multiplicative blood - makes the majority of blood visuals use multiplicative blending
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@@ -32,7 +32,7 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
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. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color(), blend_mode = BLEND_MULTIPLY)
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/obj/item/clothing/gloves/update_clothes_damaged_state()
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..()
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