port-part1
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@@ -9,6 +9,7 @@
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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item_flags = ABSTRACT | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = NONE
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force = 5
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max_charges = 1 //Recharging costs blood.
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recharge_rate = 1
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@@ -46,4 +47,4 @@
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/obj/item/projectile/magic/bloodchill/on_hit(mob/living/target)
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. = ..()
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if(isliving(target))
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target.apply_status_effect(/datum/status_effect/bloodchill)
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target.apply_status_effect(/datum/status_effect/bloodchill)
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