Atmospherics Multilayer Pipes (#30972)

* 1

* rpd

* 3

* 4

* 5

* 6

* 7

* 8

* wew

* src. and underlays

* update

* woops

* misspelled params

* reviews

* fixes

* fixes

* better checks and layer crap

* Update RPD.dm

* Update pipe_construction.dm

* 3 layers, fixes

* woops i didn't update defines correctly

* dunc

* Fixes

* Fixes

* fixes

* fixes some more bullshit

* fixes

* fixes

* not needed

* makes attachment sprites prettier or uglier i dunno

* Unary flag

* sprite fix??

* fixes...

* sprite fixes
This commit is contained in:
kevinz000
2017-10-16 22:48:48 -07:00
committed by CitadelStationBot
parent cc96777b6b
commit a41725a955
24 changed files with 453 additions and 150 deletions
+13
View File
@@ -177,6 +177,19 @@
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
//IF YOU EVER CHANGE THESE CHANGE SPRITES TO MATCH.
#define PIPING_LAYER_MIN 1
#define PIPING_LAYER_MAX 3
#define PIPING_LAYER_DEFAULT 2
#define PIPING_LAYER_P_X 5
#define PIPING_LAYER_P_Y 5
#define PIPING_LAYER_LCHANGE 0.05
#define PIPING_ALL_LAYER 1 //intended to connect with all layers, check for all instead of just one.
#define PIPING_ONE_PER_TURF 2 //can only be built if nothing else with this flag is on the tile already.
#define PIPING_DEFAULT_LAYER_ONLY 4 //can only exist at PIPING_LAYER_DEFAULT
#define PIPING_CARDINAL_AUTONORMALIZE 8 //north/south east/west doesn't matter, auto normalize on build.
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
#define ADD_GAS(gas_id, out_list)\
+7 -6
View File
@@ -7,24 +7,25 @@ Construction breaks otherwise
//Pipes
#define PIPE_SIMPLE /obj/machinery/atmospherics/pipe/simple
#define PIPE_MANIFOLD /obj/machinery/atmospherics/pipe/manifold
#define PIPE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/manifold4w
#define PIPE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/manifold4w
#define PIPE_HE /obj/machinery/atmospherics/pipe/heat_exchanging/simple
#define PIPE_HE_MANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold
#define PIPE_HE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w
#define PIPE_JUNCTION /obj/machinery/atmospherics/pipe/heat_exchanging/junction
#define PIPE_BLUESPACE /obj/machinery/atmospherics/pipe/bluespace
#define PIPE_LAYER_MANIFOLD /obj/machinery/atmospherics/pipe/layer_manifold
#define PIPE_BLUESPACE /obj/machinery/atmospherics/pipe/bluespace
//Unary
#define PIPE_CONNECTOR /obj/machinery/atmospherics/components/unary/portables_connector
#define PIPE_UVENT /obj/machinery/atmospherics/components/unary/vent_pump
#define PIPE_SCRUBBER /obj/machinery/atmospherics/components/unary/vent_scrubber
#define PIPE_INJECTOR /obj/machinery/atmospherics/components/unary/outlet_injector
#define PIPE_HEAT_EXCHANGE /obj/machinery/atmospherics/components/unary/heat_exchanger
#define PIPE_HEAT_EXCHANGE /obj/machinery/atmospherics/components/unary/heat_exchanger
//Binary
#define PIPE_PUMP /obj/machinery/atmospherics/components/binary/pump
#define PIPE_PASSIVE_GATE /obj/machinery/atmospherics/components/binary/passive_gate
#define PIPE_VOLUME_PUMP /obj/machinery/atmospherics/components/binary/volume_pump
#define PIPE_PASSIVE_GATE /obj/machinery/atmospherics/components/binary/passive_gate
#define PIPE_VOLUME_PUMP /obj/machinery/atmospherics/components/binary/volume_pump
#define PIPE_MVALVE /obj/machinery/atmospherics/components/binary/valve
#define PIPE_DVALVE /obj/machinery/atmospherics/components/binary/valve/digital
#define PIPE_DVALVE /obj/machinery/atmospherics/components/binary/valve/digital
//Trinary
#define PIPE_GAS_FILTER /obj/machinery/atmospherics/components/trinary/filter
#define PIPE_GAS_MIXER /obj/machinery/atmospherics/components/trinary/mixer
+91 -39
View File
@@ -19,11 +19,13 @@ Buildable meters
item_state = "buildpipe"
w_class = WEIGHT_CLASS_NORMAL
level = 2
var/flipped = 0
var/is_bent = 0
var/flipped = FALSE
var/is_bent = FALSE
var/piping_layer = PIPING_LAYER_DEFAULT
var/static/list/pipe_types = list(
PIPE_SIMPLE, \
PIPE_LAYER_MANIFOLD, \
PIPE_MANIFOLD, \
PIPE_4WAYMANIFOLD, \
PIPE_HE, \
@@ -52,40 +54,58 @@ Buildable meters
..()
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
/obj/item/pipe/New(loc, pipe_type, dir, obj/machinery/atmospherics/make_from)
..()
/obj/item/pipe/Initialize(mapload, _pipe_type, _dir, obj/machinery/atmospherics/make_from)
if(make_from)
src.setDir(make_from.dir)
src.pipename = make_from.name
setDir(make_from.dir)
pipename = make_from.name
add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY)
if(make_from.type in pipe_types)
src.pipe_type = make_from.type
pipe_type = make_from.type
setPipingLayer(make_from.piping_layer)
else //make pipe_type a value we can work with
for(var/P in pipe_types)
if(istype(make_from, P))
src.pipe_type = P
pipe_type = P
break
