Merge branch 'master' into upstream-merge-32311

This commit is contained in:
LetterJay
2017-12-29 18:38:50 -06:00
committed by GitHub
302 changed files with 4918 additions and 20468 deletions
@@ -125,7 +125,7 @@
if(!target) //Search for decals then.
target = scan(/obj/effect/decal/cleanable)
if(!target) //Checks for remains
target = scan(/obj/effect/decal/remains)
@@ -242,7 +242,7 @@
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
victim.acid_act(5, 100)
victim.acid_act(5, 2, 100)
else if(A == src) // Wets floors and spawns foam randomly
if(prob(75))
var/turf/open/T = loc
@@ -32,6 +32,7 @@
var/obj/item/inventory_back
var/nofur = 0 //Corgis that have risen past the material plane of existence.
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
/mob/living/simple_animal/pet/dog/pug
name = "\improper pug"
@@ -121,7 +122,12 @@
..()
update_corgi_fluff()
/mob/living/simple_animal/pet/dog/corgi/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "corgi", null, 'icons/mob/pets_held_lh.dmi', 'icons/mob/pets_held_rh.dmi', FALSE)
if(!L.put_in_hands(holder))
qdel(holder)
else
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
if(usr.stat)
@@ -49,6 +49,7 @@
dextrous = TRUE
dextrous_hud_type = /datum/hud/dextrous/drone
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
can_be_held = TRUE
var/staticChoice = "static"
var/list/staticChoices = list("static", "blank", "letter", "animal")
var/picked = FALSE //Have we picked our visual appearence (+ colour if applicable)
@@ -67,7 +68,6 @@
var/seeStatic = 1 //Whether we see static instead of mobs
var/visualAppearence = MAINTDRONE //What we appear as
var/hacked = FALSE //If we have laws to destroy the station
var/can_be_held = TRUE //if assholes can pick us up
var/flavortext = \
"\n<big><span class='warning'>DO NOT INTERFERE WITH THE ROUND AS A DRONE OR YOU WILL BE DRONE BANNED</span></big>\n"+\
"<span class='notify'>Drones are a ghost role that are allowed to fix the station and build things. Interfering with the round as a drone is against the rules.</span>\n"+\
@@ -4,8 +4,6 @@
//DRONES AS ITEMS//
///////////////////
//Drone shells
//Drones as hats
//DRONE SHELL
/obj/item/drone_shell
@@ -14,8 +12,6 @@
icon = 'icons/mob/drone.dmi'
icon_state = "drone_maint_hat"//yes reuse the _hat state.
var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
var/seasonal_hats = TRUE //If TRUE, and there are no default hats, different holidays will grant different hats
var/static/list/possible_seasonal_hats //This is built automatically in build_seasonal_hats() but can also be edited by admins!
/obj/item/drone_shell/New()
..()
@@ -23,17 +19,6 @@
if(A)
notify_ghosts("A drone shell has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
GLOB.poi_list |= src
if(isnull(possible_seasonal_hats))
build_seasonal_hats()
/obj/item/drone_shell/proc/build_seasonal_hats()
possible_seasonal_hats = list()
if(!SSevents.holidays.len)
return //no holidays, no hats; we'll keep the empty list so we never call this proc again
for(var/V in SSevents.holidays)
var/datum/holiday/holiday = SSevents.holidays[V]
if(holiday.drone_hat)
possible_seasonal_hats += holiday.drone_hat
/obj/item/drone_shell/Destroy()
GLOB.poi_list -= src
@@ -55,52 +40,6 @@
if(be_drone == "No" || QDELETED(src) || !isobserver(user))
return
var/mob/living/simple_animal/drone/D = new drone_type(get_turf(loc))
if(!D.default_hatmask && seasonal_hats && possible_seasonal_hats.len)
var/hat_type = pick(possible_seasonal_hats)
var/obj/item/new_hat = new hat_type(D)
D.equip_to_slot_or_del(new_hat, slot_head)
D.admin_spawned = admin_spawned
D.key = user.key
qdel(src)
//DRONE HOLDER
/obj/item/clothing/head/drone_holder//Only exists in someones hand.or on their head
name = "drone (hiding)"
desc = "This drone is scared and has curled up into a ball."
icon = 'icons/mob/drone.dmi'
icon_state = "drone_maint_hat"
var/mob/living/simple_animal/drone/drone //stored drone
/obj/item/clothing/head/drone_holder/proc/uncurl()
if(!drone)
return
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='warning'>[drone] is trying to escape!</span>")
if(!do_after(drone, 50, target = L))
return
L.dropItemToGround(src)
contents -= drone
drone.forceMove(drop_location())
drone.reset_perspective()
drone.setDir(SOUTH )//Looks better
drone.visible_message("<span class='warning'>[drone] uncurls!</span>")
drone = null
qdel(src)
/obj/item/clothing/head/drone_holder/relaymove()
uncurl()
/obj/item/clothing/head/drone_holder/container_resist(mob/living/user)
uncurl()
/obj/item/clothing/head/drone_holder/proc/updateVisualAppearence(mob/living/simple_animal/drone/D)
if(!D)
return
icon_state = "[D.visualAppearence]_hat"
. = icon_state
@@ -29,7 +29,6 @@
if("Nothing")
return
/mob/living/simple_animal/drone/attack_hand(mob/user)
if(ishuman(user))
if(stat == DEAD || status_flags & GODMODE || !can_be_held)
@@ -49,11 +48,8 @@
return
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
drop_all_held_items()
var/obj/item/clothing/head/drone_holder/DH = new /obj/item/clothing/head/drone_holder(src)
DH.updateVisualAppearence(src)
DH.drone = src
var/obj/item/clothing/head/mob_holder/drone/DH = new(get_turf(src), src)
user.put_in_hands(DH)
forceMove(DH)
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
var/mob/dead/observer/G = get_ghost()
@@ -558,7 +558,7 @@ Difficulty: Very Hard
H.regenerate_limbs()
H.regenerate_organs()
H.revive(1,0)
H.add_disability(NOCLONE, MAGIC_DISABILITY) //Free revives, but significantly limits your options for reviving except via the crystal
H.add_disability(DISABILITY_NOCLONE, MAGIC_DISABILITY) //Free revives, but significantly limits your options for reviving except via the crystal
H.grab_ghost(force = TRUE)
/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
@@ -719,7 +719,7 @@ Difficulty: Very Hard
if(isliving(A) && holder_animal)
var/mob/living/L = A
L.notransform = 1
L.add_disability(MUTE, STASIS_MUTE)
L.add_disability(DISABILITY_MUTE, STASIS_MUTE)
L.status_flags |= GODMODE
L.mind.transfer_to(holder_animal)
var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession
@@ -729,7 +729,7 @@ Difficulty: Very Hard
/obj/structure/closet/stasis/dump_contents(var/kill = 1)
STOP_PROCESSING(SSobj, src)
for(var/mob/living/L in src)
L.remove_disability(MUTE, STASIS_MUTE)
L.remove_disability(DISABILITY_MUTE, STASIS_MUTE)
L.status_flags &= ~GODMODE
L.notransform = 0
if(holder_animal)