hewwo have you tried to work?
This commit is contained in:
@@ -388,3 +388,9 @@
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Insert("polycrystal", 'icons/obj/telescience.dmi', "polycrystal")
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..()
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/datum/asset/spritesheet/mafia
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name = "mafia"
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/datum/asset/spritesheet/mafia/register()
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InsertAll("", 'icons/obj/mafia.dmi')
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..()
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@@ -32,6 +32,8 @@
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GLOBAL_LIST_EMPTY(mafia_signup)
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//the current global mafia game running.
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GLOBAL_VAR(mafia_game)
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/// list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.
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GLOBAL_LIST_EMPTY(mafia_bad_signup)
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GLOBAL_LIST_INIT(mafia_setups,generate_mafia_setups())
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@@ -6,6 +6,8 @@
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* It is first created when the first ghost signs up to play.
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*/
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/datum/mafia_controller
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///list of observers that should get game updates.
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var/list/spectators = list()
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///all roles in the game, dead or alive. check their game status if you only want living or dead.
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var/list/all_roles = list()
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///exists to speed up role retrieval, it's a dict. player_role_lookup[player ckey] will give you the role they play
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@@ -48,7 +50,8 @@
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///group voting on one person, like putting people to trial or choosing who to kill as mafia
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var/list/votes = list()
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///and these (judgement_innocent_votes and judgement_guilty_votes) are the judgement phase votes, aka people sorting themselves into guilty and innocent lists. whichever has more wins!
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///and these (judgement_innocent_votes, judgement_abstain_votes and judgement_guilty_votes) are the judgement phase votes, aka people sorting themselves into guilty and innocent, and "eh, i don't really care" lists. whichever has more inno or guilty wins!
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var/list/judgement_abstain_votes = list()
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var/list/judgement_innocent_votes = list()
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var/list/judgement_guilty_votes = list()
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///current role on trial for the judgement phase, will die if guilty is greater than innocent
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@@ -129,7 +132,7 @@
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var/team_suffix = team ? "([uppertext(team)] CHAT)" : ""
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for(var/M in GLOB.dead_mob_list)
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var/mob/spectator = M
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if(spectator.ckey in GLOB.mafia_signup || player_role_lookup[spectator.mind.current] != null) //was in current game, or is signed up
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if(spectator.ckey in spectators) //was in current game, or spectatin' (won't send to living)
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var/link = FOLLOW_LINK(M, town_center_landmark)
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to_chat(M, "[link] MAFIA: [msg] [team_suffix]")
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@@ -190,8 +193,19 @@
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*/
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/datum/mafia_controller/proc/check_trial(verbose = TRUE)
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var/datum/mafia_role/loser = get_vote_winner("Day")//, majority_of_town = TRUE)
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var/loser_votes = get_vote_count(loser,"Day")
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if(loser)
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// if(loser_votes > 12)
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// loser.body.client?.give_award(/datum/award/achievement/mafia/universally_hated, loser.body)
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send_message("<b>[loser.body.real_name] wins the day vote, Listen to their defense and vote \"INNOCENT\" or \"GUILTY\"!</b>")
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//refresh the lists
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judgement_abstain_votes = list()
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judgement_innocent_votes = list()
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judgement_guilty_votes = list()
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for(var/i in all_roles)
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var/datum/mafia_role/abstainee = i
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if(abstainee.game_status == MAFIA_ALIVE && abstainee != loser)
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judgement_abstain_votes += abstainee
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on_trial = loser
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on_trial.body.forceMove(get_turf(town_center_landmark))
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phase = MAFIA_PHASE_JUDGEMENT
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@@ -215,8 +229,11 @@
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for(var/i in judgement_innocent_votes)
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var/datum/mafia_role/role = i
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send_message("<span class='green'>[role.body.real_name] voted innocent.</span>")
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for(var/ii in judgement_guilty_votes)
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for(var/ii in judgement_abstain_votes)
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var/datum/mafia_role/role = ii
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send_message("<span class='comradio'>[role.body.real_name] abstained.</span>")
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for(var/iii in judgement_guilty_votes)
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var/datum/mafia_role/role = iii
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send_message("<span class='red'>[role.body.real_name] voted guilty.</span>")
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if(judgement_guilty_votes.len > judgement_innocent_votes.len) //strictly need majority guilty to lynch
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send_message("<span class='red'><b>Guilty wins majority, [on_trial.body.real_name] has been lynched.</b></span>")
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@@ -225,9 +242,6 @@
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else
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send_message("<span class='green'><b>Innocent wins majority, [on_trial.body.real_name] has been spared.</b></span>")
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on_trial.body.forceMove(get_turf(on_trial.assigned_landmark))
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//by now clowns should have killed someone in guilty list, clear this out
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judgement_innocent_votes = list()
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judgement_guilty_votes = list()
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on_trial = null
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//day votes are already cleared, so this will skip the trial and check victory/lockdown/whatever else
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next_phase_timer = addtimer(CALLBACK(src, .proc/check_trial, FALSE),judgement_lynch_period,TIMER_STOPPABLE)// small pause to see the guy dead, no verbosity since we already did this
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@@ -320,10 +334,8 @@
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/**
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* Cleans up the game, resetting variables back to the beginning and removing the map with the generator.