var/obj/machinery/atmospherics/components/trinary/triP = make_from
if(istype(triP) && triP.flipped)
src.flipped = 1
src.setDir(turn(src.dir, -45))
flipped = TRUE
setDir(turn(dir, -45))
else
src.pipe_type = pipe_type
src.setDir(dir)
pipe_type = _pipe_type
setDir(_dir)
if(src.dir in GLOB.diagonals)
is_bent = 1
if(_dir in GLOB.diagonals)
is_bent = TRUE
update()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
return ..()
/obj/item/pipe/dropped()
if(loc)
setPipingLayer(piping_layer)
return ..()
/obj/item/pipe/proc/setPipingLayer(new_layer = PIPING_LAYER_DEFAULT)
var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type)
var/nolayer = (fakeA.pipe_flags & PIPING_ALL_LAYER)
if(nolayer)
new_layer = PIPING_LAYER_DEFAULT
piping_layer = new_layer
if(pipe_type != PIPE_LAYER_MANIFOLD)
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
//update the name and icon of the pipe item depending on the type
GLOBAL_LIST_INIT(pipeID2State, list(
"[PIPE_SIMPLE]" = "simple", \
"[PIPE_MANIFOLD]" = "manifold", \
"[PIPE_LAYER_MANIFOLD]" = "layer_manifold", \
"[PIPE_4WAYMANIFOLD]" = "manifold4w", \
"[PIPE_HE]" = "he", \
"[PIPE_HE_MANIFOLD]" = "he_manifold", \
@@ -114,6 +134,7 @@ GLOBAL_LIST_INIT(pipeID2State, list(
"[PIPE_SIMPLE]" = "pipe", \
"[PIPE_SIMPLE]_b" = "bent pipe", \
"[PIPE_MANIFOLD]" = "manifold", \
"[PIPE_LAYER_MANIFOLD]" = "layer manifold", \
"[PIPE_4WAYMANIFOLD]" = "4-way manifold", \
"[PIPE_HE]" = "h/e pipe", \
"[PIPE_HE]_b" = "bent h/e pipe", \
@@ -151,7 +172,7 @@ GLOBAL_LIST_INIT(pipeID2State, list(
if ( usr.stat || usr.restrained() || !usr.canmove )
return
src.setDir(turn(src.dir, -90))
setDir(turn(dir, -90))
fixdir()
@@ -166,11 +187,11 @@ GLOBAL_LIST_INIT(pipeID2State, list(
return
if (pipe_type in list(PIPE_GAS_FILTER, PIPE_GAS_MIXER))
src.setDir(turn(src.dir, flipped )? 45 : -45)
setDir(turn(dir, flipped )? 45 : -45)
flipped = !flipped
return
src.setDir(turn(src.dir, -180))
setDir(turn(dir, -180))
fixdir()
@@ -199,7 +220,7 @@ GLOBAL_LIST_INIT(pipeID2State, list(
//Helper to clean up dir
/obj/item/pipe/proc/fixdir()
if((pipe_type in list (PIPE_SIMPLE, PIPE_HE, PIPE_MVALVE, PIPE_DVALVE)) && !is_bent)
if((pipe_type in list (PIPE_SIMPLE, PIPE_HE, PIPE_MVALVE, PIPE_DVALVE, PIPE_LAYER_MANIFOLD)) && !is_bent)
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
@@ -208,40 +229,54 @@ GLOBAL_LIST_INIT(pipeID2State, list(
/obj/item/pipe/attack_self(mob/user)
return rotate()
/obj/item/pipe/proc/get_pipe_cache(type, direction)
var/static/list/obj/machinery/atmospherics/check_cache
if(!islist(check_cache))
check_cache = list()
if(!check_cache[type])
check_cache[type] = list()
if(!check_cache[type]["[direction]"])
check_cache[type]["[direction]"] = new type(null, null, direction)
return check_cache[type]["[direction]"]
/obj/item/pipe/attackby(obj/item/W, mob/user, params)
if (!istype(W, /obj/item/wrench))
return ..()
if (!isturf(src.loc))
return 1
if (!isturf(loc))
return TRUE
add_fingerprint(user)
fixdir()
if(pipe_type in list(PIPE_GAS_MIXER, PIPE_GAS_FILTER))
setDir(unflip(dir))
var/obj/machinery/atmospherics/A = new pipe_type(src.loc)
A.setDir(src.dir)
A.SetInitDirections()
var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type, dir)
for(var/obj/machinery/atmospherics/M in src.loc)
if(M == A) //we don't want to check to see if it interferes with itself
for(var/obj/machinery/atmospherics/M in loc)
if((M.pipe_flags & PIPING_ONE_PER_TURF) && (fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
to_chat(user, "<span class='warning'>Something is hogging the tile!</span>")
return TRUE
if((M.piping_layer != piping_layer) && !((M.pipe_flags & PIPING_ALL_LAYER) || (pipe_type == PIPE_LAYER_MANIFOLD)))
continue
if(M.GetInitDirections() & A.GetInitDirections()) // matches at least one direction on either type of pipe
if(M.GetInitDirections() & fakeA.GetInitDirections()) // matches at least one direction on either type of pipe
to_chat(user, "<span class='warning'>There is already a pipe at that location!</span>")
qdel(A)
return 1
return TRUE
// no conflicts found
var/obj/machinery/atmospherics/A = new pipe_type(loc)
A.setDir(dir)
A.SetInitDirections()
if(pipename)
A.name = pipename
var/obj/machinery/atmospherics/components/trinary/T = A
if(istype(T))
T.flipped = flipped
A.on_construction(pipe_type, color)
A.on_construction(pipe_type, color, piping_layer)
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
user.visible_message( \
"[user] fastens \the [src].", \
"<span class='notice'>You fasten \the [src].</span>", \
@@ -271,16 +306,33 @@ GLOBAL_LIST_INIT(pipeID2State, list(
icon_state = "meter"
item_state = "buildpipe"
w_class = WEIGHT_CLASS_BULKY
var/piping_layer = PIPING_LAYER_DEFAULT
/obj/item/pipe_meter/attackby(obj/item/W, mob/user, params)
/obj/item/pipe_meter/attackby(obj/item/I, mob/user, params)
..()
