src, FALSE)
pump.on = TRUE
pump.stat = 0
- pump.build_network()
+ SSair.add_to_rebuild_queue(pump)
/obj/machinery/portable_atmospherics/pump/Destroy()
var/turf/T = get_turf(src)
diff --git a/code/modules/cargo/exports/manifest.dm b/code/modules/cargo/exports/manifest.dm
index 60515781f9..d59ef1093f 100644
--- a/code/modules/cargo/exports/manifest.dm
+++ b/code/modules/cargo/exports/manifest.dm
@@ -76,19 +76,3 @@
/datum/export/manifest_correct_denied/get_cost(obj/O)
var/obj/item/paper/fluff/jobs/cargo/manifest/M = O
return ..() - M.order_cost
-
-// Paper work done correctly
-
-/datum/export/paperwork_correct
- cost = 120 // finicky number 20 x 120 = 2400 per crate
- k_elasticity = 0
- unit_name = "correct paperwork"
- export_types = list(/obj/item/folder/paperwork_correct)
-
-// Paper work not done retruned
-
-/datum/export/paperwork_incorrect
- cost = -500 // Failed to meet NT standers
- k_elasticity = 0
- unit_name = "returned incorrect paperwork"
- export_types = list(/obj/item/folder/paperwork)
diff --git a/code/modules/cargo/order.dm b/code/modules/cargo/order.dm
index b78f218348..13e223bca3 100644
--- a/code/modules/cargo/order.dm
+++ b/code/modules/cargo/order.dm
@@ -66,12 +66,9 @@
P.info += "Item: [pack.name] "
P.info += "Contents: "
P.info += ""
- for(var/atom/movable/AM in C.contents - P)
- if((P.errors & MANIFEST_ERROR_CONTENTS))
- if(prob(50))
- P.info += "[AM.name] "
- else
- continue
+ for(var/atom/movable/AM in C.contents - P - C.lockerelectronics)
+ if((P.errors & MANIFEST_ERROR_CONTENTS) && prob(50))
+ continue
P.info += "[AM.name] "
P.info += " "
P.info += "Stamp below to confirm receipt of goods: "
diff --git a/code/modules/cargo/packs/engine.dm b/code/modules/cargo/packs/engine.dm
index 27891f3ab6..89775c07ee 100644
--- a/code/modules/cargo/packs/engine.dm
+++ b/code/modules/cargo/packs/engine.dm
@@ -148,15 +148,7 @@
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE
-
-/datum/supply_pack/engine/supermatter_spray
- name = "Supermatter Spray Crate"
- desc = "The single thing that can truly heal the supermatter."
- cost = 2000
- contains = list(/obj/item/supermatterspray)
- crate_name = "supermatter shard crate"
- crate_type = /obj/structure/closet/crate/engineering/electrical
-
+
/datum/supply_pack/engine/tesla_coils
name = "Tesla Coil Crate"
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
diff --git a/code/modules/cargo/packs/materials.dm b/code/modules/cargo/packs/materials.dm
index 6c1742896f..1ce3a6b084 100644
--- a/code/modules/cargo/packs/materials.dm
+++ b/code/modules/cargo/packs/materials.dm
@@ -129,14 +129,6 @@
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
-/datum/supply_pack/materials/loom
- name = "Loom"
- desc = "A large pre-made loom."
- cost = 1000
- contains = list(/obj/structure/loom/unanchored)
- crate_name = "loom crate"
- crate_type = /obj/structure/closet/crate/large
-
//////////////////////////////////////////////////////////////////////////////
///////////////////////////// Canisters //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
diff --git a/code/modules/cargo/packs/misc.dm b/code/modules/cargo/packs/misc.dm
index dfaa6f0027..5265b2c2f6 100644
--- a/code/modules/cargo/packs/misc.dm
+++ b/code/modules/cargo/packs/misc.dm
@@ -87,37 +87,12 @@
crate_type = /obj/structure/closet/crate/wooden
crate_name = "calligraphy crate"
-/datum/supply_pack/misc/paper_work
- name = "Freelance Paper work"
- desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
- cost = 700 // Net of 0 credits but makes (120 x 10 = 1200)
- contains = list(/obj/item/folder/paperwork,
- /obj/item/pen/fountain
- )
- crate_name = "Paperwork"
-
-/datum/supply_pack/misc/paper_work/generate()
- . = ..()
- for(var/i in 1 to 9)
- new /obj/item/folder/paperwork(.)
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Entertainment ///////////////////////////////
//////////////////////////////////////////////////////////////////////////////
-/datum/supply_pack/misc/randombedsheets
- name = "Bedsheet Crate (R)"
- desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
- cost = 2000
- contains = list(/obj/item/bedsheet/random)
- crate_name = "random bedsheet crate"
-
-/datum/supply_pack/misc/randombedsheets/generate()
- . = ..()
- for(var/i in 1 to 7)
- new /obj/item/bedsheet/random(.)
-
/datum/supply_pack/misc/coloredsheets
- name = "Bedsheet Crate (C)"
+ name = "Bedsheet Crate"
desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets."
cost = 1250
contains = list(/obj/item/bedsheet/blue,
diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm
index 1deb702de4..f865cfddbb 100644
--- a/code/modules/client/client_defines.dm
+++ b/code/modules/client/client_defines.dm
@@ -84,3 +84,6 @@
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
+
+ /// Messages currently seen by this client
+ var/list/seen_messages
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 37ae8b3b09..bb3a435258 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -48,6 +48,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/UI_style = null
var/buttons_locked = FALSE
var/hotkeys = FALSE
+ var/chat_on_map = TRUE
+ var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
+ var/see_chat_non_mob = TRUE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
var/windowflashing = TRUE
@@ -91,8 +94,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/skin_tone = "caucasian1" //Skin color
var/use_custom_skin_tone = FALSE
var/eye_color = "000" //Eye color
- var/horn_color = "85615a" //Horn color
- var/wing_color = "fff" //Wing color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF",
"mcolor2" = "FFF",
@@ -101,8 +102,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"tail_human" = "None",
"snout" = "Round",
"horns" = "None",
+ "horns_color" = "85615a",
"ears" = "None",
"wings" = "None",
+ "wings_color" = "FFF",
"frills" = "None",
"deco_wings" = "None",
"spines" = "None",
@@ -493,7 +496,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Horns "
dat += "[features["horns"]] "
- dat += " Change "
+ dat += " Change "
mutant_category++
@@ -606,7 +609,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Decorative wings "
dat += "[features["deco_wings"]] "
- dat += " Change "
+ dat += " Change "
if(pref_species.mutant_bodyparts["insect_wings"])
if(!mutant_category)
@@ -615,7 +618,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Insect wings "
dat += "[features["insect_wings"]] "
- dat += " Change "
+ dat += " Change "
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += ""
@@ -824,6 +827,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "UI Style: [UI_style] "
dat += "tgui Monitors: [(tgui_lock) ? "Primary" : "All"] "
dat += "tgui Style: [(tgui_fancy) ? "Fancy" : "No Frills"] "
+ dat += "Show Runechat Chat Bubbles: [chat_on_map ? "Enabled" : "Disabled"] "
+ dat += "Runechat message char limit: [max_chat_length] "
+ dat += "See Runechat for non-mobs: [see_chat_non_mob ? "Enabled" : "Disabled"] "
dat += " "
dat += "Action Buttons: [(buttons_locked) ? "Locked In Place" : "Unlocked"] "
dat += "Keybindings: [(hotkeys) ? "Hotkeys" : "Default"] "
@@ -1764,12 +1770,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["horns"] = new_horns
if("horns_color")
- var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
+ var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+features["horns_color"]) as color|null
if(new_horn_color)
if (new_horn_color == "#000000")
- horn_color = "#85615A"
+ features["horns_color"] = "85615A"
else
- horn_color = sanitize_hexcolor(new_horn_color)
+ features["horns_color"] = sanitize_hexcolor(new_horn_color)
if("wings")
var/new_wings
@@ -1778,12 +1784,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["wings"] = new_wings
if("wings_color")
- var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
+ var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+features["wings_color"]) as color|null
if(new_wing_color)
if (new_wing_color == "#000000")
- wing_color = "#FFFFFF"
+ features["wings_color"] = "#FFFFFF"
else
- wing_color = sanitize_hexcolor(new_wing_color)
+ features["wings_color"] = sanitize_hexcolor(new_wing_color)
if("frills")
var/new_frills
@@ -2134,6 +2140,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins
if(pickedPDASkin)
pda_skin = pickedPDASkin
+ if ("max_chat_length")
+ var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num
+ if (!isnull(desiredlength))
+ max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH)
if("hud_toggle_color")
var/new_toggle_color = input(user, "Choose your HUD toggle flash color:", "Game Preference",hud_toggle_color) as color|null
@@ -2236,6 +2246,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
else
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
+ if("chat_on_map")
+ chat_on_map = !chat_on_map
+ if("see_chat_non_mob")
+ see_chat_non_mob = !see_chat_non_mob
if("action_buttons")
buttons_locked = !buttons_locked
if("tgui_fancy")
@@ -2445,9 +2459,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
organ_eyes.old_eye_color = eye_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
- character.horn_color = horn_color
- character.wing_color = wing_color
-
character.skin_tone = skin_tone
character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null
character.hair_style = hair_style
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index 715829b56e..6872def704 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
-#define SAVEFILE_VERSION_MAX 29
+#define SAVEFILE_VERSION_MAX 30
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -162,7 +162,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(malformed_hockeys[hockey])
features["cock_shape"] = malformed_hockeys[hockey]
features["cock_taur"] = TRUE
-
+
if(current_version < 29)
var/digestable
var/devourable
@@ -181,6 +181,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(lickable)
ENABLE_BITFIELD(vore_flags,LICKABLE)
+ if(current_version < 30)
+ switch(features["taur"])
+ if("Husky", "Lab", "Shepherd", "Fox", "Wolf")
+ features["taur"] = "Canine"
+ if("Panther", "Tiger")
+ features["taur"] = "Feline"
+ if("Cow")
+ features["taur"] = "Cow (Spotted)"
+
+ if(current_version < 31)
+ S["wing_color"] >> features["wings_color"]
+ S["horn_color"] >> features["horns_color"]
+
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
@@ -211,6 +224,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["hotkeys"] >> hotkeys
+ S["chat_on_map"] >> chat_on_map
+ S["max_chat_length"] >> max_chat_length
+ S["see_chat_non_mob"] >> see_chat_non_mob
S["tgui_fancy"] >> tgui_fancy
S["tgui_lock"] >> tgui_lock
S["buttons_locked"] >> buttons_locked
@@ -266,6 +282,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
+ chat_on_map = sanitize_integer(chat_on_map, 0, 1, initial(chat_on_map))
+ max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
+ see_chat_non_mob = sanitize_integer(see_chat_non_mob, 0, 1, initial(see_chat_non_mob))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked))
@@ -319,6 +338,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["lastchangelog"], lastchangelog)
WRITE_FILE(S["UI_style"], UI_style)
WRITE_FILE(S["hotkeys"], hotkeys)
+ WRITE_FILE(S["chat_on_map"], chat_on_map)
+ WRITE_FILE(S["max_chat_length"], max_chat_length)
+ WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
WRITE_FILE(S["tgui_lock"], tgui_lock)
WRITE_FILE(S["buttons_locked"], buttons_locked)
@@ -403,15 +425,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(newtype)
pref_species = new newtype
- if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
- WRITE_FILE(S["features["mcolor"]"] , "#FFF")
-
- if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000")
- WRITE_FILE(S["features["horn_color"]"] , "#85615a")
-
- if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000")
- WRITE_FILE(S["features["wing_color"]"] , "#FFF")
-
//Character
S["real_name"] >> real_name
S["nameless"] >> nameless
@@ -435,8 +448,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["shirt_color"] >> shirt_color
S["socks"] >> socks
S["socks_color"] >> socks_color
- S["horn_color"] >> horn_color
- S["wing_color"] >> wing_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
@@ -546,15 +557,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!custom_names[custom_name_id])
custom_names[custom_name_id] = get_default_name(custom_name_id)
- if(!features["mcolor"] || features["mcolor"] == "#000")
- features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
-
- if(!features["horn_color"] || features["horn_color"] == "#000")
- features["horn_color"] = "85615a"
-
- if(!features["wing_color"] || features["wing_color"] == "#000")
- features["wing_color"] = "FFFFFF"
-
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
@@ -581,8 +583,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
- horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
- wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
+ features["horns_color"] = sanitize_hexcolor(features["horns_color"], 3, FALSE, "85615a")
+ features["wings_color"] = sanitize_hexcolor(features["wings_color"], 3, FALSE, "FFFFFF")
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
@@ -696,8 +698,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
- WRITE_FILE(S["horn_color"] , horn_color)
- WRITE_FILE(S["wing_color"] , wing_color)
+ WRITE_FILE(S["horns_color"] , features["horns_color"])
+ WRITE_FILE(S["wings_color"] , features["wings_color"])
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index d484027ad5..a28061db10 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -173,12 +173,18 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
BLIND // can't see anything
*/
-/proc/generate_female_clothing(index,t_color,icon,type)
- var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
- var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
- female_clothing_icon.Blend(female_s, ICON_MULTIPLY)
- female_clothing_icon = fcopy_rsc(female_clothing_icon)
- GLOB.female_clothing_icons[index] = female_clothing_icon
+/proc/generate_alpha_masked_clothing(index,state,icon,female,alpha_masks)
+ var/icon/I = icon(icon, state)
+ if(female)
+ var/icon/female_s = icon('icons/mob/clothing/alpha_masks.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
+ I.Blend(female_s, ICON_MULTIPLY, -15, -15) //it's a 64x64 icon.
+ if(alpha_masks)
+ if(istext(alpha_masks))
+ alpha_masks = list(alpha_masks)
+ for(var/alpha_state in alpha_masks)
+ var/icon/alpha = icon('icons/mob/clothing/alpha_masks.dmi', alpha_state)
+ I.Blend(alpha, ICON_MULTIPLY, -15, -15)
+ . = GLOB.alpha_masked_worn_icons[index] = fcopy_rsc(I)
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
if(!can_use(user))
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 9ad05efb7a..3d744effb0 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -243,7 +243,7 @@
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index 7a3ed902ea..b03871876f 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -143,6 +143,13 @@
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+/obj/item/clothing/shoes/winterboots/ice_boots
+ name = "ice hiking boots"
+ desc = "A pair of winter boots with special grips on the bottom, designed to prevent slipping on frozen surfaces."
+ icon_state = "iceboots"
+ item_state = "iceboots"
+ clothing_flags = NOSLIP_ICE
+
/obj/item/clothing/shoes/winterboots/christmasbootsr
name = "red christmas boots"
desc = "A pair of fluffy red christmas boots!"
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index 8bd7ee741d..bbfab5fda7 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -285,7 +285,7 @@
icon_state = "knight_greyscale"
item_state = "knight_greyscale"
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index dfd0a0ef3b..6c4511324d 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -811,7 +811,7 @@
desc = "A dusty button up winter coat. The zipper tab looks like a tiny pickaxe."
icon_state = "coatminer"
item_state = "coatminer"
- allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
+ allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm
index 0d08b59be9..24235bcbdf 100644
--- a/code/modules/clothing/under/_under.dm
+++ b/code/modules/clothing/under/_under.dm
@@ -6,7 +6,7 @@
block_priority = BLOCK_PRIORITY_UNIFORM
slot_flags = ITEM_SLOT_ICLOTHING
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
- mutantrace_variation = STYLE_DIGITIGRADE
+ mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
var/has_sensor = HAS_SENSORS // For the crew computer
var/random_sensor = TRUE
@@ -101,7 +101,7 @@
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
return TRUE
- accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state")
+ accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', attached_accessory.icon_state)
accessory_overlay.alpha = attached_accessory.alpha
accessory_overlay.color = attached_accessory.color
@@ -263,10 +263,13 @@
fitted = NO_FEMALE_UNIFORM
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
body_parts_covered &= ~CHEST
+ mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise?
else
fitted = initial(fitted)
if(!alt_covers_chest)
body_parts_covered |= CHEST
+ if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK)
+ mutantrace_variation |= USE_TAUR_CLIP_MASK
return adjusted
diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm
index 7e37d83baa..3e7bc755cb 100644
--- a/code/modules/clothing/under/costume.dm
+++ b/code/modules/clothing/under/costume.dm
@@ -130,25 +130,27 @@
var/obj/item/clothing/accessory/maidapron/A = new (src)
attach_accessory(A)
+/obj/item/clothing/under/costume/singer
+ desc = "Just looking at this makes you want to sing."
+ mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
+ body_parts_covered = CHEST|GROIN|ARMS
+ alternate_worn_layer = ABOVE_SHOES_LAYER
+ can_adjust = FALSE
+
/obj/item/clothing/under/costume/singer/yellow
name = "yellow performer's outfit"
- desc = "Just looking at this makes you want to sing."
icon_state = "ysing"
item_state = "ysing"
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
- alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = FALSE
/obj/item/clothing/under/costume/singer/blue
name = "blue performer's outfit"
- desc = "Just looking at this makes you want to sing."
icon_state = "bsing"
item_state = "bsing"
- body_parts_covered = CHEST|GROIN|ARMS
alternate_worn_layer = ABOVE_SHOES_LAYER
fitted = FEMALE_UNIFORM_TOP
- can_adjust = FALSE
/obj/item/clothing/under/costume/geisha
name = "geisha suit"
@@ -205,7 +207,7 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/drfreeze
name = "doctor freeze's jumpsuit"
@@ -213,7 +215,7 @@
icon_state = "drfreeze"
item_state = "drfreeze"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/lobster
name = "foam lobster suit"
@@ -222,7 +224,7 @@
item_state = "lobster"
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/gondola
name = "gondola hide suit"
@@ -248,7 +250,7 @@
icon_state = "christmasmaler"
item_state = "christmasmaler"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/christmas/green
name = "green christmas suit"
@@ -262,7 +264,7 @@
icon_state = "christmasfemaler"
item_state = "christmasfemaler"
body_parts_covered = CHEST|GROIN
- mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
+ mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/christmas/croptop/green
name = "green feminine christmas suit"
@@ -287,7 +289,6 @@
item_state = "qipao_white"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
/obj/item/clothing/under/costume/qipao/red
name = "Red Qipao"
@@ -296,7 +297,6 @@
item_state = "qipao_red"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
/obj/item/clothing/under/costume/cheongsam
name = "Black Cheongsam"
@@ -305,7 +305,7 @@
item_state = "cheong"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/costume/cheongsam/white
name = "White Cheongsam"
@@ -323,7 +323,6 @@
item_state = "cheongr"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
- mutantrace_variation = NONE
/obj/item/clothing/under/costume/cloud
name = "cloud"
diff --git a/code/modules/clothing/under/jobs/civilian/clown_mime.dm b/code/modules/clothing/under/jobs/civilian/clown_mime.dm
index 5b3b84fd6e..470a3695fc 100644
--- a/code/modules/clothing/under/jobs/civilian/clown_mime.dm
+++ b/code/modules/clothing/under/jobs/civilian/clown_mime.dm
@@ -30,6 +30,7 @@
item_state = "clown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE //The clown suit must look funny, no taur alpha masks where possible.
/obj/item/clothing/under/rank/civilian/clown/blue
name = "blue clown suit"
@@ -90,6 +91,7 @@
desc = "A jolly dress, well suited to entertain your master, nuncle."
icon_state = "jester"
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/civilian/clown/jester/alt
icon_state = "jester2"
@@ -100,6 +102,7 @@
icon_state = "sexyclown"
item_state = "sexyclown"
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/civilian/clown/Initialize()
. = ..()
diff --git a/code/modules/clothing/under/jobs/command.dm b/code/modules/clothing/under/jobs/command.dm
index 0d6e6aea62..a614e2fcb3 100644
--- a/code/modules/clothing/under/jobs/command.dm
+++ b/code/modules/clothing/under/jobs/command.dm
@@ -46,4 +46,4 @@
icon_state = "lewdcap"
item_state = "lewdcap"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
diff --git a/code/modules/clothing/under/jobs/medical.dm b/code/modules/clothing/under/jobs/medical.dm
index 846aae4f18..f50e5161b6 100644
--- a/code/modules/clothing/under/jobs/medical.dm
+++ b/code/modules/clothing/under/jobs/medical.dm
@@ -22,7 +22,7 @@
icon_state = "cmoturtle"
item_state = "w_suit"
alt_covers_chest = TRUE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/rank/medical/geneticist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 0acbafe183..997f10a379 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -102,7 +102,7 @@
mob_overlay_icon = 'goon/icons/mob/worn_js_rank.dmi'
icon_state = "assistant"
item_state = "gy_suit"
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/croptop
name = "crop top"
@@ -120,7 +120,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
slowdown = 1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
can_adjust = FALSE
strip_delay = 80
var/next_extinguish = 0
@@ -195,7 +195,7 @@
icon_state = "squatteroutfit"
item_state = "squatteroutfit"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/blue_camo
name = "russian blue camo"
@@ -203,7 +203,7 @@
icon_state = "russobluecamo"
item_state = "russobluecamo"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/keyholesweater
name = "keyhole sweater"
@@ -237,7 +237,7 @@
icon_state = "tssuit"
item_state = "r_suit"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/misc/poly_shirt
name = "polychromic button-up shirt"
diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm
index d0048326ff..8aa1ee429c 100644
--- a/code/modules/clothing/under/pants.dm
+++ b/code/modules/clothing/under/pants.dm
@@ -3,6 +3,7 @@
body_parts_covered = GROIN|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/pants/classicjeans
name = "classic jeans"
diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm
index b1194da479..426e0e28d9 100644
--- a/code/modules/clothing/under/shorts.dm
+++ b/code/modules/clothing/under/shorts.dm
@@ -5,6 +5,7 @@
body_parts_covered = GROIN
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
+ mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/shorts/red
name = "red athletic shorts"
diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm
index 3f61c4b45f..8a88e99d05 100644
--- a/code/modules/clothing/under/syndicate.dm
+++ b/code/modules/clothing/under/syndicate.dm
@@ -86,7 +86,7 @@
desc = "With a suit lined with this many pockets, you are ready to operate."
icon_state = "syndicate_combat"
can_adjust = FALSE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
/obj/item/clothing/under/syndicate/rus_army
name = "advanced military tracksuit"
@@ -105,5 +105,5 @@
has_sensor = NO_SENSORS
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
- mutantrace_variation = NONE
+ mutantrace_variation = USE_TAUR_CLIP_MASK
diff --git a/code/modules/events/operative.dm b/code/modules/events/operative.dm
index 7fca4188b7..6ef693a886 100644
--- a/code/modules/events/operative.dm
+++ b/code/modules/events/operative.dm
@@ -19,6 +19,8 @@
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index 86ff1ed0da..70b8e4873c 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -58,6 +58,9 @@
var/list/candidates = pollGhostCandidates("Do you wish to be considered for pirate crew?", ROLE_TRAITOR)
shuffle_inplace(candidates)
+ if(!SSmapping.empty_space)
+ SSmapping.empty_space = SSmapping.add_new_zlevel("Empty Area For Pirates", list(ZTRAIT_LINKAGE = SELFLOOPING))
+
var/datum/map_template/shuttle/pirate/default/ship = new
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
diff --git a/code/modules/events/sentience.dm b/code/modules/events/sentience.dm
index 8fe68f509b..5cb6c02c84 100644
--- a/code/modules/events/sentience.dm
+++ b/code/modules/events/sentience.dm
@@ -9,6 +9,8 @@
role_name = "random animal"
var/animals = 1
var/one = "one"
+ /// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
+ var/blacklisted_biotypes = MOB_EPIC
fakeable = TRUE
/datum/round_event/ghost_role/sentience/announce(fake)
@@ -33,6 +35,8 @@
var/turf/T = get_turf(L)
if(!T || !is_station_level(T.z))
continue
+ if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't
+ continue
if(!(L in GLOB.player_list) && !L.mind)
potential += L
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index ea475b28d6..0c2cbc0c67 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -701,6 +701,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.client.images |= speech_overlay
sleep(30)
target.client.images.Remove(speech_overlay)
+ var/spans = list(person.speech_span)
+ if (target.client?.prefs.chat_on_map)
+ target.create_chat_message(person, understood_language, chosen, spans, 0)
else // Radio talk
var/chosen = specific_message
if(!chosen)
diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm
index a485f0c864..ccac1d4a77 100644
--- a/code/modules/food_and_drinks/food/snacks.dm
+++ b/code/modules/food_and_drinks/food/snacks.dm
@@ -260,6 +260,7 @@ All foods are distributed among various categories. Use common sense.
slice.desc = "[desc]"
if(foodtype != initial(foodtype))
slice.foodtype = foodtype //if something happens that overrode our food type, make sure the slice carries that over
+ slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location)
if(trash)
diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm
index d44f859823..7f75a93464 100644
--- a/code/modules/food_and_drinks/food/snacks/meat.dm
+++ b/code/modules/food_and_drinks/food/snacks/meat.dm
@@ -47,6 +47,7 @@
slice.name = "raw [subjectname] cutlet"
else if(subjectjob)
slice.name = "raw [subjectjob] cutlet"
+ slice.adjust_food_quality(food_quality)
/obj/item/reagent_containers/food/snacks/meat/slab/human/initialize_cooked_food(obj/item/reagent_containers/food/snacks/meat/S, cooking_efficiency)
..()
diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
index c94aba95b4..dcea93f06f 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
@@ -184,9 +184,9 @@
for (var/i=1 to meat_produced)
var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new typeofmeat
- newmeat.adjust_food_quality(meat_quality)
newmeat.name = "[sourcename] [newmeat.name]"
if(istype(newmeat))
+ newmeat.adjust_food_quality(meat_quality)
newmeat.subjectname = sourcename
newmeat.reagents.add_reagent (/datum/reagent/consumable/nutriment, sourcenutriment / meat_produced) // Thehehe. Fat guys go first
if(sourcejob)
diff --git a/code/modules/holodeck/holo_effect.dm b/code/modules/holodeck/holo_effect.dm
index 7c3754b616..09dcd7fa64 100644
--- a/code/modules/holodeck/holo_effect.dm
+++ b/code/modules/holodeck/holo_effect.dm
@@ -62,7 +62,7 @@
s.set_up(3, 1, T)
s.start()
T.temperature = 5000
- T.hotspot_expose(50000,50000,1)
+ T.hotspot_expose(50000, 50000, TRUE, TRUE)
diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm
index 019e50799e..66861033fd 100644
--- a/code/modules/jobs/job_types/atmospheric_technician.dm
+++ b/code/modules/jobs/job_types/atmospheric_technician.dm
@@ -5,7 +5,7 @@
department_flag = ENGSEC
faction = "Station"
total_positions = 3
- spawn_positions = 2
+ spawn_positions = 3
supervisors = "the chief engineer"
selection_color = "#ff9b3d"
exp_requirements = 60
diff --git a/code/modules/mapping/dmm_suite.dm b/code/modules/mapping/dmm_suite.dm
deleted file mode 100644
index c4ceec33ee..0000000000
--- a/code/modules/mapping/dmm_suite.dm
+++ /dev/null
@@ -1,63 +0,0 @@
-dmm_suite{
- /*
-
- dmm_suite version 1.0
- Released January 30th, 2011.
