Merge branch 'master' into upstream-merge-32311

This commit is contained in:
LetterJay
2017-12-29 18:38:50 -06:00
committed by GitHub
302 changed files with 4918 additions and 20468 deletions
+4 -6
View File
@@ -57,19 +57,17 @@
toggle_cam()
/obj/machinery/camera/Destroy()
toggle_cam(null, 0) //kick anyone viewing out
if(can_use())
toggle_cam(null, 0) //kick anyone viewing out and remove from the camera chunks
GLOB.cameranet.cameras -= src
if(isarea(myarea))
LAZYREMOVE(myarea.cameras, src)
if(assembly)
qdel(assembly)
assembly = null
QDEL_NULL(assembly)
if(bug)
bug.bugged_cameras -= src.c_tag
if(bug.current == src)
bug.current = null
bug = null
GLOB.cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that
GLOB.cameranet.cameras -= src
return ..()
/obj/machinery/camera/emp_act(severity)
+6 -23
View File
@@ -1,10 +1,4 @@
/mob/living/silicon/ai/proc/get_camera_list()
track.cameras.Cut()
if(src.stat == DEAD)
return
var/list/L = list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
L.Add(C)
@@ -18,25 +12,18 @@
if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track.cameras = T
return T
/mob/living/silicon/ai/proc/ai_camera_list(camera)
if (!camera)
return 0
var/obj/machinery/camera/C = track.cameras[camera]
src.eyeobj.setLoc(C)
return
/mob/living/silicon/ai/proc/show_camera_list()
var/list/cameras = get_camera_list()
var/camera = input(src, "Choose which camera you want to view", "Cameras") as null|anything in cameras
switchCamera(cameras[camera])
/datum/trackable
var/list/names = list()
var/list/namecounts = list()
var/list/humans = list()
var/list/others = list()
var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs()
@@ -143,13 +130,9 @@
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!src.can_use())
if (!can_use())
return
user.eyeobj.setLoc(get_turf(src))
/mob/living/silicon/ai/attack_ai(mob/user)
ai_camera_list()
user.switchCamera(src)
/proc/camera_sort(list/L)
var/obj/machinery/camera/a
@@ -83,12 +83,23 @@
if(!eyeobj.eye_initialized)
var/camera_location
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if(!C.can_use() || z_lock.len && !(C.z in z_lock))
continue
if(C.network & networks)
camera_location = get_turf(C)
break
var/turf/myturf = get_turf(src)
if(eyeobj.use_static)
if((!z_lock.len || (myturf.z in z_lock)) && GLOB.cameranet.checkTurfVis(myturf))
camera_location = myturf
else
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if(!C.can_use() || z_lock.len && !(C.z in z_lock))
continue
var/list/network_overlap = networks & C.network
if(network_overlap.len)
camera_location = get_turf(C)
break
else
camera_location = myturf
if(z_lock.len && !(myturf.z in z_lock))
camera_location = locate(round(world.maxx/2), round(world.maxy/2), z_lock[1])
if(camera_location)
eyeobj.eye_initialized = TRUE
give_eye_control(L)
@@ -300,9 +311,6 @@
else if(isspaceturf(T))
to_chat(user, "<span class='sevtug_small'>[prob(1) ? "Servant cannot into space." : "You can't teleport into space."]</span>")
return
else if(T.flags_1 & NOJAUNT_1)
to_chat(user, "<span class='sevtug_small'>This tile is blessed by holy water and deflects the warp.</span>")
return
var/area/AR = get_area(T)
if(!AR.clockwork_warp_allowed)
to_chat(user, "<span class='sevtug_small'>[AR.clockwork_warp_fail]</span>")
+1 -1
View File
@@ -449,7 +449,7 @@
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if((mob_occupant.has_disability(NOCLONE)) && (src.scanner.scan_level < 2))
if((mob_occupant.has_disability(DISABILITY_NOCLONE)) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
+2 -2
View File
@@ -81,7 +81,7 @@
if(connected && connected.is_operational())
if(connected.occupant) //set occupant_status message
viable_occupant = connected.occupant
if(viable_occupant.has_dna() && (!(RADIMMUNE in viable_occupant.dna.species.species_traits)) && (!(viable_occupant.has_disability(NOCLONE)) || (connected.scan_level == 3))) //occupant is viable for dna modification
