Merge pull request #3208 from Citadel-Station-13/upstream-merge-31386
[MIRROR] Remove drop_item, drop_item_v, put_in_hands_or_del
This commit is contained in:
@@ -1,74 +1,74 @@
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/*
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//////////////////////////////////////
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Coughing
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Noticable.
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Little Resistance.
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Doesn't increase stage speed much.
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Transmittable.
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Low Level.
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BONUS
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Will force the affected mob to drop small items!
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//////////////////////////////////////
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*/
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/datum/symptom/cough
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name = "Cough"
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/*
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//////////////////////////////////////
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Coughing
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Noticable.
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Little Resistance.
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Doesn't increase stage speed much.
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Transmittable.
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Low Level.
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BONUS
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Will force the affected mob to drop small items!
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//////////////////////////////////////
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*/
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/datum/symptom/cough
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name = "Cough"
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desc = "The virus irritates the throat of the host, causing occasional coughing."
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stealth = -1
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resistance = 3
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stage_speed = 1
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transmittable = 2
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level = 1
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severity = 1
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base_message_chance = 15
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symptom_delay_min = 2
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symptom_delay_max = 15
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var/infective = FALSE
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stealth = -1
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resistance = 3
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stage_speed = 1
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transmittable = 2
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level = 1
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severity = 1
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base_message_chance = 15
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symptom_delay_min = 2
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symptom_delay_max = 15
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var/infective = FALSE
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threshold_desc = "<b>Resistance 3:</b> Host will drop small items when coughing.<br>\
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<b>Resistance 10:</b> Occasionally causes coughing fits that stun the host.<br>\
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<b>Stage Speed 6:</b> Increases cough frequency.<br>\
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<b>If Airborne:</b> Coughing will infect bystanders.<br>\
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<b>Stealth 4:</b> The symptom remains hidden until active."
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/datum/symptom/cough/Start(datum/disease/advance/A)
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..()
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if(A.properties["stealth"] >= 4)
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suppress_warning = TRUE
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if(A.spread_flags &= AIRBORNE) //infect bystanders
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infective = TRUE
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if(A.properties["resistance"] >= 3) //strong enough to drop items
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power = 1.5
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if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
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power = 2
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if(A.properties["stage_rate"] >= 6) //cough more often
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symptom_delay_max = 10
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/datum/symptom/cough/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3)
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if(prob(base_message_chance) && !suppress_warning)
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to_chat(M, "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>")
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else
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M.emote("cough")
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if(power >= 1.5)
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var/obj/item/I = M.get_active_held_item()
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if(I && I.w_class == WEIGHT_CLASS_TINY)
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M.drop_item()
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if(power >= 2 && prob(10))
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to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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M.Stun(20)
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M.emote("cough")
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
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if(infective)
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A.spread(1)
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/datum/symptom/cough/Start(datum/disease/advance/A)
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..()
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if(A.properties["stealth"] >= 4)
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suppress_warning = TRUE
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if(A.spread_flags &= AIRBORNE) //infect bystanders
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infective = TRUE
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if(A.properties["resistance"] >= 3) //strong enough to drop items
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power = 1.5
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if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
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power = 2
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if(A.properties["stage_rate"] >= 6) //cough more often
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symptom_delay_max = 10
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/datum/symptom/cough/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3)
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if(prob(base_message_chance) && !suppress_warning)
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to_chat(M, "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>")
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else
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M.emote("cough")
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if(power >= 1.5)
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var/obj/item/I = M.get_active_held_item()
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if(I && I.w_class == WEIGHT_CLASS_TINY)
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M.dropItemToGround(I)
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if(power >= 2 && prob(10))
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to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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M.Stun(20)
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M.emote("cough")
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
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if(infective)
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A.spread(1)
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@@ -85,7 +85,7 @@
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"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
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playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
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var/obj/item/I = D.get_active_held_item()
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if(I && D.drop_item())
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if(I && D.temporarilyRemoveItemFromInventory(I))
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A.put_in_hands(I)
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D.adjustStaminaLoss(50)
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D.apply_damage(25, BRUTE)
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@@ -145,7 +145,7 @@
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D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
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"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
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playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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if(I && D.drop_item())
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if(I && D.temporarilyRemoveItemFromInventory(I))
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A.put_in_hands(I)
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D.Jitter(2)
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D.apply_damage(5, BRUTE)
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@@ -193,7 +193,6 @@
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to_chat(user, "<span class='boldannounce'>You remember the basics of CQC.</span>")
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var/datum/martial_art/cqc/D = new(null)
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D.teach(user)
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user.drop_item()
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visible_message("<span class='warning'>[src] beeps ominously, and a moment later it bursts up in flames.</span>")
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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new /obj/effect/decal/cleanable/ash(user.drop_location())
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@@ -150,7 +150,7 @@
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if(prob(60))
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I = D.get_active_held_item()
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if(I)
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if(D.drop_item())
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if(D.temporarilyRemoveItemFromInventory(I))
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A.put_in_hands(I)
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D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
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"<span class='userdanger'>[A] has disarmed [D]!</span>")
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@@ -41,7 +41,7 @@
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"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
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playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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D.emote("scream")
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D.drop_item()
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D.dropItemToGround(D.get_active_held_item())
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D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
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D.Stun(60)
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return 1
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@@ -79,7 +79,7 @@
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>[A] kicks you in the jaw!</span>")
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D.apply_damage(20, BRUTE, "head")
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D.drop_item()
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D.drop_all_held_items()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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D.Stun(80)
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return 1
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@@ -168,10 +168,9 @@
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to_chat(user, message)
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var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
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theSleepingCarp.teach(user)
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user.drop_item()
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visible_message("<span class='warning'>[src] lights up in fire and quickly burns to ash.</span>")
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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visible_message("<span class='warning'>[src] lights up in fire and quickly burns to ash.</span>")
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new /obj/effect/decal/cleanable/ash(user.drop_location())
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/obj/item/twohanded/bostaff
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name = "bo staff"
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@@ -270,7 +270,7 @@ GLOBAL_LIST_EMPTY(mutations_list)
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/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
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if(prob(5) && owner.stat == CONSCIOUS)
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owner.drop_item()
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owner.drop_all_held_items()
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owner.emote("cough")
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/datum/mutation/human/dwarfism
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@@ -250,9 +250,10 @@
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if(istype(I, /obj/item/device/assembly))
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var/obj/item/device/assembly/A = I
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if(A.attachable)
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if(!L.drop_item())
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if(!L.temporarilyRemoveItemFromInventory(A))
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return
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attach_assembly(target_wire, A)
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if(!attach_assembly(target_wire, A))
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A.forceMove(L.drop_location())
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. = TRUE
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else
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to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
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