More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)

* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
This commit is contained in:
Ghom
2020-06-03 00:22:06 +02:00
committed by GitHub
parent 0d7d2071ec
commit a41f40503d
38 changed files with 268 additions and 180 deletions
@@ -8,6 +8,8 @@
typing_indicator_enabled = TRUE
var/last_click_move = 0 // Stores the previous next_move value.
var/resize = 1 //Badminnery resize
var/lastattacker = null
var/lastattackerckey = null
@@ -105,6 +105,7 @@ IGNORE_PROC_IF_NOT_TARGET(attack_slime)
/mob/living/simple_animal/hostile/asteroid/curseblob/attacked_by(obj/item/I, mob/living/L)
if(L != set_target)
L.changeNext_move(I.click_delay) //pre_attacked_by not called
return
return ..()