-
- NOTE: Map saving functionality removed
-
- defines the object /dmm_suite
- - Provides the proc load_map()
- - Loads the specified map file onto the specified z-level.
- - provides the proc write_map()
- - Returns a text string of the map in dmm format
- ready for output to a file.
- - provides the proc save_map()
- - Returns a .dmm file if map is saved
- - Returns FALSE if map fails to save
-
- The dmm_suite provides saving and loading of map files in BYOND's native DMM map
- format. It approximates the map saving and loading processes of the Dream Maker
- and Dream Seeker programs so as to allow editing, saving, and loading of maps at
- runtime.
-
- ------------------------
-
- To save a map at runtime, create an instance of /dmm_suite, and then call
- write_map(), which accepts three arguments:
- - A turf representing one corner of a three dimensional grid (Required).
- - Another turf representing the other corner of the same grid (Required).
- - Any, or a combination, of several bit flags (Optional, see documentation).
-
- The order in which the turfs are supplied does not matter, the /dmm_writer will
- determine the grid containing both, in much the same way as DM's block() function.
- write_map() will then return a string representing the saved map in dmm format;
- this string can then be saved to a file, or used for any other purose.
-
- ------------------------
-
- To load a map at runtime, create an instance of /dmm_suite, and then call load_map(),
- which accepts two arguments:
- - A .dmm file to load (Required).
- - A number representing the z-level on which to start loading the map (Optional).
-
- The /dmm_suite will load the map file starting on the specified z-level. If no
- z-level was specified, world.maxz will be increased so as to fit the map. Note
- that if you wish to load a map onto a z-level that already has objects on it,
- you will have to handle the removal of those objects. Otherwise the new map will
- simply load the new objects on top of the old ones.
-
- Also note that all type paths specified in the .dmm file must exist in the world's
- code, and that the /dmm_reader trusts that files to be loaded are in fact valid
- .dmm files. Errors in the .dmm format will cause runtime errors.
-
- */
-
- verb/load_map(var/dmm_file as file, var/x_offset as num, var/y_offset as num, var/z_offset as num, var/cropMap as num, var/measureOnly as num, no_changeturf as num){
- // dmm_file: A .dmm file to load (Required).
- // z_offset: A number representing the z-level on which to start loading the map (Optional).
- // cropMap: When true, the map will be cropped to fit the existing world dimensions (Optional).
- // measureOnly: When true, no changes will be made to the world (Optional).
- // no_changeturf: When true, turf/AfterChange won't be called on loaded turfs
- }
-}
\ No newline at end of file
diff --git a/code/datums/map_config.dm b/code/modules/mapping/map_config.dm
similarity index 79%
rename from code/datums/map_config.dm
rename to code/modules/mapping/map_config.dm
index 5fcd1ae93c..efa2655325 100644
--- a/code/datums/map_config.dm
+++ b/code/modules/mapping/map_config.dm
@@ -22,6 +22,7 @@
var/traits = null
var/space_ruin_levels = 2
var/space_empty_levels = 1
+ var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
var/minetype = "lavaland"
@@ -38,6 +39,10 @@
var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie.
+ // "fun things"
+ /// Orientation to load in by default.
+ var/orientation = SOUTH //byond defaults to placing everyting SOUTH.
+
/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
var/datum/map_config/config = new
if (default_to_box)
@@ -130,6 +135,9 @@
log_world("map_config space_empty_levels is not a number!")
return
+ if("station_ruin_budget" in json)
+ station_ruin_budget = json["station_ruin_budget"]
+
temp = json["year_offset"]
if (isnum(temp))
year_offset = temp
@@ -139,13 +147,18 @@
if ("minetype" in json)
minetype = json["minetype"]
-
+
if ("maptype" in json)
maptype = json["maptype"]
if ("announcertype" in json)
announcertype = json["announcertype"]
+ if ("orientation" in json)
+ orientation = json["orientation"]
+ if(!(orientation in GLOB.cardinals))
+ orientation = SOUTH
+
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
defaulted = FALSE
@@ -161,3 +174,23 @@
/datum/map_config/proc/MakeNextMap()
return config_filename == "data/next_map.json" || fcopy(config_filename, "data/next_map.json")
+
+/// badmin moments. Keep up to date with LoadConfig()!
+/datum/map_config/proc/WriteNextMap()
+ var/list/jsonlist = list()
+ jsonlist["map_name"] = map_name
+ jsonlist["map_path"] = map_path
+ jsonlist["map_file"] = map_file
+ jsonlist["shuttles"] = shuttles
+ jsonlist["traits"] = traits
+ jsonlist["space_ruin_levels"] = space_ruin_levels
+ jsonlist["year_offset"] = year_offset
+ jsonlist["minetype"] = minetype
+ jsonlist["maptype"] = maptype
+ jsonlist["announcertype"] = announcertype
+ jsonlist["orientation"] = orientation
+ jsonlist["allow_custom_shuttles"] = allow_custom_shuttles
+ if(fexists("data/next_map.json"))
+ fdel("data/next_map.json")
+ var/F = file("data/next_map.json")
+ WRITE_FILE(F, json_encode(jsonlist))
diff --git a/code/modules/mapping/map_orientation_pattern.dm b/code/modules/mapping/map_orientation_pattern.dm
new file mode 100644
index 0000000000..565c25bef1
--- /dev/null
+++ b/code/modules/mapping/map_orientation_pattern.dm
@@ -0,0 +1,46 @@
+GLOBAL_LIST_INIT(map_orientation_patterns, list(
+ TEXT_NORTH = new /datum/map_orientation_pattern/north,
+ TEXT_SOUTH = new /datum/map_orientation_pattern/south,
+ TEXT_EAST = new /datum/map_orientation_pattern/east,
+ TEXT_WEST = new /datum/map_orientation_pattern/west
+ ))
+
+/datum/map_orientation_pattern
+ var/invert_x
+ var/invert_y
+ var/swap_xy
+ var/xi
+ var/yi
+ var/turn_angle
+
+/datum/map_orientation_pattern/north
+ invert_y = TRUE
+ invert_x = TRUE
+ swap_xy = FALSE
+ xi = -1
+ yi = 1
+ turn_angle = 180
+
+/datum/map_orientation_pattern/south
+ invert_y = FALSE
+ invert_x = FALSE
+ swap_xy = FALSE
+ xi = 1
+ yi = -1
+ turn_angle = 0
+
+/datum/map_orientation_pattern/east
+ invert_y = TRUE
+ invert_x = FALSE
+ swap_xy = TRUE
+ xi = 1
+ yi = 1
+ turn_angle = 90
+
+/datum/map_orientation_pattern/west
+ invert_y = FALSE
+ invert_x = TRUE
+ swap_xy = TRUE
+ xi = -1
+ yi = -1
+ turn_angle = 270
diff --git a/code/modules/mapping/map_template.dm b/code/modules/mapping/map_template.dm
index 873c10fc02..087552fada 100644
--- a/code/modules/mapping/map_template.dm
+++ b/code/modules/mapping/map_template.dm
@@ -1,11 +1,14 @@
/datum/map_template
var/name = "Default Template Name"
- var/width = 0
+ var/width = 0 //all these are for SOUTH!
var/height = 0
- var/mappath = null
+ var/zdepth = 1
+ var/mappath
var/loaded = 0 // Times loaded this round
var/datum/parsed_map/cached_map
var/keep_cached_map = FALSE
+ var/default_annihilate = FALSE
+ var/list/ztraits //zlevel traits for load_new_z
/datum/map_template/New(path = null, rename = null, cache = FALSE)
if(path)
@@ -15,16 +18,45 @@
if(rename)
name = rename
-/datum/map_template/proc/preload_size(path, cache = FALSE)
+/datum/map_template/Destroy()
+ QDEL_NULL(cached_map)
+ return ..()
+
+/datum/map_template/proc/preload_size(path = mappath, force_cache = FALSE)
+ if(cached_map)
+ return cached_map.parsed_bounds
var/datum/parsed_map/parsed = new(file(path))
- var/bounds = parsed?.bounds
+ var/bounds = parsed?.parsed_bounds
if(bounds)
- width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
- height = bounds[MAP_MAXY]
- if(cache)
+ width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1
+ height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1
+ zdepth = bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
+ if(force_cache || keep_cached_map)
cached_map = parsed
return bounds
+/datum/map_template/proc/get_parsed_bounds()
+ return preload_size(mappath)
+
+/datum/map_template/proc/get_last_loaded_bounds()
+ if(cached_map)
+ return cached_map.bounds
+ return get_parsed_bounds()
+
+/datum/map_template/proc/get_last_loaded_turf_block()
+ if(!cached_map)
+ CRASH("Improper use of get_last_loaded_turf_block, no cached_map.")
+ var/list/B = cached_map.bounds
+ return block(locate(B[MAP_MINX], B[MAP_MINY], B[MAP_MINZ]), locate(B[MAP_MAXX], B[MAP_MAXY], B[MAP_MAXZ]))
+
+/datum/map_template/proc/get_size(orientation = SOUTH)
+ if(!width || !height || !zdepth)
+ preload_size(mappath)
+ var/rotate = (orientation & (NORTH|SOUTH)) != NONE
+ if(rotate)
+ return list(height, width, zdepth)
+ return list(width, height, zdepth)
+
/datum/parsed_map/proc/initTemplateBounds()
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
@@ -55,12 +87,12 @@
SSmachines.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
-/datum/map_template/proc/load_new_z(list/traits = list(ZTRAIT_AWAY = TRUE))
- var/x = round((world.maxx - width)/2)
- var/y = round((world.maxy - height)/2)
+/datum/map_template/proc/load_new_z(orientation = SOUTH, list/ztraits = src.ztraits || list(ZTRAIT_AWAY = TRUE), centered = TRUE)
+ var/x = centered? max(round((world.maxx - width) / 2), 1) : 1
+ var/y = centered? max(round((world.maxy - height) / 2), 1) : 1
- var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits)
- var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
+ var/datum/space_level/level = SSmapping.add_new_zlevel(name, ztraits)
+ var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop = TRUE, orientation = orientation)
var/list/bounds = parsed.bounds
if(!bounds)
return FALSE
@@ -71,31 +103,67 @@
parsed.initTemplateBounds()
smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
+ on_map_loaded(world.maxz, parsed.bounds)
return level
-/datum/map_template/proc/load(turf/T, centered = FALSE)
+//Override for custom behavior
+/datum/map_template/proc/on_map_loaded(z, list/bounds)
+ loaded++
+
+/**
+ * Proc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards.
+ *
+ * @params
+ * * turf/T - Turf to load at
+ * * centered - Center at T or load with the bottomright corner being at T
+ * * orientation - SOUTH is default, anything else rotates the map to face it with the point of reference being the map itself is facing south by default. Cardinals only, don't be a 4head and put in multiple flags. It won't work or be pretty if you try.
+ * * annihilate - Should we destroy stuff in our bounds while loading
+ * * force_cache - Should we force the parsed shuttle to cache instead of being GC'd post loading if it wasn't going to be cached by default
+ * * rotate_placement_to_orientation - Has no effect if centered. Should we rotate where we load it around the turf we're loading at? Used for stuff like engine submaps when the station is rotated.
+ *
+ */
+/datum/map_template/proc/load(turf/T, centered = FALSE, orientation = SOUTH, annihilate = default_annihilate, force_cache = FALSE, rotate_placement_to_orientation = FALSE)
+ var/old_T = T
if(centered)
- T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
+ T = locate(T.x - round(((orientation & (NORTH|SOUTH))? width : height) / 2) , T.y - round(((orientation & (NORTH|SOUTH)) ? height : width) / 2) , T.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
+ else if(rotate_placement_to_orientation && (orientation != SOUTH))
+ var/newx = T.x
+ var/newy = T.y
+ if(orientation == NORTH)
+ newx -= width
+ newy -= height - 1
+ else if(orientation == WEST)
+ newy -= width
+ else if(orientation == EAST)
+ newx -= height - 1
+ // eh let's not silently fail.
+ if(!ISINRANGE(newx, 1, world.maxx) || !ISINRANGE(newy, 1, world.maxy))
+ stack_trace("Warning: Rotation placed a map template load spot ([COORD(T)]) out of bounds of the game world. Clamping to world borders, this might cause issues.")
+ T = locate(clamp(newx, 1, world.maxx), clamp(newy, 1, world.maxy), T.z)
if(!T)
return
- if(T.x+width > world.maxx)
+ if(T.x+width-1 > world.maxx)
return
- if(T.y+height > world.maxy)
+ if(T.y+height-1 > world.maxy)
return
- var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
- locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
- for(var/L in border)
- var/turf/turf_to_disable = L
+ var/list/border = block(locate(max(T.x - 1, 1), max(T.y - 1, 1), T.z),
+ locate(min(T.x + width + 1, world.maxx), min(T.y + height + 1, world.maxy), T.z))
+ for(var/i in border)
+ var/turf/turf_to_disable = i
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
turf_to_disable.atmos_adjacent_turfs?.Cut()
+ if(annihilate == MAP_TEMPLATE_ANNIHILATE_PRELOAD)
+ annihilate_bounds(old_T, centered, orientation)
+
// Accept cached maps, but don't save them automatically - we don't want
// ruins clogging up memory for the whole round.
- var/datum/parsed_map/parsed = cached_map || new(file(mappath))
- cached_map = keep_cached_map ? parsed : null
- if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE))
+ var/is_cached = cached_map
+ var/datum/parsed_map/parsed = is_cached || new(file(mappath))
+ cached_map = (force_cache || keep_cached_map) ? parsed : is_cached
+ if(!parsed.load(T.x, T.y, T.z, cropMap=TRUE, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE, orientation = orientation, annihilate_tiles = (annihilate == MAP_TEMPLATE_ANNIHILATE_LOADING)))
return
var/list/bounds = parsed.bounds
if(!bounds)
@@ -108,19 +176,36 @@
parsed.initTemplateBounds()
log_game("[name] loaded at [T.x],[T.y],[T.z]")
+ on_map_loaded(T.z, parsed.bounds)
+
return bounds
-/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
- var/turf/placement = T
- if(centered)
- var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
- if(corner)
- placement = corner
- return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
-
+//This, get_affected_turfs, and load() calculations for bounds/center can probably be optimized. Later.
+/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE, orientation = SOUTH)
+ var/deleted_atoms = 0
+ log_world("Annihilating objects in map loading location.")
+ var/list/turfs_to_clean = get_affected_turfs(origin, centered, orientation)
+ if(turfs_to_clean.len)
+ var/list/kill_these = list()
+ for(var/i in turfs_to_clean)
+ var/turf/T = i
+ kill_these += T.contents
+ for(var/i in kill_these)
+ qdel(i)
+ CHECK_TICK
+ deleted_atoms++
+ log_world("Annihilated [deleted_atoms] objects.")
//for your ever biggening badminnery kevinz000
//⤠- Cyberboss
-/proc/load_new_z_level(file, name, list/traits)
+/proc/load_new_z_level(file, name, orientation, list/ztraits)
var/datum/map_template/template = new(file, name)
- return template.load_new_z(traits)
+ return template.load_new_z(orientation, ztraits)
+
+/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE, orientation = SOUTH)
+ var/turf/placement = T
+ if(centered)
+ var/turf/corner = locate(placement.x - round(((orientation & (NORTH|SOUTH))? width : height) / 2), placement.y - round(((orientation & (NORTH|SOUTH))? height : width) / 2), placement.z) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
+ if(corner)
+ placement = corner
+ return block(placement, locate(placement.x + ((orientation & (NORTH|SOUTH)) ? width : height) - 1, placement.y + ((orientation & (NORTH|SOUTH))? height : width) - 1, placement.z))
diff --git a/code/modules/mapping/preloader.dm b/code/modules/mapping/preloader.dm
index 4b61663f66..16adb43113 100644
--- a/code/modules/mapping/preloader.dm
+++ b/code/modules/mapping/preloader.dm
@@ -7,13 +7,21 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
parent_type = /datum
var/list/attributes
var/target_path
+ var/turn_angle
+ var/swap_x
+ var/swap_y
+ var/swap_xy
-/world/proc/preloader_setup(list/the_attributes, path)
- if(the_attributes.len)
+/world/proc/preloader_setup(list/the_attributes, path, turn_angle, swap_x, swap_y, swap_xy)
+ if(length(the_attributes) || turn_angle)
GLOB.use_preloader = TRUE
var/datum/map_preloader/preloader_local = GLOB._preloader
preloader_local.attributes = the_attributes
preloader_local.target_path = path
+ preloader_local.turn_angle = turn_angle
+ preloader_local.swap_x = swap_x
+ preloader_local.swap_y = swap_y
+ preloader_local.swap_xy = swap_xy
/world/proc/preloader_load(atom/what)
GLOB.use_preloader = FALSE
@@ -29,6 +37,21 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
GLOB.dirty_vars += message
#endif
what.vars[attribute] = value
+ // handle post processing, so things like directions on subtypes don't break.
+ if(preloader_local.turn_angle) //safe way to check for if this is necessary
+ what.dir = turn(what.dir, preloader_local.turn_angle)
+ var/px = what.pixel_x
+ var/py = what.pixel_y
+ if(preloader_local.swap_y) //same order of operations as the load rotation, mirror and then x/y swapping.
+ py = -py
+ if(preloader_local.swap_x)
+ px = -px
+ if(preloader_local.swap_xy)
+ var/opx = px
+ px = py
+ py = opx
+ what.pixel_x = px
+ what.pixel_y = py
/area/template_noop
name = "Area Passthrough"
diff --git a/code/modules/mapping/reader.dm b/code/modules/mapping/reader.dm
index e7d7fd4898..2f9ab4112e 100644
--- a/code/modules/mapping/reader.dm
+++ b/code/modules/mapping/reader.dm
@@ -19,9 +19,13 @@
/// Unoffset bounds. Null on parse failure.
var/list/parsed_bounds
+ var/width
+ var/height
/// Offset bounds. Same as parsed_bounds until load().
var/list/bounds
+ var/datum/map_template/template_host
+
// raw strings used to represent regexes more accurately
// '' used to avoid confusing syntax highlighting
var/static/regex/dmmRegex = new(@'"([a-zA-Z]+)" = \(((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}', "g")
@@ -41,14 +45,33 @@
/// - `no_changeturf`: When true, [turf/AfterChange] won't be called on loaded turfs
/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the map) to crop to (Optional).
/// - `placeOnTop`: Whether to use [turf/PlaceOnTop] rather than [turf/ChangeTurf] (Optional).
-/proc/load_map(dmm_file as file, x_offset as num, y_offset as num, z_offset as num, cropMap as num, measureOnly as num, no_changeturf as num, x_lower = -INFINITY as num, x_upper = INFINITY as num, y_lower = -INFINITY as num, y_upper = INFINITY as num, placeOnTop = FALSE as num)
- var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, measureOnly)
+/proc/load_map(
+ dmm_file as file,
+ x_offset as num,
+ y_offset as num,
+ z_offset as num,
+ cropMap as num,
+ measureOnly as num,
+ no_changeturf as num,
+ x_lower = -INFINITY as num,
+ x_upper = INFINITY as num,
+ y_lower = -INFINITY as num,
+ y_upper = INFINITY as num,
+ placeOnTop = FALSE as num,
+ orientation = SOUTH as num,
+ annihilate_tiles = FALSE,
+ z_lower = -INFINITY as num,
+ z_upper = INFINITY as num
+ )
+ var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly)
if(parsed.bounds && !measureOnly)
- parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop)
+ parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles)
return parsed
/// Parse a map, possibly cropping it.
-/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper=INFINITY, measureOnly=FALSE)
+//WHY THE HECK DO WE EVEN SUPPORT NEGATIVE COORDINATES, ALL IT IS IS A WASTE OF TIME AND CPU!!!???
+//DO NOT USE THIS TO TRIM MAPS UNLESS STRICTLY NEEDED! IT IS EXTREMELY EXPENSIVE TO DO SO!
+/datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, measureOnly = FALSE)
if(isfile(tfile))
original_path = "[tfile]"
tfile = file2text(tfile)
@@ -57,6 +80,9 @@
return
bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
+ ASSERT(x_upper >= x_lower)
+ ASSERT(y_upper >= y_lower)
+ ASSERT(z_upper >= z_lower)
var/stored_index = 1
//multiz lool
@@ -82,20 +108,23 @@
CRASH("Coords before model definition in DMM")
var/curr_x = text2num(dmmRegex.group[3])
+ var/curr_y = text2num(dmmRegex.group[4])
+ var/curr_z = text2num(dmmRegex.group[5])
- if(curr_x < x_lower || curr_x > x_upper)
+ if(curr_x < x_lower || curr_y < y_lower || curr_z < z_lower || curr_z > z_upper)
continue
var/datum/grid_set/gridSet = new
gridSet.xcrd = curr_x
- //position of the currently processed square
- gridSet.ycrd = text2num(dmmRegex.group[4])
- gridSet.zcrd = text2num(dmmRegex.group[5])
+ gridSet.ycrd = curr_y
+ gridSet.zcrd = curr_z
- bounds[MAP_MINX] = min(bounds[MAP_MINX], clamp(gridSet.xcrd, x_lower, x_upper))
- bounds[MAP_MINZ] = min(bounds[MAP_MINZ], gridSet.zcrd)
- bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], gridSet.zcrd)
+ bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x) //since down is up for y/gridlines, we now know the lower left corner.
+ bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y)
+ bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z)
+
+ bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z) //we know max z now
var/list/gridLines = splittext(dmmRegex.group[6], "\n")
gridSet.gridLines = gridLines
@@ -105,102 +134,132 @@
if(leadingBlanks > 1)
gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines.
- if(!gridLines.len) // Skip it if only blank lines exist.
- continue
-
gridSets += gridSet
- if(gridLines.len && gridLines[gridLines.len] == "")
- gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
+ var/lines = length(gridLines)
+ if(lines)
+ if(gridLines[gridLines.len] == "")
+ gridLines.Cut(gridLines.len) // Remove only one blank line at the end.
+ var/right_length = y_upper - curr_y + 1
+ if(lines > right_length)
+ gridLines.len = right_length //this can't be negative due to our ASSERTions above, hopefully.
- bounds[MAP_MINY] = min(bounds[MAP_MINY], clamp(gridSet.ycrd, y_lower, y_upper))
+ if(!gridLines.len) // Skip it if there's no content.
+ continue
+
+ //do not use curr_y after this point, ycrd has changed. use it before because local var.
gridSet.ycrd += gridLines.len - 1 // Start at the top and work down
- bounds[MAP_MAXY] = max(bounds[MAP_MAXY], clamp(gridSet.ycrd, y_lower, y_upper))
+ bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd) //we know max y now
- var/maxx = gridSet.xcrd
- if(gridLines.len) //Not an empty map
- maxx = max(maxx, gridSet.xcrd + length(gridLines[1]) / key_len - 1)
+ var/linelength = length(gridLines[1]) //yes it only samples the first line, this is why you use TGM instead of DMM!