if(viable_occupant.has_dna() && (!(RADIMMUNE in viable_occupant.dna.species.species_traits)) && (!(viable_occupant.has_disability(DISABILITY_NOCLONE)) || (connected.scan_level == 3))) //occupant is viable for dna modification
occupant_status += "[viable_occupant.name] => "
switch(viable_occupant.stat)
if(CONSCIOUS)
@@ -528,7 +528,7 @@
var/mob/living/carbon/viable_occupant = null
if(connected)
viable_occupant = connected.occupant
if(!istype(viable_occupant) || !viable_occupant.dna || (viable_occupant.has_disability(NOCLONE)))
if(!istype(viable_occupant) || !viable_occupant.dna || (viable_occupant.has_disability(DISABILITY_NOCLONE)))
viable_occupant = null
return viable_occupant
+1 -1
View File
@@ -100,7 +100,7 @@
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
if(istype(mob_occupant))
if(locate_computer(/obj/machinery/computer/cloning))
if(!mob_occupant.suiciding && !(mob_occupant.has_disability(NOCLONE)) && !mob_occupant.hellbound)
if(!mob_occupant.suiciding && !(mob_occupant.has_disability(DISABILITY_NOCLONE)) && !mob_occupant.hellbound)
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
// DNA manipulators cannot operate on severed heads or brains
+5 -2
View File
@@ -251,13 +251,16 @@
note = null
update_icon()
/obj/machinery/door/airlock/proc/unzap() //for addtimer
justzap = FALSE
/obj/machinery/door/airlock/bumpopen(mob/living/user) //Airlocks now zap you when you 'bump' them open when they're electrified. --NeoFite
if(!issilicon(usr))
if(isElectrified())
if(!justzap)
if(shock(user, 100))
justzap = TRUE
addtimer(VARSET_CALLBACK(src, justzap, FALSE) , 10)
addtimer(CALLBACK(src, .proc/unzap), 10)
return
else
return
@@ -677,7 +680,7 @@
if(ishuman(user) && prob(40) && src.density)
var/mob/living/carbon/human/H = user
if((H.disabilities & DUMB) && Adjacent(user))
if((H.has_disability(DISABILITY_DUMB)) && Adjacent(user))
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
if(!istype(H.head, /obj/item/clothing/head/helmet))
H.visible_message("<span class='danger'>[user] headbutts the airlock.</span>", \
+1 -1
View File
@@ -195,7 +195,7 @@
/obj/machinery/door/emp_act(severity)
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
INVOKE_ASYNC(src, .proc/open)
if(prob(severity*10 - 20))
if(prob(40/severity))
if(secondsElectrified == 0)
secondsElectrified = -1
shockedby += "\[[time_stamp()]\]EM Pulse"
+63 -61
View File
@@ -1,66 +1,68 @@
/obj/machinery/door/poddoor
name = "blast door"
desc = "A heavy duty blast door that opens mechanically."
icon = 'icons/obj/doors/blastdoor.dmi'
icon_state = "closed"
var/id = 1
/obj/machinery/door/poddoor
name = "blast door"
desc = "A heavy duty blast door that opens mechanically."
icon = 'icons/obj/doors/blastdoor.dmi'
icon_state = "closed"
var/id = 1
sub_door = TRUE
explosion_block = 3
explosion_block = 3
heat_proof = TRUE
safe = FALSE
max_integrity = 600
armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
damage_deflection = 70
/obj/machinery/door/poddoor/preopen
icon_state = "open"
max_integrity = 600
armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
damage_deflection = 70
/obj/machinery/door/poddoor/preopen
icon_state = "open"
density = FALSE
opacity = 0
/obj/machinery/door/poddoor/ert
desc = "A heavy duty blast door that only opens for dire emergencies."
//special poddoors that open when emergency shuttle docks at centcom
/obj/machinery/door/poddoor/shuttledock
var/checkdir = 4 //door won't open if turf in this dir is `turftype`
var/turftype = /turf/open/space
/obj/machinery/door/poddoor/shuttledock/proc/check()
var/turf/T = get_step(src, checkdir)
if(!istype(T, turftype))
INVOKE_ASYNC(src, .proc/open)
else
INVOKE_ASYNC(src, .proc/close)
opacity = 0
/obj/machinery/door/poddoor/ert
desc = "A heavy duty blast door that only opens for dire emergencies."
