Moving the snowflake mob var to the component and finalizing.
This commit is contained in:
@@ -46,7 +46,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_key(friend, FALSE)
|
||||
C.transfer_ckey(friend, FALSE)
|
||||
friend_initialized = TRUE
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_key(stranger_backseat, FALSE)
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
|
||||
else
|
||||
@@ -184,7 +184,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_key(stranger_backseat, FALSE)
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -5,22 +5,26 @@
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
var/datum/action/quit_vr/quit_action
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/virtual_reality_in_a_virtual_reality)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
M.inception = src
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
@@ -46,13 +50,11 @@
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed or the such. Or something (An admin, I hope) dared to use fuck this up.
|
||||
virtual_reality_in_a_virtual_reality(source, new_mob, FALSE, TRUE)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
old_mob.inception = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
new_mob.inception = src
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
@@ -86,27 +88,27 @@
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(datum/source, mob/occupant, killme = FALSE)
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
var/mob/M = parent
|
||||
var/ckey_transfer = FALSE
|
||||
if(!QDELETED(M.inception) && M.inception.parent)
|
||||
M.inception.virtual_reality_in_a_virtual_reality(source, occupant, killme)
|
||||
else
|
||||
ckey_transfer = TRUE
|
||||
quit_it(FALSE, killme, ckey_transfer, occupant)
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, ckey_transfer = TRUE, mob/override)
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel like something terrible happened. You try to wake up from this dream, but you can't...</span>")
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
if(ckey_transfer)
|
||||
M.transfer_key(dreamer, FALSE)
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.inception = null
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
if(affected_mob.mind)
|
||||
affected_mob.mind.transfer_to(new_mob)
|
||||
else
|
||||
affected_mob.transfer_key(new_mob)
|
||||
affected_mob.transfer_ckey(new_mob)
|
||||
|
||||
new_mob.name = affected_mob.real_name
|
||||
new_mob.real_name = new_mob.name
|
||||
@@ -82,7 +82,7 @@
|
||||
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
|
||||
affected_mob.ghostize(0)
|
||||
C.transfer_key(affected_mob)
|
||||
C.transfer_ckey(affected_mob)
|
||||
else
|
||||
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
|
||||
new_mob.death()
|
||||
|
||||
+1
-1
@@ -21,7 +21,7 @@
|
||||
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
|
||||
a ghost to become a xeno during an event), use this mob proc.
|
||||
|
||||
mob.transfer_key(new_mob)
|
||||
mob.transfer_ckey(new_mob)
|
||||
|
||||
The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
|
||||
However if you want that mind to have any special properties like being a traitor etc you will have to do that
|
||||
|
||||
Reference in New Issue
Block a user