More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit. * Yea, your shots are gonna go straight toh. * accuracy whacks (leaves the bow as is for now). * Fixing stam penalties calculations, spread the range. * aaaaaah * 1.4 seconds delay vs 1.2 * Thanks, linter. * Missed one.
This commit is contained in:
@@ -343,7 +343,7 @@
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "disintegrate"
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item_state = null
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item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NO_ATTACK_CHAIN_SOFT_STAMCRIT
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item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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throwforce = 0
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@@ -118,22 +118,10 @@
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/mob/living/carbon/true_devil/attacked_by(obj/item/I, mob/living/user, def_zone)
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var/weakness = check_weakness(I, user)
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apply_damage(I.force * weakness, I.damtype, def_zone)
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var/message_verb = ""
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if(I.attack_verb && I.attack_verb.len)
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message_verb = "[pick(I.attack_verb)]"
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else if(I.force)
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message_verb = "attacked"
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var/attack_message = "[src] has been [message_verb] with [I]."
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if(user)
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user.do_attack_animation(src)
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if(user in viewers(src, null))
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attack_message = "[user] has [message_verb] [src] with [I]!"
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if(message_verb)
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visible_message("<span class='danger'>[attack_message]</span>",
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"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
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var/totitemdamage = pre_attacked_by(I, user)
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totitemdamage *= check_weakness(I, user)
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apply_damage(totitemdamage, I.damtype, def_zone)
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send_item_attack_message(I, user, null, totitemdamage)
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return TRUE
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/mob/living/carbon/true_devil/singularity_act()
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@@ -40,9 +40,6 @@
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return ..()
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return ..()
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/obj/item/holo/esword/attack(target as mob, mob/user as mob)
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..()
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/obj/item/holo/esword/Initialize()
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. = ..()
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saber_color = pick("red","blue","green","purple")
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@@ -8,6 +8,8 @@
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typing_indicator_enabled = TRUE
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var/last_click_move = 0 // Stores the previous next_move value.
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var/resize = 1 //Badminnery resize
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var/lastattacker = null
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var/lastattackerckey = null
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@@ -105,6 +105,7 @@ IGNORE_PROC_IF_NOT_TARGET(attack_slime)
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/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L)
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if(L != set_target)
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L.changeNext_move(I.click_delay) //pre_attacked_by not called
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return
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return ..()
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@@ -15,7 +15,7 @@
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throw_speed = 3
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throw_range = 5
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force = 5
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item_flags = NEEDS_PERMIT | NO_ATTACK_CHAIN_SOFT_STAMCRIT
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item_flags = NEEDS_PERMIT
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attack_verb = list("struck", "hit", "bashed")
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var/fire_sound = "gunshot"
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@@ -140,12 +140,13 @@
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to_chat(user, "<span class='danger'>*click*</span>")
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playsound(src, "gun_dry_fire", 30, 1)
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/obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1)
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/obj/item/gun/proc/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
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if(recoil)
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shake_camera(user, recoil + 1, recoil)
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if(isliving(user)) //CIT CHANGE - makes gun recoil cause staminaloss
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user.adjustStaminaLossBuffered(getstamcost(user)*(firing && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
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if(stam_cost) //CIT CHANGE - makes gun recoil cause staminaloss
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var/safe_cost = clamp(stam_cost, 0, STAMINA_NEAR_CRIT - user.getStaminaLoss())*(firing && burst_size >= 2 ? 1/burst_size : 1)
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user.adjustStaminaLossBuffered(safe_cost) //CIT CHANGE - ditto
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if(suppressed)
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playsound(user, fire_sound, 10, 1)
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@@ -172,9 +173,10 @@
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return
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if(firing)
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return
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if(IS_STAMCRIT(user)) //respect stamina softcrit
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to_chat(user, "<span class='warning'>You are too exhausted to fire [src]!</span>")
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return
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var/stamloss = user.getStaminaLoss()
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if(stamloss >= STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
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var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_GUN_DELAY
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user.changeNext_move(CLICK_CD_RANGE+(CLICK_CD_RANGE*penalty))
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if(flag) //It's adjacent, is the user, or is on the user's person
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if(target in user.contents) //can't shoot stuff inside us.
