More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit. * Yea, your shots are gonna go straight toh. * accuracy whacks (leaves the bow as is for now). * Fixing stam penalties calculations, spread the range. * aaaaaah * 1.4 seconds delay vs 1.2 * Thanks, linter. * Missed one.
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@@ -8,6 +8,8 @@
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typing_indicator_enabled = TRUE
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var/last_click_move = 0 // Stores the previous next_move value.
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var/resize = 1 //Badminnery resize
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var/lastattacker = null
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var/lastattackerckey = null
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@@ -105,6 +105,7 @@ IGNORE_PROC_IF_NOT_TARGET(attack_slime)
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/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L)
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if(L != set_target)
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L.changeNext_move(I.click_delay) //pre_attacked_by not called
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return
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return ..()
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