More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)

* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
This commit is contained in:
Ghom
2020-06-03 00:22:06 +02:00
committed by GitHub
parent 0d7d2071ec
commit a41f40503d
38 changed files with 268 additions and 180 deletions
+1 -1
View File
@@ -45,7 +45,7 @@
/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage, /obj/item/projectile/magic/locker)
/obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
/obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
chambered.projectile_type = pick(allowed_projectile_types)
. = ..()