+ var/xlength = linelength / key_len
- bounds[MAP_MAXX] = clamp(max(bounds[MAP_MAXX], maxx), x_lower, x_upper)
+ var/maxx = gridSet.xcrd + xlength - 1
+ if(maxx > x_upper)
+ for(var/i in 1 to length(gridLines))
+ gridLines[i] = copytext(gridLines[i], 1, key_len * (x_upper - curr_x + 1))
+ bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx)
CHECK_TICK
// Indicate failure to parse any coordinates by nulling bounds
if(bounds[1] == 1.#INF)
bounds = null
+ else
+ width = bounds[MAP_MAXX] - bounds[MAP_MINX] + 1
+ height = bounds[MAP_MAXY] - bounds[MAP_MINY] + 1
parsed_bounds = bounds
+/datum/parsed_map/Destroy()
+ if(template_host && template_host.cached_map == src)
+ template_host.cached_map = null
+ return ..()
+
/// Load the parsed map into the world. See [/proc/load_map] for arguments.
-/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop)
+/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, datum/map_orientation_pattern/forced_pattern)
//How I wish for RAII
Master.StartLoadingMap()
- . = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop)
+ . = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, forced_pattern)
Master.StopLoadingMap()
// Do not call except via load() above.
-/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE)
+// Lower/upper here refers to the actual map template's parsed coordinates, NOT ACTUAL COORDINATES! Figure it out yourself my head hurts too much to implement that too.
+/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE, orientation = SOUTH, annihilate_tiles = FALSE, datum/map_orientation_pattern/forced_pattern)
var/list/areaCache = list()
var/list/modelCache = build_cache(no_changeturf)
var/space_key = modelCache[SPACE_KEY]
var/list/bounds
src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
+ var/datum/map_orientation_pattern/mode = forced_pattern || GLOB.map_orientation_patterns["[orientation]"] || GLOB.map_orientation_patterns["[SOUTH]"]
+ var/invert_y = mode.invert_y
+ var/invert_x = mode.invert_x
+ var/swap_xy = mode.swap_xy
+ var/xi = mode.xi
+ var/yi = mode.yi
+ var/turn_angle = round(SIMPLIFY_DEGREES(mode.turn_angle), 90)
+ var/delta_swap = x_offset - y_offset
- for(var/I in gridSets)
- var/datum/grid_set/gset = I
- var/ycrd = gset.ycrd + y_offset - 1
- var/zcrd = gset.zcrd + z_offset - 1
- if(!cropMap && ycrd > world.maxy)
- world.maxy = ycrd // Expand Y here. X is expanded in the loop below
- var/zexpansion = zcrd > world.maxz
+ for(var/__I in gridSets)
+ var/datum/grid_set/gridset = __I
+ var/parsed_z = gridset.zcrd + z_offset - 1
+ var/zexpansion = parsed_z > world.maxz
if(zexpansion)
if(cropMap)
continue
else
- while (zcrd > world.maxz) //create a new z_level if needed
+ while(parsed_z > world.maxz)
world.incrementMaxZ()
if(!no_changeturf)
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called")
+ //these values are the same until a new gridset is reached.
+ var/edge_dist_x = gridset.xcrd - 1 //from left side, 0 is right on the x_offset
+ var/edge_dist_y = gridset.ycrd - length(gridset.gridLines) //from bottom, 0 is right on the y_offset
+ var/actual_x_starting = invert_x? (x_offset + width - edge_dist_x - 1) : (x_offset + edge_dist_x) //this value is not changed, cache.
+ //this value is changed
+ var/actual_y = invert_y? (y_offset + edge_dist_y) : (y_offset + gridset.ycrd - 1)
+ for(var/line in gridset.gridLines)
+ var/actual_x = actual_x_starting
+ for(var/pos = 1 to (length(line) - key_len + 1) step key_len)
+ var/placement_x = swap_xy? (actual_y + delta_swap) : actual_x
+ var/placement_y = swap_xy? (actual_x - delta_swap) : actual_y
+ if(placement_x > world.maxx)
+ if(cropMap)
+ actual_x += xi
+ continue
+ else
+ world.maxx = placement_x
+ if(placement_y > world.maxy)
+ if(cropMap)
+ break
+ else
+ world.maxy = placement_y
+ if(placement_x < 1)
+ actual_x += xi
+ continue
+ if(placement_y < 1)
+ break
+ var/model_key = copytext(line, pos, pos + key_len)
+ var/no_afterchange = no_changeturf || zexpansion
+ if(!no_afterchange || (model_key != space_key))
+ var/list/cache = modelCache[model_key]
+ if(!cache)
+ CRASH("Undefined model key in DMM: [model_key]")
+ build_coordinate(areaCache, cache, locate(placement_x, placement_y, parsed_z), no_afterchange, placeOnTop, turn_angle, annihilate_tiles, swap_xy, invert_y, invert_x)
- for(var/line in gset.gridLines)
- if((ycrd - y_offset + 1) < y_lower || (ycrd - y_offset + 1) > y_upper) //Reverse operation and check if it is out of bounds of cropping.
- --ycrd
- continue
- if(ycrd <= world.maxy && ycrd >= 1)
- var/xcrd = gset.xcrd + x_offset - 1
- for(var/tpos = 1 to length(line) - key_len + 1 step key_len)
- if((xcrd - x_offset + 1) < x_lower || (xcrd - x_offset + 1) > x_upper) //Same as above.
- ++xcrd
- continue //X cropping.
- if(xcrd > world.maxx)
- if(cropMap)
- break
- else
- world.maxx = xcrd
-
- if(xcrd >= 1)
- var/model_key = copytext(line, tpos, tpos + key_len)
- var/no_afterchange = no_changeturf || zexpansion
- if(!no_afterchange || (model_key != space_key))
- var/list/cache = modelCache[model_key]
- if(!cache)
- CRASH("Undefined model key in DMM: [model_key]")
- build_coordinate(areaCache, cache, locate(xcrd, ycrd, zcrd), no_afterchange, placeOnTop)
-
- // only bother with bounds that actually exist
- bounds[MAP_MINX] = min(bounds[MAP_MINX], xcrd)
- bounds[MAP_MINY] = min(bounds[MAP_MINY], ycrd)
- bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
- bounds[MAP_MAXX] = max(bounds[MAP_MAXX], xcrd)
- bounds[MAP_MAXY] = max(bounds[MAP_MAXY], ycrd)
- bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
- #ifdef TESTING
- else
- ++turfsSkipped
- #endif
- CHECK_TICK
- ++xcrd
- --ycrd
-
- CHECK_TICK
+ // only bother with bounds that actually exist
+ bounds[MAP_MINX] = min(bounds[MAP_MINX], placement_x)
+ bounds[MAP_MINY] = min(bounds[MAP_MINY], placement_y)
+ bounds[MAP_MINZ] = min(bounds[MAP_MINZ], parsed_z)
+ bounds[MAP_MAXX] = max(bounds[MAP_MAXX], placement_x)
+ bounds[MAP_MAXY] = max(bounds[MAP_MAXY], placement_y)
+ bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], parsed_z)
+ #ifdef TESTING
+ else
+ ++turfsSkipped
+ #endif
+ actual_x += xi
+ CHECK_TICK
+ actual_y += yi
+ CHECK_TICK
if(!no_changeturf)
for(var/t in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
@@ -294,7 +353,7 @@
.[model_key] = list(members, members_attributes)
-/datum/parsed_map/proc/build_coordinate(list/areaCache, list/model, turf/crds, no_changeturf as num, placeOnTop as num)
+/datum/parsed_map/proc/build_coordinate(list/areaCache, list/model, turf/crds, no_changeturf as num, placeOnTop as num, turn_angle as num, annihilate_tiles = FALSE, swap_xy, invert_y, invert_x)
var/index
var/list/members = model[1]
var/list/members_attributes = model[2]
@@ -306,6 +365,8 @@
//The next part of the code assumes there's ALWAYS an /area AND a /turf on a given tile
//first instance the /area and remove it from the members list
index = members.len
+ if(annihilate_tiles && crds)
+ crds.empty(null)
if(members[index] != /area/template_noop)
var/atype = members[index]
world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation
@@ -332,20 +393,20 @@
//instanciate the first /turf
var/turf/T
if(members[first_turf_index] != /turf/template_noop)
- T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,placeOnTop)
+ T = instance_atom(members[first_turf_index],members_attributes[first_turf_index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)
if(T)
//if others /turf are presents, simulates the underlays piling effect
index = first_turf_index + 1
while(index <= members.len - 1) // Last item is an /area
var/underlay = T.appearance
- T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop)//instance new turf
+ T = instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)//instance new turf
T.underlays += underlay
index++
//finally instance all remainings objects/mobs
for(index in 1 to first_turf_index-1)
- instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop)
+ instance_atom(members[index],members_attributes[index],crds,no_changeturf,placeOnTop,turn_angle, swap_xy, invert_y, invert_x)
//Restore initialization to the previous value
SSatoms.map_loader_stop()
@@ -354,8 +415,8 @@
////////////////
//Instance an atom at (x,y,z) and gives it the variables in attributes
-/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop)
- world.preloader_setup(attributes, path)
+/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop, turn_angle = 0, swap_xy, invert_y, invert_x)
+ world.preloader_setup(attributes, path, turn_angle, invert_x, invert_y, swap_xy)
if(crds)
if(ispath(path, /turf))
diff --git a/code/modules/mapping/ruins.dm b/code/modules/mapping/ruins.dm
index 34ce6ef35c..193106c294 100644
--- a/code/modules/mapping/ruins.dm
+++ b/code/modules/mapping/ruins.dm
@@ -11,9 +11,17 @@
for(var/turf/check in get_affected_turfs(central_turf,1))
var/area/new_area = get_area(check)
- if(!(istype(new_area, allowed_areas)) || check.flags_1 & NO_RUINS_1)
- valid = FALSE
+ valid = FALSE // set to false before we check
+ if(check.flags_1 & NO_RUINS_1)
break
+ for(var/type in allowed_areas)
+ if(istype(new_area, type)) // it's at least one of our types so it's whitelisted
+ valid = TRUE
+ break
+
+ if(!valid)
+ break
+
if(!valid)
continue
@@ -51,7 +59,7 @@
new /obj/effect/landmark/ruin(center, src)
return center
-/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = /area/space, list/potentialRuins)
+/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = list(/area/space), list/potentialRuins)
if(!z_levels || !z_levels.len)
WARNING("No Z levels provided - Not generating ruins")
return
diff --git a/code/modules/mining/equipment/regenerative_core.dm b/code/modules/mining/equipment/regenerative_core.dm
index 47a1d84f58..439929b9c1 100644
--- a/code/modules/mining/equipment/regenerative_core.dm
+++ b/code/modules/mining/equipment/regenerative_core.dm
@@ -75,31 +75,28 @@
apply_healing_core(target, user)
/obj/item/organ/regenerative_core/proc/apply_healing_core(atom/target, mob/user)
- if(ishuman(target))
- var/mob/living/carbon/human/H = target
- if(inert)
- to_chat(user, "[src] has decayed and can no longer be used to heal. ")
- return
- else
- if(H.stat == DEAD)
- to_chat(user, "[src] are useless on the dead. ")
- return
- if(H != user)
- H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
- SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
- else
- to_chat(user, "You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments. ")
- SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
- if(AmBloodsucker(H))
- H.revive(full_heal = FALSE)
- else
- H.revive(full_heal = TRUE)
- qdel(src)
- user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
+ if(!user || !ishuman(target))
+ return
+ var/mob/living/carbon/human/H = target
+ if(inert)
+ to_chat(user, "[src] has decayed and can no longer be used to heal. ")
+ return
+ if(H.stat == DEAD)
+ to_chat(user, "[src] are useless on the dead. ")
+ return
+ if(H != user)
+ H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!")
+ SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
+ else
+ to_chat(user, "You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long? ")
+ SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
+ H.apply_status_effect(STATUS_EFFECT_REGENERATIVE_CORE)
+ qdel(src)
+ user.log_message("[user] used [src] to heal [H == user ? "[H.p_them()]self" : H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
. = ..()
- apply_healing_core(user)
+ apply_healing_core(user, user)
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index 4dd86a847a..012d0a12e5 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -659,6 +659,7 @@
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
+ var/bleed_stacks_per_hit = 3
total_mass = 2.75
total_mass_on = 5
@@ -701,12 +702,11 @@
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
- var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
+ var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
if(!B)
- if(!active) //This isn't in the above if-check so that the else doesn't care about active
- target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
+ target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit)
else
- B.add_bleed(B.bleed_buildup)
+ B.add_stacks(bleed_stacks_per_hit)
/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm
index 2f6e8a9b7c..a7b7a84b27 100644
--- a/code/modules/mining/machine_redemption.dm
+++ b/code/modules/mining/machine_redemption.dm
@@ -37,16 +37,19 @@
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
- var/ore_multiplier_temp = 1
+ var/avg_bin_level = 0
+ var/bins = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
- ore_multiplier_temp = 0.65 + (0.35 * B.rating)
+ avg_bin_level = B.rating
+ bins++
for(var/obj/item/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = 0.65 + (0.35 * L.rating)
+ avg_bin_level /= bins? bins : 1
+ ore_multiplier = STANDARD_PART_LEVEL_ORE_COEFFICIENT(avg_bin_level)
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
- ore_multiplier = round(ore_multiplier_temp, 0.01)
/obj/machinery/mineral/ore_redemption/examine(mob/user)
. = ..()
diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm
index c7c34b0389..183b4812f2 100644
--- a/code/modules/mining/ores_coins.dm
+++ b/code/modules/mining/ores_coins.dm
@@ -70,7 +70,6 @@
singular_name = "uranium ore chunk"
points = 30
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
- material_flags = MATERIAL_NO_EFFECTS
refined_type = /obj/item/stack/sheet/mineral/uranium
/obj/item/stack/ore/iron
@@ -319,7 +318,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
throwforce = 2
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = 400)
- material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
+ material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
var/string_attached
var/list/sideslist = list("heads","tails")
var/cooldown = 0
diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm
index 317efc2c1f..9a0d9f9242 100644
--- a/code/modules/mob/dead/new_player/preferences_setup.dm
+++ b/code/modules/mob/dead/new_player/preferences_setup.dm
@@ -18,8 +18,6 @@
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
- horn_color = "85615a"
- wing_color = "fff"
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
index ab278b2e82..6514cb4f80 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
@@ -16,6 +16,7 @@
from doing this unless you absolutely know what you are doing, and have defined a
conversion in savefile.dm
*/
+
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
if(!istype(L))
L = list()
@@ -55,19 +56,19 @@
var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
var/gender_specific //Something that can be worn by either gender, but looks different on each
var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
- var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects
var/dimension_x = 32
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
+ var/list/relevant_layers //list of layers that this accessory uses. As of now only used in species.handle_mutant_bodyparts(), but that's where most sprite accessories are anyway.
+ var/mutant_part_string //Also used in species.handle_mutant_bodyparts() to generate the overlay icon state.
+ var/alpha_mask_state
//Special / holdover traits for Citadel specific sprites.
var/extra = FALSE
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
- var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
var/extra2 = FALSE
var/extra2_color_src = MUTCOLORS3
- var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
//for snowflake/donor specific sprites
var/list/ckeys_allowed
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
index 6c0659f851..c8e7aca26d 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm
@@ -4,6 +4,8 @@
*******************************************/
/datum/sprite_accessory/xeno_dorsal
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+ mutant_part_string = "xenodorsal"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_dorsal/standard
name = "Standard"
@@ -22,9 +24,12 @@
*******************************************/
/datum/sprite_accessory/xeno_tail
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+ mutant_part_string = "tail"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/xeno_tail/none
name = "None"
+ relevant_layers = null
/datum/sprite_accessory/xeno_tail/standard
name = "Xenomorph Tail"
@@ -35,6 +40,8 @@
*******************************************/
/datum/sprite_accessory/xeno_head
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
+ mutant_part_string = "xhead"
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
index 8f043125b2..9950f0d76a 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm
@@ -4,10 +4,12 @@
/datum/sprite_accessory/body_markings
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/body_markings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/body_markings/dtiger
name = "Dark Tiger Body"
@@ -45,6 +47,7 @@
icon_state = "none"
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
+ relevant_layers = null
/datum/sprite_accessory/mam_body_markings/plain
name = "Plain"
@@ -219,10 +222,12 @@
/datum/sprite_accessory/insect_fluff
icon = 'icons/mob/wings.dmi'
color_src = 0
+ relevant_layers = list(BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_fluff/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/insect_fluff/plain
name = "Plain"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/caps.dm b/code/modules/mob/dead/new_player/sprite_accessories/caps.dm
index debb4865ba..822fcf960d 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/caps.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/caps.dm
@@ -1,7 +1,8 @@
datum/sprite_accessory/caps
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HAIR
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/caps/round
name = "Round"
- icon_state = "round"
\ No newline at end of file
+ icon_state = "round"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
index c91bd633a5..bc269ccf62 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm
@@ -1,9 +1,12 @@
/datum/sprite_accessory/ears
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "ears"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/ears/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/******************************************
*************** Human Ears ****************
@@ -29,9 +32,10 @@
/datum/sprite_accessory/ears/human/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
- hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/ears/human/bigwolfdark
name = "Dark Big Wolf"
@@ -42,15 +46,17 @@
/datum/sprite_accessory/ears/human/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
- hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/ears/cat
name = "Cat"
icon_state = "cat"
- hasinner = 1
color_src = HAIR
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/ears/human/cow
name = "Cow"
@@ -172,10 +178,13 @@
/datum/sprite_accessory/mam_ears
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
+ mutant_part_string = "ears"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_ears/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/mam_ears/axolotl
name = "Axolotl"
@@ -196,7 +205,8 @@
/datum/sprite_accessory/mam_ears/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
- hasinner = 1
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/mam_ears/bigwolfdark
name = "Dark Big Wolf"
@@ -205,13 +215,16 @@
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
- hasinner = 1
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/mam_ears/cat
name = "Cat"
icon_state = "cat"
- hasinner = 1
+ icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HAIR
+ extra = TRUE
+ extra_color_src = NONE
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
@@ -309,4 +322,4 @@
/datum/sprite_accessory/mam_ears/bunny
name = "Bunny"
- icon_state = "bunny"
\ No newline at end of file
+ icon_state = "bunny"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm
index 93c4af6df0..0aaec309a4 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm
@@ -1,9 +1,11 @@
/datum/sprite_accessory/frills
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/frills/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/frills/simple
name = "Simple"
@@ -15,4 +17,4 @@
/datum/sprite_accessory/frills/aquatic
name = "Aquatic"
- icon_state = "aqua"
\ No newline at end of file
+ icon_state = "aqua"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
index a630ead7b3..6126b6c04b 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm
@@ -1,10 +1,12 @@
/datum/sprite_accessory/horns
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HORNCOLOR
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/horns/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/horns/simple
name = "Simple"
@@ -33,4 +35,4 @@
/datum/sprite_accessory/horns/guilmon
name = "Guilmon"
- icon_state = "guilmon"
\ No newline at end of file
+ icon_state = "guilmon"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
index d47607f6fd..e38d9b7341 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm
@@ -5,6 +5,7 @@
/datum/sprite_accessory/screen
icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
color_src = null
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/screen/blank
name = "Blank"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
index fe154ffeec..cbb38a3a6a 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm
@@ -21,29 +21,42 @@
/datum/sprite_accessory/taur
icon = 'modular_citadel/icons/mob/mam_taur.dmi'
- extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
- extra = TRUE
- extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
- extra2 = TRUE
center = TRUE
dimension_x = 64
- var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
- var/alt_taur_mode = NONE //Same as above.
color_src = MATRIXED
recommended_species = list("human", "lizard", "insect", "mammal", "xeno", "jelly", "slimeperson", "podweak")
+ relevant_layers = list(BODY_ADJ_UPPER_LAYER, BODY_FRONT_LAYER)
+ var/taur_mode = NONE //Must be a single specific tauric suit variation bitflag. Don't do FLAG_1|FLAG_2
+ var/alt_taur_mode = NONE //Same as above.
+ var/hide_legs = USE_QUADRUPED_CLIP_MASK
+
+/datum/sprite_accessory/taur/New()
+ switch(hide_legs)
+ if(USE_QUADRUPED_CLIP_MASK)
+ alpha_mask_state = "taur_mask_def"
+ if(USE_SNEK_CLIP_MASK)
+ alpha_mask_state = "taur_mask_naga"
/datum/sprite_accessory/taur/none
- dimension_x = 32
- center = FALSE
name = "None"
icon_state = "None"
+ dimension_x = 32
+ center = FALSE
recommended_species = null
+ relevant_layers = null
+ hide_legs = FALSE
/datum/sprite_accessory/taur/cow
name = "Cow"
icon_state = "cow"
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+
+/datum/sprite_accessory/taur/cow/spotted
+ name = "Cow (Spotted)"
+ icon_state = "cow_spotted"
+ color_src = MATRIXED
/datum/sprite_accessory/taur/deer
name = "Deer"
@@ -56,27 +69,21 @@
name = "Drake"
icon_state = "drake"
taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+ extra = TRUE
/datum/sprite_accessory/taur/drider
name = "Drider"
icon_state = "drider"
color_src = MUTCOLORS
+ extra = TRUE
/datum/sprite_accessory/taur/eevee
name = "Eevee"
icon_state = "eevee"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
-
-/datum/sprite_accessory/taur/fox
- name = "Fox"
- icon_state = "fox"
- taur_mode = STYLE_PAW_TAURIC
-
-/datum/sprite_accessory/taur/husky
- name = "Husky"
- icon_state = "husky"
- taur_mode = STYLE_PAW_TAURIC
+ extra = TRUE
/datum/sprite_accessory/taur/horse
name = "Horse"
@@ -84,15 +91,11 @@
taur_mode = STYLE_HOOF_TAURIC
alt_taur_mode = STYLE_PAW_TAURIC
-/datum/sprite_accessory/taur/lab
- name = "Lab"
- icon_state = "lab"
- taur_mode = STYLE_PAW_TAURIC
-
/datum/sprite_accessory/taur/naga
name = "Naga"
icon_state = "naga"
taur_mode = STYLE_SNEK_TAURIC
+ hide_legs = USE_SNEK_CLIP_MASK
/datum/sprite_accessory/taur/otie
name = "Otie"
@@ -104,29 +107,26 @@
icon_state = "pede"
taur_mode = STYLE_PAW_TAURIC
color_src = MUTCOLORS
-
-/datum/sprite_accessory/taur/panther
- name = "Panther"
- icon_state = "panther"
- taur_mode = STYLE_PAW_TAURIC
-
-/datum/sprite_accessory/taur/shepherd
- name = "Shepherd"
- icon_state = "shepherd"
- taur_mode = STYLE_PAW_TAURIC
+ extra = TRUE
+ extra2 = TRUE
/datum/sprite_accessory/taur/tentacle
name = "Tentacle"
icon_state = "tentacle"
taur_mode = STYLE_SNEK_TAURIC
color_src = MUTCOLORS
+ hide_legs = USE_SNEK_CLIP_MASK
-/datum/sprite_accessory/taur/tiger
- name = "Tiger"
- icon_state = "tiger"
+/datum/sprite_accessory/taur/canine
+ name = "Canine"
+ icon_state = "canine"
taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+ extra = TRUE
-/datum/sprite_accessory/taur/wolf
- name = "Wolf"
- icon_state = "wolf"
+/datum/sprite_accessory/taur/feline
+ name = "Feline"
+ icon_state = "feline"
taur_mode = STYLE_PAW_TAURIC
+ color_src = MUTCOLORS
+ extra = TRUE
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
index c016e9b119..60e8ed1007 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm
@@ -1,5 +1,7 @@
/datum/sprite_accessory/snouts
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "snout"
+ relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/snouts/sharp
name = "Sharp"
@@ -152,11 +154,14 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
recommended_species = list("mammal", "slimeperson", "insect", "podweak")
+ mutant_part_string = "snout"
+ relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_snouts/none
name = "None"
icon_state = "none"
recommended_species = null
+ relevant_layers = null
/datum/sprite_accessory/mam_snouts/bird
name = "Beak"
@@ -383,4 +388,4 @@
/datum/sprite_accessory/mam_snouts/froundlight
name = "Round + Light (Top)"
icon_state = "froundlight"
- color_src = MUTCOLORS
\ No newline at end of file
+ color_src = MUTCOLORS
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm
index 4ccbc3d9ea..54749d5ea9 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm
@@ -1,12 +1,15 @@
/datum/sprite_accessory/spines
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER)
/datum/sprite_accessory/spines/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/spines_animated/none
name = "None"
@@ -50,4 +53,4 @@
/datum/sprite_accessory/spines_animated/aqautic
name = "Aquatic"
- icon_state = "aqua"
\ No newline at end of file
+ icon_state = "aqua"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
index 90980743e1..2bb0d6ba77 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm
@@ -1,8 +1,12 @@
/datum/sprite_accessory/tails
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "tail"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
+ mutant_part_string = "tailwag"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/******************************************
************* Lizard Tails ****************
@@ -43,10 +47,12 @@
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
+ relevant_layers = null
/datum/sprite_accessory/tails_animated/lizard/none
name = "None"
icon_state = "None"
+ relevant_layers = null
/datum/sprite_accessory/tails/lizard/axolotl
name = "Axolotl"
@@ -85,10 +91,12 @@
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
@@ -502,20 +510,25 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect")
+ mutant_part_string = "tail"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails/none
name = "None"
icon_state = "none"
recommended_species = null
+ relevant_layers = null
/datum/sprite_accessory/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
+ mutant_part_string = "tailwag"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/mam_tails_animated/none
name = "None"
icon_state = "none"
- color_src = MATRIXED
+ relevant_layers = null
/datum/sprite_accessory/mam_tails/ailurus
name = "Red Panda"
@@ -576,7 +589,7 @@
/datum/sprite_accessory/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
-
+
/datum/sprite_accessory/mam_tails/twocat
name = "Cat, Double"
icon_state = "twocat"
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
index 9c1eb6a3fa..34767a10f1 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm
@@ -3,9 +3,11 @@
/datum/sprite_accessory/wings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/wings_open
icon = 'icons/mob/wings.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings_open/angel
name = "Angel"
@@ -17,6 +19,7 @@
/datum/sprite_accessory/wings
icon = 'icons/mob/wings.dmi'
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/wings/angel
name = "Angel"
@@ -32,10 +35,13 @@
/datum/sprite_accessory/deco_wings
icon = 'icons/mob/wings.dmi'
color_src = WINGCOLOR
+ mutant_part_string = "insect_wings"
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/deco_wings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/deco_wings/angel
name = "Angel"
@@ -44,6 +50,7 @@
dimension_x = 46
center = TRUE
dimension_y = 34
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/deco_wings/bat
name = "Bat"
@@ -130,10 +137,12 @@
/datum/sprite_accessory/insect_wings
icon = 'icons/mob/wings.dmi'
color_src = WINGCOLOR
+ relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/insect_wings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/insect_wings/bat
name = "Bat"
@@ -231,10 +240,12 @@
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
icon = 'icons/mob/insect_markings.dmi'
color_src = null
+ relevant_layers = list(BODY_ADJ_LAYER)
/datum/sprite_accessory/insect_markings/none
name = "None"
icon_state = "none"
+ relevant_layers = null
/datum/sprite_accessory/insect_markings/reddish
name = "Reddish"
@@ -290,4 +301,4 @@
/datum/sprite_accessory/insect_markings/witchwing
name = "Witch Wing"
- icon_state = "witchwing"
\ No newline at end of file
+ icon_state = "witchwing"
diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm
index 8712f39531..c5c7350b47 100644
--- a/code/modules/mob/dead/observer/say.dm
+++ b/code/modules/mob/dead/observer/say.dm
@@ -33,6 +33,9 @@
else
to_follow = V.source
var/link = FOLLOW_LINK(src, to_follow)
+ // Create map text prior to modifying message for goonchat
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index cef445113b..69c81229a7 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -540,10 +540,16 @@
return 1
/mob/living/carbon/proc/spew_organ(power = 5, amt = 1)
+ var/list/spillable_organs = list()
+ for(var/A in internal_organs)
+ var/obj/item/organ/O = A
+ if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT))
+ spillable_organs += O
for(var/i in 1 to amt)
- if(!internal_organs.len)
+ if(!spillable_organs.len)
break //Guess we're out of organs!
