Merge pull request #3208 from Citadel-Station-13/upstream-merge-31386
[MIRROR] Remove drop_item, drop_item_v, put_in_hands_or_del
This commit is contained in:
@@ -58,14 +58,14 @@
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playsound(src.loc, W.usesound, 50, 1)
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deconstruct()
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else if(istype(W, /obj/item/assembly/shock_kit))
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if(!user.drop_item())
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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var/obj/item/assembly/shock_kit/SK = W
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var/obj/structure/chair/e_chair/E = new /obj/structure/chair/e_chair(src.loc)
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
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E.setDir(dir)
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E.part = SK
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SK.loc = E
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SK.forceMove(E)
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SK.master = E
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qdel(src)
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else
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@@ -27,7 +27,8 @@ LINEN BINS
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..()
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/obj/item/bedsheet/attack_self(mob/user)
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user.drop_item()
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if(!user.dropItemToGround(src))
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return
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if(layer == initial(layer))
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layer = ABOVE_MOB_LAYER
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to_chat(user, "<span class='notice'>You cover yourself with [src].</span>")
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@@ -275,18 +276,16 @@ LINEN BINS
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/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/bedsheet))
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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return
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I.loc = src
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sheets.Add(I)
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amount++
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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update_icon()
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else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>")
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return
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I.loc = src
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hidden = I
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to_chat(user, "<span class='notice'>You hide [I] among the sheets.</span>")
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@@ -229,8 +229,7 @@
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"<span class='notice'>You cut \the [src] apart with \the [W].</span>")
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deconstruct(TRUE)
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return 0
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if(user.drop_item()) // so we put in unlit welder too
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W.forceMove(loc)
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if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
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return 1
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else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
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var/obj/item/weldingtool/WT = W
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@@ -602,10 +602,9 @@
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if(do_after(user, 40, target = src))
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if( src.state != 1 )
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(W, src))
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return
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W.loc = src
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to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
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src.state = 2
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src.name = "near finished airlock assembly"
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@@ -54,9 +54,8 @@
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return
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if(istype(I, /obj/item/extinguisher))
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if(!stored_extinguisher && opened)
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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return
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contents += I
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stored_extinguisher = I
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to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
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update_icon()
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@@ -53,10 +53,9 @@
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if(F.wielded)
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to_chat(user, "<span class='warning'>Unwield the [F.name] first.</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(F, src))
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return
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fireaxe = F
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F.forceMove(src)
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to_chat(user, "<span class='caution'>You place the [F.name] back in the [name].</span>")
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update_icon()
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return
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@@ -259,9 +259,8 @@
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else if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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if(!user.drop_item())
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if(!user.transferItemToLoc(P, drop_location()))
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return
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P.loc = src.loc
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to_chat(user, "<span class='notice'>You fit the pipe into \the [src].</span>")
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else
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return ..()
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@@ -39,9 +39,8 @@
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return
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if(istype(I, gun_category) && open)
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if(LAZYLEN(contents) < capacity)
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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return
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I.forceMove(src)
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to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
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update_icon()
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else
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@@ -32,9 +32,8 @@
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return 1
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/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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return
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I.loc = src
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updateUsrDialog()
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return
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@@ -159,10 +159,9 @@ FLOOR SAFES
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. = 1 //no afterattack
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if(I.w_class + space <= maxspace)
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space += I.w_class
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
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return
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I.forceMove(src)
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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updateUsrDialog()
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return
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@@ -104,7 +104,6 @@
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"<span class='notice'>You attach the sign to [T].</span>")
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playsound(T, 'sound/items/deconstruct.ogg', 50, 1)
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new sign_path(T)
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user.drop_item()
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qdel(src)
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else
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return ..()
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@@ -131,8 +131,7 @@
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// If the tray IS empty, continue on (tray will be placed on the table like other items)
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if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
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if(user.drop_item())
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I.Move(loc)
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if(user.transferItemToLoc(I, drop_location()))
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var/list/click_params = params2list(params)
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//Center the icon where the user clicked.