if (!istype(W, /obj/item/wrench))
if (!istype(I, /obj/item/wrench))
return ..()
if(!locate(/obj/machinery/atmospherics/pipe, src.loc))
var/obj/machinery/atmospherics/pipe/pipe
for(var/obj/machinery/atmospherics/pipe/P in loc)
if(P.piping_layer == piping_layer)
pipe = P
break
if(!pipe)
to_chat(user, "<span class='warning'>You need to fasten it to a pipe!</span>")
return 1
new/obj/machinery/meter( src.loc )
playsound(src.loc, W.usesound, 50, 1)
return TRUE
new /obj/machinery/meter(loc, piping_layer)
playsound(src, I.usesound, 50, 1)
to_chat(user, "<span class='notice'>You fasten the meter to the pipe.</span>")
qdel(src)
/obj/item/pipe_meter/dropped()
. = ..()
if(loc)
setAttachLayer(piping_layer)
/obj/item/pipe_meter/proc/setAttachLayer(new_layer = PIPING_LAYER_DEFAULT)
piping_layer = new_layer
pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
+17 -9
View File
@@ -6,18 +6,21 @@
density = TRUE
anchored = TRUE
var/wait = 0
var/piping_layer = PIPING_LAYER_DEFAULT
/obj/machinery/pipedispenser/attack_paw(mob/user)
return src.attack_hand(user)
return attack_hand(user)
/obj/machinery/pipedispenser/attack_hand(mob/user)
if(..())
return 1
var/dat = {"
PIPING LAYER: <A href='?src=\ref[src];layer_down=1'>--</A><b>[piping_layer]</b><A href='?src=\ref[src];layer_up=1'>++</A><BR>
<b>Pipes:</b><BR>
<A href='?src=\ref[src];make=[PIPE_SIMPLE];dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=[PIPE_SIMPLE];dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=[PIPE_MANIFOLD];dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_LAYER_MANIFOLD];dir=1'>Layer Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_4WAYMANIFOLD];dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_MVALVE];dir=1'>Manual Valve</A><BR>
<A href='?src=\ref[src];make=[PIPE_DVALVE];dir=1'>Digital Valve</A><BR>
@@ -53,18 +56,23 @@
usr << browse(null, "window=pipedispenser")
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
add_fingerprint(usr)
if(href_list["make"])
if(wait < world.time)
var/p_type = text2path(href_list["make"])
var/p_dir = text2num(href_list["dir"])
var/obj/item/pipe/P = new (src.loc, pipe_type=p_type, dir=p_dir)
var/obj/item/pipe/P = new (loc, p_type, p_dir)
P.setPipingLayer(piping_layer)
P.add_fingerprint(usr)
wait = world.time + 10
if(href_list["makemeter"])
if(wait < world.time )
new /obj/item/pipe_meter(src.loc)
new /obj/item/pipe_meter(loc)
wait = world.time + 15
if(href_list["layer_up"])
piping_layer = Clamp(++piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
if(href_list["layer_down"])
piping_layer = Clamp(--piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
return
/obj/machinery/pipedispenser/attackby(obj/item/W, mob/user, params)
@@ -75,7 +83,7 @@
return
else if (istype(W, /obj/item/wrench))
if (!anchored && !isinspace())
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to fasten \the [src] to the floor...</span>")
if (do_after(user, 40*W.toolspeed, target = src))
add_fingerprint(user)
@@ -88,7 +96,7 @@
if (usr.machine==src)
usr << browse(null, "window=pipedispenser")
else if(anchored)
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src] from the floor...</span>")
if (do_after(user, 20*W.toolspeed, target = src))
add_fingerprint(user)
@@ -160,11 +168,11 @@ Nah
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
add_fingerprint(usr)
if(href_list["dmake"])
if(wait < world.time)
var/p_type = text2num(href_list["dmake"])
var/obj/structure/disposalconstruct/C = new (src.loc,p_type)
var/obj/structure/disposalconstruct/C = new (loc,p_type)
if(!C.can_place())
to_chat(usr, "<span class='warning'>There's not enough room to build that here!</span>")
@@ -211,7 +219,7 @@ Nah
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
add_fingerprint(usr)
if(wait < world.time)
if(href_list["tube"])
var/tube_type = text2num(href_list["tube"])
+60 -29
View File
@@ -30,10 +30,10 @@ RPD
var/selected=0
/datum/pipe_info/New(pid,direction,dt)
src.id=pid
src.icon_state=GLOB.pipeID2State["[pid]"]
src.dir = direction
src.dirtype=dt
id=pid
icon_state=GLOB.pipeID2State["[pid]"]
dir = direction
dirtype=dt
/datum/pipe_info/proc/Render(dispenser,label)
return "<li><a href='?src=\ref[dispenser];makepipe=[id];dir=[dir];type=[dirtype]'>[label]</a></li>"
@@ -67,10 +67,10 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
icon_state = "meterX"
/datum/pipe_info/disposal/New(var/pid,var/dt)
src.id=pid
src.icon_state=GLOB.disposalpipeID2State[pid+1]
src.dir = SOUTH
src.dirtype=dt
id=pid
icon_state=GLOB.disposalpipeID2State[pid+1]
dir = SOUTH
dirtype=dt
if(pid<DISP_END_BIN || pid>DISP_END_CHUTE)
icon_state = "con[icon_state]"
@@ -80,13 +80,14 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
//find these defines in code\game\machinery\pipe\consruction.dm
GLOBAL_LIST_INIT(RPD_recipes, list(
"Pipes" = list(
