multiplicative blood - makes the majority of blood visuals use multiplicative blending
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@@ -13,7 +13,7 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color())
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color(), blend_mode = BLEND_MULTIPLY)
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/obj/item/clothing/neck/tie
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name = "tie"
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