Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -32,7 +32,7 @@
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/mob/living/simple_animal/hostile/blob/blob_act(obj/structure/blob/B)
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if(stat != DEAD && health < maxHealth)
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for(var/i in 1 to 2)
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var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(src)) //hello yes you are being healed
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var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
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if(overmind)
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H.color = overmind.blob_reagent_datum.complementary_color
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else
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@@ -140,7 +140,7 @@
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loc.blob_act(src) //don't ask how a wall got on top of the core, just eat it
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/obj/structure/blob/proc/blob_attack_animation(atom/A = null, controller) //visually attacks an atom
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var/obj/effect/overlay/temp/blob/O = new /obj/effect/overlay/temp/blob(src.loc)
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var/obj/effect/temp_visual/blob/O = new /obj/effect/temp_visual/blob(src.loc)
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O.setDir(dir)
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if(controller)
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var/mob/camera/blob/BO = controller
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@@ -208,7 +208,7 @@
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if(overmind)
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overmind.blob_reagent_datum.emp_reaction(src, severity)
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if(prob(100 - severity * 30))
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new /obj/effect/overlay/temp/emp(get_turf(src))
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new /obj/effect/temp_visual/emp(get_turf(src))
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/obj/structure/blob/tesla_act(power)
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..()
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