Demodularize and nerfs mag rifles with re(?)added power cell requirements.
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@@ -0,0 +1,49 @@
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/obj/item/projectile/bullet/magnetic
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icon_state = "magjectile"
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damage = 20
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armour_penetration = 20
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light_range = 3
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speed = 0.6
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range = 35
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/magnetic/disabler
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icon_state = "magjectile-nl" //nl stands for non-lethal
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damage = 2
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armour_penetration = 10
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stamina = 20
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/bullet/magnetic/weak
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damage = 15
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armour_penetration = 10
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light_range = 2
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range = 25
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/obj/item/projectile/bullet/magnetic/weak/disabler
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damage = 2
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stamina = 20
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/obj/item/projectile/bullet/magnetic/hyper
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damage = 10
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armour_penetration = 20
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stamina = 10
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movement_type = FLYING | UNSTOPPABLE
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range = 6
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light_range = 1
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/incendiary/mag_inferno
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icon_state = "magjectile-large"
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damage = 10
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armour_penetration = 20
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movement_type = FLYING | UNSTOPPABLE
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range = 20
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speed = 0.8
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light_range = 4
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/bullet/incendiary/mag_inferno/on_hit(atom/target, blocked = FALSE)
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..()
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explosion(target, -1, 0, 0, 1, 2, flame_range = 2)
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return BULLET_ACT_HIT
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