- var/obj/item/organ/guts = pick(internal_organs)
+ var/obj/item/organ/guts = pick(spillable_organs)
+ spillable_organs -= guts
var/turf/T = get_turf(src)
guts.Remove()
guts.forceMove(T)
@@ -551,6 +557,7 @@
guts.throw_at(throw_target, power, 4, src)
+
/mob/living/carbon/fully_replace_character_name(oldname,newname)
..()
if(dna)
diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm
index 28e0f2028d..60fa395319 100644
--- a/code/modules/mob/living/carbon/death.dm
+++ b/code/modules/mob/living/carbon/death.dm
@@ -41,18 +41,14 @@
if(no_brain && istype(O, /obj/item/organ/brain))
qdel(O) //so the brain isn't transfered to the head when the head drops.
continue
- var/org_zone = check_zone(O.zone) //both groin and chest organs.
- if(org_zone == BODY_ZONE_CHEST)
+ if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
for(var/X in internal_organs)
var/obj/item/organ/I = X
- if(no_brain && istype(I, /obj/item/organ/brain))
- qdel(I)
- continue
- if(no_organs && !istype(I, /obj/item/organ/brain))
+ if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
qdel(I)
continue
I.Remove()
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 7f5f912ff6..5d097c0f54 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1049,15 +1049,16 @@
/mob/living/carbon/human/updatehealth()
. = ..()
- if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
+ if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
return
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
- var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
- if(health_deficiency >= 40)
- add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
- add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
+ if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
+ var/health_deficiency = ((maxHealth + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
+ if(health_deficiency >= 40)
+ add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
+ add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
else
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 68c312b19c..59766b03a4 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -11,7 +11,7 @@
status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
-
+
//Hair colour and style
var/hair_color = "000"
var/hair_style = "Bald"
@@ -23,10 +23,6 @@
//Eye colour
var/eye_color = "000"
- var/horn_color = "85615a" //specific horn colors, because why not?
-
- var/wing_color = "fff" //wings too
-
var/skin_tone = "caucasian1" //Skin tone
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 09dfa602e1..733f792109 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -24,13 +24,18 @@
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
return 0
- if (!(lube&GALOSHES_DONT_HELP))
+ if (!(lube & GALOSHES_DONT_HELP))
if(HAS_TRAIT(src, TRAIT_NOSLIPWATER))
return 0
if(shoes && istype(shoes, /obj/item/clothing))
var/obj/item/clothing/CS = shoes
if (CS.clothing_flags & NOSLIP)
return 0
+ if (lube & SLIDE_ICE)
+ if(shoes && istype(shoes, /obj/item/clothing))
+ var/obj/item/clothing/CS = shoes
+ if (CS.clothing_flags & NOSLIP_ICE)
+ return FALSE
return ..()
/mob/living/carbon/human/experience_pressure_difference()
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 683c3e18fd..aeab0042ac 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -35,10 +35,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
-
- var/horn_color //specific horn colors, because why not?
- var/wing_color
-
var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
@@ -548,8 +544,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
-
- if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
+ var/datum/sprite_accessory/taur/TA
+ if(mutant_bodyparts["taur"] && H.dna.features["taur"])
+ TA = GLOB.taur_list[H.dna.features["taur"]]
+ if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
if(H.saved_socks)
H.socks = H.saved_socks
H.saved_socks = ""
@@ -582,7 +580,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
- MA = wear_female_version(state, T.icon, BODY_LAYER)
+ MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
else
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
@@ -597,21 +595,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
var/list/bodyparts_to_add = mutant_bodyparts.Copy()
- var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
- var/list/standing = list()
H.remove_overlay(BODY_BEHIND_LAYER)
H.remove_overlay(BODY_ADJ_LAYER)
+ H.remove_overlay(BODY_ADJ_UPPER_LAYER)
H.remove_overlay(BODY_FRONT_LAYER)
- //CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
- H.remove_overlay(BODY_TAUR_LAYER)
- //END EDIT
if(!mutant_bodyparts)
return
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
- var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
+ var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
if(mutant_bodyparts["tail_lizard"])
if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
@@ -742,95 +736,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!bodyparts_to_add)
return
+ var/list/relevant_layers = list()
+ var/list/dna_feature_as_text_string = list()
+
+ for(var/bodypart in bodyparts_to_add)
+ var/datum/sprite_accessory/S
+ switch(bodypart)
+ if("tail_lizard")
+ S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
+ if("waggingtail_lizard")
+ S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
+ if("tail_human")
+ S = GLOB.tails_list_human[H.dna.features["tail_human"]]
+ if("waggingtail_human")
+ S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
+ if("spines")
+ S = GLOB.spines_list[H.dna.features["spines"]]
+ if("waggingspines")
+ S = GLOB.animated_spines_list[H.dna.features["spines"]]
+ if("snout")
+ S = GLOB.snouts_list[H.dna.features["snout"]]
+ if("frills")
+ S = GLOB.frills_list[H.dna.features["frills"]]
+ if("horns")
+ S = GLOB.horns_list[H.dna.features["horns"]]
+ if("ears")
+ S = GLOB.ears_list[H.dna.features["ears"]]
+ if("body_markings")
+ S = GLOB.body_markings_list[H.dna.features["body_markings"]]
+ if("wings")
+ S = GLOB.wings_list[H.dna.features["wings"]]
+ if("wingsopen")
+ S = GLOB.wings_open_list[H.dna.features["wings"]]
+ if("deco_wings")
+ S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
+ if("legs")
+ S = GLOB.legs_list[H.dna.features["legs"]]
+ if("insect_wings")
+ S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
+ if("insect_fluff")
+ S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
+ if("insect_markings")
+ S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
+ if("caps")
+ S = GLOB.caps_list[H.dna.features["caps"]]
+ if("ipc_screen")
+ S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
+ if("ipc_antenna")
+ S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
+ if("mam_tail")
+ S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
+ if("mam_waggingtail")
+ S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
+ if("mam_body_markings")
+ S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
+ if("mam_ears")
+ S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
+ if("mam_snouts")
+ S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
+ if("taur")
+ S = GLOB.taur_list[H.dna.features["taur"]]
+ if("xenodorsal")
+ S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
+ if("xenohead")
+ S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
+ if("xenotail")
+ S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
+
+ if(!S || S.icon_state == "none")
+ continue
+
+ for(var/L in S.relevant_layers)
+ LAZYADD(relevant_layers["[L]"], S)
+ if(!S.mutant_part_string)
+ dna_feature_as_text_string[S] = bodypart
+
+ var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
+ "[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
+
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
+ var/list/colorlist = list()
+ var/husk = HAS_TRAIT(H, TRAIT_HUSK)
+ colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
+ colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
+ colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
+ colorlist += list(0,0,0, hair_alpha)
+ for(var/index in 1 to colorlist.len)
+ colorlist[index] /= 255
- for(var/layer in relevent_layers)
- var/layertext = mutant_bodyparts_layertext(layer)
-
- for(var/bodypart in bodyparts_to_add)
- var/datum/sprite_accessory/S
- switch(bodypart)
- if("tail_lizard")
- S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
- if("waggingtail_lizard")
- S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
- if("tail_human")
- S = GLOB.tails_list_human[H.dna.features["tail_human"]]
- if("waggingtail_human")
- S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
- if("spines")
- S = GLOB.spines_list[H.dna.features["spines"]]
- if("waggingspines")
- S = GLOB.animated_spines_list[H.dna.features["spines"]]
- if("snout")
- S = GLOB.snouts_list[H.dna.features["snout"]]
- if("frills")
- S = GLOB.frills_list[H.dna.features["frills"]]
- if("horns")
- S = GLOB.horns_list[H.dna.features["horns"]]
- if("ears")
- S = GLOB.ears_list[H.dna.features["ears"]]
- if("body_markings")
- S = GLOB.body_markings_list[H.dna.features["body_markings"]]
- if("wings")
- S = GLOB.wings_list[H.dna.features["wings"]]
- if("wingsopen")
- S = GLOB.wings_open_list[H.dna.features["wings"]]
- if("deco_wings")
- S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
- if("legs")
- S = GLOB.legs_list[H.dna.features["legs"]]
- if("insect_wings")
- S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
- if("insect_fluff")
- S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
- if("insect_markings")
- S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
- if("caps")
- S = GLOB.caps_list[H.dna.features["caps"]]
- if("ipc_screen")
- S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
- if("ipc_antenna")
- S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
- if("mam_tail")
- S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
- if("mam_waggingtail")
- S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
- if("mam_body_markings")
- S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
- if("mam_ears")
- S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
- if("mam_snouts")
- S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
- if("taur")
- S = GLOB.taur_list[H.dna.features["taur"]]
- if("xenodorsal")
- S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
- if("xenohead")
- S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
- if("xenotail")
- S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
-
- if(!S || S.icon_state == "none")
- continue
-
- var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
-
- accessory_overlay.color = null //just because. reee.
-
- //A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
- if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
- bodypart = "tail"
- if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
- bodypart = "tailwag"
- if(bodypart == "mam_ears" || bodypart == "ears")
- bodypart = "ears"
- if(bodypart == "mam_snouts" || bodypart == "snout")
- bodypart = "snout"
- if(bodypart == "xenohead")
- bodypart = "xhead"
- if(bodypart == "insect_wings" || bodypart == "deco_wings")
- bodypart = "insect_wings"
+ for(var/layer in relevant_layers)
+ var/list/standing = list()
+ var/layertext = layer_text[layer]
+ if(!layertext) //shouldn't happen
+ stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
+ continue
+ var/layernum = text2num(layer)
+ for(var/bodypart in relevant_layers[layer])
+ var/datum/sprite_accessory/S = bodypart
+ var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
+ bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
if(S.gender_specific)
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
@@ -840,16 +844,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(S.center)
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
- var/list/colorlist = list()
- colorlist.Cut()
- colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
- colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
- colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
- colorlist += list(0,0,0, hair_alpha)
- for(var/index=1, index<=colorlist.len, index++)
- colorlist[index] = colorlist[index]/255
-
- if(!HAS_TRAIT(H, TRAIT_HUSK))
+ if(!husk)
if(!forced_colour)
switch(S.color_src)
if(SKINTONE)
@@ -883,9 +878,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(EYECOLOR)
accessory_overlay.color = "#[H.eye_color]"
if(HORNCOLOR)
- accessory_overlay.color = "#[H.horn_color]"
+ accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
- accessory_overlay.color = "#[H.wing_color]"
+ accessory_overlay.color = "#[H.dna.features["wings_color"]]"
else
accessory_overlay.color = forced_colour
else
@@ -894,14 +889,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(bodypart == "tail")
accessory_overlay.icon_state = "m_tail_husk_[layertext]"
if(S.color_src == MATRIXED)
- var/list/husklist = list()
- husklist += ReadRGB("#a3a3a3")
- husklist += ReadRGB("#a3a3a3")
- husklist += ReadRGB("#a3a3a3")
- husklist += list(0,0,0, hair_alpha)
- for(var/index=1, index<=husklist.len, index++)
- husklist[index] = husklist[index]/255
- accessory_overlay.color = husklist
+ accessory_overlay.color = colorlist
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -909,24 +897,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += accessory_overlay
- if(S.hasinner)
- var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
- if(S.gender_specific)
- inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
- else
- inner_accessory_overlay.icon_state = "m_[bodypart]inner_[S.icon_state]_[layertext]"
-
- if(S.center)
- inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
-
- if(OFFSET_MUTPARTS in H.dna.species.offset_features)
- inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
- inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
-
- standing += inner_accessory_overlay
-
if(S.extra) //apply the extra overlay, if there is one
- var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
+ var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
else
@@ -962,9 +934,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
extra_accessory_overlay.color = "#[H.eye_color]"
if(HORNCOLOR)
- extra_accessory_overlay.color = "#[H.horn_color]"
+ extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
- extra_accessory_overlay.color = "#[H.wing_color]"
+ extra_accessory_overlay.color = "#[H.dna.features["wings_color"]]"
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -973,7 +945,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
- var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
+ var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
if(S.gender_specific)
extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
else
@@ -1003,9 +975,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else
extra2_accessory_overlay.color = "#[H.hair_color]"
if(HORNCOLOR)
- extra2_accessory_overlay.color = "#[H.horn_color]"
+ extra2_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
- extra2_accessory_overlay.color = "#[H.wing_color]"
+ extra2_accessory_overlay.color = "#[H.dna.features["wings_color"]]"
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
@@ -1014,13 +986,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
standing += extra2_accessory_overlay
- H.overlays_standing[layer] = standing.Copy()
- standing = list()
+ H.overlays_standing[layernum] = standing
H.apply_overlay(BODY_BEHIND_LAYER)
H.apply_overlay(BODY_ADJ_LAYER)
+ H.apply_overlay(BODY_ADJ_UPPER_LAYER)
H.apply_overlay(BODY_FRONT_LAYER)
- H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
/*
@@ -1032,21 +1003,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
outfit_important_for_life= new()
outfit_important_for_life.equip(human_to_equip)
-//This exists so sprite accessories can still be per-layer without having to include that layer's
-//number in their sprite name, which causes issues when those numbers change.
-/datum/species/proc/mutant_bodyparts_layertext(layer)
- switch(layer)
- if(BODY_BEHIND_LAYER)
- return "BEHIND"
- if(BODY_ADJ_LAYER)
- return "ADJ"
- if(BODY_FRONT_LAYER)
- return "FRONT"
- //CITADEL EDIT
- if(BODY_TAUR_LAYER)
- return "TAUR"
- //END EDIT
-
/* TODO: Snowflake trail marks
// Impliments different trails for species depending on if they're wearing shoes.
/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 10a630e034..e399ddf872 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -129,16 +129,18 @@ There are several things that need to be remembered:
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
variant_flag |= STYLE_DIGITIGRADE
+ var/mask
+ if(dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ var/clip_flag = U.mutantrace_variation & T?.hide_legs
+ if(clip_flag)
+ variant_flag |= clip_flag
+ mask = T.alpha_mask_state
+
var/mutable_appearance/uniform_overlay
- if(dna && dna.species.sexes)
- var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
- if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
- uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
-
- if(!uniform_overlay)
- uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
-
+ var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
+ uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
if(OFFSET_UNIFORM in dna.species.offset_features)
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
inv.update_icon()
+ if(dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
+ return
+
if(shoes)
var/obj/item/clothing/shoes/S = shoes
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
overlays_standing[BACK_LAYER] = back_overlay
apply_overlay(BACK_LAYER)
-/proc/wear_female_version(t_color, icon, layer, type)
- var/index = "[t_color]-[icon]"
- var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
- if(!female_clothing_icon) //Create standing/laying icons if they don't exist
- generate_female_clothing(index,t_color,icon,type)
- return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
+/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
+ var/mask = "-[alpha_mask]"
+ if(islist(alpha_mask))
+ mask = "-"
+ for(var/t in alpha_mask)
+ mask += t
+ var/index = "[state]-[icon]-[female][mask]"
+ . = GLOB.alpha_masked_worn_icons[index]
+ if(!.) //Create standing/laying icons if they don't exist
+ . = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
+ return mutable_appearance(., layer = -layer)
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
var/list/out = new
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
style_flags: mutant race appearance flags, mostly used for worn_overlays()
+alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
+
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
*/
-/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
+/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
var/t_state
t_state = override_state || item_state || icon_state
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
layer2use = default_layer
var/mutable_appearance/standing
- if(femaleuniform)
- standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
+ if(femaleuniform || alpha_mask)
+ standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
if(!standing)
standing = mutable_appearance(file2use, t_state, -layer2use)
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
. += "-[dna.features["body_model"]]"
-
var/is_taur = FALSE
- if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
- is_taur = TRUE
-
+ if(dna.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.hide_legs)
+ is_taur = TRUE
+ var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
-
- if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
- if(is_taur)
- continue
-
+ if(is_taur && leg_day[BP.type])
+ continue
. += "-[BP.body_zone]"
if(BP.status == BODYPART_ORGANIC)
diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm
index a06d65ad4b..1b0856bfcd 100644
--- a/code/modules/mob/living/carbon/monkey/combat.dm
+++ b/code/modules/mob/living/carbon/monkey/combat.dm
@@ -111,7 +111,7 @@
if(pickupTarget)
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
pickupTarget = null
- else
+ else if(!isobj(loc) || istype(loc, /obj/item/clothing/head/mob_holder))
pickupTimer++
if(pickupTimer >= 4)
blacklistItems[pickupTarget] ++
@@ -126,10 +126,8 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
- if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
- var/obj/item/clothing/head/mob_holder/h = pickupTarget
- if(h && h.held_mob==src)
- return//dont let them pickpocket themselves
+ if(istype(pickupTarget, /obj/item/clothing/head/mob_holder))
+ return//dont let them pickpocket themselves or hold other monkys.
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE
diff --git a/code/modules/mob/living/carbon/monkey/monkey.dm b/code/modules/mob/living/carbon/monkey/monkey.dm
index 6242fa56be..18c3fde188 100644
--- a/code/modules/mob/living/carbon/monkey/monkey.dm
+++ b/code/modules/mob/living/carbon/monkey/monkey.dm
@@ -74,9 +74,10 @@
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
- var/health_deficiency = (100 - health)
- if(health_deficiency >= 45)
- slow += (health_deficiency / 25)
+ if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
+ var/health_deficiency = (maxHealth - health)
+ if(health_deficiency >= 45)
+ slow += (health_deficiency / 25)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm
index a431059a89..9a1c6c54b6 100644
--- a/code/modules/mob/living/carbon/update_icons.dm
+++ b/code/modules/mob/living/carbon/update_icons.dm
@@ -203,6 +203,12 @@
remove_overlay(BODYPARTS_LAYER)
+ var/is_taur = FALSE
+ if(dna?.species.mutant_bodyparts["taur"])
+ var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
+ if(T?.hide_legs)
+ is_taur = TRUE
+
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
BP.update_limb()
@@ -213,9 +219,12 @@
return
//GENERATE NEW LIMBS
+ var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
var/list/new_limbs = list()
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
+ if(is_taur && leg_day[BP.type])
+ continue
new_limbs += BP.get_limb_icon()
if(new_limbs.len)
overlays_standing[BODYPARTS_LAYER] = new_limbs
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 4736ae5b4a..db5771f75e 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -543,8 +543,16 @@
var/obj/effect/proc_holder/spell/spell = S
spell.updateButtonIcon()
+//proc used to remove all immobilisation effects + reset stamina
+/mob/living/proc/remove_CC(should_update_mobility = TRUE)
+ SetAllImmobility(0, FALSE)
+ setStaminaLoss(0)
+ SetUnconscious(0, FALSE)
+ if(should_update_mobility)
+ update_mobility()
+
//proc used to completely heal a mob.
-/mob/living/proc/fully_heal(admin_revive = 0)
+/mob/living/proc/fully_heal(admin_revive = FALSE)
restore_blood()
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
setOxyLoss(0, 0)
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index f90b285d2d..a772f4a278 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -237,6 +237,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
deaf_message = "You can't hear yourself! "
deaf_type = 2 // Since you should be able to hear yourself without looking
+ // Create map text prior to modifying message for goonchat
+ if (client?.prefs.chat_on_map && stat != UNCONSCIOUS && (client.prefs.see_chat_non_mob || ismob(speaker)) && can_hear())
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
+
// Recompose message for AI hrefs, language incomprehension.
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
@@ -289,7 +293,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
//speech bubble
var/list/speech_bubble_recipients = list()
for(var/mob/M in listening)
- if(M.client)
+ if(M.client && !M.client.prefs.chat_on_map)
speech_bubble_recipients.Add(M.client)
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index e959144ed5..dff5584617 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -822,21 +822,21 @@
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
- raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
+ var/treated_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/start = "Relayed Speech: "
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
var/hrefpart = ""
- var/jobpart
+ var/jobpart = "Unknown"
if (iscarbon(speaker))
var/mob/living/carbon/S = speaker
if(S.job)
jobpart = "[S.job]"
- else
- jobpart = "Unknown"
- var/rendered = "[start][hrefpart][namepart] ([jobpart]) [raw_message] "
+ var/rendered = "[start][hrefpart][namepart] ([jobpart]) [treated_message] "
+ if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
+ create_chat_message(speaker, message_language, raw_message, spans, message_mode)
show_message(rendered, MSG_AUDIBLE)
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 370442d4c4..7f83bb9f9b 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -97,6 +97,8 @@
body_color = "brown"
icon_state = "mouse_brown"
+GLOBAL_VAR(tom_existed)
+
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
name = "Tom"
@@ -106,6 +108,10 @@
response_harm = "splats"
gold_core_spawnable = NO_SPAWN
+/mob/living/simple_animal/mouse/brown/Tom/Initialize()
+ . = ..()
+ GLOB.tom_existed = TRUE
+
/obj/item/reagent_containers/food/snacks/deadmouse
name = "dead mouse"
desc = "It looks like somebody dropped the bass on it. A lizard's favorite meal."
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
index c90ebe8a5c..fd278eb438 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm
@@ -265,4 +265,12 @@ Difficulty: Medium
desc = "The sweet blood, oh, it sings to me."
invisibility = 100
+/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
+ name = "hostile-environment miner"
+ desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
+ speed = 8
+ move_to_delay = 8
+ ranged_cooldown_time = 8
+ dash_cooldown = 8
+
#undef MINER_DASH_RANGE
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
new file mode 100644
index 0000000000..3d106021de
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
@@ -0,0 +1,361 @@
+/*
+Difficulty: Extremely Hard
+*/
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner
+ name = "demonic-frost miner"
+ desc = "An extremely geared miner, driven crazy or possessed by the demonic forces here, either way a terrifying enemy."
