multiplicative blood - makes the majority of blood visuals use multiplicative blending

This commit is contained in:
deathride58
2022-05-25 03:25:20 -04:00
parent e577995c69
commit a37c3a8721
10 changed files with 12 additions and 9 deletions
+1 -1
View File
@@ -20,7 +20,7 @@
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
if(blood_DNA)
var/file2use = (style_flags & STYLE_ALL_TAURIC) ? 'modular_citadel/icons/mob/64x32_effects.dmi' : 'icons/effects/blood.dmi'
. += mutable_appearance(file2use, "[blood_overlay_type]blood", color = blood_DNA_to_color())
. += mutable_appearance(file2use, "[blood_overlay_type]blood", color = blood_DNA_to_color(), blend_mode = BLEND_MULTIPLY)
var/mob/living/carbon/human/M = loc
if(ishuman(M) && M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform