vars and procs

This commit is contained in:
Ghommie
2019-09-22 22:34:04 +02:00
parent 5b2cc917b3
commit a30dbcd721
@@ -73,7 +73,7 @@
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/obj/structure/destructible/cult/check_menu(mob/living/user)
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
return FALSE
return TRUE
@@ -106,7 +106,7 @@
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
@@ -153,7 +153,7 @@
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
@@ -276,7 +276,7 @@
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)