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Bluespace Pipe" = new /datum/pipe_info(PIPE_BLUESPACE, 1, PIPE_UNARY),
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Layer Manifold" = new /datum/pipe_info(PIPE_LAYER_MANIFOLD, 1, PIPE_BINARY),
"Bluespace Pipe" = new /datum/pipe_info(PIPE_BLUESPACE, 1, PIPE_UNARY),
),
"Devices"=list(
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
@@ -153,6 +154,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
)
var/paint_color="grey"
var/screen = CATEGORY_ATMOS //Starts on the atmos tab.
var/piping_layer = PIPING_LAYER_DEFAULT
/obj/item/pipe_dispenser/New()
. = ..()
@@ -201,6 +203,14 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
dat += "<span class='linkOn'>Atmospherics</span> <A href='?src=\ref[src];screen=[CATEGORY_DISPOSALS];dmake=0;type=0'>Disposals</A><BR>"
else if(screen == CATEGORY_DISPOSALS)
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=0;dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
var/generated_layer_list = ""
var/layers_total = PIPING_LAYER_MAX - PIPING_LAYER_MIN + 1
for(var/iter = PIPING_LAYER_MIN, iter <= layers_total, iter++)
if(iter == piping_layer)
generated_layer_list += "<span class='linkOn'><A href='?src=\ref[src];setlayer=[iter]'>[iter]</A></span>"
else
generated_layer_list += "<A href='?src=\ref[src];setlayer=[iter]'>[iter]</A>"
dat += "Atmospherics Piping Layer: [generated_layer_list]<BR>"
dat += "</ul>"
var/icon/preview=null
@@ -459,7 +469,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
usr << browse(null, "window=pipedispenser")
return
usr.set_machine(src)
src.add_fingerprint(usr)
add_fingerprint(usr)
if(href_list["screen"])
screen = text2num(href_list["screen"])
show_menu(usr)
@@ -469,11 +479,18 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
p_flipped = text2num(href_list["flipped"])
show_menu(usr)
if(href_list["setlayer"])
if(!isnum(href_list["setlayer"]))
piping_layer = text2num(href_list["setlayer"])
else
piping_layer = href_list["setlayer"]
show_menu(usr)
if(href_list["eatpipes"])
p_class = EATING_MODE
p_conntype=-1
p_dir=1
src.spark_system.start()
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
@@ -481,13 +498,13 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
p_class = PAINT_MODE
p_conntype = -1
p_dir = 1
src.spark_system.start()
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
if(href_list["set_color"])
paint_color = href_list["set_color"]
src.spark_system.start()
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
@@ -496,7 +513,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
p_dir = text2num(href_list["dir"])
p_conntype = text2num(href_list["type"])
p_class = ATMOS_MODE
src.spark_system.start()
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
@@ -504,7 +521,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
p_class = METER_MODE
p_conntype = -1
p_dir = 1
src.spark_system.start()
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
@@ -513,7 +530,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
p_conntype = text2num(href_list["type"])
p_dir = 1
p_class = DISPOSALS_MODE
src.spark_system.start()
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
@@ -522,10 +539,18 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
return ..()
var/atmos_piping_mode = p_class == ATMOS_MODE || p_class == METER_MODE
var/temp_piping_layer
if(atmos_piping_mode)
if(istype(A, /obj/machinery/atmospherics))
var/obj/machinery/atmospherics/AM = A
temp_piping_layer = AM.piping_layer
A = get_turf(user)
//make sure what we're clicking is valid for the current mode
var/is_paintable = (p_class == PAINT_MODE && istype(A, /obj/machinery/atmospherics/pipe))
var/is_consumable = (p_class == EATING_MODE && (istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct)))
var/can_make_pipe = ((p_class == ATMOS_MODE || p_class == METER_MODE || p_class == DISPOSALS_MODE) && isturf(A))
var/can_make_pipe = ((atmos_piping_mode || p_class == DISPOSALS_MODE) && isturf(A))
if(!is_paintable && !is_consumable && !can_make_pipe)
return ..()
@@ -540,10 +565,8 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(PAINT_MODE) //Paint pipes
var/obj/machinery/atmospherics/pipe/P = A
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
P.add_atom_colour(paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
P.pipe_color = paint_colors[paint_color]
P.paint(paint_colors[paint_color])
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
P.update_node_icon()
return
if(EATING_MODE) //Eating pipes
@@ -558,21 +581,29 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
var/obj/item/pipe/P = new (A, pipe_type=queued_p_type, dir=queued_p_dir)
var/obj/item/pipe/P = new(A, queued_p_type, queued_p_dir)
P.flipped = queued_p_flipped
P.update()
P.add_fingerprint(usr)
if(!isnull(temp_piping_layer))