+ health = 1500
+ maxHealth = 1500
+ icon_state = "demonic_miner"
+ icon_living = "demonic_miner"
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ attacktext = "pummels"
+ attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
+ mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
+ light_color = "#E4C7C5"
+ movement_type = GROUND
+ weather_immunities = list("snow")
+ speak_emote = list("roars")
+ armour_penetration = 100
+ melee_damage_lower = 10
+ melee_damage_upper = 10
+ aggro_vision_range = 18 // large vision range so combat doesn't abruptly end when someone runs a bit away
+ rapid_melee = 4
+ speed = 20
+ move_to_delay = 20
+ ranged = TRUE
+ crusher_loot = list(/obj/effect/decal/remains/plasma, /obj/item/crusher_trophy/ice_block_talisman)
+ loot = list(/obj/effect/decal/remains/plasma)
+ wander = FALSE
+ del_on_death = TRUE
+ blood_volume = BLOOD_VOLUME_NORMAL
+ deathmessage = "falls to the ground, decaying into plasma particles."
+ deathsound = "bodyfall"
+ attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
+ /datum/action/innate/megafauna_attack/snowball_machine_gun,
+ /datum/action/innate/megafauna_attack/ice_shotgun)
+ /// Modifies the speed of the projectiles the demonic frost miner shoots out
+ var/projectile_speed_multiplier = 1
+ /// If the demonic frost miner is in its enraged state
+ var/enraged = FALSE
+ /// If the demonic frost miner is currently transforming to its enraged state
+ var/enraging = FALSE
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Initialize()
+ . = ..()
+ AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
+ AddComponent(/datum/component/lifesteal, 50)
+
+/datum/action/innate/megafauna_attack/frost_orbs
+ name = "Fire Frost Orbs"
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now sending out frost orbs to track in on a target. "
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/snowball_machine_gun
+ name = "Fire Snowball Machine Gun"
+ icon_icon = 'icons/obj/guns/energy.dmi'
+ button_icon_state = "kineticgun"
+ chosen_message = "You are now firing a snowball machine gun at a target. "
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/ice_shotgun
+ name = "Fire Ice Shotgun"
+ icon_icon = 'icons/obj/guns/projectile.dmi'
+ button_icon_state = "shotgun"
+ chosen_message = "You are now firing shotgun ice blasts. "
+ chosen_attack_num = 3
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/OpenFire()
+ check_enraged()
+ projectile_speed_multiplier = 1 - enraged * 0.25
+ SetRecoveryTime(100, 100)
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ frost_orbs()
+ if(2)
+ snowball_machine_gun()
+ if(3)
+ ice_shotgun()
+ return
+
+ var/easy_attack = prob(80 - enraged * 40)
+ chosen_attack = rand(1, 3)
+ switch(chosen_attack)
+ if(1)
+ if(easy_attack)
+ frost_orbs(10, 8)
+ else
+ frost_orbs(5, 16)
+ if(2)
+ if(easy_attack)
+ snowball_machine_gun()
+ else
+ INVOKE_ASYNC(src, .proc/ice_shotgun, 5, list(list(-180, -140, -100, -60, -20, 20, 60, 100, 140), list(-160, -120, -80, -40, 0, 40, 80, 120, 160)))
+ snowball_machine_gun(5 * 8, 5)
+ if(3)
+ if(easy_attack)
+ ice_shotgun()
+ else
+ ice_shotgun(5, list(list(0, 30, 60, 90, 120, 150, 180, 210, 240, 270, 300, 330), list(-30, -15, 0, 15, 30)))
+
+/obj/item/projectile/frost_orb
+ name = "frost orb"
+ icon_state = "ice_1"
+ damage = 20
+ armour_penetration = 100
+ speed = 10
+ homing_turn_speed = 30
+ damage_type = BURN
+
+/obj/item/projectile/frost_orb/on_hit(atom/target, blocked = FALSE)
+ . = ..()
+ if(isturf(target) || isobj(target))
+ target.ex_act(EXPLODE_HEAVY)
+
+/obj/item/projectile/snowball
+ name = "machine-gun snowball"
+ icon_state = "nuclear_particle"
+ damage = 5
+ armour_penetration = 100
+ speed = 4
+ damage_type = BRUTE
+
+/obj/item/projectile/ice_blast
+ name = "ice blast"
+ icon_state = "ice_2"
+ damage = 15
+ armour_penetration = 100
+ speed = 4
+ damage_type = BRUTE
+
+/obj/item/projectile/ice_blast/on_hit(atom/target, blocked = FALSE)
+ . = ..()
+ if(isturf(target) || isobj(target))
+ target.ex_act(EXPLODE_HEAVY)
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/ex_act(severity, target)
+ adjustBruteLoss(30 * severity - 120)
+ visible_message("[src] absorbs the explosion! ", "You absorb the explosion! ")
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Goto(target, delay, minimum_distance)
+ if(enraging)
+ return
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/MoveToTarget(list/possible_targets)
+ if(enraging)
+ return
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/Move()
+ if(enraging)
+ return
+ return ..()
+
+/// Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/frost_orbs(added_delay = 10, shoot_times = 8)
+ for(var/i in 1 to shoot_times)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/frost_orb/P = new(startloc)
+ P.preparePixelProjectile(endloc, startloc)
+ P.firer = src
+ if(target)
+ P.original = target
+ P.set_homing_target(target)
+ P.fire(rand(0, 360))
+ addtimer(CALLBACK(P, /obj/item/projectile/frost_orb/proc/orb_explosion, projectile_speed_multiplier), 20) // make the orbs home in after a second
+ SLEEP_CHECK_DEATH(added_delay)
+ SetRecoveryTime(40, 60)
+
+/// Called when the orb is exploding, shoots out projectiles
+/obj/item/projectile/frost_orb/proc/orb_explosion(projectile_speed_multiplier)
+ for(var/i in 0 to 5)
+ var/angle = i * 60
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(original)
+ if(!startloc || !endloc)
+ break
+ var/obj/item/projectile/ice_blast/P = new(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, angle + rand(-10, 10))
+ P.firer = firer
+ if(original)
+ P.original = original
+ P.fire()
+ qdel(src)
+
+/// Shoots out snowballs with a random spread
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/snowball_machine_gun(shots = 60, spread = 45)
+ for(var/i in 1 to shots)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/P = new /obj/item/projectile/snowball(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, rand(-spread, spread))
+ P.firer = src
+ if(target)
+ P.original = target
+ P.fire()
+ SLEEP_CHECK_DEATH(1)
+ SetRecoveryTime(15, 15)
+
+/// Shoots out ice blasts in a shotgun like pattern
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/ice_shotgun(shots = 5, list/patterns = list(list(-40, -20, 0, 20, 40), list(-30, -10, 10, 30)))
+ for(var/i in 1 to shots)
+ var/list/pattern = patterns[i % length(patterns) + 1] // alternating patterns
+ for(var/spread in pattern)
+ var/turf/startloc = get_turf(src)
+ var/turf/endloc = get_turf(target)
+ if(!endloc)
+ break
+ var/obj/item/projectile/P = new /obj/item/projectile/ice_blast(startloc)
+ P.speed *= projectile_speed_multiplier
+ P.preparePixelProjectile(endloc, startloc, null, spread)
+ P.firer = src
+ if(target)
+ P.original = target
+ P.fire()
+ SLEEP_CHECK_DEATH(8)
+ SetRecoveryTime(15, 20)
+
+/// Checks if the demonic frost miner is ready to be enraged
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/proc/check_enraged()
+ if(enraged)
+ return
+ if(health > maxHealth*0.25)
+ return
+ SetRecoveryTime(80, 80)
+ adjustHealth(-maxHealth)
+ enraged = TRUE
+ enraging = TRUE
+ animate(src, pixel_y = pixel_y + 96, time = 100, easing = ELASTIC_EASING)
+ spin(100, 10)
+ SLEEP_CHECK_DEATH(60)
+ playsound(src, 'sound/effects/explosion3.ogg', 100, TRUE)
+ icon_state = "demonic_miner_phase2"
+ animate(src, pixel_y = pixel_y - 96, time = 8, flags = ANIMATION_END_NOW)
+ spin(8, 2)
+ SLEEP_CHECK_DEATH(8)
+ for(var/mob/living/L in viewers(src))
+ shake_camera(L, 3, 2)
+ playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE)
+ setMovetype(movement_type | FLYING)
+ enraging = FALSE
+ adjustHealth(-maxHealth)
+
+/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner/death(gibbed, list/force_grant)
+ if(health > 0)
+ return
+ var/turf/T = get_turf(src)
+ var/loot = rand(1, 3)
+ switch(loot)
+ if(1)
+ new /obj/item/resurrection_crystal(T)
+ if(2)
+ new /obj/item/clothing/shoes/winterboots/ice_boots/speedy(T)
+ if(3)
+ new /obj/item/pickaxe/drill/jackhammer/demonic(T)
+ return ..()
+
+/obj/item/resurrection_crystal
+ name = "resurrection crystal"
+ desc = "When used by anything holding it, this crystal gives them a second chance at life if they die."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "demonic_crystal"
+
+/obj/item/resurrection_crystal/attack_self(mob/living/user)
+ if(!iscarbon(user))
+ to_chat(user, "A dark presence stops you from absorbing the crystal. ")
+ return
+ forceMove(user)
+ to_chat(user, "You feel a bit safer... but a demonic presence lurks in the back of your head... ")
+ RegisterSignal(user, COMSIG_MOB_DEATH, .proc/resurrect)
+
+/// Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf
+/obj/item/resurrection_crystal/proc/resurrect(mob/living/carbon/user, gibbed)
+ user.visible_message("You see [user]'s soul dragged out of their body! ", "You feel your soul dragged away to a fresh body! ")
+ var/typepath = user.type
+ var/turf/T = find_safe_turf()
+ var/mob/living/carbon/clone = new typepath(T)
+ clone.real_name = user.real_name
+ user.dna.transfer_identity(clone)
+ clone.updateappearance(mutcolor_update=1)
+ user.mind.transfer_to(clone) // second life
+ to_chat(clone, "You blink and find yourself in [get_area_name(T)]. ")
+ user.gib()
+ qdel(src)
+
+/obj/item/clothing/shoes/winterboots/ice_boots/speedy
+ name = "cursed ice hiking boots"
+ desc = "A pair of winter boots contractually made by a devil, they cannot be taken off once put on."
+ slowdown = SHOES_SPEED_SLIGHT
+
+/obj/item/clothing/shoes/winterboots/ice_boots/speedy/Initialize()
+ . = ..()
+ ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
+
+/obj/item/pickaxe/drill/jackhammer/demonic
+ name = "demonic jackhammer"
+ desc = "Cracks rocks at an inhuman speed, as well as being enhanced for combat purposes."
+ toolspeed = 0
+
+/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
+ . = ..()
+ AddComponent(/datum/component/knockback, 4, FALSE, TRUE)
+ AddComponent(/datum/component/lifesteal, 5)
+
+/obj/item/crusher_trophy/ice_block_talisman
+ name = "ice block talisman"
+ desc = "A glowing trinket that a demonic miner had on him, it seems he couldn't utilize it for whatever reason."
+ icon_state = "ice_trap_talisman"
+ denied_type = /obj/item/crusher_trophy/ice_block_talisman
+
+/obj/item/crusher_trophy/ice_block_talisman/effect_desc()
+ return "mark detonation to freeze a creature in a block of ice for a period, preventing them from moving"
+
+/obj/item/crusher_trophy/ice_block_talisman/on_mark_detonation(mob/living/target, mob/living/user)
+ target.apply_status_effect(/datum/status_effect/ice_block_talisman)
+
+/datum/status_effect/ice_block_talisman
+ id = "ice_block_talisman"
+ duration = 25
+ status_type = STATUS_EFFECT_REFRESH
+ alert_type = /obj/screen/alert/status_effect/ice_block_talisman
+ /// Stored icon overlay for the hit mob, removed when effect is removed
+ var/icon/cube
+
+/obj/screen/alert/status_effect/ice_block_talisman
+ name = "Frozen Solid"
+ desc = "You're frozen inside an ice cube, and cannot move!"
+ icon_state = "frozen"
+
+/datum/status_effect/ice_block_talisman/on_apply()
+ RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/owner_moved)
+ if(!owner.stat)
+ to_chat(owner, "You become frozen in a cube! ")
+ cube = icon('icons/effects/freeze.dmi', "ice_cube")
+ var/icon/size_check = icon(owner.icon, owner.icon_state)
+ cube.Scale(size_check.Width(), size_check.Height())
+ owner.add_overlay(cube)
+ return ..()
+
+/// Blocks movement from the status effect owner
+/datum/status_effect/ice_block_talisman/proc/owner_moved()
+ return COMPONENT_MOVABLE_BLOCK_PRE_MOVE
+
+/datum/status_effect/ice_block_talisman/on_remove()
+ . = ..()
+ if(!owner.stat)
+ to_chat(owner, "The cube melts! ")
+ owner.cut_overlay(cube)
+ UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
index 159f8a7f5c..c59272214b 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm
@@ -394,3 +394,26 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
+
+//fire line keeps going even if dragon is deleted
+/proc/dragon_fire_line(source, list/turfs)
+ var/list/hit_list = list()
+ for(var/turf/T in turfs)
+ if(istype(T, /turf/closed))
+ break
+ new /obj/effect/hotspot(T)
+ T.hotspot_expose(700,50,1)
+ for(var/mob/living/L in T.contents)
+ if(L in hit_list || L == source)
+ continue
+ hit_list += L
+ L.adjustFireLoss(20)
+ to_chat(L, "You're hit by [source]'s fire breath! ")
+
+ // deals damage to mechs
+ for(var/obj/mecha/M in T.contents)
+ if(M in hit_list)
+ continue
+ hit_list += M
+ M.take_damage(45, BRUTE, "melee", 1)
+ sleep(1.5)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
index 8958916880..78987ebaa0 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
@@ -27,23 +27,51 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
+ /// Crusher loot dropped when fauna killed with a crusher
var/list/crusher_loot
var/medal_type
+ /// Score given to players when the fauna is killed
var/score_type = BOSS_SCORE
+ /// If the megafauna is actually killed (vs entering another phase)
var/elimination = 0
+ /// Modifies attacks when at lower health
var/anger_modifier = 0
+ /// Internal tracking GPS inside fauna
var/obj/item/gps/internal
+ /// Next time fauna can use a melee attack
var/recovery_time = 0
+ var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
+ var/nest_range = 10
+ var/chosen_attack = 1 // chosen attack num
+ var/list/attack_action_types = list()
+ var/small_sprite_type
+
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, MEGAFAUNA_TRAIT)
+ for(var/action_type in attack_action_types)
+ var/datum/action/innate/megafauna_attack/attack_action = new action_type()
+ attack_action.Grant(src)
+ if(small_sprite_type)
+ var/datum/action/small_sprite/small_action = new small_sprite_type()
+ small_action.Grant(src)
/mob/living/simple_animal/hostile/megafauna/Destroy()
QDEL_NULL(internal)
. = ..()
+/mob/living/simple_animal/hostile/megafauna/Moved()
+ if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
+ var/turf/closest = get_turf(nest.parent)
+ for(var/i = 1 to nest_range)
+ closest = get_step(closest, get_dir(closest, src))
+ forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
+ target = null
+ return
+ return ..()
+
/mob/living/simple_animal/hostile/megafauna/death(gibbed)
if(health > 0)
return
@@ -134,3 +162,21 @@
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)
return TRUE
+
+/datum/action/innate/megafauna_attack
+ name = "Megafauna Attack"
+ icon_icon = 'icons/mob/actions/actions_animal.dmi'
+ button_icon_state = ""
+ var/mob/living/simple_animal/hostile/megafauna/M
+ var/chosen_message
+ var/chosen_attack_num = 0
+
+/datum/action/innate/megafauna_attack/Grant(mob/living/L)
+ if(istype(L, /mob/living/simple_animal/hostile/megafauna))
+ M = L
+ return ..()
+ return FALSE
+
+/datum/action/innate/megafauna_attack/Activate()
+ M.chosen_attack = chosen_attack_num
+ to_chat(M, chosen_message)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
new file mode 100644
index 0000000000..5ed163ae7e
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm
@@ -0,0 +1,201 @@
+/*
+Difficulty: Hard
+*/
+
+/mob/living/simple_animal/hostile/megafauna/wendigo
+ name = "wendigo"
+ desc = "A mythological man-eating legendary creature, you probably aren't going to survive this."
+ health = 2500
+ maxHealth = 2500
+ icon_state = "wendigo"
+ icon_living = "wendigo"
+ icon_dead = "wendigo_dead"
+ icon = 'icons/mob/icemoon/64x64megafauna.dmi'
+ attacktext = "claws"
+ attack_sound = 'sound/magic/demon_attack1.ogg'
+ weather_immunities = list("snow")
+ speak_emote = list("roars")
+ armour_penetration = 40
+ melee_damage_lower = 40
+ melee_damage_upper = 40
+ vision_range = 9
+ aggro_vision_range = 18 // man-eating for a reason
+ speed = 8
+ move_to_delay = 8
+ rapid_melee = 16 // every 1/8 second
+ melee_queue_distance = 20 // as far as possible really, need this because of charging and teleports
+ ranged = TRUE
+ pixel_x = -16
+ loot = list(/obj/item/wendigo_blood)
+ crusher_loot = list(/obj/item/wendigo_blood, /obj/item/crusher_trophy/demon_claws)
+ wander = FALSE
+ del_on_death = TRUE
+ blood_volume = BLOOD_VOLUME_NORMAL
+ deathmessage = "falls, shaking the ground around it"
+ deathsound = 'sound/effects/gravhit.ogg'
+ attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
+ /datum/action/innate/megafauna_attack/teleport,
+ /datum/action/innate/megafauna_attack/disorienting_scream)
+ /// Saves the turf the megafauna was created at (spawns exit portal here)
+ var/turf/starting
+ /// Range for wendigo stomping when it moves
+ var/stomp_range = 1
+ /// Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved
+ var/stored_move_dirs = 0
+ /// If the wendigo is allowed to move
+ var/can_move = TRUE
+
+/datum/action/innate/megafauna_attack/heavy_stomp
+ name = "Heavy Stomp"
+ icon_icon = 'icons/mob/actions/actions_items.dmi'
+ button_icon_state = "sniper_zoom"
+ chosen_message = "You are now stomping the ground around you. "
+ chosen_attack_num = 1
+
+/datum/action/innate/megafauna_attack/teleport
+ name = "Teleport"
+ icon_icon = 'icons/effects/bubblegum.dmi'
+ button_icon_state = "smack ya one"
+ chosen_message = "You are now teleporting at the target you click on. "
+ chosen_attack_num = 2
+
+/datum/action/innate/megafauna_attack/disorienting_scream
+ name = "Disorienting Scream"
+ icon_icon = 'icons/turf/walls/wall.dmi'
+ button_icon_state = "wall"
+ chosen_message = "You are now screeching, disorienting targets around you. "
+ chosen_attack_num = 3
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize()
+ . = ..()
+ starting = get_turf(src)
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/OpenFire()
+ SetRecoveryTime(0, 100)
+ if(health <= maxHealth*0.5)
+ stomp_range = 2
+ speed = 6
+ move_to_delay = 6
+ else
+ stomp_range = initial(stomp_range)
+ speed = initial(speed)
+ move_to_delay = initial(move_to_delay)
+
+ if(client)
+ switch(chosen_attack)
+ if(1)
+ heavy_stomp()
+ if(2)
+ teleport()
+ if(3)
+ disorienting_scream()
+ return
+
+ chosen_attack = rand(1, 3)
+ switch(chosen_attack)
+ if(1)
+ heavy_stomp()
+ if(2)
+ teleport()
+ if(3)
+ disorienting_scream()
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Move(atom/newloc, direct)
+ if(!can_move)
+ return
+ stored_move_dirs |= direct
+ return ..()
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/Moved(atom/oldloc, direct)
+ . = ..()
+ stored_move_dirs &= ~direct
+ if(!stored_move_dirs)
+ INVOKE_ASYNC(src, .proc/ground_slam, stomp_range, 1)
+
+/// Slams the ground around the wendigo throwing back enemies caught nearby
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/ground_slam(range, delay)
+ var/turf/orgin = get_turf(src)
+ var/list/all_turfs = RANGE_TURFS(range, orgin)
+ for(var/i = 0 to range)
+ for(var/turf/T in all_turfs)
+ if(get_dist(orgin, T) > i)
+ continue
+ playsound(T,'sound/effects/bamf.ogg', 600, TRUE, 10)
+ new /obj/effect/temp_visual/small_smoke/halfsecond(T)
+ for(var/mob/living/L in T)
+ if(L == src || L.throwing)
+ continue
+ to_chat(L, "[src]'s ground slam shockwave sends you flying! ")
+ var/turf/thrownat = get_ranged_target_turf_direct(src, L, 8, rand(-10, 10))
+ L.throw_at(thrownat, 8, 2, src, TRUE) //, force = MOVE_FORCE_OVERPOWERING, gentle = TRUE)
+ L.apply_damage(20, BRUTE)
+ shake_camera(L, 2, 1)
+ all_turfs -= T
+ sleep(delay)
+
+/// Larger but slower ground stomp
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/heavy_stomp()
+ can_move = FALSE
+ ground_slam(5, 2)
+ SetRecoveryTime(0, 0)
+ can_move = TRUE
+
+/// Teleports to a location 4 turfs away from the enemy in view
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/teleport()
+ var/list/possible_ends = list()
+ for(var/turf/T in view(4, target.loc) - view(3, target.loc))
+ if(isclosedturf(T))
+ continue
+ possible_ends |= T
+ var/turf/end = pick(possible_ends)
+ do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
+ SetRecoveryTime(20, 0)
+
+/// Shakes all nearby enemies screens and animates the wendigo shaking up and down
+/mob/living/simple_animal/hostile/megafauna/wendigo/proc/disorienting_scream()
+ can_move = FALSE
+ playsound(src, 'sound/magic/demon_dies.ogg', 600, FALSE, 10)
+ animate(src, pixel_z = rand(5, 15), time = 1, loop = 6)
+ animate(pixel_z = 0, time = 1)
+ for(var/mob/living/L in get_hearers_in_view(7, src) - src)
+ shake_camera(L, 30, 1)
+ to_chat(L, "The wendigo screams loudly! ")
+ SetRecoveryTime(30, 0)
+ SLEEP_CHECK_DEATH(12)
+ can_move = TRUE
+ return
+
+/mob/living/simple_animal/hostile/megafauna/wendigo/death(gibbed, list/force_grant)
+ if(health > 0)
+ return
+ var/obj/effect/portal/permanent/one_way/exit = new /obj/effect/portal/permanent/one_way(starting)
+ exit.id = "wendigo arena exit"
+ exit.add_atom_colour(COLOR_RED_LIGHT, ADMIN_COLOUR_PRIORITY)
+ exit.set_light(20, 1, LIGHT_COLOR_RED)
+ return ..()
+
+/obj/item/wendigo_blood
+ name = "bottle of wendigo blood"
+ desc = "You're not actually going to drink this, are you?"
+ icon = 'icons/obj/wizard.dmi'
+ icon_state = "vial"
+
+/obj/item/wendigo_blood/attack_self(mob/living/user)
+ if(!ishuman(user))
+ return
+ var/mob/living/carbon/human/H = user
+ if(!H.mind)
+ return
+ to_chat(H, "Power courses through you! You can now shift your form at will. ")
+ var/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear/P = new
+ H.mind.AddSpell(P)
+ playsound(H.loc,'sound/items/drink.ogg', rand(10,50), TRUE)
+ qdel(src)
+
+/obj/effect/proc_holder/spell/targeted/shapeshift/polar_bear
+ name = "Polar Bear Form"
+ desc = "Take on the shape of a polar bear."
+ invocation = "RAAAAAAAAWR!"
+ convert_damage = FALSE
+
+ shapeshift_type = /mob/living/simple_animal/hostile/asteroid/polarbear
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
index 8487564c98..a7ce559d35 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm
@@ -424,3 +424,29 @@
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
mask = /obj/item/clothing/mask/rat/bee
. = ..()
+
+// Snow Legion
+/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow
+ name = "snow legion"
+ desc = "You can still see what was once a human under the shifting snowy mass, clearly decorated by a clown."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "snowlegion"
+ icon_living = "snowlegion"
+ icon_aggro = "snowlegion_alive"
+ icon_dead = "snowlegion"
+ crusher_loot = /obj/item/crusher_trophy/legion_skull
+ loot = list(/obj/item/organ/regenerative_core/legion)
+ brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
+
+/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril
+ fromtendril = TRUE
+
+// Snow Legion skull
+/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow
+ name = "snow legion"
+ desc = "One of many."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "snowlegion_head"
+ icon_living = "snowlegion_head"
+ icon_aggro = "snowlegion_head"
+ icon_dead = "snowlegion_head"
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
new file mode 100644
index 0000000000..e00ec9fe25
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm
@@ -0,0 +1,76 @@
+/mob/living/simple_animal/hostile/asteroid/ice_demon
+ name = "demonic watcher"
+ desc = "A creature formed entirely out of ice, bluespace energy emanates from inside of it."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "ice_demon"
+ icon_living = "ice_demon"
+ icon_dead = "ice_demon_dead"
+ icon_gib = "syndicate_gib"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ speak_emote = list("telepathically cries")
+ speed = 2
+ move_to_delay = 2
+ projectiletype = /obj/item/projectile/temp/basilisk/ice
+ projectilesound = 'sound/weapons/pierce.ogg'
+ ranged = TRUE
+ ranged_message = "manifests ice"
+ ranged_cooldown_time = 30
+ minimum_distance = 3
+ retreat_distance = 3
+ maxHealth = 150
+ health = 150
+ obj_damage = 40
+ melee_damage_lower = 15
+ melee_damage_upper = 15
+ attacktext = "slices"
+ attack_sound = 'sound/weapons/bladeslice.ogg'
+ vision_range = 9
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ del_on_death = TRUE
+ loot = list(/obj/item/stack/ore/bluespace_crystal = 3)
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing
+ deathmessage = "fades as the energies that tied it to this world dissipate."