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return
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@@ -216,7 +218,7 @@
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var/loop_counter = 0
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if(user)
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bonus_spread += getinaccuracy(user) //CIT CHANGE - adds bonus spread while not aiming
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bonus_spread = getinaccuracy(user, bonus_spread, stamloss) //CIT CHANGE - adds bonus spread while not aiming
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if(ishuman(user) && user.a_intent == INTENT_HARM && weapon_weight <= WEAPON_LIGHT)
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var/mob/living/carbon/human/H = user
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for(var/obj/item/gun/G in H.held_items)
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@@ -225,9 +227,11 @@
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else if(G.can_trigger_gun(user))
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bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult
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loop_counter++
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addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter)
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var/stam_cost = G.getstamcost(user)
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addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread, stam_cost), loop_counter)
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process_fire(target, user, TRUE, params, null, bonus_spread)
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var/stam_cost = getstamcost(user)
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process_fire(target, user, TRUE, params, null, bonus_spread, stam_cost)
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/obj/item/gun/can_trigger_gun(mob/living/user)
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. = ..()
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@@ -258,21 +262,21 @@
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/obj/item/gun/proc/on_cooldown()
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return busy_action || firing || ((last_fire + fire_delay) > world.time)
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/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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add_fingerprint(user)
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if(on_cooldown())
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return
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firing = TRUE
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. = do_fire(target, user, message, params, zone_override, bonus_spread)
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. = do_fire(target, user, message, params, zone_override, bonus_spread, stam_cost)
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firing = FALSE
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last_fire = world.time
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if(user)
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user.update_inv_hands()
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SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
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SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override, bonus_spread, stam_cost)
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/obj/item/gun/proc/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
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/obj/item/gun/proc/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0, stam_cost = 0)
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var/sprd = 0
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var/randomized_gun_spread = 0
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var/rand_spr = rand()
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@@ -290,7 +294,7 @@
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sleep(burst_shot_delay)
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if(QDELETED(src))
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break
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do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i)
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do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i, stam_cost)
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else
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if(chambered)
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
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@@ -300,9 +304,9 @@
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return
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else
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if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
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shoot_live_shot(user, 1, target, message)
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shoot_live_shot(user, 1, target, message, stam_cost)
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else
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shoot_live_shot(user, 0, target, message)
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shoot_live_shot(user, 0, target, message, stam_cost)
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else
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shoot_with_empty_chamber(user)
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return
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@@ -312,7 +316,7 @@
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SSblackbox.record_feedback("tally", "gun_fired", 1, type)
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return TRUE
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/obj/item/gun/proc/do_burst_shot(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
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/obj/item/gun/proc/do_burst_shot(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0, stam_cost = 0)
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if(!user || !firing)
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firing = FALSE
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return FALSE
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@@ -336,9 +340,9 @@
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return FALSE
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else
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if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
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shoot_live_shot(user, 1, target, message)
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shoot_live_shot(user, 1, target, message, stam_cost)
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else
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shoot_live_shot(user, 0, target, message)
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shoot_live_shot(user, 0, target, message, stam_cost)
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if (iteration >= burst_size)
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firing = FALSE
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else
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@@ -349,20 +353,21 @@
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update_icon()
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return TRUE
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/obj/item/gun/attack(mob/M as mob, mob/user)
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/obj/item/gun/attack(mob/living/M, mob/user)
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if(user.a_intent == INTENT_HARM) //Flogging
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if(bayonet)
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M.attackby(bayonet, user)
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attack_delay_done = TRUE
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return
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else
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return ..()
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return
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attack_delay_done = TRUE //we are firing the gun, not bashing people with its butt.