P.setPipingLayer(temp_piping_layer)
else
P.setPipingLayer(piping_layer)
if(METER_MODE) //Making pipe meters
to_chat(user, "<span class='notice'>You start building a meter...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
new /obj/item/pipe_meter(A)
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
if(!isnull(temp_piping_layer))
PM.setAttachLayer(temp_piping_layer)
else
PM.setAttachLayer(piping_layer)
if(DISPOSALS_MODE) //Making disposals pipes
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
to_chat(user, "<span class='warning'>\the [src]'s error light flickers; there's something in the way!</span>")
return
to_chat(user, "<span class='notice'>You start building a disposals pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
@@ -25,6 +25,8 @@ Pipelines + Other Objects -> Pipe network
var/can_unwrench = 0
var/initialize_directions = 0
var/pipe_color
var/piping_layer = PIPING_LAYER_DEFAULT
var/pipe_flags = NONE
var/global/list/iconsetids = list()
var/global/list/pipeimages = list()
@@ -39,7 +41,11 @@ Pipelines + Other Objects -> Pipe network
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && user.ventcrawler)
to_chat(user, "<span class='notice'>Alt-click to crawl through it.</span>")
/obj/machinery/atmospherics/New(loc, process = TRUE)
/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
if(!isnull(setdir))
setDir(setdir)
if(pipe_flags & PIPING_CARDINAL_AUTONORMALIZE)
normalize_cardinal_directions()
nodes = new(device_type)
if (!armor)
armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 100, acid = 70)
@@ -61,6 +67,13 @@ Pipelines + Other Objects -> Pipe network
return ..()
//return QDEL_HINT_FINDREFERENCE
/obj/machinery/atmospherics/proc/destroy_network()
return
/obj/machinery/atmospherics/proc/build_network()
// Called to build a network from this node
return
/obj/machinery/atmospherics/proc/nullifyNode(I)
if(NODE_I)
var/obj/machinery/atmospherics/N = NODE_I
@@ -80,6 +93,11 @@ Pipelines + Other Objects -> Pipe network
break
return node_connects
/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
//this is called just after the air controller sets up turfs
/obj/machinery/atmospherics/proc/atmosinit(var/list/node_connects)
@@ -91,12 +109,37 @@ Pipelines + Other Objects -> Pipe network
if(can_be_node(target, I))
NODE_I = target
break
update_icon()
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
if(pipe_flags & PIPING_DEFAULT_LAYER_ONLY)
new_layer = PIPING_LAYER_DEFAULT
piping_layer = new_layer
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target)
if(target.initialize_directions & get_dir(target,src))
return connection_check(target, piping_layer)
//Find a connecting /obj/machinery/atmospherics in specified direction
/obj/machinery/atmospherics/proc/findConnecting(direction, prompted_layer)
for(var/obj/machinery/atmospherics/target in get_step(src, direction))
if(target.initialize_directions & get_dir(target,src))
if(connection_check(target, prompted_layer))
return target
/obj/machinery/atmospherics/proc/connection_check(obj/machinery/atmospherics/target, given_layer)
if(isConnectable(target, given_layer) && target.isConnectable(src, given_layer) && (target.initialize_directions & get_dir(target,src)))
return TRUE
return FALSE
/obj/machinery/atmospherics/proc/isConnectable(obj/machinery/atmospherics/target, given_layer)
if(isnull(given_layer))
given_layer = piping_layer
if((target.piping_layer == given_layer) || (target.pipe_flags & PIPING_ALL_LAYER))
return TRUE
return FALSE
/obj/machinery/atmospherics/proc/pipeline_expansion()
return nodes
@@ -119,14 +162,10 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/proc/replacePipenet()
return
/obj/machinery/atmospherics/proc/build_network()
// Called to build a network from this node
return
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
if(istype(reference, /obj/machinery/atmospherics/pipe))
var/obj/machinery/atmospherics/pipe/P = reference
qdel(P.parent)
P.destroy_network()
var/I = nodes.Find(reference)
NODE_I = null
update_icon()
@@ -135,12 +174,17 @@ Pipelines + Other Objects -> Pipe network
return
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pipe)) //lets you autodrop
var/obj/item/pipe/pipe = W
if(user.dropItemToGround(pipe))
pipe.setPipingLayer(piping_layer) //align it with us
return TRUE
if(istype(W, /obj/item/wrench))
if(can_unwrench(user))
var/turf/T = get_turf(src)
if (level==1 && isturf(T) && T.intact)
to_chat(user, "<span class='warning'>You must remove the plating first!</span>")
return 1
return TRUE
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
add_fingerprint(user)
@@ -148,7 +192,7 @@ Pipelines + Other Objects -> Pipe network
var/unsafe_wrenching = FALSE
var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (internal_pressure > 2*ONE_ATMOSPHERE)