//special poddoors that open when emergency shuttle docks at centcom
/obj/machinery/door/poddoor/shuttledock
var/checkdir = 4 //door won't open if turf in this dir is `turftype`
var/turftype = /turf/open/space
/obj/machinery/door/poddoor/shuttledock/proc/check()
var/turf/T = get_step(src, checkdir)
if(!istype(T, turftype))
INVOKE_ASYNC(src, .proc/open)
else
INVOKE_ASYNC(src, .proc/close)
/obj/machinery/door/poddoor/CollidedWith(atom/movable/AM)
if(density)
return 0
else
return ..()
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
/obj/machinery/door/poddoor/ex_act(severity, target)
if(severity == 3)
return
..()
/obj/machinery/door/poddoor/do_animate(animation)
switch(animation)
if("opening")
flick("opening", src)
if("closing")
flick("closing", src)
/obj/machinery/door/poddoor/update_icon()
if(density)
icon_state = "closed"
else
icon_state = "open"
/obj/machinery/door/poddoor/try_to_activate_door(mob/user)
return
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
if(stat & NOPOWER)
open(1)
if(density)
return 0
else
return ..()
//"BLAST" doors are obviously stronger than regular doors when it comes to BLASTS.
/obj/machinery/door/poddoor/ex_act(severity, target)
if(severity == 3)
return
..()
/obj/machinery/door/poddoor/do_animate(animation)
switch(animation)
if("opening")
flick("opening", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
if("closing")
flick("closing", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
/obj/machinery/door/poddoor/update_icon()
if(density)
icon_state = "closed"
else
icon_state = "open"
/obj/machinery/door/poddoor/try_to_activate_door(mob/user)
return
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
if(stat & NOPOWER)
open(1)
+1 -10
View File
@@ -22,7 +22,6 @@ GLOBAL_LIST_EMPTY(allCasters)
var/creationTime
var/authorCensor
var/bodyCensor
var/photo_file
/datum/newscaster/feed_message/proc/returnAuthor(censor)
if(censor == -1)
@@ -98,7 +97,6 @@ GLOBAL_LIST_EMPTY(allCasters)
var/scannedUser
var/isAdminMsg
var/icon/img
var/photo_file
/datum/newscaster/feed_network
var/list/datum/newscaster/feed_channel/network_channels = list()
@@ -128,7 +126,6 @@ GLOBAL_LIST_EMPTY(allCasters)
if(photo)
newMsg.img = photo.img
newMsg.caption = photo.scribble
newMsg.photo_file = save_photo(photo.img)
for(var/datum/newscaster/feed_channel/FC in network_channels)
if(FC.channel_name == channel_name)
FC.messages += newMsg
@@ -146,7 +143,6 @@ GLOBAL_LIST_EMPTY(allCasters)
wanted_issue.isAdminMsg = adminMsg
if(photo)
wanted_issue.img = photo.img
wanted_issue.photo_file = save_photo(photo.img)
if(newMessage)
for(var/obj/machinery/newscaster/N in GLOB.allCasters)
N.newsAlert()
@@ -161,12 +157,7 @@ GLOBAL_LIST_EMPTY(allCasters)
for(var/obj/machinery/newscaster/NEWSCASTER in GLOB.allCasters)
NEWSCASTER.update_icon()
/datum/newscaster/feed_network/proc/save_photo(icon/photo)
var/photo_file = copytext(md5("\icon[photo]"), 1, 6)
if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
var/icon/p = icon(photo, frame = 1)
fcopy(p, "[GLOB.log_directory]/photos/[photo_file].png")
return photo_file
/obj/item/wallframe/newscaster
name = "newscaster frame"
+181 -97
View File
@@ -25,8 +25,8 @@
integrity_failure = 100
armor = list(melee = 20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
circuit = /obj/item/circuitboard/machine/vendor
var/active = TRUE //No sales pitches if off!
var/vend_ready = TRUE //Are we ready to vend?? Is it time??
