Tweaks, and such
Tweaks many cargo packs, and fixes a few issues Sneak peak into the kilm as well
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@@ -8,6 +8,14 @@
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resistance_flags = ACID_PROOF
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container_HP = 2
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/obj/item/reagent_containers/glass/slug
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name = "glass slug"
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desc = "Seemingly useless wasted sand and fuel mixed in one... Or maybe it can be refined into something more usefull?"
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icon_state = "glassslug"
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amount_per_transfer_from_this = 0
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possible_transfer_amounts = list(0)
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volume = 0
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resistance_flags = ACID_PROOF
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/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
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if(!canconsume(M, user))
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@@ -157,8 +165,37 @@
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/obj/item/reagent_containers/glass/beaker/jar
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name = "honey jar"
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desc = "A jar for honey. It can hold up to 50 units of sweet delight. Unable to withstand reagents of an extreme pH."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "vapour"
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icon_state = "honey"
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/obj/item/reagent_containers/glass/beaker/glass_dish
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name = "glass dish"
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desc = "A tiny glass dish. It can hold up to 3 units. Unable to withstand reagents of an extreme pH."
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materials = list(MAT_GLASS=500)
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icon_state = "glass_disk"
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possible_transfer_amounts = list(0.1,0.5,0.75,1,2,3)
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volume = 3
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/obj/item/reagent_containers/glass/beaker/flask_large
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name = "large flask"
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desc = "A large flask. It can hold up to 80 units. Unable to withstand reagents of an extreme pH."
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materials = list(MAT_GLASS=2500)
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icon_state = "flasklarge"
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volume = 80
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/obj/item/reagent_containers/glass/beaker/flask_small
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name = "small flask"
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desc = "A small flask. It can hold up to 40 units. Unable to withstand reagents of an extreme pH."
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materials = list(MAT_GLASS=1000)
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icon_state = "flasksmall"
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volume = 40
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/obj/item/reagent_containers/glass/beaker/flaskspouty
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name = "flask with spout"
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desc = "A flask with a spout! It can hold up to 120 units. Unable to withstand reagents of an extreme pH."
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materials = list(MAT_GLASS=2500)
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icon_state = "flaskspouty"
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possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30,50,100,120)
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volume = 120
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/obj/item/reagent_containers/glass/beaker/large
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name = "large beaker"
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