Merge branch 'master' into Ghommie-cit721
This commit is contained in:
@@ -313,6 +313,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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name = "carpspawn"
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icon_state = "carp_spawn"
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// lone op (optional)
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/obj/effect/landmark/loneopspawn
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name = "loneop+ninjaspawn"
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icon_state = "snukeop_spawn"
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// observer-start.
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/obj/effect/landmark/observer_start
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name = "Observer-Start"
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@@ -492,7 +497,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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if(!template)
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return FALSE
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testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
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template.load(T, centered = FALSE)
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template.load(T, centered = FALSE, orientation = dir, rotate_placement_to_orientation = TRUE)
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template.loaded++
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GLOB.stationroom_landmarks -= src
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qdel(src)
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@@ -504,7 +509,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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templates = list("Engine SM" = 3, "Engine Singulo" = 3, "Engine Tesla" = 3)
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icon = 'icons/rooms/box/engine.dmi'
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/obj/effect/landmark/stationroom/box/engine/New()
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. = ..()
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templates = CONFIG_GET(keyed_list/box_random_engine)
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@@ -513,3 +517,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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/obj/effect/landmark/stationroom/lavaland/station
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templates = list("Public Mining Base" = 3)
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icon = 'icons/rooms/Lavaland/Mining.dmi'
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// handled in portals.dm, id connected to one-way portal
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/obj/effect/landmark/portal_exit
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name = "portal exit"
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icon_state = "portal_exit"
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var/id
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@@ -29,6 +29,7 @@
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var/allow_anchored = FALSE
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var/innate_accuracy_penalty = 0
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var/last_effect = 0
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var/force_teleport = FALSE
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/obj/effect/portal/anom
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name = "wormhole"
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@@ -162,7 +163,7 @@
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no_effect = TRUE
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else
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last_effect = world.time
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if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
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if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel, forced = force_teleport))
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if(istype(M, /obj/item/projectile))
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var/obj/item/projectile/P = M
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P.ignore_source_check = TRUE
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@@ -183,3 +184,47 @@
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else
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real_target = get_turf(linked)
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return real_target
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/obj/effect/portal/permanent
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name = "permanent portal"
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desc = "An unwavering portal that will never fade."
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hardlinked = FALSE // dont qdel my portal nerd
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force_teleport = TRUE // force teleports because they're a mapmaker tool
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var/id // var edit or set id in map editor
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/obj/effect/portal/permanent/proc/set_linked()
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if(!id)
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return
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for(var/obj/effect/portal/permanent/P in GLOB.portals - src)
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if(P.id == id)
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P.linked = src
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linked = P
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break
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/obj/effect/portal/permanent/teleport(atom/movable/M, force = FALSE)
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set_linked() // update portal links
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. = ..()
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/obj/effect/portal/permanent/one_way // doesn't have a return portal, can have multiple exits, /obj/effect/landmark/portal_exit to mark them
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name = "one-way portal"
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desc = "You get the feeling that this might not be the safest thing you've ever done."
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/obj/effect/portal/permanent/one_way/set_linked()
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if(!id)
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return
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var/list/possible_turfs = list()
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for(var/obj/effect/landmark/portal_exit/PE in GLOB.landmarks_list)
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if(PE.id == id)
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var/turf/T = get_turf(PE)
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if(T)
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possible_turfs |= T
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if(possible_turfs.len)
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hard_target = pick(possible_turfs)
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/obj/effect/portal/permanent/one_way/one_use
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name = "one-use portal"
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desc = "This is probably the worst decision you'll ever make in your life."
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/obj/effect/portal/permanent/one_way/one_use/teleport(atom/movable/M, force = FALSE)
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. = ..()
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qdel(src)
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@@ -898,11 +898,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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. = ..()
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if(var_name == NAMEOF(src, slowdown))
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set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
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//Called when the object is constructed by an autolathe
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//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
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/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
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return
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/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P)
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return
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@@ -726,13 +726,12 @@
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to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
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return FALSE
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target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
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if(istype(target, /obj/structure/window))
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if(color_hex2num(paint_color) < 255)
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target.set_opacity(255)
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else
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target.set_opacity(initial(target.opacity))
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var/obj/structure/window/W = target
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W.spraycan_paint(paint_color)
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else
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target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
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. = use_charges(user, 2)
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var/fraction = min(1, . / reagents.maximum_volume)
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14
code/game/objects/items/devices/electrochromatic_kit.dm
Normal file
14
code/game/objects/items/devices/electrochromatic_kit.dm
Normal file
@@ -0,0 +1,14 @@
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/obj/item/electronics/electrochromatic_kit
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name = "electrochromatic kit"
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desc = "A kit for upgrading a window into an electrochromatic one."
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/// Electrochromatic ID
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var/id
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/obj/item/electronics/electrochromatic_kit/attack_self(mob/user)
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. = ..()
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if(.)
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return
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var/new_id = input(user, "Set this kit's electrochromatic ID", "Set ID", id) as text|null
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if(isnull(new_id))
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return
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id = new_id
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@@ -351,6 +351,12 @@
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light_color = "#FFAA44"
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flashlight_power = 0.8
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/obj/item/flashlight/lantern/jade
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name = "jade lantern"
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desc = "An ornate, green lantern."