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
// To be filled out at compile time
var/list/products = list() //For each, use the following pattern:
@@ -227,15 +227,15 @@
if(!allowed(user) && !emagged && scan_id)
to_chat(user, "<span class='warning'>[src]'s chef compartment blinks red: Access denied.</span>")
req_access_txt = "0"
return FALSE
return 0
req_access_txt = "0"
return TRUE
return 1
/obj/machinery/vending/snack/proc/iscompartmentfull(mob/user)
if(contents.len >= 30) // no more than 30 dishes can fit inside
to_chat(user, "<span class='warning'>[src]'s chef compartment is full.</span>")
return TRUE
return FALSE
return 1
return 0
/obj/machinery/vending/snack/proc/food_load(obj/item/reagent_containers/food/snacks/S)
if(dish_quants[S.name])
@@ -350,6 +350,180 @@
/obj/machinery/vending/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/vending/attack_hand(mob/user)
var/dat = ""
if(panel_open && !isAI(user))
return wires.interact(user)
else
if(stat & (BROKEN|NOPOWER))
return
dat += "<h3>Select an item</h3>"
dat += "<div class='statusDisplay'>"
if(product_records.len == 0)
dat += "<font color = 'red'>No product loaded!</font>"
else
var/list/display_records = product_records
if(extended_inventory)
display_records = product_records + hidden_records
if(coin || bill)
display_records = product_records + coin_records
if((coin || bill) && extended_inventory)
display_records = product_records + hidden_records + coin_records
dat += "<ul>"
for (var/datum/data/vending_product/R in display_records)
dat += "<li>"
if(R.amount > 0)
dat += "<a href='byond://?src=[REF(src)];vend=[REF(R)]'>Vend</a> "
else
dat += "<span class='linkOff'>Sold out</span> "
dat += "<font color = '[R.display_color]'><b>[sanitize(R.product_name)]</b>:</font>"
dat += " <b>[R.amount]</b>"
dat += "</li>"
dat += "</ul>"
dat += "</div>"
if(premium.len > 0)
dat += "<b>Change Return:</b> "
if (coin || bill)
dat += "[(coin ? coin : "")][(bill ? bill : "")]&nbsp;&nbsp;<a href='byond://?src=[REF(src)];remove_coin=1'>Remove</a>"
else
dat += "<i>No money</i>&nbsp;&nbsp;<span class='linkOff'>Remove</span>"
if(istype(src, /obj/machinery/vending/snack))
dat += "<h3>Chef's Food Selection</h3>"
dat += "<div class='statusDisplay'>"
for (var/O in dish_quants)
if(dish_quants[O] > 0)
var/N = dish_quants[O]
dat += "<a href='byond://?src=[REF(src)];dispense=[sanitize(O)]'>Dispense</A> "
dat += "<B>[capitalize(O)]: [N]</B><br>"
dat += "</div>"
user.set_machine(src)
if(seconds_electrified && !(stat & NOPOWER))
if(shock(user, 100))
return
var/datum/browser/popup = new(user, "vending", (name))
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/vending/Topic(href, href_list)
if(..())
return
if(href_list["remove_coin"])
if(!(coin || bill))
to_chat(usr, "<span class='notice'>There is no money in this machine.</span>")
return
if(coin)
if(!usr.get_active_held_item())
usr.put_in_hands(coin)
else
coin.forceMove(get_turf(src))
to_chat(usr, "<span class='notice'>You remove [coin] from [src].</span>")
coin = null
if(bill)
if(!usr.get_active_held_item())
usr.put_in_hands(bill)
else
bill.forceMove(get_turf(src))
to_chat(usr, "<span class='notice'>You remove [bill] from [src].</span>")
bill = null
usr.set_machine(src)
if((href_list["dispense"]) && (vend_ready))
var/N = href_list["dispense"]
if(dish_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
return
vend_ready = 0
use_power(5)
dish_quants[N] = max(dish_quants[N] - 1, 0)
for(var/obj/O in contents)
if(O.name == N)
O.forceMove(drop_location())
break
vend_ready = 1
updateUsrDialog()
return
if((href_list["vend"]) && (vend_ready))
if(panel_open)
to_chat(usr, "<span class='notice'>The vending machine cannot dispense products while its service panel is open!</span>")
return
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
to_chat(usr, "<span class='warning'>Access denied.</span>" )
flick(icon_deny,src)
return
vend_ready = 0 //One thing at a time!!
