[MIRROR] Gives engineering cyborgs an item they can use in place of circuits for basic construction (#2875)

* Gives engineering cyborgs an item they can use in place of circuits for basic construction

* fixes
This commit is contained in:
CitadelStationBot
2017-09-22 23:35:54 -05:00
committed by Poojawa
parent eb36f34267
commit a286d0c313
8 changed files with 126 additions and 1 deletions
+9
View File
@@ -434,6 +434,15 @@
constructionStep = CONSTRUCTION_GUTTED
update_icon()
return
if(istype(C, /obj/item/device/electroadaptive_pseudocircuit))
var/obj/item/device/electroadaptive_pseudocircuit/P = C
if(!P.adapt_circuit(user, 30))
return
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
"<span class='notice'>You adapt a firelock circuit and slot it into the assembly.</span>")
constructionStep = CONSTRUCTION_GUTTED
update_icon()
return
return ..()
/obj/structure/firelock_frame/heavy
+10
View File
@@ -220,6 +220,16 @@
update_icon()
return
else if(istype(W, /obj/item/device/electroadaptive_pseudocircuit))
var/obj/item/device/electroadaptive_pseudocircuit/P = W
if(!P.adapt_circuit(user, 15))
return
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
"<span class='notice'>You adapt a fire alarm circuit and slot it into the assembly.</span>")
buildstage = 1
update_icon()
return
else if(istype(W, /obj/item/wrench))
user.visible_message("[user] removes the fire alarm assembly from the wall.", \
"<span class='notice'>You remove the fire alarm assembly from the wall.</span>")
@@ -0,0 +1,65 @@
//Used by engineering cyborgs in place of generic circuits.
/obj/item/device/electroadaptive_pseudocircuit
name = "electroadaptive pseudocircuit"
desc = "An all-in-one circuit imprinter, designer, synthesizer, outfitter, creator, and chef. It can be used in place of any generic circuit board during construction."
icon = 'icons/obj/module.dmi'
icon_state = "boris"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL = 50, MAT_GLASS = 300)
origin_tech = "engineering=4"
var/recharging = FALSE
var/circuits = 5 //How many circuits the pseudocircuit has left
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
/obj/item/electronics/apc))//A typecache of circuits consumable for material
/obj/item/device/electroadaptive_pseudocircuit/Initialize()
. = ..()
maptext = "[circuits]"
/obj/item/device/electroadaptive_pseudocircuit/examine(mob/user)
..()
if(iscyborg(user))
to_chat(user, "<span class='notice'>It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.</span>")
to_chat(user, "<span class='notice'>Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.</span>")
to_chat(user, "<span class='notice'>It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.</span>")
/obj/item/device/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
if(QDELETED(R) || !istype(R))
return
if(!R.cell)
to_chat(R, "<span class='warning'>You need a power cell installed for that.</span>")
return
if(!R.cell.use(circuit_cost))
to_chat(R, "<span class='warning'>You don't have the power for that (you need [DisplayPower(circuit_cost)].)</span>")
return
if(recharging)
to_chat(R, "<span class='warning'>[src] needs some time to recharge first.</span>")
return
if(!circuits)
to_chat(R, "<span class='warning'>You need more material. Use [src] on existing simple circuits to break them down.</span>")
return
playsound(R, 'sound/items/rped.ogg', 50, TRUE)
recharging = TRUE
circuits--
maptext = "[circuits]"
icon_state = "[initial(icon_state)]_recharging"
var/recharge_time = min(600, circuit_cost * 5) //40W of cost for one fabrication = 20 seconds of recharge time; this is to prevent spamming
addtimer(CALLBACK(src, .proc/recharge), recharge_time)
return TRUE //The actual circuit magic itself is done on a per-object basis
/obj/item/device/electroadaptive_pseudocircuit/afterattack(atom/target, mob/living/user, proximity)
if(!proximity)
return
if(!is_type_in_typecache(target, recycleable_circuits))
return
circuits++
maptext = "[circuits]"
user.visible_message("<span class='notice'>User breaks down [target] with [src].</span>", \
"<span class='notice'>You recycle [target] into [src]. It now has material for <b>[circuits]</b> circuits.</span>")
playsound(user, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(target)
/obj/item/device/electroadaptive_pseudocircuit/proc/recharge()
playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
recharging = FALSE
icon_state = initial(icon_state)
@@ -708,6 +708,16 @@
qdel(W)
return
if(istype(W, /obj/item/device/electroadaptive_pseudocircuit))
var/obj/item/device/electroadaptive_pseudocircuit/P = W
if(!P.adapt_circuit(user, 25))
return
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
"<span class='notice'>You adapt an air alarm circuit and slot it into the assembly.</span>")
buildstage = 1
update_icon()
return
if(istype(W, /obj/item/wrench))
to_chat(user, "<span class='notice'>You detach \the [src] from the wall.</span>")
playsound(src.loc, W.usesound, 50, 1)
@@ -307,6 +307,7 @@
/obj/item/device/analyzer,
/obj/item/device/assembly/signaler/cyborg,
/obj/item/areaeditor/blueprints/cyborg,
/obj/item/device/electroadaptive_pseudocircuit,
/obj/item/stack/sheet/metal/cyborg,
/obj/item/stack/sheet/glass/cyborg,
/obj/item/stack/sheet/rglass/cyborg,
@@ -679,4 +680,4 @@
/datum/robot_energy_storage/beacon
max_energy = 30
recharge_rate = 1
name = "Marker Beacon Storage"
name = "Marker Beacon Storage"
+29
View File
@@ -546,6 +546,35 @@
to_chat(user, "<span class='notice'>You place the power control board inside the frame.</span>")
qdel(W)
else if(istype(W, /obj/item/device/electroadaptive_pseudocircuit) && opened)
var/obj/item/device/electroadaptive_pseudocircuit/P = W
if(!has_electronics)
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src]'s frame is too damaged to support a circuit.</span>")
return
if(!P.adapt_circuit(user, 50))
return
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
"<span class='notice'>You adapt a power control board and click it into place in [src]'s guts.</span>")
has_electronics = TRUE
locked = TRUE
else if(!cell)
if(stat & MAINT)
to_chat(user, "<span class='warning'>There's no connector for a power cell.</span>")
return
if(!P.adapt_circuit(user, 500))
return
var/obj/item/stock_parts/cell/crap/empty/C = new(src)
C.forceMove(src)
cell = C
chargecount = 0
user.visible_message("<span class='notice'>[user] fabricates a weak power cell and places it into [src].</span>", \
"<span class='warning'>Your [P.name] whirrs with strain as you create a weak power cell and place it into [src]!</span>")
update_icon()
else
to_chat(user, "<span class='warning'>[src] has both electronics and a cell.</span>")
return
else if (istype(W, /obj/item/weldingtool) && opened && has_electronics==0 && !terminal)
var/obj/item/weldingtool/WT = W
if (WT.get_fuel() < 3)