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color = LIGHT_COLOR_GREEN
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light_color = LIGHT_COLOR_GREEN
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/obj/item/flashlight/slime
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gender = PLURAL
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name = "glowing slime extract"
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@@ -68,10 +68,9 @@
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update_icon()
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/obj/item/multitool/update_icon_state()
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icon_state = initial(icon_state)
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if(selected_io)
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icon_state = "multitool_red"
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else
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icon_state = "multitool"
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icon_state += "_red"
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/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
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if(!io.holder.assembly)
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@@ -8,6 +8,7 @@
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level = 1
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var/trigger_mob = TRUE
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var/trigger_item = FALSE
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var/specific_item = null
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var/trigger_silent = FALSE
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var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
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var/obj/item/assembly/signaler/sigdev = null
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@@ -35,6 +36,8 @@
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. = ..()
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if(!can_trigger || !active)
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return
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if(trigger_item && !istype(AM, specific_item))
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return
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if(trigger_mob && isliving(AM))
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var/mob/living/L = AM
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to_chat(L, "<span class='warning'>You feel something click beneath you!</span>")
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@@ -3,6 +3,7 @@
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* Fork
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* Kitchen knives
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* Ritual Knife
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* Bloodletter
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* Butcher's cleaver
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* Combat Knife
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* Rolling Pins
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@@ -97,6 +98,28 @@
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/kitchen/knife/bloodletter
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name = "bloodletter"
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desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
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icon = 'icons/obj/ice_moon/artifacts.dmi'
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icon_state = "bloodletter"
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w_class = WEIGHT_CLASS_NORMAL
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/// Bleed stacks applied when an organic mob target is hit
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var/bleed_stacks_per_hit = 3
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/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!isliving(target) || !proximity_flag)
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return
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var/mob/living/M = target
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if(!(M.mob_biotypes & MOB_ORGANIC))
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return
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var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
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if(!B)
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M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
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else
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B.add_stacks(bleed_stacks_per_hit)
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/obj/item/kitchen/knife/butcher
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name = "butcher's cleaver"
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icon_state = "butch"
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@@ -648,7 +648,7 @@
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item_state = "mace_greyscale"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color.
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custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
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slot_flags = ITEM_SLOT_BELT
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force = 14
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@@ -123,11 +123,3 @@
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("skubbed")
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/obj/item/supermatterspray
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name = "supermatter spray"
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desc = "A spray bottle containing some kind of magical spray to fix the SM. \"Do not inhale.\" is written on the side. Unless aimed at the supermatter, it does nothing."
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icon = 'icons/obj/supermatter.dmi'
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icon_state = "supermatterspray"
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w_class = WEIGHT_CLASS_SMALL
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var/usesleft = 2
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||||
|
||||
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||||
@@ -112,7 +112,7 @@
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||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(target) || !isobj(target))
|
||||
if(!isturf(target) && !isobj(target))
|
||||
return
|
||||
if(target.color != initial(target.color))
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
146
code/game/objects/items/puzzle_pieces.dm
Normal file
146
code/game/objects/items/puzzle_pieces.dm
Normal file
@@ -0,0 +1,146 @@
|
||||
//**************
|
||||
//*****Keys*******************
|
||||
//************** ** **
|
||||
/obj/item/keycard
|
||||
name = "security keycard"
|
||||
desc = "This feels like it belongs to a door."
|
||||
icon = 'icons/obj/puzzle_small.dmi'
|
||||
icon_state = "keycard"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
||||
var/puzzle_id = null
|
||||
|
||||
//Two test keys for use alongside the two test doors.
|
||||
/obj/item/keycard/cheese
|
||||
name = "cheese keycard"
|
||||
desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
|
||||
color = "#f0da12"
|
||||
puzzle_id = "cheese"
|
||||
|
||||
/obj/item/keycard/swordfish
|
||||
name = "titanic keycard"
|
||||
desc = "Smells like it was at the bottom of a harbor."
|
||||
color = "#3bbbdb"
|
||||
puzzle_id = "swordfish"
|
||||
|
||||
//***************
|
||||
//*****Doors*****
|
||||
//***************
|
||||
|
||||
/obj/machinery/door/keycard
|
||||
name = "locked door"
|
||||
desc = "This door only opens when a keycard is swiped. It looks virtually indestructable."
|
||||
icon = 'icons/obj/doors/puzzledoor/default.dmi'
|
||||
icon_state = "door_closed"
|
||||
explosion_block = 3
|
||||
heat_proof = TRUE
|
||||
max_integrity = 600
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
||||
damage_deflection = 70
|
||||
/// Make sure that the key has the same puzzle_id as the keycard door!
|
||||
var/puzzle_id = null
|
||||
/// Message that occurs when the door is opened
|
||||
var/open_message = "The door beeps, and slides opens."
|
||||
|
||||
//Standard Expressions to make keycard doors basically un-cheeseable
|
||||
/obj/machinery/door/keycard/Bumped(atom/movable/AM)
|
||||
return !density && ..()
|
||||
|
||||
/obj/machinery/door/keycard/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/machinery/door/keycard/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/machinery/door/keycard/try_to_activate_door(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(operating)
|
||||
return
|
||||
|
||||
/obj/machinery/door/keycard/attackby(obj/item/I, mob/user, params)
|
||||
. = ..()
|
||||
if(istype(I,/obj/item/keycard))
|
||||
var/obj/item/keycard/key = I
|
||||
if((!puzzle_id || puzzle_id == key.puzzle_id) && density)
|
||||
if(open_message)
|
||||
to_chat(user, "<span class='notice'>[open_message]</span>")
|
||||
open()
|
||||
return
|
||||
else if(puzzle_id != key.puzzle_id)
|
||||
to_chat(user, "<span class='notice'>[src] buzzes. This must not be the right key.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>This door doesn't appear to close.</span>")
|
||||
return
|
||||
|
||||
//Test doors. Gives admins a few doors to use quickly should they so choose.