var/datum/data/vending_product/R = locate(href_list["vend"])
if(!R || !istype(R) || !R.product_path)
vend_ready = 1
return
if(R in hidden_records)
if(!extended_inventory)
vend_ready = 1
return
else if(R in coin_records)
if(!(coin || bill))
to_chat(usr, "<span class='warning'>You need to insert money to get this item!</span>")
vend_ready = 1
return
if(coin && coin.string_attached)
if(prob(50))
if(usr.put_in_hands(coin))
to_chat(usr, "<span class='notice'>You successfully pull [coin] out before [src] could swallow it.</span>")
coin = null
else
to_chat(usr, "<span class='warning'>You couldn't pull [coin] out because your hands are full!</span>")
QDEL_NULL(coin)
else
to_chat(usr, "<span class='warning'>You weren't able to pull [coin] out fast enough, the machine ate it, string and all!</span>")
QDEL_NULL(coin)
else
QDEL_NULL(coin)
QDEL_NULL(bill)
else if (!(R in product_records))
vend_ready = 1
message_admins("Vending machine exploit attempted by [key_name(usr, usr.client)]!")
return
if (R.amount <= 0)
to_chat(usr, "<span class='warning'>Sold out.</span>")
vend_ready = 1
return
else
R.amount--
if(((last_reply + 200) <= world.time) && vend_reply)
speak(vend_reply)
last_reply = world.time
use_power(5)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(get_turf(src))
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]"))
vend_ready = 1
return
updateUsrDialog()
return
else if(href_list["togglevoice"] && panel_open)
shut_up = !shut_up
updateUsrDialog()
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return
@@ -431,96 +605,6 @@
else
return FALSE
/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "vending", name, 350, 475, master_ui, state)
ui.open()
/obj/machinery/vending/ui_data()
var/list/data = list()
var/list/listed_products = list()
var/list/display_records = product_records
if(extended_inventory)
display_records += hidden_records
if(coin)
display_records += coin_records
for(var/key = 1 to display_records.len)
var/datum/data/vending_product/I = display_records[key]
listed_products.Add(list(list(
"key" = key,
"name" = I.product_name,
"color" = I.display_color,
"amount" = I.amount)))
data["products"] = listed_products
if(!isnull(coin))
data["coin"] = coin.name
data["coinslot"] = premium.len
data["canvend"] = vend_ready
return data
/obj/machinery/vending/ui_act(action, params)
if(..())
return
if(!vend_ready)
return
switch(action)
if("vend")
if(!allowed(usr) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
to_chat(usr, "<span class='warning'>Access denied.</span>")
flick(icon_deny,src)
return
vend_ready = FALSE
addtimer(VARSET_CALLBACK(src, vend_ready, TRUE), 10)
var/key = text2num(params["key"])
var/datum/data/vending_product/R = product_records[key]
if(R in hidden_records)
if(!extended_inventory)
return
else if(R in coin_records)
if(!coin)
to_chat(usr, "<span class='warning'>You need to insert a coin to get this item!</span>")
return
if(coin.string_attached)
if(prob(50))
if(usr.put_in_hands(coin))
to_chat(usr, "<span class='notice'>You successfully pull [coin] out before [src] could swallow it.</span>")
coin = null
else
to_chat(usr, "<span class='warning'>You couldn't pull [coin] out because your hands are full!</span>")
QDEL_NULL(coin)
else
to_chat(usr, "<span class='warning'>You weren't able to pull [coin] out fast enough, the machine ate it, string and all!</span>")
QDEL_NULL(coin)
else
QDEL_NULL(coin)
else if (!(R in product_records))
return
if (R.amount <= 0)
to_chat(usr, "<span class='warning'>Sold out.</span>")
return
R.amount--
if(((last_reply + 200) <= world.time) && vend_reply)
speak(vend_reply)
last_reply = world.time
use_power(5)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(drop_location())
return TRUE
if("eject")
if(!coin)
to_chat(usr, "<span class='notice'>There is no coin in this machine.</span>")
return
usr.put_in_hands(coin)
to_chat(usr, "<span class='notice'>You remove [coin] from [src].</span>")
coin = null
/*
* Vending machine types
*/
@@ -1111,4 +1195,4 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
#undef STANDARD_CHARGE
#undef CONTRABAND_CHARGE
#undef COIN_CHARGE
#undef COIN_CHARGE