Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -32,7 +32,7 @@
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/mob/living/simple_animal/hostile/blob/blob_act(obj/structure/blob/B)
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if(stat != DEAD && health < maxHealth)
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for(var/i in 1 to 2)
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var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(src)) //hello yes you are being healed
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var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
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if(overmind)
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H.color = overmind.blob_reagent_datum.complementary_color
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else
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