|
||||
/obj/machinery/door/keycard/cheese
|
||||
name = "blue airlock"
|
||||
desc = "Smells like... pizza?"
|
||||
puzzle_id = "cheese"
|
||||
|
||||
/obj/machinery/door/keycard/swordfish
|
||||
name = "blue airlock"
|
||||
desc = "If nautical nonsense be something you wish."
|
||||
puzzle_id = "swordfish"
|
||||
|
||||
//*************************
|
||||
//***Box Pushing Puzzles***
|
||||
//*************************
|
||||
//We're working off a subtype of pressureplates, which should work just a BIT better now.
|
||||
/obj/structure/holobox
|
||||
name = "holobox"
|
||||
desc = "A hard-light box, containing a secure decryption key."
|
||||
icon = 'icons/obj/puzzle_small.dmi'
|
||||
icon_state = "laserbox"
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
||||
|
||||
//Uses the pressure_plate settings for a pretty basic custom pattern that waits for a specific item to trigger. Easy enough to retool for mapping purposes or subtypes.
|
||||
/obj/item/pressure_plate/hologrid
|
||||
name = "hologrid"
|
||||
desc = "A high power, electronic input port for a holobox, which can unlock the hologrid's storage compartment. Safe to stand on."
|
||||
icon = 'icons/obj/puzzle_small.dmi'
|
||||
icon_state = "lasergrid"
|
||||
anchored = TRUE
|
||||
trigger_mob = FALSE
|
||||
trigger_item = TRUE
|
||||
specific_item = /obj/structure/holobox
|
||||
removable_signaller = FALSE //Being a pressure plate subtype, this can also use signals.
|
||||
roundstart_signaller_freq = FREQ_HOLOGRID_SOLUTION //Frequency is kept on it's own default channel however.
|
||||
active = TRUE
|
||||
trigger_delay = 10
|
||||
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
||||
var/reward = /obj/item/reagent_containers/food/snacks/cookie
|
||||
var/claimed = FALSE
|
||||
|
||||
/obj/item/pressure_plate/hologrid/examine(mob/user)
|
||||
. = ..()
|
||||
if(claimed)
|
||||
. += "<span class='notice'>This one appears to be spent already.</span>"
|
||||
|
||||
/obj/item/pressure_plate/hologrid/trigger()
|
||||
if(!claimed)
|
||||
new reward(loc)
|
||||
flick("lasergrid_a",src)
|
||||
icon_state = "lasergrid_full"
|
||||
claimed = TRUE
|
||||
|
||||
/obj/item/pressure_plate/hologrid/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(trigger_item && istype(AM, specific_item) && !claimed)
|
||||
AM.anchored = TRUE
|
||||
flick("laserbox_burn", AM)
|
||||
trigger()
|
||||
sleep(15)
|
||||
qdel(AM)
|
||||
|
||||
// snowflake code until undertile elements
|
||||
/obj/item/pressure_plate/hologrid/hide()
|
||||
. = ..()
|
||||
anchored = TRUE
|
||||
@@ -107,6 +107,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //Combat mode has to be enabled for shield bashing
|
||||
return FALSE
|
||||
if(!(shield_flags & SHIELD_CAN_BASH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -109,7 +109,6 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
||||
tableVariant = /obj/structure/table/plasmaglass
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
shard_type = /obj/item/shard/plasma
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
@@ -209,7 +208,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
|
||||
point_value = 23
|
||||
@@ -259,7 +257,6 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
item_state = "sheet-plastitaniumglass"
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
shard_type = /obj/item/shard
|
||||
|
||||
@@ -178,6 +178,11 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
|
||||
icon_state = "sinew"
|
||||
novariants = TRUE
|
||||
|
||||
/obj/item/stack/sheet/sinew/wolf
|
||||
name = "wolf sinew"
|
||||
desc = "Long stringy filaments which came from the insides of a wolf."
|
||||
singular_name = "wolf sinew"
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(sinew_recipes, list ( \
|
||||
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
|
||||
@@ -202,6 +207,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
|
||||
name = "polar bear hides"
|
||||
desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
|
||||
icon_state = "polar_bear_hide"
|
||||
singular_name = "polar bear hide"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/ashdrake
|
||||
name = "ash drake hide"
|
||||
|
||||
@@ -324,7 +324,6 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 45
|
||||
merge_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastitanium/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -215,7 +215,6 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
|
||||
point_value = 23
|
||||
tableVariant = /obj/structure/table/reinforced
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
|
||||
/obj/item/stack/sheet/plasteel/get_main_recipes()
|
||||
. = ..()
|
||||
|
||||
@@ -78,4 +78,3 @@
|
||||
turf_type = /turf/open/floor/mineral/plastitanium
|
||||
mineralType = "plastitanium"
|
||||
custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
@@ -315,3 +315,11 @@
|
||||
current_skin = choice
|
||||
icon_state = unique_reskin[choice]
|
||||
to_chat(M, "[src] is now skinned as '[choice]'.")