+ deathsound = 'sound/magic/demon_dies.ogg'
+ stat_attack = UNCONSCIOUS
+ movement_type = FLYING
+ robust_searching = TRUE
+ /// Distance the demon will teleport from the target
+ var/teleport_distance = 3
+
+/obj/item/projectile/temp/basilisk/ice
+ name = "ice blast"
+ damage = 5
+ nodamage = FALSE
+ temperature = -75
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
+ if(teleport_distance <= 0)
+ return ..()
+ var/list/possible_ends = list()
+ for(var/turf/T in view(teleport_distance, target.loc) - view(teleport_distance - 1, target.loc))
+ if(isclosedturf(T))
+ continue
+ possible_ends |= T
+ var/turf/end = pick(possible_ends)
+ do_teleport(src, end, 0, channel=TELEPORT_CHANNEL_BLUESPACE, forced = TRUE)
+ SLEEP_CHECK_DEATH(8)
+ return ..()
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+
+/mob/living/simple_animal/hostile/asteroid/ice_demon/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ var/turf/T = get_turf(src)
+ if(T && prob(5))
+ new /obj/item/assembly/signaler/anomaly/bluespace(T)
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
new file mode 100644
index 0000000000..c8d5cf4b73
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_whelp.dm
@@ -0,0 +1,54 @@
+/mob/living/simple_animal/hostile/asteroid/ice_whelp
+ name = "ice whelp"
+ desc = "The offspring of an ice drake, weak in comparison but still terrifying."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "ice_whelp"
+ icon_living = "ice_whelp"
+ icon_dead = "ice_whelp_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "stares down"
+ speak_emote = list("roars")
+ speed = 30
+ move_to_delay = 30
+ ranged = TRUE
+ ranged_cooldown_time = 40
+ maxHealth = 350
+ health = 350
+ obj_damage = 40
+ armour_penetration = 20
+ melee_damage_lower = 20
+ melee_damage_upper = 20
+ attacktext = "chomps"
+ attack_sound = 'sound/magic/demon_attack1.ogg'
+ vision_range = 9
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ butcher_results = list(/obj/item/stack/ore/diamond = 3, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 10, /obj/item/stack/sheet/animalhide/ashdrake = 1)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/tail_spike
+ deathmessage = "collapses on it's side."
+ deathsound = 'sound/magic/demon_dies.ogg'
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// How far the whelps fire can go
+ var/fire_range = 4
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/OpenFire()
+ var/turf/T = get_ranged_target_turf_direct(src, target, fire_range)
+ var/list/burn_turfs = getline(src, T) - get_turf(src)
+ dragon_fire_line(src, burn_turfs)
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+
+/mob/living/simple_animal/hostile/asteroid/ice_whelp/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
index 0cd788325a..71c6d61d5d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm
@@ -28,7 +28,7 @@
/mob/living/simple_animal/hostile/asteroid/Aggro()
..()
- if(vision_range != aggro_vision_range)
+ if(vision_range == aggro_vision_range && icon_aggro)
icon_state = icon_aggro
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
new file mode 100644
index 0000000000..0576d0ecfe
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
@@ -0,0 +1,56 @@
+/mob/living/simple_animal/hostile/asteroid/polarbear
+ name = "polar bear"
+ desc = "An aggressive animal that defends it's territory with incredible power. These beasts don't run from their enemies."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "polarbear"
+ icon_living = "polarbear"
+ icon_dead = "polarbear_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "growls at"
+ speak_emote = list("growls")
+ speed = 12
+ move_to_delay = 12
+ maxHealth = 300
+ health = 300
+ obj_damage = 40
+ melee_damage_lower = 25
+ melee_damage_upper = 25
+ attacktext = "claws"
+ attack_sound = 'sound/weapons/bladeslice.ogg'
+ vision_range = 2 // don't aggro unless you basically antagonize it, though they will kill you worse than a goliath will
+ aggro_vision_range = 9
+ move_force = MOVE_FORCE_VERY_STRONG
+ move_resist = MOVE_FORCE_VERY_STRONG
+ pull_force = MOVE_FORCE_VERY_STRONG
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 3, /obj/item/stack/sheet/bone = 2)
+ guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide = 1)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/goliath_tentacle
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// Message for when the polar bear starts to attack faster
+ var/aggressive_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(health > maxHealth*0.5)
+ rapid_melee = initial(rapid_melee)
+ return
+ if(!aggressive_message_said && target)
+ visible_message("The [name] gets an enraged look at [target]! ")
+ aggressive_message_said = TRUE
+ rapid_melee = 2
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+ aggressive_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/polarbear/death(gibbed)
+ move_force = MOVE_FORCE_DEFAULT
+ move_resist = MOVE_RESIST_DEFAULT
+ pull_force = PULL_FORCE_DEFAULT
+ return ..()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
new file mode 100644
index 0000000000..9f17421691
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
@@ -0,0 +1,57 @@
+/mob/living/simple_animal/hostile/asteroid/wolf
+ name = "white wolf"
+ desc = "A beast that survives by feasting on weaker opponents, they're much stronger with numbers."
+ icon = 'icons/mob/icemoon/icemoon_monsters.dmi'
+ icon_state = "whitewolf"
+ icon_living = "whitewolf"
+ icon_dead = "whitewolf_dead"
+ mob_biotypes = MOB_ORGANIC|MOB_BEAST
+ mouse_opacity = MOUSE_OPACITY_ICON
+ friendly = "howls at"
+ speak_emote = list("howls")
+ speed = 5
+ move_to_delay = 5
+ maxHealth = 130
+ health = 130
+ obj_damage = 15
+ melee_damage_lower = 7.5
+ melee_damage_upper = 7.5
+ rapid_melee = 2 // every second attack
+ dodging = TRUE
+ dodge_prob = 50
+ attacktext = "bites"
+ attack_sound = 'sound/weapons/bite.ogg'
+ vision_range = 7
+ aggro_vision_range = 7
+ move_force = MOVE_FORCE_WEAK
+ move_resist = MOVE_FORCE_WEAK
+ pull_force = MOVE_FORCE_WEAK
+ butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/stack/sheet/sinew/wolf = 2, /obj/item/stack/sheet/bone = 2)
+ loot = list()
+ crusher_loot = /obj/item/crusher_trophy/watcher_wing
+ stat_attack = UNCONSCIOUS
+ robust_searching = TRUE
+ /// Message for when the wolf decides to start running away
+ var/retreat_message_said = FALSE
+
+/mob/living/simple_animal/hostile/asteroid/wolf/Move(atom/newloc)
+ if(newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))
+ return FALSE
+ return ..()
+
+/mob/living/simple_animal/hostile/asteroid/wolf/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(stat == DEAD || health > maxHealth*0.1)
+ retreat_distance = initial(retreat_distance)
+ return
+ if(!retreat_message_said && target)
+ visible_message("The [name] tries to flee from [target]! ")
+ retreat_message_said = TRUE
+ retreat_distance = 30
+
+/mob/living/simple_animal/hostile/asteroid/wolf/Life()
+ . = ..()
+ if(!. || target)
+ return
+ adjustHealth(-maxHealth*0.025)
+ retreat_message_said = FALSE
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
index ca14d4ae67..c94046329b 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm
@@ -1,14 +1,13 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
desc = "A denizen of clown planet."
- icon = 'icons/mob/simple_human.dmi'
+ icon = 'icons/mob/clown_mobs.dmi'
icon_state = "clown"
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
turns_per_move = 5
- response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "robusts"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
@@ -21,7 +20,6 @@
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
- attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
@@ -32,15 +30,245 @@
minbodytemp = 270
maxbodytemp = 370
unsuitable_atmos_damage = 10
-
- do_footstep = TRUE
+ var/banana_time = 0 // If there's no time set it won't spawn.
+ var/banana_type = /obj/item/grown/bananapeel
+ var/attack_reagent
/mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage()
if(bodytemperature < minbodytemp)
adjustBruteLoss(10)
+ throw_alert("temp", /obj/screen/alert/cold, 2)
else if(bodytemperature > maxbodytemp)
adjustBruteLoss(15)
+ throw_alert("temp", /obj/screen/alert/hot, 3)
+ else
+ clear_alert("temp")
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/M)
..()
- playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
+ playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
+
+/mob/living/simple_animal/hostile/retaliate/clown/Life()
+ . = ..()
+ if(banana_time && banana_time < world.time)
+ var/turf/T = get_turf(src)
+ var/list/adjacent = T.GetAtmosAdjacentTurfs(1)
+ new banana_type(pick(adjacent))
+ banana_time = world.time + rand(30,60)
+
+/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget()
+ . = ..()
+ if(attack_reagent && . && isliving(target))
+ var/mob/living/L = target
+ if(L.reagents)
+ L.reagents.add_reagent(attack_reagent, rand(1,5))
+
+/mob/living/simple_animal/hostile/retaliate/clown/lube
+ name = "Living Lube"
+ desc = "A puddle of lube brought to life by the honkmother."
+ icon_state = "lube"
+ icon_living = "lube"
+ turns_per_move = 1
+ response_help = "dips a finger into"
+ response_disarm = "gently scoops and pours aside"
+ emote_see = list("bubbles", "oozes")
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/foam)
+
+/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize()
+ . = ..()
+ AddElement(/datum/element/snailcrawl)
+
+/mob/living/simple_animal/hostile/retaliate/clown/banana
+ name = "Clownana"
+ desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
+ icon_state = "banana tree"
+ icon_living = "banana tree"
+ response_disarm = "peels"
+ response_harm = "peels"
+ turns_per_move = 1
+ speak = list("HONK", "Honk!", "YA-HONK!!!")
+ emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
+ maxHealth = 120
+ health = 120
+ speed = -10
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
+ banana_time = 20
+
+/mob/living/simple_animal/hostile/retaliate/clown/honkling
+ name = "Honkling"
+ desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
+ icon_state = "honkling"
+ icon_living = "honkling"
+ turns_per_move = 1
+ speed = -10
+ harm_intent_damage = 1
+ melee_damage_lower = 1
+ melee_damage_upper = 1
+ attacktext = "cheers up"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
+ banana_type = /obj/item/grown/bananapeel
+ attack_reagent = /datum/reagent/consumable/laughter
+
+/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
+ name = "Fleshclown"
+ desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
+ icon_state = "fleshclown"
+ icon_living = "fleshclown"
+ response_help = "reluctantly pokes"
+ response_disarm = "sinks his hands into the spongy flesh of"
+ response_harm = "cleanses the world of"
+ speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
+ emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
+ speak_chance = 5
+ dextrous = TRUE
+ ventcrawler = VENTCRAWLER_ALWAYS
+ maxHealth = 140
+ health = 140
+ speed = -5
+ melee_damage_upper = 15
+ attacktext = "limply slaps"
+ obj_damage = 5
+ loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/longface
+ name = "Longface"
+ desc = "Often found walking into the bar."
+ icon_state = "long face"
+ icon_living = "long face"
+ move_resist = INFINITY
+ turns_per_move = 10
+ response_help = "tries to awkwardly hug"
+ response_disarm = "pushes the unwieldy frame of"
+ response_harm = "tries to shut up"
+ speak = list("YA-HONK!!!")
+ emote_see = list("honks", "squeaks")
+ speak_chance = 60
+ maxHealth = 150
+ health = 150
+ pixel_x = -16
+ speed = 10
+ harm_intent_damage = 5
+ melee_damage_lower = 5
+ attacktext = "YA-HONKs"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
+ name = "Honk Hulk"
+ desc = "A cruel and fearsome clown. Don't make him angry."
+ icon_state = "honkhulk"
+ icon_living = "honkhulk"
+ move_resist = INFINITY
+ response_help = "tries desperately to appease"
+ response_disarm = "foolishly pushes"
+ response_harm = "angers"
+ speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
+ emote_see = list("honks", "sweats", "grunts")
+ speak_chance = 5
+ maxHealth = 400
+ health = 400
+ pixel_x = -16
+ speed = 2
+ harm_intent_damage = 15
+ melee_damage_lower = 15
+ melee_damage_upper = 20
+ attacktext = "pummels"
+ obj_damage = 30
+ environment_smash = ENVIRONMENT_SMASH_WALLS
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
+ name = "Chlown"
+ desc = "A real lunkhead who somehow gets all the girls."
+ icon_state = "chlown"
+ icon_living = "chlown"
+ response_help = "submits to"
+ response_disarm = "tries to assert dominance over"
+ response_harm = "makes a weak beta attack at"
+ speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
+ emote_see = list("asserts his dominance", "emasculates everyone implicitly")
+ maxHealth = 500
+ health = 500
+ speed = -2
+ armour_penetration = 20
+ attacktext = "steals the girlfriend of"
+ attack_sound = 'sound/items/airhorn2.ogg'
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
+ name = "Honkmunculus"
+ desc = "A slender wiry figure of alchemical origin."
+ icon_state = "honkmunculus"
+ icon_living = "honkmunculus"
+ response_help = "skeptically pokes"
+ response_disarm = "pushes the unwieldy frame of"
+ speak = list("honk")
+ emote_see = list("squirms", "writhes")
+ speak_chance = 1
+ maxHealth = 200
+ health = 200
+ speed = -5
+ harm_intent_damage = 5
+ melee_damage_lower = 5
+ melee_damage_upper = 10
+ attacktext = "ferociously mauls"
+ environment_smash = ENVIRONMENT_SMASH_NONE
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap)
+ attack_reagent = /datum/reagent/peaceborg_confuse
+
+/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
+ name = "The Destroyer"
+ desc = "An ancient being born of arcane honking."
+ icon_state = "destroyer"
+ icon_living = "destroyer"
+ response_disarm = "bounces off of"
+ response_harm = "bounces off of"
+ speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
+ maxHealth = 400
+ health = 400
+ speed = 5
+ harm_intent_damage = 30
+ melee_damage_lower = 20
+ melee_damage_upper = 40
+ armour_penetration = 30
+ stat_attack = UNCONSCIOUS
+ attacktext = "acts out divine vengeance on"
+ obj_damage = 50
+ environment_smash = ENVIRONMENT_SMASH_RWALLS
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/foam, /obj/item/soap)
+
+/mob/living/simple_animal/hostile/retaliate/clown/mutant
+ name = "Unknown"
+ desc = "Kill it for its own sake."
+ icon_state = "mutant"
+ icon_living = "mutant"
+ move_resist = INFINITY
+ turns_per_move = 10
+ response_help = "reluctantly sinks a finger into"
+ response_disarm = "squishes into"
+ response_harm = "squishes into"
+ speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
+ emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
+ speak_chance = 10
+ maxHealth = 130
+ health = 130
+ pixel_x = -16
+ speed = -5
+ harm_intent_damage = 10
+ melee_damage_lower = 10
+ melee_damage_upper = 20
+ attacktext = "awkwardly flails at"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
+
+/mob/living/simple_animal/hostile/retaliate/clown/mutant/blob
+ name = "Something that was once a clown"
+ desc = "A grotesque bulging figure far mutated from it's original state."
+ icon_state = "blob"
+ icon_living = "blob"
+ speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
+ emote_see = list("jiggles", "wobbles")
+ health = 130
+ mob_size = MOB_SIZE_LARGE
+ speed = 20
+ attacktext = "bounces off of"
+ loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/foam, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
+ attack_reagent = /datum/reagent/toxin/mindbreaker
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index dd454c4243..78f7b17616 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -159,12 +159,13 @@
/mob/living/simple_animal/slime/updatehealth()
. = ..()
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
- var/health_deficiency = (100 - health)
var/mod = 0
- if(health_deficiency >= 45)
- mod += (health_deficiency / 25)
- if(health <= 0)
- mod += 2
+ if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN))
+ var/health_deficiency = (maxHealth - health)
+ if(health_deficiency >= 45)
+ mod += (health_deficiency / 25)
+ if(health <= 0)
+ mod += 2
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/adjust_bodytemperature()
diff --git a/code/modules/ninja/ninja_event.dm b/code/modules/ninja/ninja_event.dm
index f1e7119530..bc3c445731 100644
--- a/code/modules/ninja/ninja_event.dm
+++ b/code/modules/ninja/ninja_event.dm
@@ -41,6 +41,9 @@ Contents:
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
+ for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
+ if(isturf(L.loc))
+ spawn_locs += L.loc
if(!spawn_locs.len)
return kill()
spawn_loc = pick(spawn_locs)
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 7eabeafcb1..c2cdf1da8b 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -196,12 +196,16 @@
switch(tdir)
if(NORTH)
+ pixel_x = 0
pixel_y = 23
if(SOUTH)
+ pixel_x = 0
pixel_y = -23
if(EAST)
+ pixel_y = 0
pixel_x = 24
if(WEST)
+ pixel_y = 0
pixel_x = -25
/obj/machinery/power/apc/Destroy()
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index eecc1394de..239b38460c 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -91,6 +91,21 @@ By design, d1 is the smallest direction and d2 is the highest
d1 = _d1
d2 = _d2
+ if(dir != SOUTH)
+ var/angle_to_turn = dir2angle(dir)
+ if(angle_to_turn == 0 || angle_to_turn == 180)
+ angle_to_turn += 180
+ // direct dir set instead of setDir intentional
+ dir = SOUTH
+ if(d1)
+ d1 = turn(d1, angle_to_turn)
+ if(d2)
+ d2 = turn(d2, angle_to_turn)
+ if(d1 > d2)
+ var/temp = d2
+ d2 = d1
+ d1 = temp
+
var/turf/T = get_turf(src) // hide if turf is not intact
if(level==1)
hide(T.intact)
diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm
index 2e6ec57f77..68a6b34216 100644
--- a/code/modules/power/singularity/collector.dm
+++ b/code/modules/power/singularity/collector.dm
@@ -28,11 +28,19 @@
var/bitcoinproduction_drain = 0.15
var/bitcoinmining = FALSE
rad_insulation = RAD_EXTREME_INSULATION
+ var/obj/item/radio/Radio
/obj/machinery/power/rad_collector/anchored
anchored = TRUE
+/obj/machinery/power/rad_collector/Initialize()
+ . = ..()
+ Radio = new /obj/item/radio(src)
+ Radio.listening = 0
+ Radio.set_frequency(FREQ_ENGINEERING)
+
/obj/machinery/power/rad_collector/Destroy()
+ QDEL_NULL(Radio)
return ..()
/obj/machinery/power/rad_collector/process()
@@ -42,6 +50,7 @@
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
investigate_log("out of fuel .", INVESTIGATE_SINGULO)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
+ Radio.talk_into(src, "Insufficient plasma in [get_area(src)] [src], ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
@@ -55,6 +64,7 @@
else if(is_station_level(z) && SSresearch.science_tech)
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
playsound(src, 'sound/machines/ding.ogg', 50, 1)
+ Radio.talk_into(src, "Insufficient oxygen and tritium in [get_area(src)] [src] to produce research points, ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = bitcoinproduction_drain*drainratio
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index 92d97365b3..650961e2f4 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -66,8 +66,6 @@
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
-#define SUPERMATTER_INTEGRITY_MULT 1.3 //(loss of integrity / 10) ^ 1.3
-
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal
@@ -160,8 +158,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
var/datum/looping_sound/supermatter/soundloop
var/moveable = FALSE
- var/min_damage = 0
- var/power_calc = 0
/obj/machinery/power/supermatter_crystal/Initialize()
. = ..()
@@ -356,7 +352,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
- damage = max(min_damage, damage) //max integrity
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
@@ -396,7 +391,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(matter_power)
var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40)
- power_calc = max(power_calc + removed_matter, 0)
+ power = max(power + removed_matter, 0)
matter_power = max(matter_power - removed_matter, 0)
var/temp_factor = 50
@@ -409,7 +404,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
temp_factor = 30
icon_state = base_icon_state
- power_calc = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power_calc, 0) //Total laser power plus an overload
+ power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
@@ -441,19 +436,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
- l.hallucination += power_calc * config_hallucination_power * D
+ l.hallucination += power * config_hallucination_power * D
l.hallucination = clamp(0, 200, l.hallucination)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.rad_act(rads)
- power_calc -= ((power_calc/500)**3) * powerloss_inhibitor
- if ((100-get_integrity()) < 75)
- power = (power_calc * ((100 - (0.15*(100-get_integrity()) - 5)**2) / 100)) + power_calc*0.1
- else
- power = power_calc * (((100-get_integrity())**((3*(100-get_integrity()))/1000) + 2*(100-get_integrity()))/100) //new and improved, more linear
- //power = power_calc * ((((100-get_integrity())**1.3)-(2*(100-get_integrity())))/100)
+ power -= ((power/500)**3) * powerloss_inhibitor
+
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
if(power > POWER_PENALTY_THRESHOLD)
@@ -476,9 +467,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
- if (damage - damage_archived > 0)
- min_damage += ((damage - damage_archived) / 9) * SUPERMATTER_INTEGRITY_MULT
- if(damage > (min_damage < 200 ? min_damage : 0) + warning_point) // while the core is still damaged and it's still worth noting its status
+ if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY)
alarm()
@@ -517,7 +506,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER)
if(Proj.flag != "bullet")
- power_calc += Proj.damage * config_bullet_energy
+ power += Proj.damage * config_bullet_energy
if(!has_been_powered)
investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
@@ -618,17 +607,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(user, "You extract a sliver from \the [src]. \The [src] begins to react violently! ")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
- if (istype(W, /obj/item/supermatterspray))
- var/obj/item/supermatterspray/S = W
- if (S.usesleft > 0 && do_after(user, 60, target=src))
- min_damage = max(0,min_damage - 10)
- to_chat(user, "You spray \the [src] with [S]. ")
- playsound(user.loc,'sound/effects/spray2.ogg',50,1,-6)
- S.usesleft--
- if (prob(10))
- to_chat(user, "Your hands slip and you drop [S] into \the [src]! ")
- Consume(S)
- return
else if(user.dropItemToGround(W))
user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room... ",\
"You touch \the [src] with \the [W], and everything suddenly goes silent. \n\The [W] flashes into dust as you flinch away from \the [src]. ",\
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index f55ce75baa..432ef97dcb 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -33,7 +33,6 @@
var/fired = FALSE //Have we been fired yet
var/paused = FALSE //for suspending the projectile midair
var/last_projectile_move = 0
- var/last_process = 0
var/time_offset = 0
var/datum/point/vector/trajectory
var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
@@ -352,27 +351,12 @@
return TRUE //Bullets don't drift in space
/obj/item/projectile/process()
- last_process = world.time
if(!loc || !fired || !trajectory)
fired = FALSE
return PROCESS_KILL
if(paused || !isturf(loc))
- last_projectile_move += world.time - last_process //Compensates for pausing, so it doesn't become a hitscan projectile when unpaused from charged up ticks.
return
- var/elapsed_time_deciseconds = (world.time - last_projectile_move) + time_offset
- time_offset = 0
- var/required_moves = speed > 0? FLOOR(elapsed_time_deciseconds / speed, 1) : MOVES_HITSCAN //Would be better if a 0 speed made hitscan but everyone hates those so I can't make it a universal system :<
- if(required_moves == MOVES_HITSCAN)
- required_moves = SSprojectiles.global_max_tick_moves
- else
- if(required_moves > SSprojectiles.global_max_tick_moves)
- var/overrun = required_moves - SSprojectiles.global_max_tick_moves
- required_moves = SSprojectiles.global_max_tick_moves
- time_offset += overrun * speed
- time_offset += MODULUS(elapsed_time_deciseconds, speed)
-
- for(var/i in 1 to required_moves)
- pixel_move(1, FALSE)
+ pixel_move(1, FALSE)
/obj/item/projectile/proc/fire(angle, atom/direct_target)
if(fired_from)
diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm
index 5f2edd5206..cb5b280c5e 100644
--- a/code/modules/projectiles/projectile/magic.dm
+++ b/code/modules/projectiles/projectile/magic.dm
@@ -182,18 +182,14 @@
var/path = pick(/mob/living/simple_animal/hostile/carp,
/mob/living/simple_animal/hostile/bear,
/mob/living/simple_animal/hostile/mushroom,
- /mob/living/simple_animal/hostile/statue,
/mob/living/simple_animal/hostile/retaliate/bat,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/hostile/killertomato,
/mob/living/simple_animal/hostile/poison/giant_spider,
/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
/mob/living/simple_animal/hostile/blob/blobbernaut/independent,
- /mob/living/simple_animal/hostile/carp/ranged,
- /mob/living/simple_animal/hostile/carp/ranged/chaos,
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher,
/mob/living/simple_animal/hostile/asteroid/goliath/beast,
- /mob/living/simple_animal/hostile/headcrab,
/mob/living/simple_animal/hostile/morph,
/mob/living/simple_animal/hostile/stickman,
/mob/living/simple_animal/hostile/stickman/dog,
diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm
index 800d66969d..368f476183 100644
--- a/code/modules/reagents/reagent_containers/glass.dm
+++ b/code/modules/reagents/reagent_containers/glass.dm
@@ -245,7 +245,6 @@
icon_state = "beakerbluespace"
custom_materials = list(/datum/material/glass = 5000, /datum/material/plasma = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000)
volume = 300
- material_flags = MATERIAL_NO_EFFECTS
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 5
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index 9555f5b64b..b24e6ab733 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -207,8 +207,8 @@
#define DELUXE_SELF_SPRAY 10
#define DELUXE_SELF_INJECT 10
-#define COMBAT_WAIT_SPRAY 0
-#define COMBAT_WAIT_INJECT 0
+#define COMBAT_WAIT_SPRAY 15
+#define COMBAT_WAIT_INJECT 15
#define COMBAT_SELF_SPRAY 0
#define COMBAT_SELF_INJECT 0
diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm
index 86e11010bc..5d80b91087 100644
--- a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm
+++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm
@@ -74,3 +74,11 @@
materials = list(/datum/material/glass = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
+
+/datum/design/electrochromatic_control
+ name = "Electrochromatic Control Circuit"
+ id = "electrochromatic_control_circuit"
+ build_type = AUTOLATHE
+ materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
+ build_path = /obj/item/assembly/control/electrochromatic
+ category = list("initial", "Electronics")
diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm
index 0550fa9334..6fca686f90 100644
--- a/code/modules/research/machinery/_production.dm
+++ b/code/modules/research/machinery/_production.dm
@@ -61,7 +61,8 @@
popup.open()
/obj/machinery/rnd/production/proc/calculate_efficiency()
- efficiency_coeff = 1
+ var/total_manip_rating = 0
+ var/manips = 0
if(reagents) //If reagents/materials aren't initialized, don't bother, we'll be doing this again after reagents init anyways.