to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
@@ -193,7 +237,8 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(can_unwrench)
var/obj/item/pipe/stored = new(loc, make_from=src)
var/obj/item/pipe/stored = new(loc, piping_layer, dir, src)
stored.setPipingLayer(piping_layer)
if(!disassembled)
stored.obj_integrity = stored.max_integrity * 0.5
transfer_fingerprints_to(stored)
@@ -224,10 +269,11 @@ Pipelines + Other Objects -> Pipe network
if(unconnected & direction)
underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction)
/obj/machinery/atmospherics/on_construction(pipe_type, obj_color)
/obj/machinery/atmospherics/on_construction(pipe_type, obj_color, set_layer)
if(can_unwrench)
add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
pipe_color = obj_color
setPipingLayer(set_layer)
var/turf/T = get_turf(src)
level = T.intact ? 2 : 1
atmosinit()
@@ -237,18 +283,16 @@ Pipelines + Other Objects -> Pipe network
A.addMember(src)
build_network()
/obj/machinery/atmospherics/Entered(atom/movable/AM)
if(istype(AM, /mob/living))
var/mob/living/L = AM
L.ventcrawl_layer = piping_layer
return ..()
/obj/machinery/atmospherics/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
//Find a connecting /obj/machinery/atmospherics in specified direction
/obj/machinery/atmospherics/proc/findConnecting(direction)
for(var/obj/machinery/atmospherics/target in get_step(src, direction))
if(target.initialize_directions & get_dir(target,src))
return target
return ..()
#define VENT_SOUND_DELAY 30
@@ -259,7 +303,7 @@ Pipelines + Other Objects -> Pipe network
if(user in buckled_mobs)// fixes buckle ventcrawl edgecase fuck bug
return
var/obj/machinery/atmospherics/target_move = findConnecting(direction)
var/obj/machinery/atmospherics/target_move = findConnecting(direction, user.ventcrawl_layer)
if(target_move)
if(target_move.can_crawl_through())
if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
@@ -269,14 +313,14 @@ Pipelines + Other Objects -> Pipe network
var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
if(pipenetdiff.len)
user.update_pipe_vision(target_move)
user.loc = target_move
user.forceMove(target_move)
user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
user.last_played_vent = world.time
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
else
if((direction & initialize_directions) || is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
user.forceMove(src.loc)
user.forceMove(loc)
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
user.canmove = 0
spawn(1)
@@ -11,6 +11,7 @@
var/status = 0
var/last_pressure_delta = 0
pipe_flags = PIPING_ONE_PER_TURF
anchored = TRUE
density = TRUE
@@ -5,6 +5,7 @@
use_power = IDLE_POWER_USE
device_type = TRINARY
layer = GAS_FILTER_LAYER
pipe_flags = PIPING_ONE_PER_TURF
var/flipped = FALSE
@@ -11,6 +11,7 @@
layer = ABOVE_WINDOW_LAYER
state_open = FALSE
circuit = /obj/item/circuitboard/machine/cryo_tube
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
var/on = FALSE
var/autoeject = FALSE
@@ -8,6 +8,7 @@
use_power = NO_POWER_USE
level = 0
layer = GAS_FILTER_LAYER
pipe_flags = PIPING_ONE_PER_TURF
/obj/machinery/atmospherics/components/unary/portables_connector/New()
..()
@@ -9,6 +9,7 @@
density = TRUE
var/gas_type = 0
layer = ABOVE_WINDOW_LAYER
pipe_flags = PIPING_ONE_PER_TURF
/obj/machinery/atmospherics/components/unary/tank/New()
..()
@@ -11,6 +11,7 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 80, acid = 30)
layer = OBJ_LAYER
circuit = /obj/item/circuitboard/machine/thermomachine
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
var/on = FALSE
var/min_temperature = 0
@@ -3,6 +3,7 @@
dir = SOUTH
initialize_directions = SOUTH
device_type = UNARY
pipe_flags = PIPING_ONE_PER_TURF
/obj/machinery/atmospherics/components/unary/SetInitDirections()
initialize_directions = dir
@@ -13,19 +13,33 @@
active_power_usage = 4
max_integrity = 150
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 40, acid = 0)
/obj/machinery/meter/Initialize(mapload)
. = ..()
SSair.atmos_machinery += src
if (!target)
target = locate(/obj/machinery/atmospherics/pipe) in loc
var/target_layer = PIPING_LAYER_DEFAULT
/obj/machinery/meter/Destroy()
SSair.atmos_machinery -= src
src.target = null
target = null
return ..()
/obj/machinery/meter/Initialize(mapload, new_piping_layer)
if(!isnull(new_piping_layer))
target_layer = new_piping_layer
SSair.atmos_machinery += src
if(mapload && !target)
reattach_to_layer()
return ..()
/obj/machinery/meter/proc/reattach_to_layer()
for(var/obj/machinery/atmospherics/pipe/pipe in loc)
if(pipe.piping_layer == target_layer)
target = pipe
setAttachLayer(pipe.piping_layer)
break
/obj/machinery/meter/proc/setAttachLayer(var/new_layer)
target_layer = new_layer
pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
/obj/machinery/meter/process_atmos()