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*/
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/datum/mafia_controller/proc/end_game()
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/datum/mafia_controller/proc/end_game(
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map_deleter.generate() //remove the map, it will be loaded at the start of the next one
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QDEL_LIST(all_roles)
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turn = 0
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votes = list()
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@@ -481,7 +493,7 @@
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if(phase != MAFIA_PHASE_VOTING)
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return
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var/v = get_vote_count(player_role_lookup[source],"Day")
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var/mutable_appearance/MA = mutable_appearance('icons/obj/mafia.dmi',"vote_[v]")
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var/mutable_appearance/MA = mutable_appearance('icons/obj/mafia.dmi',"vote_[v > 12 ? "over_12" : v]")
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overlay_list += MA
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/**
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@@ -528,13 +540,26 @@
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.["judgement_phase"] = FALSE
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var/datum/mafia_role/user_role = player_role_lookup[user]
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if(user_role)
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.["roleinfo"] = list("role" = user_role.name,"desc" = user_role.desc, "action_log" = user_role.role_notes)
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.["roleinfo"] = list("role" = user_role.name,"desc" = user_role.desc, "action_log" = user_role.role_notes, "hud_icon" = user_role.hud_icon, "revealed_icon" = user_role.revealed_icon)
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var/actions = list()
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for(var/action in user_role.actions)
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if(user_role.validate_action_target(src,action,null))
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actions += action
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.["actions"] = actions
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.["role_theme"] = user_role.special_theme
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else
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var/list/lobby_data = list()
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for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup)
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var/list/lobby_member = list()
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lobby_member["name"] = key
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lobby_member["status"] = "Ready"
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if(key in GLOB.mafia_bad_signup)
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lobby_member["status"] = "Disconnected"
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lobby_member["spectating"] = "Ghost"
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if(key in spectators)
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lobby_member["spectating"] = "Spectator"
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lobby_data += list(lobby_member)
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.["lobbydata"] = lobby_data
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var/list/player_data = list()
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for(var/datum/mafia_role/R in all_roles)
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var/list/player_info = list()
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@@ -561,6 +586,11 @@
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//Not sure on this, should this info be visible
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.["all_roles"] = current_setup_text
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/datum/mafia_controller/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/mafia),
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)
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/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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@@ -606,7 +636,31 @@
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helper = role
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break
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helper.show_help(usr)
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if(!user_role || user_role.game_status == MAFIA_DEAD)//ghosts, dead people?
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if(!user_role)//just the dead
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var/client/C = ui.user.client
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switch(action)
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if("mf_signup")
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if(!SSticker.HasRoundStarted())
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to_chat(usr, "<span class='warning'>Wait for the round to start.</span>")
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return
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if(GLOB.mafia_signup[C.ckey])
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GLOB.mafia_signup -= C.ckey
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to_chat(usr, "<span class='notice'>You unregister from Mafia.</span>")
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return
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else
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GLOB.mafia_signup[C.ckey] = C
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to_chat(usr, "<span class='notice'>You sign up for Mafia.</span>")
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if(phase == MAFIA_PHASE_SETUP)
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check_signups()
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try_autostart()
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if("mf_spectate")
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if(C.ckey in spectators)
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to_chat(usr, "<span class='notice'>You will no longer get messages from the game.</span>")
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spectators -= C.ckey
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else
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to_chat(usr, "<span class='notice'>You will now get messages from the game.</span>")
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spectators += C.ckey
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if(user_role.game_status == MAFIA_DEAD)
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return
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var/self_voting = user_role == on_trial ? TRUE : FALSE //used to block people from voting themselves innocent or guilty
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//User actions
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@@ -637,20 +691,29 @@
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return
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user_role.handle_action(src,params["atype"],target)
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return TRUE
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if("vote_innocent")
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if(phase != MAFIA_PHASE_JUDGEMENT && !self_voting)
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return
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to_chat(user_role.body,"Your vote on [on_trial.body.real_name] submitted as INNOCENT!")
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judgement_innocent_votes -= user_role//no double voting
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judgement_guilty_votes -= user_role//no radical centrism
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judgement_innocent_votes += user_role
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if("vote_guilty")
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if(phase != MAFIA_PHASE_JUDGEMENT && !self_voting)
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return
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to_chat(user_role.body,"Your vote on [on_trial.body.real_name] submitted as GUILTY!")