reagents.maximum_volume = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
@@ -72,11 +73,10 @@
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
total_storage += M.rating * 75000
materials.set_local_size(total_storage)
- var/total_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
- total_rating += M.rating
- total_rating = max(1, total_rating)
- efficiency_coeff = total_rating
+ total_manip_rating += M.rating
+ manips++
+ efficiency_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1))
/obj/machinery/rnd/production/examine(mob/user)
. = ..()
@@ -95,11 +95,9 @@
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/O = new path(get_turf(src))
- if(efficient_with(O.type) && isitem(O))
- var/obj/item/I = O
- I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
- I.set_custom_materials(matlist.Copy())
- I.rnd_crafted(src)
+ if(efficient_with(O.type))
+ O.set_custom_materials(matlist.Copy())
+ O.rnd_crafted(src)
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
@@ -115,7 +113,7 @@
// these types don't have their .materials set in do_print, so don't allow
// them to be constructed efficiently
var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1
- return round(A / max(1, all_materials[mat] / ef))
+ return round(A / max(1, all_materials[mat] * ef))
/obj/machinery/rnd/production/proc/efficient_with(path)
return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal)
@@ -157,24 +155,24 @@
var/coeff = efficient_with(D.build_path) ? efficiency_coeff : 1
var/list/efficient_mats = list()
for(var/MAT in D.materials)
- efficient_mats[MAT] = D.materials[MAT]/coeff
+ efficient_mats[MAT] = D.materials[MAT] * coeff
if(!materials.mat_container.has_materials(efficient_mats, amount))
say("Not enough materials to complete prototype[amount > 1? "s" : ""].")
return FALSE
for(var/R in D.reagents_list)
- if(!reagents.has_reagent(R, D.reagents_list[R]*amount/coeff))
+ if(!reagents.has_reagent(R, D.reagents_list[R] * amount * coeff))
say("Not enough reagents to complete prototype[amount > 1? "s" : ""].")
return FALSE
materials.mat_container.use_materials(efficient_mats, amount)
materials.silo_log(src, "built", -amount, "[D.name]", efficient_mats)
for(var/R in D.reagents_list)
- reagents.remove_reagent(R, D.reagents_list[R]*amount/coeff)
+ reagents.remove_reagent(R, D.reagents_list[R] * amount * coeff)
busy = TRUE
if(production_animation)
flick(production_animation, src)
- var/timecoeff = D.lathe_time_factor / efficiency_coeff
- addtimer(CALLBACK(src, .proc/reset_busy), (30 * timecoeff * amount) ** 0.5)
- addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (32 * timecoeff * amount) ** 0.8)
+ var/timecoeff = D.lathe_time_factor * efficiency_coeff
+ addtimer(CALLBACK(src, .proc/reset_busy), (20 * timecoeff * amount) ** 0.5)
+ addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (20 * timecoeff * amount) ** 0.5)
return TRUE
/obj/machinery/rnd/production/proc/search(string)
diff --git a/code/modules/ruins/icemoonruin_code/hotsprings.dm b/code/modules/ruins/icemoonruin_code/hotsprings.dm
new file mode 100644
index 0000000000..8cbd1b1f37
--- /dev/null
+++ b/code/modules/ruins/icemoonruin_code/hotsprings.dm
@@ -0,0 +1,37 @@
+GLOBAL_LIST_EMPTY(cursed_minds)
+
+/**
+ * Turns whoever enters into a mob
+ *
+ * If mob is chosen, turns the person into a random animal type
+ * Once the spring is used, it cannot be used by the same mind ever again
+ * After usage, teleports the user back to a random safe turf (so mobs are not killed by ice moon atmosphere)
+ *
+ */
+
+/turf/open/water/cursed_spring
+ baseturfs = /turf/open/water/cursed_spring
+ initial_gas_mix = ICEMOON_DEFAULT_ATMOS
+
+/turf/open/water/cursed_spring/Entered(atom/movable/thing, atom/oldLoc)
+ . = ..()
+ if(!isliving(thing))
+ return
+ var/mob/living/L = thing
+ if(!L.client)
+ return
+ if(GLOB.cursed_minds[L.mind])
+ return
+ GLOB.cursed_minds[L.mind] = TRUE
+ RegisterSignal(L.mind, COMSIG_PARENT_QDELETING, .proc/remove_from_cursed)
+ L = wabbajack(L, "animal") // Appearance randomization removed so citadel players don't get randomized into some ungodly ugly creature and complain
+ var/turf/T = find_safe_turf()
+ L.forceMove(T)
+ to_chat(L, "You blink and find yourself in [get_area_name(T)]. ")
+
+/**
+ * Deletes minds from the cursed minds list after their deletion
+ *
+ */
+/turf/open/water/cursed_spring/proc/remove_from_cursed(datum/mind/M)
+ GLOB.cursed_minds -= M
diff --git a/code/modules/ruins/icemoonruin_code/library.dm b/code/modules/ruins/icemoonruin_code/library.dm
new file mode 100644
index 0000000000..e9bbb852b7
--- /dev/null
+++ b/code/modules/ruins/icemoonruin_code/library.dm
@@ -0,0 +1,33 @@
+/obj/machinery/door/keycard/library
+ name = "wooden door"
+ desc = "A dusty, scratched door with a thick lock attached."
+ icon = 'icons/obj/doors/puzzledoor/wood.dmi'
+ puzzle_id = "library"
+ open_message = "The door opens with a loud creak."
+
+/obj/item/keycard/library
+ name = "golden key"
+ desc = "A dull, golden key."
+ icon_state = "golden_key"
+ puzzle_id = "library"
+
+/obj/item/paper/crumpled/bloody/fluff/stations/lavaland/library/warning
+ name = "ancient note"
+ info = "Here lies the vast collection of He Who Knows Ten Thousand Things. May all who pursue this knowledge for power be cursed a thousand times. "
+
+/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary
+ name = "diary entry 13"
+ info = "It has been a week since the library was buried. I am so hungry that I can barely muster the energy to think, let alone write. The owl is gone."
+
+/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary2
+ name = "diary entry 18"
+ info = "I've lost track of time. I lack the strength to even pick up books off the shelves. To think, after all this time spent searching for the library, I will die before I can so much as graze the depth of its knowledge."
+
+/obj/item/feather
+ name = "feather"
+ desc = "A dark, wilting feather. It seems as old as time."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "feather"
+ force = 0
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm
index f3b4cbddc9..358fc5ad50 100644
--- a/code/modules/shuttle/emergency.dm
+++ b/code/modules/shuttle/emergency.dm
@@ -557,7 +557,7 @@
dwidth = 1
width = 3
height = 4
- var/target_area = /area/lavaland/surface/outdoors
+ var/target_area = list(/area/lavaland/surface/outdoors, /area/icemoon/underground/unexplored/rivers)
var/edge_distance = 16
// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
diff --git a/code/modules/shuttle/manipulator.dm b/code/modules/shuttle/manipulator.dm
index 3ba2198b35..8f98a89c36 100644
--- a/code/modules/shuttle/manipulator.dm
+++ b/code/modules/shuttle/manipulator.dm
@@ -270,7 +270,7 @@
var/turf/landmark_turf = get_turf(locate(/obj/effect/landmark/shuttle_import) in GLOB.landmarks_list)
S.load(landmark_turf, centered = TRUE, register = FALSE)
- var/affected = S.get_affected_turfs(landmark_turf, centered=TRUE)
+ var/affected = S.get_affected_turfs(landmark_turf, centered = TRUE)
var/found = 0
// Search the turfs for docking ports
diff --git a/code/modules/shuttle/navigation_computer.dm b/code/modules/shuttle/navigation_computer.dm
index e8971154f0..69eb4a6be4 100644
--- a/code/modules/shuttle/navigation_computer.dm
+++ b/code/modules/shuttle/navigation_computer.dm
@@ -13,6 +13,7 @@
var/view_range = 7
var/x_offset = 0
var/y_offset = 0
+ var/list/whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava)
var/space_turfs_only = TRUE
var/see_hidden = FALSE
var/designate_time = 0
@@ -22,6 +23,7 @@
/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize()
. = ..()
GLOB.navigation_computers += src
+ whitelist_turfs = typecacheof(whitelist_turfs)
/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
. = ..()
@@ -226,6 +228,11 @@
if(!ispath(turf_type, /turf/open/space))
return SHUTTLE_DOCKER_BLOCKED
+ if(length(whitelist_turfs))
+ var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
+ if(!is_type_in_typecache(turf_type, whitelist_turfs))
+ return SHUTTLE_DOCKER_BLOCKED
+
// Checking for overlapping dock boundaries
for(var/i in 1 to overlappers.len)
var/obj/docking_port/port = overlappers[i]
diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm
index 701c153783..8c1b3fa955 100644
--- a/code/modules/shuttle/on_move.dm
+++ b/code/modules/shuttle/on_move.dm
@@ -249,7 +249,7 @@ All ShuttleMove procs go here
A.atmosinit()
if(A.returnPipenet())
A.addMember(src)
- build_network()
+ SSair.add_to_rebuild_queue(src)
else
// atmosinit() calls update_icon(), so we don't need to call it
update_icon()
diff --git a/code/modules/shuttle/syndicate.dm b/code/modules/shuttle/syndicate.dm
index 4ebefc7e3c..440e6cb03b 100644
--- a/code/modules/shuttle/syndicate.dm
+++ b/code/modules/shuttle/syndicate.dm
@@ -62,6 +62,8 @@
view_range = 13
x_offset = -7
y_offset = -1
+ space_turfs_only = FALSE
+ whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava, /turf/closed/mineral)
see_hidden = TRUE
-#undef SYNDICATE_CHALLENGE_TIMER
\ No newline at end of file
+#undef SYNDICATE_CHALLENGE_TIMER
diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm
index 66bca919c4..d9e7012214 100644
--- a/code/modules/surgery/bodyparts/dismemberment.dm
+++ b/code/modules/surgery/bodyparts/dismemberment.dm
@@ -60,8 +60,7 @@
playsound(get_turf(C), 'sound/misc/splort.ogg', 80, 1)
for(var/X in C.internal_organs)
var/obj/item/organ/O = X
- var/org_zone = check_zone(O.zone)
- if(org_zone != BODY_ZONE_CHEST)
+ if(O.organ_flags & ORGAN_NO_DISMEMBERMENT || check_zone(O.zone) != BODY_ZONE_CHEST)
continue
O.Remove()
O.forceMove(T)
@@ -295,6 +294,7 @@
O.Insert(C)
update_bodypart_damage_state()
+ update_disabled()
C.updatehealth()
C.update_body()
@@ -302,7 +302,6 @@
C.update_damage_overlays()
C.update_mobility()
-
/obj/item/bodypart/head/attach_limb(mob/living/carbon/C, special)
//Transfer some head appearance vars over
if(brain)
diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm
index e01059204c..b7dfa3eb88 100644
--- a/code/modules/surgery/organs/augments_arms.dm
+++ b/code/modules/surgery/organs/augments_arms.dm
@@ -2,6 +2,7 @@
name = "arm-mounted implant"
desc = "You shouldn't see this! Adminhelp and report this as an issue on github!"
zone = BODY_ZONE_R_ARM
+ organ_flags = ORGAN_SYNTHETIC
icon_state = "implant-toolkit"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/organ_action/toggle)
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index 534261f63d..761ebc17a2 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -8,7 +8,7 @@
var/zone = BODY_ZONE_CHEST
var/slot
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
- var/organ_flags = 0
+ var/organ_flags = NONE
var/maxHealth = STANDARD_ORGAN_THRESHOLD
var/damage = 0 //total damage this organ has sustained
///Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
diff --git a/code/modules/uplink/uplink_items/uplink_roles.dm b/code/modules/uplink/uplink_items/uplink_roles.dm
index 28479f8da7..da25cf5298 100644
--- a/code/modules/uplink/uplink_items/uplink_roles.dm
+++ b/code/modules/uplink/uplink_items/uplink_roles.dm
@@ -89,6 +89,7 @@
desc = "A reverse engineered clockwork slab. Is this really a good idea?."
item = /obj/item/clockwork/slab/traitor
cost = 20
+ player_minimum = 20
refundable = TRUE
restricted_roles = list("Chaplain")
@@ -97,6 +98,7 @@
desc = "A replica of a Nar'sian tome. This is probably a bad idea.."
item = /obj/item/tome/traitor
cost = 20
+ player_minimum = 20
refundable = TRUE
restricted_roles = list("Chaplain")
diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm
index e27431f8ee..5a96a92f07 100644
--- a/code/modules/vending/_vending.dm
+++ b/code/modules/vending/_vending.dm
@@ -120,6 +120,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
var/scan_id = TRUE
///Coins that we accept?
var/obj/item/coin/coin
+ ///Bills that we accept?
+ var/obj/item/stack/spacecash/bill
///Default price of items if not overridden
/**
* Is this item on station or not
@@ -182,6 +184,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/machinery/vending/Destroy()
QDEL_NULL(wires)
QDEL_NULL(coin)
+ QDEL_NULL(bill)
return ..()
/obj/machinery/vending/can_speak()
@@ -376,6 +379,9 @@ GLOBAL_LIST_EMPTY(vending_products)
if(coin)
to_chat(user, "[src] already has [coin] inserted ")
return
+ if(bill)
+ to_chat(user, "[src] already has [bill] inserted ")
+ return
if(!premium.len)
to_chat(user, "[src] doesn't have a coin slot. ")
return
@@ -384,6 +390,23 @@ GLOBAL_LIST_EMPTY(vending_products)
coin = I
to_chat(user, "You insert [I] into [src]. ")
return
+ else if(istype(I, /obj/item/stack/spacecash))
+ if(coin)
+ to_chat(user, "[src] already has [coin] inserted ")
+ return
+ if(bill)
+ to_chat(user, "[src] already has [bill] inserted ")
+ return
+ if(!premium.len)
+ to_chat(user, "[src] doesn't have a bill slot. ")
+ return
+ if(!user.transferItemToLoc(I, src))
+ return
+ var/obj/item/stack/S = I
+ S.use(1)
+ bill = new S.type(src, 1)
+ to_chat(user, "You insert [I] into [src]. ")
+ return
else if(refill_canister && istype(I, refill_canister))
if (!panel_open)
to_chat(user, "You should probably unscrew the service panel first! ")
@@ -439,7 +462,7 @@ GLOBAL_LIST_EMPTY(vending_products)
vending_machine_input[format_text(I.name)] = 1
to_chat(user, "You insert [I] into [src]'s input compartment. ")
loaded_items++
-
+
/**
* Is the passed in user allowed to load this vending machines compartments
*
@@ -557,6 +580,7 @@ GLOBAL_LIST_EMPTY(vending_products)
.["stock"][R.name] = R.amount
.["extended_inventory"] = extended_inventory
.["coin"] = coin
+ .["bill"] = bill
/obj/machinery/vending/ui_act(action, params)
. = ..()
@@ -588,7 +612,7 @@ GLOBAL_LIST_EMPTY(vending_products)
vend_ready = TRUE
return
else if(R in coin_records)
- if(!coin)
+ if(!(coin || bill))
to_chat(usr, "You need to insert a coin to get this item! ")
vend_ready = TRUE
return
@@ -605,6 +629,7 @@ GLOBAL_LIST_EMPTY(vending_products)
QDEL_NULL(coin)
else
QDEL_NULL(coin)
+ QDEL_NULL(bill)
else if(!(R in product_records))
vend_ready = TRUE
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
@@ -629,11 +654,16 @@ GLOBAL_LIST_EMPTY(vending_products)
to_chat(usr, "You remove [coin] from [src]. ")
coin = null
return
-
+ if("takeoutbill")
+ usr.put_in_hands(bill)
+ to_chat(usr, "You remove [bill] from [src]. ")
+ bill = null
+ return
+
if("togglevoice")
if(panel_open)
shut_up = !shut_up
-
+
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return PROCESS_KILL
diff --git a/config/game_options.txt b/config/game_options.txt
index 781be6d5b1..4751e96d18 100644
--- a/config/game_options.txt
+++ b/config/game_options.txt
@@ -532,7 +532,10 @@ BOMBCAP 20
## of ruins.
LAVALAND_BUDGET 60
-## Space Ruin Budged
+## Ice Moon Budget
+ICEMOON_BUDGET 90
+
+## Space Ruin Budget
Space_Budget 16
## Station Ruin Budget
diff --git a/config/iceruinblacklist.txt b/config/iceruinblacklist.txt
new file mode 100644
index 0000000000..3cecffa4fe
--- /dev/null
+++ b/config/iceruinblacklist.txt
@@ -0,0 +1,23 @@
+#Listing maps here will blacklist them from generating in the ice moon.
+#Maps must be the full path to them
+#A list of maps valid to blacklist can be found in _maps\RandomRuins\IceRuins
+#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
+
+##RESPAWN
+#_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
+
+##MISC
+#_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_lust.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_asteroid.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_hotsprings.dmm
+#_maps/RandomRuins/IceRuins/icemoon_surface_engioutpost.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_puzzle.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_abandoned_village.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_mining_site.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_library.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_wrath.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_lavaland.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_bathhouse.dmm
+#_maps/RandomRuins/IceRuins/icemoon_underground_wendigo_cave.dmm
+#_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm
\ No newline at end of file
diff --git a/config/lavaRuinBlacklist.txt b/config/lavaRuinBlacklist.txt
index 1d9804e0b2..6d2d2633ce 100644
--- a/config/lavaRuinBlacklist.txt
+++ b/config/lavaRuinBlacklist.txt
@@ -13,7 +13,7 @@
#_maps/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_syndicate_base1.dmm
-#_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm
+#_maps/RandomRuins/AnywhereRuins/golem_ship.dmm
##SIN
#_maps/RandomRuins/LavaRuins/lavaland_surface_envy.dmm
@@ -33,8 +33,9 @@
#_maps/RandomRuins/LavaRuins/lavaland_surface_wwiioutpost.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_tomb.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm
-#_maps/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm
#_maps/RandomRuins/LavaRuins/lavaland_surface_swarmer_crash.dmm
+#_maps/RandomRuins/LavaRuins/lavaland_surface_library.dmm
+#_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm
\ No newline at end of file
diff --git a/config/maps.txt b/config/maps.txt
index 4bd2b1ce8a..e9902d3107 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -36,6 +36,10 @@ map deltastation
minplayers 50
endmap
+map icebox
+ minplayers 25
+endmap
+
map runtimestation
endmap
diff --git a/icons/UI_Icons/chat/chat_icons.dmi b/icons/UI_Icons/chat/chat_icons.dmi
new file mode 100644
index 0000000000..7040b3966f
Binary files /dev/null and b/icons/UI_Icons/chat/chat_icons.dmi differ
diff --git a/icons/effects/parallax.dmi b/icons/effects/parallax.dmi
index 22f091ff11..36dd36ee7a 100755
Binary files a/icons/effects/parallax.dmi and b/icons/effects/parallax.dmi differ
diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi
index 988ae1a30f..13f97d3761 100644
Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ
diff --git a/icons/mob/blob.dmi b/icons/mob/blob.dmi
index 6964160c04..a197581533 100644
Binary files a/icons/mob/blob.dmi and b/icons/mob/blob.dmi differ
diff --git a/icons/mob/clothing/alpha_masks.dmi b/icons/mob/clothing/alpha_masks.dmi
new file mode 100644
index 0000000000..28f6069cea
Binary files /dev/null and b/icons/mob/clothing/alpha_masks.dmi differ
diff --git a/icons/mob/clothing/feet.dmi b/icons/mob/clothing/feet.dmi
index 1e09dce605..a0dfe6e482 100644
Binary files a/icons/mob/clothing/feet.dmi and b/icons/mob/clothing/feet.dmi differ
diff --git a/icons/mob/clothing/taur_hooved.dmi b/icons/mob/clothing/taur_hooved.dmi
index 71aec5444a..993e9c2550 100644
Binary files a/icons/mob/clothing/taur_hooved.dmi and b/icons/mob/clothing/taur_hooved.dmi differ
diff --git a/icons/mob/clothing/uniform.dmi b/icons/mob/clothing/uniform.dmi
index 371c5066df..b717b33c61 100644
Binary files a/icons/mob/clothing/uniform.dmi and b/icons/mob/clothing/uniform.dmi differ
diff --git a/icons/mob/clown_mobs.dmi b/icons/mob/clown_mobs.dmi
new file mode 100644
index 0000000000..803a99cd7a
Binary files /dev/null and b/icons/mob/clown_mobs.dmi differ
diff --git a/icons/mob/icemoon/64x64megafauna.dmi b/icons/mob/icemoon/64x64megafauna.dmi
new file mode 100644
index 0000000000..5a622dc7bc
Binary files /dev/null and b/icons/mob/icemoon/64x64megafauna.dmi differ
diff --git a/icons/mob/icemoon/icemoon_monsters.dmi b/icons/mob/icemoon/icemoon_monsters.dmi
new file mode 100644
index 0000000000..4f0b5df64a
Binary files /dev/null and b/icons/mob/icemoon/icemoon_monsters.dmi differ
diff --git a/icons/mob/mutant_bodyparts.dmi b/icons/mob/mutant_bodyparts.dmi
index 2f7f9b5be9..9c531a3df2 100644
Binary files a/icons/mob/mutant_bodyparts.dmi and b/icons/mob/mutant_bodyparts.dmi differ
diff --git a/icons/mob/screen_alert.dmi b/icons/mob/screen_alert.dmi
index a65ac3f926..60fe2f9839 100644
Binary files a/icons/mob/screen_alert.dmi and b/icons/mob/screen_alert.dmi differ
diff --git a/icons/mob/screen_ghost.dmi b/icons/mob/screen_ghost.dmi
index 6519d00aa9..5c49bedcad 100644
Binary files a/icons/mob/screen_ghost.dmi and b/icons/mob/screen_ghost.dmi differ
diff --git a/icons/obj/advancedtools.dmi b/icons/obj/advancedtools.dmi
index 974202dd58..19240a60eb 100644
Binary files a/icons/obj/advancedtools.dmi and b/icons/obj/advancedtools.dmi differ
diff --git a/icons/obj/assemblies/new_assemblies.dmi b/icons/obj/assemblies/new_assemblies.dmi
index fa0c138d21..2283b84c43 100644
Binary files a/icons/obj/assemblies/new_assemblies.dmi and b/icons/obj/assemblies/new_assemblies.dmi differ
diff --git a/icons/obj/clothing/shoes.dmi b/icons/obj/clothing/shoes.dmi
index c4e000b700..f23cdaee46 100644
Binary files a/icons/obj/clothing/shoes.dmi and b/icons/obj/clothing/shoes.dmi differ
diff --git a/icons/obj/doors/puzzledoor/default.dmi b/icons/obj/doors/puzzledoor/default.dmi
new file mode 100644
index 0000000000..ec4fbed514
Binary files /dev/null and b/icons/obj/doors/puzzledoor/default.dmi differ
diff --git a/icons/obj/doors/puzzledoor/wood.dmi b/icons/obj/doors/puzzledoor/wood.dmi
new file mode 100644
index 0000000000..f2b53e8573
Binary files /dev/null and b/icons/obj/doors/puzzledoor/wood.dmi differ
diff --git a/icons/obj/ice_moon/artifacts.dmi b/icons/obj/ice_moon/artifacts.dmi
new file mode 100644
index 0000000000..93ea79e636
Binary files /dev/null and b/icons/obj/ice_moon/artifacts.dmi differ
diff --git a/icons/obj/items_cyborg.dmi b/icons/obj/items_cyborg.dmi
index a4bd75f7e5..769d5492c6 100644
Binary files a/icons/obj/items_cyborg.dmi and b/icons/obj/items_cyborg.dmi differ
diff --git a/icons/obj/lavaland/artefacts.dmi b/icons/obj/lavaland/artefacts.dmi
index 7ae1ed5a0e..5ac8283b8f 100644
Binary files a/icons/obj/lavaland/artefacts.dmi and b/icons/obj/lavaland/artefacts.dmi differ
diff --git a/icons/obj/loot_piles.dmi b/icons/obj/loot_piles.dmi
new file mode 100644
index 0000000000..3d83d6612e
Binary files /dev/null and b/icons/obj/loot_piles.dmi differ
diff --git a/icons/obj/mining.dmi b/icons/obj/mining.dmi
index f2e98aff32..20ffbdbe06 100644
Binary files a/icons/obj/mining.dmi and b/icons/obj/mining.dmi differ
diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi
index 87db0caa67..c8927edde4 100644
Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ
diff --git a/icons/obj/puzzle_small.dmi b/icons/obj/puzzle_small.dmi
new file mode 100644
index 0000000000..2cf23676ee
Binary files /dev/null and b/icons/obj/puzzle_small.dmi differ
diff --git a/icons/turf/floors/icechasms.dmi b/icons/turf/floors/icechasms.dmi
new file mode 100644
index 0000000000..97dfc0a2da
Binary files /dev/null and b/icons/turf/floors/icechasms.dmi differ
diff --git a/icons/turf/mining.dmi b/icons/turf/mining.dmi
index 335cff453e..41450f7b0c 100644
Binary files a/icons/turf/mining.dmi and b/icons/turf/mining.dmi differ
diff --git a/icons/turf/snow.dmi b/icons/turf/snow.dmi
index d71431f99a..e601f771d3 100644
Binary files a/icons/turf/snow.dmi and b/icons/turf/snow.dmi differ
diff --git a/interface/skin.dmf b/interface/skin.dmf
index 5f8e1ad125..04a78af061 100644
--- a/interface/skin.dmf
+++ b/interface/skin.dmf
@@ -1,5 +1,6 @@
macro "default"
+
menu "menu"
elem
name = "&File"
@@ -128,24 +129,28 @@ window "mainwindow"
window "mapwindow"
elem "mapwindow"
type = MAIN
- pos = 0,0
- size = 640x480
+ pos = 418,0
+ size = 1024x1024
anchor1 = none
anchor2 = none
- saved-params = "pos;size;is-minimized;is-maximized"
+ background-color = none
+ saved-params = ""
+ statusbar = false
is-pane = true
+ outer-size = 1090x1192
+ inner-size = 1068x1136
elem "map"
type = MAP
pos = 0,0
- size = 640x480
+ size = 1024x1024
anchor1 = 0,0
anchor2 = 100,100
font-family = "Arial"
font-size = 7
- text-color = none
is-default = true
saved-params = "icon-size"
zoom-mode = distort
+ style = ".center { text-align: center; }\n.maptext { font-family: 'Small Fonts'; font-size: 7px; -dm-text-outline: 1px black; color: white; line-height: 1.1; }\n.command_headset { font-weight: bold;\tfont-size: 8px; } .small { font-size: 6px; }\n.big { font-size: 8px; }\n.reallybig { font-size: 8px; }\n.extremelybig { font-size: 8px; }\n.greentext { color: #00ff00; font-size: 7px; }\n.redtext { color: #ff0000; font-size: 7px; }\n.clown { color: #ff69bf; font-size: 7px; font-weight: bold; }\n.his_grace { color: #15d512; }\n.hypnophrase { color: #0d0d0d; font-weight: bold; }\n.yell { font-weight: bold; }\n.italics { font-size: 6px; }"
window "infowindow"
elem "infowindow"
@@ -268,14 +273,13 @@ window "statwindow"
is-default = true
saved-params = ""
- window "preferences_window"
+window "preferences_window"
elem "preferences_window"
type = MAIN
pos = 372,0
size = 1280x1000
anchor1 = none
anchor2 = none
- background-color = none
is-visible = false
saved-params = "pos;size;is-minimized;is-maximized"
statusbar = false
@@ -285,7 +289,6 @@ window "statwindow"
size = 960x1000
anchor1 = 0,0
anchor2 = 75,100
- background-color = none
saved-params = ""
elem "character_preview_map"
type = MAP
@@ -295,3 +298,4 @@ window "statwindow"
anchor2 = 100,100
right-click = true
saved-params = "zoom;letterbox;zoom-mode"
+
diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/modular_citadel/code/modules/arousal/arousal.dm
index 843672877e..44eafc5fc6 100644
--- a/modular_citadel/code/modules/arousal/arousal.dm
+++ b/modular_citadel/code/modules/arousal/arousal.dm
@@ -63,10 +63,12 @@
if(!target || !R)
return
var/turfing = isturf(target)
+ G.generate_fluid()
if(spill && R.total_volume >= 5)
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
if(!turfing)
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
+ G.time_since_last_orgasm = 0
R.clear_reagents()
/mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes
diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/modular_citadel/code/modules/arousal/genitals.dm
index 69d2c791e7..731c69a457 100644
--- a/modular_citadel/code/modules/arousal/genitals.dm
+++ b/modular_citadel/code/modules/arousal/genitals.dm
@@ -1,6 +1,7 @@
/obj/item/organ/genital
color = "#fcccb3"
w_class = WEIGHT_CLASS_SMALL
+ organ_flags = ORGAN_NO_DISMEMBERMENT
var/shape
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
var/genital_flags //see citadel_defines.dm
@@ -15,6 +16,7 @@
var/fluid_efficiency = 1
var/fluid_rate = CUM_RATE
var/fluid_mult = 1
+ var/time_since_last_orgasm = 500
var/aroused_state = FALSE //Boolean used in icon_state strings
var/obj/item/organ/genital/linked_organ
var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link().