|
||||
|
||||
//Called when the object is constructed by an autolathe
|
||||
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/proc/autolathe_crafted(obj/machinery/autolathe/A)
|
||||
return
|
||||
|
||||
/obj/proc/rnd_crafted(obj/machinery/rnd/production/P)
|
||||
return
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
///Material chair
|
||||
/obj/structure/chair/greyscale
|
||||
icon_state = "chair_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
item_chair = /obj/item/chair/greyscale
|
||||
buildstacktype = null //Custom mats handle this
|
||||
|
||||
@@ -382,7 +382,7 @@
|
||||
/obj/item/chair/greyscale
|
||||
icon_state = "chair_greyscale_toppled"
|
||||
item_state = "chair_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
origin_type = /obj/structure/chair/greyscale
|
||||
|
||||
/obj/item/chair/stool
|
||||
|
||||
@@ -350,11 +350,28 @@
|
||||
icon = 'icons/obj/flora/rocks.dmi'
|
||||
resistance_flags = FIRE_PROOF
|
||||
density = TRUE
|
||||
/// Itemstack that is dropped when a rock is mined with a pickaxe
|
||||
var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
|
||||
/// Amount of the itemstack to drop
|
||||
var/mineAmount = 20
|
||||
|
||||
/obj/structure/flora/rock/Initialize()
|
||||
. = ..()
|
||||
icon_state = "[icon_state][rand(1,3)]"
|
||||
|
||||
/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
|
||||
if(!mineResult || W.tool_behaviour != TOOL_MINING)
|
||||
return ..()
|
||||
if(flags_1 & NODECONSTRUCT_1)
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>You start mining...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You finish mining the rock.</span>")
|
||||
if(mineResult && mineAmount)
|
||||
new mineResult(get_turf(src), mineAmount)
|
||||
SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/flora/rock/pile
|
||||
icon_state = "lavarocks"
|
||||
desc = "A pile of rocks."
|
||||
|
||||
178
code/game/objects/structures/icemoon/cave_entrance.dm
Normal file
178
code/game/objects/structures/icemoon/cave_entrance.dm
Normal file
@@ -0,0 +1,178 @@
|
||||
GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
|
||||
/obj/item/stack/ore/iron = 100,
|
||||
/obj/item/stack/ore/plasma = 75,
|
||||
/obj/item/stack/ore/silver = 50,
|
||||
/obj/item/stack/ore/gold = 50,
|
||||
/obj/item/stack/ore/diamond = 25,
|
||||
/obj/item/stack/ore/bananium = 5,
|
||||
/obj/item/stack/ore/titanium = 75))
|
||||
|
||||
/obj/structure/spawner/ice_moon
|
||||
name = "cave entrance"
|
||||
desc = "A hole in the ground, filled with monsters ready to defend it."
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "hole"
|
||||
faction = list("mining")
|
||||
max_mobs = 3
|
||||
max_integrity = 250
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/wolf)
|
||||
move_resist = INFINITY
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/spawner/ice_moon/Initialize()
|
||||
. = ..()
|
||||
clear_rock()
|
||||
|
||||
/**
|
||||
* Clears rocks around the spawner when it is created
|
||||
*
|
||||
*/
|
||||
/obj/structure/spawner/ice_moon/proc/clear_rock()
|
||||
for(var/turf/F in RANGE_TURFS(2, src))
|
||||
if(abs(src.x - F.x) + abs(src.y - F.y) > 3)
|
||||
continue
|
||||
if(ismineralturf(F))
|
||||
var/turf/closed/mineral/M = F
|
||||
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
|
||||
|
||||
/obj/structure/spawner/ice_moon/deconstruct(disassembled)
|
||||
destroy_effect()
|
||||
drop_loot()
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Effects and messages created when the spawner is destroyed
|
||||
*
|
||||
*/
|
||||
/obj/structure/spawner/ice_moon/proc/destroy_effect()
|
||||
playsound(loc,'sound/effects/explosionfar.ogg', 200, TRUE)
|
||||
visible_message("<span class='boldannounce'>[src] collapses, sealing everything inside!</span>\n<span class='warning'>Ores fall out of the cave as it is destroyed!</span>")
|
||||
|
||||
/**
|
||||
* Drops items after the spawner is destroyed
|
||||
*
|
||||
*/
|
||||
/obj/structure/spawner/ice_moon/proc/drop_loot()
|
||||
for(var/type in GLOB.ore_probability)
|
||||
var/chance = GLOB.ore_probability[type]
|
||||
if(!prob(chance))
|
||||
continue
|
||||
new type(loc, rand(5, 10))
|
||||
|
||||
/obj/structure/spawner/ice_moon/polarbear
|
||||
max_mobs = 1
|
||||
spawn_time = 60 SECONDS
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/polarbear)
|
||||
|
||||
/obj/structure/spawner/ice_moon/polarbear/clear_rock()
|
||||
for(var/turf/F in RANGE_TURFS(1, src))
|
||||
if(ismineralturf(F))
|
||||
var/turf/closed/mineral/M = F
|
||||
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
|
||||
|
||||
/obj/structure/spawner/ice_moon/demonic_portal
|
||||
name = "demonic portal"
|
||||
desc = "A portal that goes to another world, normal creatures couldn't survive there."