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judgement_innocent_votes -= user_role//no radical centrism
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judgement_guilty_votes -= user_role//no double voting
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judgement_guilty_votes += user_role
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if(user_role != on_trial)
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switch(action)
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if("vote_abstain")
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if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes))
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return
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to_chat(user_role.body,"You have decided to abstain.")
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judgement_innocent_votes -= user_role
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judgement_guilty_votes -= user_role
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judgement_abstain_votes += user_role
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if("vote_innocent")
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if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes))
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return
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to_chat(user_role.body,"Your vote on [on_trial.body.real_name] submitted as INNOCENT!")
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judgement_abstain_votes -= user_role//no fakers, and...
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judgement_guilty_votes -= user_role//no radical centrism
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judgement_innocent_votes += user_role
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if("vote_guilty")
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if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes))
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return
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to_chat(user_role.body,"Your vote on [on_trial.body.real_name] submitted as GUILTY!")
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judgement_abstain_votes -= user_role//no fakers, and...
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judgement_innocent_votes -= user_role//no radical centrism
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judgement_guilty_votes += user_role
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/datum/mafia_controller/ui_state(mob/user)
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return GLOB.always_state
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@@ -699,7 +762,7 @@
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//cuts invalid players from signups (disconnected/not a ghost)
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var/list/possible_keys = list()
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for(var/key in GLOB.mafia_signup)
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if(GLOB.directory[key] && GLOB.directory[key] == GLOB.mafia_signup[key])
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if(GLOB.directory[key])
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var/client/C = GLOB.directory[key]
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if(isobserver(C.mob))
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possible_keys += key
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@@ -739,6 +802,25 @@
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if(GLOB.mafia_signup.len >= min_players)//enough people to try and make something
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basic_setup()
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/**
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* Filters inactive player into a different list until they reconnect, and removes players who are no longer ghosts.
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*
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* If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that.
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*/
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/datum/mafia_controller/proc/check_signups()
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for(var/bad_key in GLOB.mafia_bad_signup)
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if(GLOB.directory[bad_key])//they have reconnected if we can search their key and get a client
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GLOB.mafia_bad_signup -= bad_key
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GLOB.mafia_signup += bad_key
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for(var/key in GLOB.mafia_signup)
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var/client/C = GLOB.directory[key]
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if(!C)//vice versa but in a variable we use later
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GLOB.mafia_signup -= key
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GLOB.mafia_bad_signup += key
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if(!isobserver(C.mob))
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//they are back to playing the game, remove them from the signups
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GLOB.mafia_signup -= key
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/datum/action/innate/mafia_panel
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name = "Mafia Panel"
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desc = "Use this to play."
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@@ -19,7 +19,12 @@
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var/game_status = MAFIA_ALIVE
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var/special_theme //set this to something cool for antagonists and their window will look different
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///icon state in the mafia dmi of the hud of the role, used in the mafia ui
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var/hud_icon = "hudassistant"
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///icon state in the mafia dmi of the hud of the role, used in the mafia ui
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var/revealed_icon = "assistant"
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///set this to something cool for antagonists and their window will look different
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var/special_theme
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var/list/role_notes = list()
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@@ -34,6 +39,8 @@
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body.death()
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if(lynch)
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reveal_role(game, verbose = TRUE)
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if(!(player_key in game.spectators)) //people who played will want to see the end of the game more often than not
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game.spectators += player_key
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return TRUE
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/datum/mafia_role/Destroy(force, ...)
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@@ -108,6 +115,9 @@
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desc = "You can investigate a single person each night to learn their team."
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revealed_outfit = /datum/outfit/mafia/detective
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hud_icon = "huddetective"
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revealed_icon = "detective"
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targeted_actions = list("Investigate")
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var/datum/mafia_role/current_investigation
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@@ -152,7 +162,8 @@
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name = "Medical Doctor"
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desc = "You can protect a single person each night from killing."
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revealed_outfit = /datum/outfit/mafia/md // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these)
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hud_icon = "hudmedicaldoctor"
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revealed_icon = "medicaldoctor"
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targeted_actions = list("Protect")
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var/datum/mafia_role/current_protected
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@@ -194,7 +205,8 @@
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name = "Chaplain"
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desc = "You can communicate with spirits of the dead each night to discover dead crewmember roles."
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revealed_outfit = /datum/outfit/mafia/chaplain
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hud_icon = "hudchaplain"
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revealed_icon = "chaplain"
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targeted_actions = list("Pray")
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var/current_target
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@@ -222,8 +234,9 @@
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/datum/mafia_role/lawyer
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name = "Lawyer"
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desc = "You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions."