if(!target)
icon_state = "meterX"
@@ -75,7 +89,7 @@
radio_connection.post_signal(src, signal)
/obj/machinery/meter/proc/status()
if (src.target)
if (target)
var/datum/gas_mixture/environment = target.return_air()
if(environment)
. = "The pressure gauge reads [round(environment.return_pressure(), 0.01)] kPa; [round(environment.temperature,0.01)] K ([round(environment.temperature-T0C,0.01)]&deg;C)."
@@ -91,23 +105,23 @@
/obj/machinery/meter/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/wrench))
playsound(src.loc, W.usesound, 50, 1)
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (do_after(user, 40*W.toolspeed, target = src))
user.visible_message( \
"[user] unfastens \the [src].", \
"<span class='notice'>You unfasten \the [src].</span>", \
"<span class='italics'>You hear ratchet.</span>")
new /obj/item/pipe_meter(src.loc)
new /obj/item/pipe_meter(loc)
qdel(src)
else
return ..()
/obj/machinery/meter/attack_ai(mob/user)
return src.attack_hand(user)
return attack_hand(user)
/obj/machinery/meter/attack_paw(mob/user)
return src.attack_hand(user)
return attack_hand(user)
/obj/machinery/meter/attack_hand(mob/user)
@@ -129,4 +143,4 @@
/obj/machinery/meter/turf/Initialize()
. = ..()
src.target = loc
target = loc
@@ -29,7 +29,7 @@ GLOBAL_LIST_EMPTY(bluespace_pipes)
/obj/machinery/atmospherics/pipe/bluespace/pipeline_expansion()
return ..() + GLOB.bluespace_pipes - src
/obj/machinery/atmospherics/components/pipe/bluespace/hide()
/obj/machinery/atmospherics/pipe/bluespace/hide()
update_icon()
/obj/machinery/atmospherics/pipe/bluespace/update_icon(showpipe)
@@ -0,0 +1,135 @@
/obj/machinery/atmospherics/pipe/layer_manifold
name = "pipe-layer manifold"
icon = 'icons/obj/atmospherics/pipes/manifold.dmi'
icon_state = "manifoldlayer"
desc = "A special pipe to bridge pipe layers with."
dir = SOUTH
initialize_directions = NORTH|SOUTH
pipe_flags = PIPING_ALL_LAYER | PIPING_DEFAULT_LAYER_ONLY | PIPING_CARDINAL_AUTONORMALIZE
piping_layer = PIPING_LAYER_DEFAULT
device_type = 0
volume = 260
var/list/front_nodes
var/list/back_nodes
/obj/machinery/atmospherics/pipe/layer_manifold/Initialize()
front_nodes = list()
back_nodes = list()
return ..()
/obj/machinery/atmospherics/pipe/layer_manifold/Destroy()
nullifyAllNodes()
return ..()
/obj/machinery/atmospherics/pipe/layer_manifold/proc/nullifyAllNodes()
var/list/obj/machinery/atmospherics/needs_nullifying = get_all_connected_nodes()
front_nodes = null
back_nodes = null
nodes = list()
for(var/obj/machinery/atmospherics/A in needs_nullifying)
A.disconnect(src)
A.build_network()
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
var/list/obj/machinery/atmospherics/all_connected = list()
for(var/obj/machinery/atmospherics/I in front_nodes)
all_connected[I] = I
for(var/obj/machinery/atmospherics/I in back_nodes)
all_connected[I] = I
for(var/obj/machinery/atmospherics/I in nodes)
all_connected[I] = I
var/list/obj/machinery/atmospherics/returnlist = list()
for(var/obj/machinery/atmospherics/A in all_connected)
returnlist += all_connected[A]
return returnlist
/obj/machinery/atmospherics/pipe/layer_manifold/update_icon() //HEAVILY WIP FOR UPDATE ICONS!!
layer = (initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE)) //This is above everything else.
var/invis = invisibility ? "-f" : ""
icon_state = "[initial(icon_state)][invis]"
cut_overlays()
for(var/obj/machinery/atmospherics/A in front_nodes)
add_attached_image(A)
for(var/obj/machinery/atmospherics/A in back_nodes)
add_attached_image(A)
/obj/machinery/atmospherics/pipe/layer_manifold/proc/add_attached_image(obj/machinery/atmospherics/A)
var/invis = A.invisibility ? "-f" : ""
if(istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
for(var/i = PIPING_LAYER_MIN, i <= PIPING_LAYER_MAX, i++)
var/image/I = getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full_layer_long[invis]", get_dir(src, A), A.pipe_color)
I.pixel_x = (i - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
I.pixel_y = (i - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
I.layer = layer - 0.01
add_overlay(I)
else
var/image/I = getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full_layer_long[invis]", get_dir(src, A), A.pipe_color)
I.pixel_x = A.pixel_x
I.pixel_y = A.pixel_y
I.layer = layer - 0.01
add_overlay(I)
/obj/machinery/atmospherics/pipe/layer_manifold/SetInitDirections()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
/obj/machinery/atmospherics/pipe/layer_manifold/isConnectable(obj/machinery/atmospherics/target, given_layer)
if(!given_layer)
return TRUE
. = ..()
/obj/machinery/atmospherics/pipe/layer_manifold/proc/findAllConnections()
front_nodes = list()
back_nodes = list()
var/list/new_nodes = list()
for(var/iter in PIPING_LAYER_MIN to PIPING_LAYER_MAX)
var/obj/machinery/atmospherics/foundfront = findConnecting(dir, iter)