|
||||
icon_state = "nether"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
|
||||
light_range = 1
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
|
||||
for(var/turf/F in RANGE_TURFS(3, src))
|
||||
if(abs(src.x - F.x) + abs(src.y - F.y) > 5)
|
||||
continue
|
||||
if(ismineralturf(F))
|
||||
var/turf/closed/mineral/M = F
|
||||
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
|
||||
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/destroy_effect()
|
||||
new /obj/effect/collapsing_demonic_portal(loc)
|
||||
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/drop_loot()
|
||||
return
|
||||
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_whelp)
|
||||
|
||||
/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril)
|
||||
|
||||
/obj/effect/collapsing_demonic_portal
|
||||
name = "collapsing demonic portal"
|
||||
desc = "It's slowly fading!"
|
||||
layer = TABLE_LAYER
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "nether"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/effect/collapsing_demonic_portal/Initialize()
|
||||
. = ..()
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, FALSE, 50, TRUE, TRUE)
|
||||
visible_message("<span class='boldannounce'>[src] begins to collapse, cutting it off from this world!</span>")
|
||||
animate(src, transform = matrix().Scale(0, 1), alpha = 50, time = 5 SECONDS)
|
||||
addtimer(CALLBACK(src, .proc/collapse), 5 SECONDS)
|
||||
|
||||
/obj/effect/collapsing_demonic_portal/proc/collapse()
|
||||
visible_message("<span class='warning'>Something slips out of [src]!</span>")
|
||||
var/loot = rand(1, 28)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/clothing/suit/space/hardsuit/cult(loc)
|
||||
if(2)
|
||||
new /obj/item/clothing/glasses/godeye(loc)
|
||||
if(3)
|
||||
new /obj/item/reagent_containers/glass/bottle/potion/flight(loc)
|
||||
if(4)
|
||||
new /obj/item/organ/heart/cursed/wizard(loc)
|
||||
if(5)
|
||||
new /obj/item/jacobs_ladder(loc)
|
||||
if(6)
|
||||
new /obj/item/rod_of_asclepius(loc)
|
||||
if(7)
|
||||
new /obj/item/warp_cube/red(loc)
|
||||
if(8)
|
||||
new /obj/item/wisp_lantern(loc)
|
||||
if(9)
|
||||
new /obj/item/immortality_talisman(loc)
|
||||
if(10)
|
||||
new /obj/item/book/granter/spell/summonitem(loc)
|
||||
if(11)
|
||||
new /obj/item/clothing/neck/necklace/memento_mori(loc)
|
||||
if(12)
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(loc)
|
||||
new /obj/item/bedsheet/cult(loc)
|
||||
if(13)
|
||||
new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(loc)
|
||||
if(14)
|
||||
new /obj/item/disk/design_disk/modkit_disc/bounty(loc)
|
||||
if(15)
|
||||
new /obj/item/ship_in_a_bottle(loc)
|
||||
new /obj/item/oar(loc)
|
||||
if(16)
|
||||
new /obj/item/seeds/gatfruit(loc)
|
||||
if(17)
|
||||
new /obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola(loc)
|
||||
if(18)
|
||||
new /obj/item/assembly/signaler/anomaly/bluespace(loc)
|
||||
if(19)
|
||||
new /obj/item/disk/design_disk/modkit_disc/resonator_blast(loc)
|
||||
if(20)
|
||||
new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(loc)
|
||||
if(21)
|
||||
new /obj/item/slimepotion/transference(loc)
|
||||
if(22)
|
||||
new /obj/item/slime_extract/adamantine(loc)
|
||||
if(23)
|
||||
new /obj/item/weldingtool/abductor(loc)
|
||||
if(24)
|
||||
new /obj/structure/elite_tumor(loc)
|
||||
if(25)
|
||||
new /mob/living/simple_animal/hostile/retaliate/clown/clownhulk(loc)
|
||||
if(26)
|
||||
new /obj/item/clothing/shoes/winterboots/ice_boots(loc)
|
||||
if(27)
|
||||
new /obj/item/book/granter/spell/sacredflame(loc)
|
||||
if(28)
|
||||
new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
|
||||
86
code/game/objects/structures/lavaland/geyser.dm
Normal file
86
code/game/objects/structures/lavaland/geyser.dm
Normal file
@@ -0,0 +1,86 @@
|
||||
//If you look at the "geyser_soup" overlay icon_state, you'll see that the first frame has 25 ticks.
