Demodularize and nerfs mag rifles with re(?)added power cell requirements.
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@@ -146,6 +146,15 @@
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if(M.wear_suit.type in suit_types)
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M.adjustStaminaLoss(34)
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/obj/item/projectile/beam/lasertag/mag //the projectile, compatible with regular laser tag armor
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icon_state = "magjectile-toy"
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name = "lasertag magbolt"
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movement_type = FLYING | UNSTOPPABLE //for penetration memes
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range = 5 //so it isn't super annoying
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light_range = 2
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light_color = LIGHT_COLOR_YELLOW
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eyeblur = 0
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/obj/item/projectile/beam/lasertag/redtag
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icon_state = "laser"
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suit_types = list(/obj/item/clothing/suit/bluetag)
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@@ -0,0 +1,49 @@
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/obj/item/projectile/bullet/magnetic
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icon_state = "magjectile"
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damage = 20
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armour_penetration = 20
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light_range = 3
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speed = 0.6
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range = 35
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/magnetic/disabler
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icon_state = "magjectile-nl" //nl stands for non-lethal
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damage = 2
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armour_penetration = 10
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stamina = 20
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/bullet/magnetic/weak
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damage = 15
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armour_penetration = 10
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light_range = 2
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range = 25
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/obj/item/projectile/bullet/magnetic/weak/disabler
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damage = 2
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stamina = 20
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/obj/item/projectile/bullet/magnetic/hyper
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damage = 10
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armour_penetration = 20
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stamina = 10
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movement_type = FLYING | UNSTOPPABLE
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range = 6
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light_range = 1
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/incendiary/mag_inferno
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icon_state = "magjectile-large"
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damage = 10
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armour_penetration = 20
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movement_type = FLYING | UNSTOPPABLE
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range = 20
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speed = 0.8
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light_range = 4
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/incendiary/mag_inferno/on_hit(atom/target, blocked = FALSE)
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..()
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explosion(target, -1, 0, 0, 1, 2, flame_range = 2)
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return BULLET_ACT_HIT
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@@ -39,3 +39,10 @@
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icon_state = "foamdart_riot_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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stamina = 25
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/obj/item/projectile/bullet/reusable/foam_dart/mag
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name = "magfoam dart"
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icon_state = "magjectile-toy"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag
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light_range = 2
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light_color = LIGHT_COLOR_YELLOW
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