Moving the snowflake mob var to the component and finalizing.
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@@ -5,22 +5,26 @@
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var/obj/machinery/vr_sleeper/vr_sleeper
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var/datum/action/quit_vr/quit_action
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var/you_die_in_the_game_you_die_for_real = FALSE
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var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
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/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
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if(!ismob(parent) || !istype(M))
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return COMPONENT_INCOMPATIBLE
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var/mob/vr_M = parent
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mastermind = M.mind
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
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RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
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RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
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RegisterSignal(mastermind, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
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you_die_in_the_game_you_die_for_real = yolo
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quit_action = new()
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if(gaming_pod)
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vr_sleeper = gaming_pod
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RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
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RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/virtual_reality_in_a_virtual_reality)
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RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
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vr_M.ckey = M.ckey
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M.inception = src
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var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
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if(clusterfk && !clusterfk.inception)
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clusterfk.inception = src
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SStgui.close_user_uis(M, src)
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/datum/component/virtual_reality/RegisterWithParent()
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@@ -46,13 +50,11 @@
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/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
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if(vr_sleeper || !new_mob.mind)
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// Machineries currently don't deal up with the occupant being polymorphed or the such. Or something (An admin, I hope) dared to use fuck this up.
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virtual_reality_in_a_virtual_reality(source, new_mob, FALSE, TRUE)
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// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
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revert_to_reality()
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return
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old_mob.audiovisual_redirect = null
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old_mob.inception = null
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new_mob.audiovisual_redirect = parent
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new_mob.inception = src
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/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
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if(source != quit_action)
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@@ -86,27 +88,27 @@
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quit_it()
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return COMPONENT_BLOCK_GHOSTING
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/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(datum/source, mob/occupant, killme = FALSE)
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/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
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var/mob/M = parent
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var/ckey_transfer = FALSE
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if(!QDELETED(M.inception) && M.inception.parent)
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M.inception.virtual_reality_in_a_virtual_reality(source, occupant, killme)
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else
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ckey_transfer = TRUE
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quit_it(FALSE, killme, ckey_transfer, occupant)
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quit_it(FALSE, killme, player, yo_dawg)
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yo_dawg.inception = null
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if(killme)
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M.death(FALSE)
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/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, ckey_transfer = TRUE, mob/override)
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/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
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var/mob/M = parent
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var/mob/dreamer = override ? override : mastermind.current
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if(!mastermind)
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to_chat(M, "<span class='warning'>You feel like something terrible happened. You try to wake up from this dream, but you can't...</span>")
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to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
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else
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if(ckey_transfer)
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M.transfer_key(dreamer, FALSE)
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var/key_transfer = FALSE
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if(inception?.parent)
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inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
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else
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key_transfer = TRUE
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if(key_transfer)
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M.transfer_ckey(dreamer, FALSE)
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dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
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dreamer.inception = null
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dreamer.audiovisual_redirect = null
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if(deathcheck && you_die_in_the_game_you_die_for_real)
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to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
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