|
||||
//That's because the first 18~ ticks are completely skipped for some ungodly weird fucking byond reason
|
||||
|
||||
/obj/structure/geyser
|
||||
name = "geyser"
|
||||
icon = 'icons/obj/lavaland/terrain.dmi'
|
||||
icon_state = "geyser"
|
||||
anchored = TRUE
|
||||
|
||||
var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
|
||||
var/activated = FALSE //whether we are active and generating chems
|
||||
var/reagent_id = /datum/reagent/fuel/oil
|
||||
var/potency = 2 //how much reagents we add every process (2 seconds)
|
||||
var/max_volume = 500
|
||||
var/start_volume = 50
|
||||
|
||||
/obj/structure/geyser/proc/start_chemming()
|
||||
activated = TRUE
|
||||
create_reagents(max_volume, DRAINABLE)
|
||||
reagents.add_reagent(reagent_id, start_volume)
|
||||
START_PROCESSING(SSfluids, src) //It's main function is to be plumbed, so use SSfluids
|
||||
if(erupting_state)
|
||||
icon_state = erupting_state
|
||||
else
|
||||
var/mutable_appearance/I = mutable_appearance('icons/obj/lavaland/terrain.dmi', "[icon_state]_soup")
|
||||
I.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(I)
|
||||
|
||||
/obj/structure/geyser/process()
|
||||
if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
|
||||
reagents.add_reagent(reagent_id, potency)
|
||||
|
||||
/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
|
||||
if(!_reinforced)
|
||||
to_chat(user, "<span class='warning'>The [P.name] isn't strong enough!</span>")
|
||||
return
|
||||
if(activated)
|
||||
to_chat(user, "<span class'warning'>The [name] is already active!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start vigorously plunging [src]!</span>")
|
||||
if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
|
||||
start_chemming()
|
||||
|
||||
/obj/structure/geyser/random
|
||||
erupting_state = null
|
||||
var/list/options = list(/datum/reagent/clf3 = 10, /datum/reagent/water/hollowwater = 10, /datum/reagent/medicine/omnizine/protozine = 6, /datum/reagent/wittel = 1)
|
||||
|
||||
/obj/structure/geyser/random/Initialize()
|
||||
. = ..()
|
||||
reagent_id = pickweight(options)
|
||||
|
||||
/obj/item/plunger
|
||||
name = "plunger"
|
||||
desc = "It's a plunger for plunging."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "plunger"
|
||||
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
|
||||
var/plunge_mod = 1 //time*plunge_mod = total time we take to plunge an object
|
||||
var/reinforced = FALSE //whether we do heavy duty stuff like geysers
|
||||
|
||||
/obj/item/plunger/attack_obj(obj/O, mob/living/user)
|
||||
if(!O.plunger_act(src, user, reinforced))
|
||||
return ..()
|
||||
|
||||
/obj/item/plunger/throw_impact(atom/hit_atom, datum/thrownthing/tt)
|
||||
. = ..()
|
||||
if(tt.target_zone != BODY_ZONE_HEAD)
|
||||
return
|
||||
if(iscarbon(hit_atom))
|
||||
var/mob/living/carbon/H = hit_atom
|
||||
if(!H.wear_mask)
|
||||
H.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
|
||||
H.visible_message("<span class='warning'>The plunger slams into [H]'s face!</span>", "<span class='warning'>The plunger suctions to your face!</span>")
|
||||
|
||||
/obj/item/plunger/reinforced
|
||||
name = "reinforced plunger"
|
||||
desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
|
||||
icon_state = "reinforced_plunger"
|
||||
|
||||
reinforced = TRUE
|
||||
plunge_mod = 0.8
|
||||
|
||||
custom_premium_price = 1200
|
||||
@@ -25,6 +25,9 @@
|
||||
/obj/structure/spawner/lavaland/legion
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
|
||||
|
||||
/obj/structure/spawner/lavaland/icewatcher
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing)
|
||||
|
||||
GLOBAL_LIST_INIT(tendrils, list())
|
||||
/obj/structure/spawner/lavaland/Initialize()
|
||||
. = ..()
|
||||
@@ -94,4 +97,4 @@ GLOBAL_LIST_INIT(tendrils, list())
|
||||
for(var/turf/T in range(2,src))
|
||||
if(!T.density)
|
||||
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -38,7 +38,4 @@
|
||||
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", MSG_VISUAL)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/loom/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
#undef FABRIC_PER_SHEET
|
||||
66
code/game/objects/structures/loot_pile.dm
Normal file
66
code/game/objects/structures/loot_pile.dm
Normal file
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Loot piles structures, somewhat inspired from Polaris 13 ones but without the one search per pile ckey/mind restriction
|
||||
* because the actual code is located its own element and has enough variables already. the piles themselves merely cosmetical.
|
||||
*/
|
||||
/obj/structure/loot_pile
|
||||
name = "pile of junk"
|
||||
desc = "Lots of junk lying around. They say one man's trash is another man's treasure."
|
||||
icon = 'icons/obj/loot_piles.dmi'
|
||||
icon_state = "randompile"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
var/loot_amount = 5
|
||||
var/delete_on_depletion = FALSE
|
||||
var/can_use_hands = TRUE
|
||||
var/scavenge_time = 12 SECONDS
|
||||
var/allowed_tools = list(TOOL_SHOVEL = 0.6) //list of tool_behaviours with associated speed multipliers (lower is better)
|
||||
var/icon_states_to_use = list("junk_pile1", "junk_pile2", "junk_pile3", "junk_pile4", "junk_pile5")
|
||||
var/list/loot
|
||||
|
||||
/*
|
||||
* Associated values in this list are not weights but numbers of times the kery can be rolled
|
||||
* before being removed from ALL piles with same kind. This is why I wanted 'scavenging' to be an element and not a component.
|
||||
*/
|
||||
var/list/unique_loot
|
||||
|
||||
/*
|
||||
* used for restrictions such as "one per mind", "one per ckey". Depending on the setting, these can be either limited to
|
||||
* the current pile or shared throughout all atoms attached to this element.