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if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
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@@ -439,7 +438,7 @@
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/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
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if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
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return
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if(!user.drop_item())
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if(!user.dropItemToGround(O))
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return
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if(O.loc != src.loc)
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step(O, get_dir(O, src))
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@@ -452,8 +451,7 @@
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return
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(user.drop_item())
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W.Move(loc)
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if(user.transferItemToLoc(W, drop_location()))
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return 1
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/obj/structure/rack/attack_paw(mob/living/user)
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@@ -516,7 +514,7 @@
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building = TRUE
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to_chat(user, "<span class='notice'>You start constructing a rack...</span>")
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if(do_after(user, 50, target = user, progress=TRUE))
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if(!user.drop_item())
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
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user.visible_message("<span class='notice'>[user] assembles \a [R].\
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@@ -62,9 +62,8 @@
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to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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return
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I.loc = src
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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update_icon()
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@@ -1,55 +1,54 @@
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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density = TRUE
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flags_1 = CONDUCT_1
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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if(pinned_target)
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pinned_target.nullPinnedLoc()
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return ..()
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/obj/structure/target_stake/proc/nullPinnedTarget()
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pinned_target = null
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/obj/structure/target_stake/Move()
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..()
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if(pinned_target)
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pinned_target.loc = loc
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/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
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if(pinned_target)
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return
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if(istype(T) && user.drop_item())
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pinned_target = T
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T.pinnedLoc = src
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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if(pinned_target)
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pinned_target.nullPinnedLoc()
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return ..()
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/obj/structure/target_stake/proc/nullPinnedTarget()
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pinned_target = null
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/obj/structure/target_stake/Move()
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..()
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if(pinned_target)
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pinned_target.loc = loc
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/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
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if(pinned_target)
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return
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if(istype(T) && user.transferItemToLoc(T, drop_location()))
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pinned_target = T
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T.pinnedLoc = src
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T.density = TRUE
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T.layer = OBJ_LAYER + 0.01
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T.loc = loc
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to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
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/obj/structure/target_stake/attack_hand(mob/user)
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if(pinned_target)
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removeTarget(user)
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/obj/structure/target_stake/proc/removeTarget(mob/user)
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pinned_target.layer = OBJ_LAYER
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pinned_target.loc = user.loc
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pinned_target.nullPinnedLoc()
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nullPinnedTarget()
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if(ishuman(user))
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if(!user.get_active_held_item())
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user.put_in_hands(pinned_target)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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else
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pinned_target.loc = get_turf(user)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
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if(pinned_target)
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pinned_target.bullet_act(P)
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else
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..()
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T.layer = OBJ_LAYER + 0.01
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to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
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/obj/structure/target_stake/attack_hand(mob/user)
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if(pinned_target)
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removeTarget(user)
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/obj/structure/target_stake/proc/removeTarget(mob/user)
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pinned_target.layer = OBJ_LAYER
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pinned_target.loc = user.loc
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pinned_target.nullPinnedLoc()
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nullPinnedTarget()
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if(ishuman(user))
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if(!user.get_active_held_item())
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user.put_in_hands(pinned_target)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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else
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pinned_target.loc = get_turf(user)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
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if(pinned_target)
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pinned_target.bullet_act(P)
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else
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..()
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@@ -88,10 +88,9 @@
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if(w_items + I.w_class > WEIGHT_CLASS_HUGE)
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to_chat(user, "<span class='warning'>The cistern is full!</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the cistern!</span>")
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return
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I.loc = src
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w_items += I.w_class
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to_chat(user, "<span class='notice'>You carefully place [I] into the cistern.</span>")
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@@ -173,10 +172,9 @@
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if(I.w_class > 1)
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to_chat(user, "<span class='warning'>[I] is too large for the drain enclosure.</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>\[I] is stuck to your hand, you cannot put it in the drain enclosure!</span>")
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return
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I.forceMove(src)
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hiddenitem = I
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to_chat(user, "<span class='notice'>You place [I] into the drain enclosure.</span>")
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@@ -208,11 +208,10 @@
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//Adding airlock electronics for access. Step 6 complete.
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else if(istype(W, /obj/item/electronics/airlock))
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if(!user.drop_item())
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if(!user.transferItemToLoc(W, src))
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return
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
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W.loc = src
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if(do_after(user, 40, target = src))
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if(!src || electronics)
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Reference in New Issue
Block a user