Movitation WIP
WIP still working on this
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/obj/item/projectile/judgement_cut
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name = "judgement cut"
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icon_state = "neurotoxin"
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damage = 20
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damage_type = BRUTE
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range = 30
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is_reflectable = FALSE
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sharpness = SHARP_EDGED
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/*
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/obj/item/projectile/judgement_cut/on_hit(atom/target, blocked = FALSE)
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..()
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*/
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