@@ -155,20 +157,13 @@
return
reagents.maximum_volume = fluid_max_volume
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
- generate_fluid()
+ time_since_last_orgasm++
/obj/item/organ/genital/proc/generate_fluid()
- var/amount = fluid_rate
- if(!reagents.total_volume && amount < 0.1) // Apparently, 0.015 gets rounded down to zero and no reagents are created if we don't start it with 0.1 in the tank.
- amount += 0.1
- var/multiplier = fluid_mult
- if(reagents.total_volume >= 5)
- multiplier *= 0.8
- if(reagents.total_volume < reagents.maximum_volume)
- reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
- reagents.add_reagent(fluid_id, (amount * multiplier))//generate the cum
- return TRUE
- return FALSE
+ var/amount = clamp(fluid_rate * time_since_last_orgasm * fluid_mult,0,fluid_max_volume)
+ reagents.clear_reagents()
+ reagents.add_reagent(fluid_id,amount)
+ return TRUE
/obj/item/organ/genital/proc/update_link()
if(owner)
diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/modular_citadel/code/modules/arousal/organs/testicles.dm
index a8946294b1..5fb1c75ad0 100644
--- a/modular_citadel/code/modules/arousal/organs/testicles.dm
+++ b/modular_citadel/code/modules/arousal/organs/testicles.dm
@@ -19,9 +19,8 @@
/obj/item/organ/genital/testicles/generate_fluid()
if(!linked_organ && !update_link())
return FALSE
- . = ..()
- if(. && reagents.holder_full())
- to_chat(owner, "Your balls finally feel full, again.")
+ return ..()
+ // in memoriam "Your balls finally feel full, again." ??-2020
/obj/item/organ/genital/testicles/upon_link()
size = linked_organ.size
@@ -65,4 +64,4 @@
fluid_rate = D.features["balls_cum_rate"]
fluid_mult = D.features["balls_cum_mult"]
fluid_efficiency = D.features["balls_efficiency"]
- toggle_visibility(D.features["balls_visibility"], FALSE)
\ No newline at end of file
+ toggle_visibility(D.features["balls_visibility"], FALSE)
diff --git a/modular_citadel/icons/mob/mam_ears.dmi b/modular_citadel/icons/mob/mam_ears.dmi
index a81e6c03b2..a3f09819f2 100644
Binary files a/modular_citadel/icons/mob/mam_ears.dmi and b/modular_citadel/icons/mob/mam_ears.dmi differ
diff --git a/modular_citadel/icons/mob/mam_taur.dmi b/modular_citadel/icons/mob/mam_taur.dmi
index db1f001fae..3625c293c9 100644
Binary files a/modular_citadel/icons/mob/mam_taur.dmi and b/modular_citadel/icons/mob/mam_taur.dmi differ
diff --git a/modular_citadel/interface/skin.dmf b/modular_citadel/interface/skin.dmf
index 025a53bdca..ec9a010128 100644
--- a/modular_citadel/interface/skin.dmf
+++ b/modular_citadel/interface/skin.dmf
@@ -94,16 +94,20 @@ window "mainwindow"
window "mapwindow"
elem "mapwindow"
type = MAIN
- pos = 0,0
- size = 640x480
+ pos = 418,0
+ size = 1024x1024
anchor1 = none
anchor2 = none
+ background-color = none
saved-params = "pos;size;is-minimized;is-maximized"
+ statusbar = false
is-pane = true
+ outer-size = 684x617
+ inner-size = 662x561
elem "map"
type = MAP
pos = 0,0
- size = 640x480
+ size = 1024x1024
anchor1 = 0,0
anchor2 = 100,100
font-family = "Arial"
@@ -111,6 +115,7 @@ window "mapwindow"
is-default = true
saved-params = "icon-size"
zoom-mode = distort
+ style = ".center { text-align: center; }\n.maptext { font-family: 'Small Fonts'; font-size: 7px; -dm-text-outline: 1px black; color: white; line-height: 1.1; }\n.command_headset { font-weight: bold;\tfont-size: 8px; } .small { font-size: 6px; }\n.big { font-size: 8px; }\n.reallybig { font-size: 8px; }\n.extremelybig { font-size: 8px; }\n.greentext { color: #00ff00; font-size: 7px; }\n.redtext { color: #ff0000; font-size: 7px; }\n.clown { color: #ff69bf; font-size: 7px; font-weight: bold; }\n.his_grace { color: #15d512; }\n.hypnophrase { color: #0d0d0d; font-weight: bold; }\n.yell { font-weight: bold; }\n.italics { font-size: 6px; }"
window "infowindow"
elem "infowindow"
@@ -196,7 +201,7 @@ window "infowindow"
anchor2 = 97,0
font-size = 8
text-color = #e0e0e0
- background-color = #A92c2c
+ background-color = #a92c2c
saved-params = "is-checked"
text = "Report Issue"
command = "report-issue"
diff --git a/sound/effects/gravhit.ogg b/sound/effects/gravhit.ogg
new file mode 100644
index 0000000000..524ddf733f
Binary files /dev/null and b/sound/effects/gravhit.ogg differ
diff --git a/strings/traumas.json b/strings/traumas.json
index 8d1e9537ef..833c786b75 100644
--- a/strings/traumas.json
+++ b/strings/traumas.json
@@ -129,7 +129,8 @@
"@pick(semicolon)*nya",
"@pick(semicolon)*awoo",
"@pick(semicolon)*merp",
- "@pick(semicolon)*weh"
+ "@pick(semicolon)*weh",
+ "@pick(semicolon)My balls finally feel full, again."
],
"mutations": [
diff --git a/tgstation.dme b/tgstation.dme
index 9aa47506d3..d61a1c4ef9 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -124,7 +124,11 @@
#include "code\__DEFINES\dcs\helpers.dm"
#include "code\__DEFINES\dcs\signals.dm"
#include "code\__DEFINES\flags\shields.dm"
+#include "code\__DEFINES\mapping\maploader.dm"
+#include "code\__DEFINES\material\worth.dm"
#include "code\__DEFINES\misc\return_values.dm"
+#include "code\__DEFINES\mobs\slowdowns.dm"
+#include "code\__DEFINES\research\stock_parts.dm"
#include "code\__DEFINES\skills\skills.dm"
#include "code\__HELPERS\_cit_helpers.dm"
#include "code\__HELPERS\_lists.dm"
@@ -333,6 +337,7 @@
#include "code\datums\beam.dm"
#include "code\datums\browser.dm"
#include "code\datums\callback.dm"
+#include "code\datums\chatmessage.dm"
#include "code\datums\cinematic.dm"
#include "code\datums\dash_weapon.dm"
#include "code\datums\datacore.dm"
@@ -347,7 +352,6 @@
#include "code\datums\forced_movement.dm"
#include "code\datums\holocall.dm"
#include "code\datums\hud.dm"
-#include "code\datums\map_config.dm"
#include "code\datums\mind.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\numbered_display.dm"
@@ -522,6 +526,8 @@
#include "code\datums\elements\ghost_role_eligibility.dm"
#include "code\datums\elements\mob_holder.dm"
#include "code\datums\elements\polychromic.dm"
+#include "code\datums\elements\scavenging.dm"
+#include "code\datums\elements\snail_crawl.dm"
#include "code\datums\elements\spellcasting.dm"
#include "code\datums\elements\squish.dm"
#include "code\datums\elements\swimming.dm"
@@ -569,6 +575,7 @@
#include "code\datums\mutations\space_adaptation.dm"
#include "code\datums\mutations\speech.dm"
#include "code\datums\mutations\telekinesis.dm"
+#include "code\datums\ruins\icemoon.dm"
#include "code\datums\ruins\lavaland.dm"
#include "code\datums\ruins\space.dm"
#include "code\datums\ruins\station.dm"
@@ -627,6 +634,7 @@
#include "code\game\area\areas\mining.dm"
#include "code\game\area\areas\shuttles.dm"
#include "code\game\area\areas\ruins\_ruins.dm"
+#include "code\game\area\areas\ruins\icemoon.dm"
#include "code\game\area\areas\ruins\lavaland.dm"
#include "code\game\area\areas\ruins\space.dm"
#include "code\game\area\areas\ruins\templates.dm"
@@ -949,6 +957,7 @@
#include "code\game\objects\items\plushes.dm"
#include "code\game\objects\items\pneumaticCannon.dm"
#include "code\game\objects\items\powerfist.dm"
+#include "code\game\objects\items\puzzle_pieces.dm"
#include "code\game\objects\items\RCD.dm"
#include "code\game\objects\items\RCL.dm"
#include "code\game\objects\items\religion.dm"
@@ -984,6 +993,7 @@
#include "code\game\objects\items\devices\dogborg_sleeper.dm"
#include "code\game\objects\items\devices\doorCharge.dm"
#include "code\game\objects\items\devices\electroadaptive_pseudocircuit.dm"
+#include "code\game\objects\items\devices\electrochromatic_kit.dm"
#include "code\game\objects\items\devices\flashlight.dm"
#include "code\game\objects\items\devices\forcefieldprojector.dm"
#include "code\game\objects\items\devices\geiger_counter.dm"
@@ -1128,6 +1138,7 @@
#include "code\game\objects\structures\lattice.dm"
#include "code\game\objects\structures\life_candle.dm"
#include "code\game\objects\structures\loom.dm"
+#include "code\game\objects\structures\loot_pile.dm"
#include "code\game\objects\structures\manned_turret.dm"
#include "code\game\objects\structures\memorial.dm"
#include "code\game\objects\structures\mineral_doors.dm"
@@ -1185,6 +1196,7 @@
#include "code\game\objects\structures\crates_lockers\crates\large.dm"
#include "code\game\objects\structures\crates_lockers\crates\secure.dm"
#include "code\game\objects\structures\crates_lockers\crates\wooden.dm"
+#include "code\game\objects\structures\icemoon\cave_entrance.dm"
#include "code\game\objects\structures\lavaland\necropolis_tendril.dm"
#include "code\game\objects\structures\signs\_signs.dm"
#include "code\game\objects\structures\signs\signs_departments.dm"
@@ -2144,7 +2156,8 @@
#include "code\modules\lighting\lighting_setup.dm"
#include "code\modules\lighting\lighting_source.dm"
#include "code\modules\lighting\lighting_turf.dm"
-#include "code\modules\mapping\dmm_suite.dm"
+#include "code\modules\mapping\map_config.dm"
+#include "code\modules\mapping\map_orientation_pattern.dm"
#include "code\modules\mapping\map_template.dm"
#include "code\modules\mapping\minimaps.dm"
#include "code\modules\mapping\preloader.dm"
@@ -2526,19 +2539,25 @@
#include "code\modules\mob\living\simple_animal\hostile\megafauna\blood_drunk_miner.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\bubblegum.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\colossus.dm"
+#include "code\modules\mob\living\simple_animal\hostile\megafauna\demonic_frost_miner.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\dragon_vore.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\drake.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\hierophant.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\legion.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\megafauna.dm"
#include "code\modules\mob\living\simple_animal\hostile\megafauna\swarmer.dm"
+#include "code\modules\mob\living\simple_animal\hostile\megafauna\wendigo.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\basilisk.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\curse_blob.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\goldgrub.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\goliath.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\gutlunch.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\hivelord.dm"
+#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\ice_demon.dm"
+#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\ice_whelp.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\mining_mobs.dm"
+#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\polarbear.dm"
+#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\wolf.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\elite.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\goliath_broodmother.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\herald.dm"
@@ -3010,6 +3029,8 @@
#include "code\modules\research\xenobiology\crossbreeding\selfsustaining.dm"
#include "code\modules\research\xenobiology\crossbreeding\stabilized.dm"
#include "code\modules\ruins\lavaland_ruin_code.dm"
+#include "code\modules\ruins\icemoonruin_code\hotsprings.dm"
+#include "code\modules\ruins\icemoonruin_code\library.dm"
#include "code\modules\ruins\lavalandruin_code\alien_nest.dm"
#include "code\modules\ruins\lavalandruin_code\biodome_clown_planet.dm"
#include "code\modules\ruins\lavalandruin_code\pizzaparty.dm"
diff --git a/tgui-next/packages/tgui/interfaces/Vending.js b/tgui-next/packages/tgui/interfaces/Vending.js
index b6ffde015d..85f6796230 100644
--- a/tgui-next/packages/tgui/interfaces/Vending.js
+++ b/tgui-next/packages/tgui/interfaces/Vending.js
@@ -10,7 +10,7 @@ export const Vending = props => {
let inventory;
let custom = false;
const onstation = true;
- if (data.extended_inventory && data.coin) {
+ if (data.extended_inventory && (data.coin || data.bill)) {
inventory = [
...data.product_records,
...data.hidden_records,
@@ -21,7 +21,7 @@ export const Vending = props => {
...data.product_records,
...data.hidden_records,
];
- } else if (data.coin) {
+ } else if (data.coin || data.bill) {
inventory = [
...data.product_records,
...data.coin_records,
@@ -40,6 +40,13 @@ export const Vending = props => {
onClick={() => act(ref, 'takeoutcoin')} />
)}
+ {data.bill && (
+
+ act(ref, 'takeoutbill')} />
+
+ )}
{inventory.map((product => {
diff --git a/tgui-next/packages/tgui/public/tgui.bundle.js b/tgui-next/packages/tgui/public/tgui.bundle.js
index 97dfccc6f3..d008ef32ee 100644
--- a/tgui-next/packages/tgui/public/tgui.bundle.js
+++ b/tgui-next/packages/tgui/public/tgui.bundle.js
@@ -1,3 +1,3 @@
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n("eject")}}),children:[!!i.hasHoldingTank&&(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Label",children:i.holdingTank.name}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Pressure",children:[(0,o.createComponentVNode)(2,a.AnimatedNumber,{value:i.holdingTank.tankPressure})," kPa"]})]}),!i.hasHoldingTank&&(0,o.createComponentVNode)(2,a.Box,{color:"average",children:"No Holding Tank"})]})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CargoExpress=t.Cargo=void 0;var o=n(1),r=n(24),a=n(16),i=n(2),c=n(69);t.Cargo=function(e){var t=e.state,n=t.config,r=t.data,c=n.ref,s=r.supplies||{},p=r.requests||[],m=r.cart||[],f=m.reduce((function(e,t){return e+t.cost}),0),h=!r.requestonly&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Box,{inline:!0,mx:1,children:[0===m.length&&"Cart is empty",1===m.length&&"1 item",m.length>=2&&m.length+" items"," ",f>0&&"("+f+" 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t=e.state,n=t.config,r=t.data,u=n.ref,d=r.supplies||{};return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.InterfaceLockNoticeBox,{siliconUser:r.siliconUser,locked:r.locked,onLockStatusChange:function(){return(0,a.act)(u,"lock")},accessText:"a QM-level ID card"}),!r.locked&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo Express",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Landing Location",children:[(0,o.createComponentVNode)(2,i.Button,{content:"Cargo Bay",selected:!r.usingBeacon,onClick:function(){return(0,a.act)(u,"LZCargo")}}),(0,o.createComponentVNode)(2,i.Button,{selected:r.usingBeacon,disabled:!r.hasBeacon,onClick:function(){return(0,a.act)(u,"LZBeacon")},children:[r.beaconzone," 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n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(23),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. Items in the bay will then be launched inside your supplypod, one turf-full at a time! You can optionally use the following buttons to configure how the supplypod acts."}),(0,o.createComponentVNode)(2,a.Section,{title:"Centcom Pod Customization (To be used against Helen Weinstein)",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Supply Bay",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bay #1",selected:1===i.bayNumber,onClick:function(){return n("bay1")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #2",selected:2===i.bayNumber,onClick:function(){return n("bay2")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #3",selected:3===i.bayNumber,onClick:function(){return n("bay3")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #4",selected:4===i.bayNumber,onClick:function(){return n("bay4")}}),(0,o.createComponentVNode)(2,a.Button,{content:"ERT Bay",selected:5===i.bayNumber,tooltip:"This bay is located on the western edge of CentCom. Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. Note that for this\nto work right you should know the exact length of the sound,\nin seconds.",onClick:function(){return n("fallSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Sound",selected:i.landingSound,tooltip:"Choose a sound to play when the pod lands.",onClick:function(){return n("landingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Sound",selected:i.openingSound,tooltip:"Choose a sound to play when the pod opens.",onClick:function(){return n("openingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Sound",selected:i.leavingSound,tooltip:"Choose a sound to play when the pod departs (whether that be\ndelection in the case of a bluespace pod, or leaving for\ncentcom for a reversing pod).",onClick:function(){return n("leavingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Admin Sound Volume",selected:i.soundVolume,tooltip:"Choose the volume for the sound to play at. 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(",r.beaconName,")"]}),(0,o.createComponentVNode)(2,i.Button,{content:r.printMsg,disabled:!r.canBuyBeacon,onClick:function(){return(0,a.act)(u,"printBeacon")}})]}),(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Notice",children:r.message})]})}),(0,o.createComponentVNode)(2,l,{state:t,supplies:d})],4)],0)}},function(e,t,n){"use strict";t.__esModule=!0,t.CellularEmporium=void 0;var o=n(1),r=n(3),a=n(2);t.CellularEmporium=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data,c=i.abilities;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Genetic Points",buttons:(0,o.createComponentVNode)(2,a.Button,{icon:"undo",content:"Readapt",disabled:!i.can_readapt,onClick:function(){return n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(23),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. 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Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. 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They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. 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Combos well with missile mode,\nso the missile doesnt stick around after landing.",onClick:function(){return n("styleSMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Supply Crate",selected:9===i.styleChoice,tooltip:"A large, dark-green military supply crate.",onClick:function(){return n("styleBox")}}),(0,o.createComponentVNode)(2,a.Button,{content:"HONK",selected:10===i.styleChoice,tooltip:"A colorful, clown inspired look.",onClick:function(){return n("styleHONK")}}),(0,o.createComponentVNode)(2,a.Button,{content:"~Fruit",selected:11===i.styleChoice,tooltip:"For when an orange is angry",onClick:function(){return n("styleFruit")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Invisible",selected:12===i.styleChoice,tooltip:'Makes the supplypod invisible! Useful for when you want to\nuse this feature with a gateway or something. 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t=(0,i.useBackend)(e),n=t.act,l=t.data,u=!!l.recordingRecipe,d=Object.keys(l.recipes).map((function(e){return{name:e,contents:l.recipes[e]}})),s=l.beakerTransferAmounts||[],p=u&&Object.keys(l.recordingRecipe).map((function(e){return{id:e,name:(0,a.toTitleCase)(e.replace(/_/," ")),volume:l.recordingRecipe[e]}}))||l.beakerContents||[];return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.Section,{title:"Status",buttons:u&&(0,o.createComponentVNode)(2,c.Box,{inline:!0,mx:1,color:"red",children:[(0,o.createComponentVNode)(2,c.Icon,{name:"circle",mr:1}),"Recording"]}),children:(0,o.createComponentVNode)(2,c.LabeledList,{children:(0,o.createComponentVNode)(2,c.LabeledList.Item,{label:"Energy",children:(0,o.createComponentVNode)(2,c.ProgressBar,{value:l.energy/l.maxEnergy,content:(0,r.toFixed)(l.energy)+" 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