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/obj/item/gun/attack_obj(obj/O, mob/user)
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if(user.a_intent == INTENT_HARM)
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if(bayonet)
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O.attackby(bayonet, user)
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return
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return TRUE
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return ..()
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/obj/item/gun/attackby(obj/item/I, mob/user, params)
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@@ -498,7 +503,7 @@
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if(chambered && chambered.BB)
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chambered.BB.damage *= 5
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process_fire(target, user, TRUE, params)
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process_fire(target, user, TRUE, params, stam_cost = getstamcost(user))
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/obj/item/gun/proc/unlock() //used in summon guns and as a convience for admins
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if(pin)
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@@ -566,7 +571,25 @@
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chambered = null
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update_icon()
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/obj/item/gun/proc/getinaccuracy(mob/user)
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if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
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return ((weapon_weight * 25) * inaccuracy_modifier)
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return 0
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/obj/item/gun/proc/getinaccuracy(mob/living/user, bonus_spread, stamloss)
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if(inaccuracy_modifier == 0)
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return bonus_spread
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var/base_inaccuracy = weapon_weight * 25 * inaccuracy_modifier
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var/aiming_delay = 0 //Otherwise aiming would be meaningless for slower guns such as sniper rifles and launchers.
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if(fire_delay)
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var/penalty = (last_fire + GUN_AIMING_TIME + fire_delay) - world.time
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if(penalty > 0) //Yet we only penalize users firing it multiple times in a haste. fire_delay isn't necessarily cumbersomeness.
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aiming_delay = penalty
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if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //To be removed in favor of something less tactless later.
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base_inaccuracy /= 1.5
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if(stamloss > STAMINA_NEAR_SOFTCRIT) //This can null out the above bonus.
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base_inaccuracy *= 1 + (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*0.5
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var/mult = max((GUN_AIMING_TIME + aiming_delay + user.last_click_move - world.time)/GUN_AIMING_TIME, -0.5) //Yes, there is a bonus for taking time aiming.
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if(mult < 0) //accurate weapons should provide a proper bonus with negative inaccuracy. the opposite is true too.
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mult *= 1/inaccuracy_modifier
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return max(bonus_spread + (base_inaccuracy * mult), 0) //no negative spread.
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/obj/item/gun/proc/getstamcost(mob/living/carbon/user)
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. = recoil
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if(user && !user.has_gravity())
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. = recoil*5
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@@ -365,7 +365,7 @@
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can_unsuppress = TRUE
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can_suppress = TRUE
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w_class = WEIGHT_CLASS_NORMAL
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inaccuracy_modifier = 0
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inaccuracy_modifier = 0.5
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zoomable = TRUE
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zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
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zoom_out_amt = 13
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@@ -130,7 +130,7 @@
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else
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qdel(src)
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/obj/item/gun/ballistic/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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/obj/item/gun/ballistic/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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if(ammo_pack)
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if(ammo_pack.overheat < ammo_pack.overheat_max)
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ammo_pack.overheat += burst_size
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@@ -6,7 +6,7 @@
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name = "grenade launcher"
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icon_state = "dshotgun-sawn"
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item_state = "gun"
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inaccuracy_modifier = 0
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inaccuracy_modifier = 0.5
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mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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@@ -87,7 +87,7 @@
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pin = /obj/item/firing_pin/implant/pindicate
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burst_size = 1
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fire_delay = 0
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inaccuracy_modifier = 0
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inaccuracy_modifier = 0.25
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casing_ejector = FALSE
