diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 8c51cbb717..6dcda74aaa 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -22,7 +22,11 @@ var/preload_cell_type //if not empty the baton starts with this type of cell /obj/item/melee/baton/get_cell() - return cell + var/obj/item/stock_parts/cell/our_cell = cell + if(iscyborg(loc)) + var/mob/living/silicon/robot/R = loc + our_cell = R.get_cell() + return our_cell /obj/item/melee/baton/suicide_act(mob/user) user.visible_message("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!") @@ -47,10 +51,7 @@ preload_cell_type = /obj/item/stock_parts/cell/high /obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE) - var/obj/item/stock_parts/cell/copper_top = cell - if(iscyborg(loc)) - var/mob/living/silicon/robot/R = loc - copper_top = R.cell + var/obj/item/stock_parts/cell/copper_top = get_cell() if(!copper_top) switch_status(FALSE, TRUE) return FALSE @@ -86,9 +87,10 @@ icon_state = "[initial(name)]" /obj/item/melee/baton/examine(mob/user) - ..() - if(cell) - to_chat(user, "\The [src] is [round(cell.percent())]% charged.") + . = ..() + var/obj/item/stock_parts/cell/copper_top = get_cell() + if(copper_top) + to_chat(user, "\The [src] is [round(copper_top.percent())]% charged.") else to_chat(user, "\The [src] does not have a power source installed.") @@ -118,10 +120,7 @@ return ..() /obj/item/melee/baton/attack_self(mob/user) - var/obj/item/stock_parts/cell/copper_top = cell - if(iscyborg(loc)) - var/mob/living/silicon/robot/R = loc - copper_top = R.cell + var/obj/item/stock_parts/cell/copper_top = get_cell() if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY)) switch_status(FALSE, TRUE) if(!copper_top) @@ -222,7 +221,8 @@ . = ..() if (!(. & EMP_PROTECT_SELF)) switch_status(FALSE) - deductcharge(1000 / severity, TRUE, FALSE) + if(!iscyborg(loc)) + deductcharge(1000 / severity, TRUE, FALSE) //Makeshift stun baton. Replacement for stun gloves. /obj/item/melee/baton/cattleprod