var/obj/machinery/atmospherics/foundback = findConnecting(turn(dir, 180), iter)
front_nodes += foundfront
back_nodes += foundback
if(foundfront && !QDELETED(foundfront))
new_nodes += foundfront
if(foundback && !QDELETED(foundback))
new_nodes += foundback
update_icon()
return new_nodes
/obj/machinery/atmospherics/pipe/layer_manifold/atmosinit()
normalize_cardinal_directions()
findAllConnections()
var/turf/T = loc // hide if turf is not intact
hide(T.intact)
/obj/machinery/atmospherics/pipe/layer_manifold/setPipingLayer()
piping_layer = PIPING_LAYER_DEFAULT
/obj/machinery/atmospherics/pipe/layer_manifold/pipeline_expansion()
return get_all_connected_nodes()
/obj/machinery/atmospherics/pipe/layer_manifold/disconnect(obj/machinery/atmospherics/reference)
if(istype(reference, /obj/machinery/atmospherics/pipe))
var/obj/machinery/atmospherics/pipe/P = reference
P.destroy_network()
while(reference in get_all_connected_nodes())
if(reference in nodes)
var/I = nodes.Find(reference)
NODE_I = null
if(reference in front_nodes)
var/I = front_nodes.Find(reference)
front_nodes[I] = null
if(reference in back_nodes)
var/I = back_nodes.Find(reference)
back_nodes[I] = null
update_icon()
/obj/machinery/atmospherics/pipe/layer_manifold/relaymove(mob/living/user, dir)
if(initialize_directions & dir)
return ..()
if((NORTH|EAST) & dir)
user.ventcrawl_layer = Clamp(user.ventcrawl_layer + 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
if((SOUTH|WEST) & dir)
user.ventcrawl_layer = Clamp(user.ventcrawl_layer - 1, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
to_chat(user, "You align yourself with the [user.ventcrawl_layer]\th output.")
@@ -125,7 +125,7 @@
/obj/machinery/atmospherics/pipe/manifold/orange/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/purple
pipe_color=rgb(128,0,182)
color=rgb(128,0,182)
@@ -24,6 +24,14 @@
if(oldN)
oldN.build_network()
/obj/machinery/atmospherics/pipe/destroy_network()
QDEL_NULL(parent)
/obj/machinery/atmospherics/pipe/build_network()
if(QDELETED(parent))
parent = new
parent.build_pipeline(src)
/obj/machinery/atmospherics/pipe/update_icon() //overridden by manifolds
if(NODE1&&NODE2)
icon_state = "intact[invisibility ? "-f" : "" ]"
@@ -51,14 +59,13 @@
/obj/machinery/atmospherics/pipe/return_air()
return parent.air
/obj/machinery/atmospherics/pipe/build_network()
if(!parent)
parent = new /datum/pipeline()
parent.build_pipeline(src)
/obj/machinery/atmospherics/pipe/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/analyzer))
atmosanalyzer_scan(parent.air, user)
if(istype(W, /obj/item/pipe_meter))
var/obj/item/pipe_meter/meter = W
user.dropItemToGround(meter)
meter.setAttachLayer(piping_layer)
else
return ..()
@@ -81,9 +88,7 @@
qdel(meter)
. = ..()
if(parent && !QDELETED(parent))
qdel(parent)
parent = null
QDEL_NULL(parent)
/obj/machinery/atmospherics/pipe/proc/update_node_icon()
for(DEVICE_TYPE_LOOP)
@@ -12,10 +12,12 @@ The regular pipe you see everywhere, including bent ones.
dir = SOUTH
initialize_directions = SOUTH|NORTH
pipe_flags = PIPING_CARDINAL_AUTONORMALIZE
device_type = BINARY
/obj/machinery/atmospherics/pipe/simple/SetInitDirections()
normalize_cardinal_directions()
if(dir in GLOB.diagonals)
initialize_directions = dir
switch(dir)
@@ -24,20 +26,6 @@ The regular pipe you see everywhere, including bent ones.
if(EAST,WEST)
initialize_directions = EAST|WEST
/obj/machinery/atmospherics/pipe/simple/atmosinit()
normalize_dir()
..()
/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
/obj/machinery/atmospherics/pipe/simple/update_icon()
normalize_dir()
..()
//Colored pipes, use these for mapping
/obj/machinery/atmospherics/pipe/simple/general
@@ -45,11 +45,11 @@
/obj/machinery/portable_atmospherics/proc/connect(obj/machinery/atmospherics/components/unary/portables_connector/new_port)
//Make sure not already connected to something else
if(connected_port || !new_port || new_port.connected_device)
return 0
return FALSE
//Make sure are close enough for a valid connection
if(new_port.loc != get_turf(src))
return 0
return TRUE
//Perform the connection
connected_port = new_port
@@ -58,7 +58,9 @@
connected_port_parent.reconcile_air()
anchored = TRUE //Prevent movement
return 1
pixel_x = new_port.pixel_x
pixel_y = new_port.pixel_y
return TRUE
/obj/machinery/portable_atmospherics/Move()
. = ..()
@@ -67,11 +69,11 @@
/obj/machinery/portable_atmospherics/proc/disconnect()
if(!connected_port)
return 0
return FALSE
anchored = FALSE
connected_port.connected_device = null
connected_port = null
return 1
return TRUE
/obj/machinery/portable_atmospherics/portableConnectorReturnAir()
return air_contents
+2
View File
@@ -143,3 +143,5 @@
var/list/can_ride_typecache = list()
var/list/mousemove_intercept_objects
var/ventcrawl_layer = PIPING_LAYER_DEFAULT