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weapon_weight = WEAPON_HEAVY
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magazine_wording = "rocket"
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@@ -14,7 +14,7 @@
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spread = 0
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recoil = 0.1
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casing_ejector = FALSE
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inaccuracy_modifier = 0
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inaccuracy_modifier = 0.15
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dualwield_spread_mult = 1.4
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weapon_weight = WEAPON_MEDIUM
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w_class = WEIGHT_CLASS_BULKY
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@@ -46,7 +46,7 @@
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return 0
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. = ..()
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/obj/item/gun/ballistic/automatic/magrifle/shoot_live_shot()
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/obj/item/gun/ballistic/automatic/magrifle/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
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var/obj/item/ammo_casing/caseless/magnetic/shot = chambered
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cell.use(shot.energy_cost)
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. = ..()
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@@ -102,7 +102,7 @@
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. = ..()
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safe_calibers = magazine.caliber
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/obj/item/gun/ballistic/revolver/detective/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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/obj/item/gun/ballistic/revolver/detective/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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if(chambered && !(chambered.caliber in safe_calibers))
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if(prob(70 - (magazine.ammo_count() * 10))) //minimum probability of 10, maximum of 60
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playsound(user, fire_sound, 50, 1)
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@@ -242,7 +242,7 @@
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user.visible_message("<span class='danger'>*click*</span>")
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playsound(src, "gun_dry_fire", 30, 1)
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/obj/item/gun/ballistic/revolver/russian/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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/obj/item/gun/ballistic/revolver/russian/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
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add_fingerprint(user)
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playsound(src, "gun_dry_fire", 30, TRUE)
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user.visible_message("<span class='danger'>[user.name] tries to fire \the [src] at the same time, but only succeeds at looking like an idiot.</span>", "<span class='danger'>\The [src]'s anti-combat mechanism prevents you from firing it at the same time!</span>")
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@@ -116,7 +116,7 @@
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icon_state = "moistnugget"
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item_state = "moistnugget"
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slot_flags = 0 //no ITEM_SLOT_BACK sprite, alas
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inaccuracy_modifier = 0
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inaccuracy_modifier = 0.5
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction
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var/bolt_open = FALSE
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can_bayonet = TRUE
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@@ -191,7 +191,7 @@
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted/attack_self()
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return
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1)
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
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..()
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if(guns_left)
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var/obj/item/gun/ballistic/shotgun/boltaction/enchanted/GUN = new gun_type
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@@ -205,7 +205,7 @@
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// Automatic Shotguns//
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/obj/item/gun/ballistic/shotgun/automatic/shoot_live_shot(mob/living/user as mob|obj)
|
||||
/obj/item/gun/ballistic/shotgun/automatic/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
|
||||
..()
|
||||
src.pump(user)
|
||||
|
||||
|
||||
@@ -127,12 +127,12 @@
|
||||
chambered = null //either way, released the prepared shot
|
||||
recharge_newshot() //try to charge a new shot
|
||||
|
||||
/obj/item/gun/energy/do_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/energy/do_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
|
||||
if(!chambered && can_shoot())
|
||||
process_chamber() // If the gun was drained and then recharged, load a new shot.
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/do_burst_shot(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
|
||||
/obj/item/gun/energy/do_burst_shot(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0, stam_cost = 0)
|
||||
if(!chambered && can_shoot())
|
||||
process_chamber() // Ditto.
|
||||
return ..()
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/energy/dueling/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread)
|
||||
/obj/item/gun/energy/dueling/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread = 0, stam_cost = 0)
|
||||
if(duel.state == DUEL_READY)
|
||||
duel.confirmations[src] = TRUE
|
||||
to_chat(user,"<span class='notice'>You confirm your readiness.</span>")
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
fail_tick--
|
||||
..()
|
||||
|
||||
/obj/item/gun/energy/e_gun/nuclear/shoot_live_shot()
|
||||
/obj/item/gun/energy/e_gun/nuclear/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
|
||||
failcheck()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
@@ -60,6 +60,12 @@
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/getinaccuracy(mob/living/user, bonus_spread, stamloss)
|
||||
var/old_fire_delay = fire_delay //It's pretty irrelevant tbh but whatever.