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revealed_outfit = /datum/outfit/mafia/lawyer
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hud_icon = "hudlawyer"
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revealed_icon = "lawyer"
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targeted_actions = list("Advise")
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var/datum/mafia_role/current_target
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@@ -278,6 +291,9 @@
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desc = "You can visit someone ONCE PER GAME to reveal their true role in the morning!"
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revealed_outfit = /datum/outfit/mafia/psychologist
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hud_icon = "hudpsychologist"
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revealed_icon = "psychologist"
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targeted_actions = list("Reveal")
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var/datum/mafia_role/current_target
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var/can_use = TRUE
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@@ -313,6 +329,8 @@
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desc = "You're a member of the changeling hive. Use ':j' talk prefix to talk to your fellow lings."
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team = MAFIA_TEAM_MAFIA
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revealed_outfit = /datum/outfit/mafia/changeling
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hud_icon = "hudchangeling"
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revealed_icon = "changeling"
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special_theme = "syndicate"
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win_condition = "become majority over the town and no solo killing role can stop them."
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@@ -332,7 +350,10 @@
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team = MAFIA_TEAM_SOLO
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targeted_actions = list("Night Kill")
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revealed_outfit = /datum/outfit/mafia/traitor
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special_theme = "syndicate"
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hud_icon = "hudtraitor"
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revealed_icon = "traitor"
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special_theme = "neutral"
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var/datum/mafia_role/current_victim
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@@ -384,6 +405,9 @@
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var/protection_status = FUGITIVE_NOT_PRESERVING
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solo_counts_as_town = TRUE //should not count towards mafia victory, they should have the option to work with town
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revealed_outfit = /datum/outfit/mafia/fugitive
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special_theme = "neutral"
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hud_icon = "hudfugitive"
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revealed_icon = "fugitive"
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/datum/mafia_role/fugitive/New(datum/mafia_controller/game)
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. = ..()
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@@ -434,7 +458,9 @@
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win_condition = "lynch their obsession."
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team = MAFIA_TEAM_SOLO
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revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these)
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special_theme = "neutral"
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hud_icon = "hudobsessed"
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revealed_icon = "obsessed"
|
||||
solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective!
|
||||
var/datum/mafia_role/obsession
|
||||
var/lynched_target = FALSE
|
||||
@@ -470,10 +496,14 @@
|
||||
|
||||
/datum/mafia_role/clown
|
||||
name = "Clown"
|
||||
desc = "If you are lynched you take down one of your voters with you and win. HONK!"
|
||||
desc = "If you are lynched you take down one of your voters (guilty or abstain) with you and win. HONK!"
|
||||
win_condition = "get themselves lynched!"
|
||||
revealed_outfit = /datum/outfit/mafia/clown
|
||||
solo_counts_as_town = TRUE
|
||||
team = MAFIA_TEAM_SOLO
|
||||
special_theme = "neutral"
|
||||
hud_icon = "hudclown"
|
||||
revealed_icon = "clown"
|
||||
|
||||
/datum/mafia_role/clown/New(datum/mafia_controller/game)
|
||||
. = ..()
|
||||
@@ -481,7 +511,7 @@
|
||||
|
||||
/datum/mafia_role/clown/proc/prank(datum/source,datum/mafia_controller/game,lynch)
|
||||
if(lynch)
|
||||
var/datum/mafia_role/victim = pick(game.judgement_guilty_votes)
|
||||
var/datum/mafia_role/victim = pick(game.judgement_guilty_votes + game.judgement_abstain_votes)
|
||||
game.send_message("<span class='big clown'>[body.real_name] WAS A CLOWN! HONK! They take down [victim.body.real_name] with their last prank.</span>")
|
||||
game.send_message("<span class='big clown'>!! CLOWN VICTORY !!</span>")
|
||||
victim.kill(game,FALSE)
|
||||
|
||||
@@ -905,6 +905,22 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
else
|
||||
to_chat(usr, "Can't become a pAI candidate while not dead!")
|
||||
|
||||
/mob/dead/observer/verb/mafia_game_signup()
|
||||
set category = "Ghost"
|
||||
set name = "Signup for Mafia"
|
||||
set desc = "Sign up for a game of Mafia to pass the time while dead."
|
||||
mafia_signup()
|
||||
/mob/dead/observer/proc/mafia_signup()
|
||||
if(!client)
|
||||
return
|
||||
if(!isobserver(src))
|
||||
to_chat(usr, "<span class='warning'>You must be a ghost to join mafia!</span>")
|
||||
return
|
||||
var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once.
|
||||
if(!game)
|
||||
game = create_mafia_game("mafia")
|
||||
game.ui_interact(usr)
|
||||
|
||||
/mob/dead/observer/CtrlShiftClick(mob/user)
|
||||
if(isobserver(user) && check_rights(R_SPAWN))
|
||||
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
|
||||
|
||||
Reference in New Issue
Block a user