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@@ -396,7 +396,9 @@
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trajectory_ignore_forcemove = TRUE
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forceMove(starting)
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trajectory_ignore_forcemove = FALSE
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trajectory = new(starting.x, starting.y, starting.z, pixel_x, pixel_y, Angle, pixel_increment_amount || SSprojectiles.global_pixel_increment_amount)
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if(isnull(pixel_increment_amount))
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pixel_increment_amount = SSprojectiles.global_pixel_increment_amount
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trajectory = new(starting.x, starting.y, starting.z, pixel_x, pixel_y, Angle, pixel_increment_amount)
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last_projectile_move = world.time
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fired = TRUE
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if(hitscan)
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