|
||||
*/
|
||||
var/loot_restriction = NO_LOOT_RESTRICTION
|
||||
var/maximum_loot_per_player = 1
|
||||
|
||||
/obj/structure/loot_pile/Initialize()
|
||||
. = ..()
|
||||
icon_state = pick(icon_states_to_use)
|
||||
|
||||
/obj/structure/loot_pile/ComponentInitialize()
|
||||
. = ..()
|
||||
if(loot)
|
||||
AddElement(/datum/element/scavenging, loot_amount, loot, unique_loot, scavenge_time, can_use_hands, allowed_tools, null, delete_on_depletion, loot_restriction, maximum_loot_per_player)
|
||||
|
||||
//uses the maintenance_loot global list, mostly boring stuff and mices.
|
||||
/obj/structure/loot_pile/maint
|
||||
name = "trash pile"
|
||||
desc = "A heap of garbage, but maybe there's something interesting inside?"
|
||||
density = TRUE
|
||||
layer = TABLE_LAYER
|
||||
climbable = TRUE
|
||||
pass_flags = LETPASSTHROW
|
||||
loot = list(
|
||||
SCAVENGING_FOUND_NOTHING = 50,
|
||||
SCAVENGING_SPAWN_MOUSE = 10,
|
||||
SCAVENGING_SPAWN_MICE = 5,
|
||||
SCAVENGING_SPAWN_TOM = 1,
|
||||
/obj/item/clothing/gloves/color/yellow = 0.5)
|
||||
unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1)
|
||||
|
||||
/obj/structure/loot_pile/maint/ComponentInitialize()
|
||||
var/static/safe_maint_items
|
||||
if(!safe_maint_items)
|
||||
safe_maint_items = list()
|
||||
for(var/A in GLOB.maintenance_loot)
|
||||
if(ispath(A, /obj/item))
|
||||
safe_maint_items[A] = GLOB.maintenance_loot[A]
|
||||
loot += safe_maint_items
|
||||
return ..()
|
||||
@@ -211,7 +211,7 @@
|
||||
/obj/structure/table/greyscale
|
||||
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
|
||||
icon_state = "table"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
|
||||
buildstack = null //No buildstack, so generate from mat datums
|
||||
|
||||
/*
|
||||
|
||||
@@ -1,3 +1,18 @@
|
||||
#define NOT_ELECTROCHROMATIC 0
|
||||
#define ELECTROCHROMATIC_OFF 1
|
||||
#define ELECTROCHROMATIC_DIMMED 2
|
||||
|
||||
GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
|
||||
/proc/do_electrochromatic_toggle(new_status, id)
|
||||
var/list/windows = GLOB.electrochromatic_window_lookup["[id]"]
|
||||
if(!windows)
|
||||
return
|
||||
var/obj/structure/window/W //define outside for performance because obviously this matters.
|
||||
for(var/i in windows)
|
||||
W = i
|
||||
new_status? W.electrochromatic_dim() : W.electrochromatic_off()
|
||||
|
||||
/obj/structure/window
|
||||
name = "window"
|
||||
desc = "A window."
|
||||
@@ -28,8 +43,15 @@
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
/// Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
|
||||
var/electrochromatic_id
|
||||
|
||||
/obj/structure/window/examine(mob/user)
|
||||
. = ..()
|
||||
if(electrochromatic_status != NOT_ELECTROCHROMATIC)
|
||||
. += "<span class='notice'>The window has electrochromatic circuitry on it.</span>"
|
||||
if(reinf)
|
||||
if(anchored && state == WINDOW_SCREWED_TO_FRAME)
|
||||
. += "<span class='notice'>The window is <b>screwed</b> to the frame.</span>"
|
||||
@@ -52,6 +74,10 @@
|
||||
if(reinf && anchored)
|
||||
state = WINDOW_SCREWED_TO_FRAME
|
||||
|
||||
if(mapload && electrochromatic_id)
|
||||
if(copytext(electrochromatic_id, 1, 2) == "!")
|
||||
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
|
||||
|
||||
ini_dir = dir
|
||||
air_update_turf(1)
|
||||
|
||||
@@ -62,6 +88,12 @@
|
||||
real_explosion_block = explosion_block
|
||||
explosion_block = EXPLOSION_BLOCK_PROC
|
||||
|
||||
if(electrochromatic_status != NOT_ELECTROCHROMATIC)
|
||||
var/old = electrochromatic_status
|
||||
make_electrochromatic()
|
||||
if(old == ELECTROCHROMATIC_DIMMED)
|
||||
electrochromatic_dim()
|
||||
|
||||
/obj/structure/window/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
|
||||
@@ -177,6 +209,24 @@
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/electronics/electrochromatic_kit) && user.a_intent == INTENT_HELP)
|
||||
var/obj/item/electronics/electrochromatic_kit/K = I
|
||||
if(electrochromatic_status != NOT_ELECTROCHROMATIC)
|
||||
to_chat(user, "<span class='warning'>[src] is already electrochromatic!</span>")
|
||||
return
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] must not be attached to the floor!</span>")
|
||||
return
|
||||
if(!K.id)
|
||||
to_chat(user, "<span class='warning'>[K] has no ID set!</span>")
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(K))
|
||||
to_chat(user, "<span class='warning'>[K] is stuck to your hand!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] upgrades [src] with [I].</span>", "<span class='notice'>You upgrade [src] with [I].</span>")
|
||||
make_electrochromatic(K.id)
|
||||
qdel(K)
|
||||
|
||||
if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
I.play_tool_sound(src, 75)
|
||||
@@ -224,6 +274,91 @@
|
||||
air_update_turf(TRUE)
|
||||
update_nearby_icons()
|
||||
|
||||
/obj/structure/window/proc/spraycan_paint(paint_color)
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
set_opacity(255)
|
||||
else
|
||||
set_opacity(initial(opacity))
|
||||
add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/structure/window/proc/electrochromatic_dim()
|
||||
if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
|
||||
return
|
||||
electrochromatic_status = ELECTROCHROMATIC_DIMMED
|
||||
animate(src, color = "#222222", time = 2)
|
||||
set_opacity(TRUE)
|
||||
|
||||
/obj/structure/window/proc/electrochromatic_off()
|
||||
if(electrochromatic_status == ELECTROCHROMATIC_OFF)
|
||||
return
|
||||
electrochromatic_status = ELECTROCHROMATIC_OFF
|
||||
var/current = color
|
||||
update_atom_colour()
|
||||
var/newcolor = color
|
||||
color = current
|
||||
animate(src, color = newcolor, time = 2)
|
||||
|
||||
/obj/structure/window/proc/remove_electrochromatic()
|
||||
electrochromatic_off()
|
||||
electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
if(!electrochromatic_id)
|
||||
return
|
||||
var/list/L = GLOB.electrochromatic_window_lookup["[electrochromatic_id]"]
|
||||
if(L)
|
||||
L -= src
|
||||
electrochromatic_id = null
|
||||
|
||||
/obj/structure/window/vv_edit_var(var_name, var_value)
|
||||
var/check_status
|
||||
if(var_name == NAMEOF(src, electrochromatic_id))
|
||||
if(electrochromatic_id && GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
|
||||
GLOB.electrochromatic_window_lookup[electrochromatic_id] -= src
|
||||
if(var_name == NAMEOF(src, electrochromatic_status))
|
||||
check_status = TRUE
|
||||
. = ..() //do this first incase it runtimes.
|
||||
if(var_name == NAMEOF(src, electrochromatic_id))
|
||||
if((electrochromatic_status != NOT_ELECTROCHROMATIC) && electrochromatic_id)
|
||||
LAZYINITLIST(GLOB.electrochromatic_window_lookup[electrochromatic_id])
|
||||
GLOB.electrochromatic_window_lookup[electrochromatic_id] += src
|
||||
if(check_status)
|
||||
if(electrochromatic_status == NOT_ELECTROCHROMATIC)
|
||||
remove_electrochromatic()
|
||||
return
|
||||
else if(electrochromatic_status == ELECTROCHROMATIC_OFF)
|
||||
if(!electrochromatic_id)
|
||||
return
|
||||
else
|
||||
make_electrochromatic()
|
||||
electrochromatic_off()
|
||||
return
|
||||
else if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
|
||||
if(!electrochromatic_id)
|
||||
return
|
||||
else
|
||||
make_electrochromatic()
|
||||
electrochromatic_dim()
|
||||
return
|
||||
else
|
||||
remove_electrochromatic()
|
||||
|
||||
/obj/structure/window/proc/make_electrochromatic(new_id = electrochromatic_id)
|
||||
remove_electrochromatic()
|
||||
if(!new_id)
|
||||
CRASH("Attempted to make electrochromatic with null ID.")
|
||||
electrochromatic_id = new_id
|
||||
electrochromatic_status = ELECTROCHROMATIC_OFF
|
||||
LAZYINITLIST(GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
|
||||
GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src
|
||||
|
||||
/obj/structure/window/update_atom_colour()
|
||||
if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED))
|
||||
return FALSE
|
||||
. = ..()
|
||||
if(color && (color_hex2num(color) < 255))
|
||||
set_opacity(255)
|
||||
else
|
||||
set_opacity(FALSE)
|
||||
|
||||
/obj/structure/window/proc/check_state(checked_state)
|
||||
if(state == checked_state)
|
||||
return TRUE
|
||||
@@ -263,7 +398,6 @@
|
||||
if(BURN)
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
|
||||
/obj/structure/window/deconstruct(disassembled = TRUE)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
@@ -272,6 +406,9 @@
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
for(var/obj/item/shard/debris in spawnDebris(drop_location()))
|
||||
transfer_fingerprints_to(debris) // transfer fingerprints to shards only
|
||||
if(electrochromatic_status != NOT_ELECTROCHROMATIC) //eh fine keep your kit.
|
||||
new /obj/item/electronics/electrochromatic_kit(drop_location())
|
||||
// Intentionally not setting the ID so you can't decon one to know all of the IDs.
|
||||
qdel(src)
|
||||
update_nearby_icons()
|
||||
|
||||
@@ -315,9 +452,9 @@
|
||||
density = FALSE
|
||||
air_update_turf(1)
|
||||
update_nearby_icons()
|
||||
remove_electrochromatic()
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/window/Move()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
@@ -731,7 +868,6 @@
|
||||
set_opacity(TRUE)
|
||||
queue_smooth(src)
|
||||
|
||||
|
||||
/obj/structure/window/paperframe/attackby(obj/item/W, mob/user)
|
||||
if(W.get_temperature())
|
||||
fire_act(W.get_temperature())
|
||||
@@ -749,3 +885,7 @@
|
||||
return
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
#undef NOT_ELECTROCHROMATIC
|
||||
#undef ELECTROCHROMATIC_OFF
|
||||
#undef ELECTROCHROMATIC_DIMMED
|
||||
|
||||
Reference in New Issue
Block a user