diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 468725074d..42c96cb5c0 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -86,78 +86,6 @@
new_antag.should_specialise = TRUE
character.add_antag_datum(new_antag)
-<<<<<<< HEAD
-
-
-/datum/game_mode/traitor/declare_completion()
- ..()
- return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder.
-
-
-/datum/game_mode/proc/auto_declare_completion_traitor()
- if(traitors.len)
- var/text = "
The [traitor_name]s were:"
- for(var/datum/mind/traitor in traitors)
- var/traitorwin = TRUE
-
- text += printplayer(traitor)
-
- var/TC_uses = 0
- var/uplink_true = FALSE
- var/purchases = ""
- for(var/datum/component/uplink/H in GLOB.uplinks)
- if(H && H.owner && H.owner == traitor.key)
- TC_uses += H.spent_telecrystals
- uplink_true = TRUE
- purchases += H.purchase_log.generate_render(FALSE)
-
- var/objectives = ""
- if(traitor.objectives.len)//If the traitor had no objectives, don't need to process this.
- var/count = 1
- for(var/datum/objective/objective in traitor.objectives)
- if(objective.check_completion())
- objectives += "
Objective #[count]: [objective.explanation_text] Success! [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]"
- SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "SUCCESS"))
- else
- objectives += "
Objective #[count]: [objective.explanation_text] Fail. [istype(objective, /datum/objective/crew) ? "(Optional)" : ""]"
- SSblackbox.record_feedback("nested tally", "traitor_objective", 1, list("[objective.type]", "FAIL"))
- if(!(istype(objective, /datum/objective/crew)))
- traitorwin = FALSE
- count++
-
- if(uplink_true)
- text += " (used [TC_uses] TC) [purchases]"
- if(TC_uses==0 && traitorwin)
- var/static/icon/badass = icon('icons/badass.dmi', "badass")
- text += "[icon2html(badass, world)]"
-
- text += objectives
-
- var/special_role_text
- if(traitor.special_role)
- special_role_text = lowertext(traitor.special_role)
- else
- special_role_text = "antagonist"
-
-
- if(traitorwin)
- text += "
The [special_role_text] was successful!"
- SSblackbox.record_feedback("tally", "traitor_success", 1, "SUCCESS")
- else
- text += "
The [special_role_text] has failed!"
- SSblackbox.record_feedback("tally", "traitor_success", 1, "FAIL")
- SEND_SOUND(traitor.current, 'sound/ambience/ambifailure.ogg')
-
- text += "
"
-
- text += "
The code phrases were: [GLOB.syndicate_code_phrase]
\
- The code responses were: [GLOB.syndicate_code_response]
"
- to_chat(world, text)
-
- return TRUE
-
-=======
->>>>>>> 3d81385... Roundend report refactor (#33246)
/datum/game_mode/traitor/generate_report()
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."