|
||||
fire_delay = overheat_time
|
||||
. = ..()
|
||||
fire_delay = old_fire_delay
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/examine(mob/user)
|
||||
. = ..()
|
||||
if(max_mod_capacity)
|
||||
@@ -128,7 +134,7 @@
|
||||
if(!holds_charge)
|
||||
empty()
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/shoot_live_shot()
|
||||
/obj/item/gun/energy/kinetic_accelerator/shoot_live_shot(mob/living/user, pointblank = FALSE, mob/pbtarget, message = 1, stam_cost = 0)
|
||||
. = ..()
|
||||
attempt_reload()
|
||||
|
||||
@@ -207,6 +213,12 @@
|
||||
var/obj/item/gun/energy/kinetic_accelerator/KA = loc
|
||||
KA.modify_projectile(BB)
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/getstamcost(mob/living/carbon/user)
|
||||
if(user && !lavaland_equipment_pressure_check(get_turf(user)))
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Projectiles
|
||||
/obj/item/projectile/kinetic
|
||||
name = "kinetic force"
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
inaccuracy_modifier = 0.5
|
||||
inaccuracy_modifier = 0.7
|
||||
force = 10
|
||||
throwforce = 10
|
||||
cell_type = /obj/item/stock_parts/cell/lascarbine
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
suppressed = TRUE
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
|
||||
weapon_weight = WEAPON_LIGHT
|
||||
inaccuracy_modifier = 0
|
||||
inaccuracy_modifier = 0.25
|
||||
obj_flags = 0
|
||||
overheat_time = 20
|
||||
holds_charge = TRUE
|
||||
@@ -126,7 +126,7 @@
|
||||
attack_verb = list("attacked", "slashed", "cut", "sliced")
|
||||
force = 12
|
||||
sharpness = IS_SHARP
|
||||
inaccuracy_modifier = 0
|
||||
inaccuracy_modifier = 0.25
|
||||
can_charge = 0
|
||||
|
||||
heat = 3800
|
||||
@@ -182,7 +182,7 @@
|
||||
item_state = null
|
||||
icon_state = "wormhole_projector"
|
||||
pin = null
|
||||
inaccuracy_modifier = 0
|
||||
inaccuracy_modifier = 0.25
|
||||
var/obj/effect/portal/p_blue
|
||||
var/obj/effect/portal/p_orange
|
||||
var/atmos_link = FALSE
|
||||
@@ -318,7 +318,7 @@
|
||||
icon_state = "emitter_carbine"
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
inaccuracy_modifier = 0
|
||||
inaccuracy_modifier = 0.25
|
||||
cell_type = /obj/item/stock_parts/cell/super
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
|
||||
/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage, /obj/item/projectile/magic/locker)
|
||||
|
||||
/obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
|
||||
chambered.projectile_type = pick(allowed_projectile_types)
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 4
|
||||
inaccuracy_modifier = 0
|
||||
inaccuracy_modifier = 0.25
|
||||
custom_materials = list(/datum/material/iron=2000)
|
||||
clumsy_check = FALSE
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/gun/grenadelauncher/can_shoot()
|
||||
return grenades.len
|
||||
|
||||
/obj/item/gun/grenadelauncher/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/grenadelauncher/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
|
||||
user.visible_message("<span class='danger'>[user] fired a grenade!</span>", \
|
||||
"<span class='danger'>You fire the grenade launcher!</span>")
|
||||
var/obj/item/grenade/F = grenades[1] //Now with less copypasta!
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
on_beam_release(current_target)
|
||||
current_target = null
|
||||
|
||||
/obj/item/gun/medbeam/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/medbeam/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
|
||||
if(isliving(user))
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 4
|
||||
inaccuracy_modifier = 0
|
||||
inaccuracy_modifier = 0.25
|
||||
custom_materials = list(/datum/material/iron=2000)
|
||||
clumsy_check = 0
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
@@ -160,7 +160,7 @@
|
||||
item_state = "blowgun"
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
|
||||
/obj/item/gun/syringe/blowgun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/syringe/blowgun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
|
||||
visible_message("<span class='danger'>[user] starts aiming with a blowgun!</span>")
|
||||
if(do_after(user, 25, target = src))
|
||||
user.adjustStaminaLoss(20)
|
||||
|
||||
@@ -51,10 +51,10 @@
|
||||
|
||||
/obj/vehicle/sealed/car/attacked_by(obj/item/I, mob/living/user)
|
||||
if(!I.force)
|
||||
return
|
||||
return FALSE
|
||||
if(occupants[user])
|
||||
to_chat(user, "<span class='notice'>Your attack bounces off of the car's padded interior.</span>")
|
||||
return
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/sealed/car/attack_hand(mob/living/user)
|
||||
|
||||
Reference in New Issue
Block a user