Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -236,7 +236,7 @@
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/obj/machinery/disco/proc/hierofunk()
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for(var/i in 1 to 10)
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spawn_atom_to_turf(/obj/effect/overlay/temp/hierophant/telegraph/edge, src, 1, FALSE)
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spawn_atom_to_turf(/obj/effect/temp_visual/hierophant/telegraph/edge, src, 1, FALSE)
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sleep(5)
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/obj/machinery/disco/proc/lights_spin()
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@@ -363,7 +363,7 @@
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assemblytype = /obj/structure/door_assembly/door_assembly_cult
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hackProof = 1
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aiControlDisabled = 1
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var/openingoverlaytype = /obj/effect/overlay/temp/cult/door
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var/openingoverlaytype = /obj/effect/temp_visual/cult/door
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var/friendly = FALSE
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/obj/machinery/door/airlock/cult/New()
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@@ -380,7 +380,7 @@
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new openingoverlaytype(loc)
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return 1
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else
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new /obj/effect/overlay/temp/cult/sac(loc)
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new /obj/effect/temp_visual/cult/sac(loc)
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var/atom/throwtarget
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throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(M, src)))
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M << pick(sound('sound/hallucinations/turn_around1.ogg',0,1,50), sound('sound/hallucinations/turn_around2.ogg',0,1,50))
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@@ -407,7 +407,7 @@
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icon = 'icons/obj/doors/airlocks/cult/unruned/cult.dmi'
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overlays_file = 'icons/obj/doors/airlocks/cult/unruned/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_cult/unruned
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openingoverlaytype = /obj/effect/overlay/temp/cult/door/unruned
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openingoverlaytype = /obj/effect/temp_visual/cult/door/unruned
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/obj/machinery/door/airlock/cult/unruned/friendly
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friendly = TRUE
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@@ -438,8 +438,8 @@
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/obj/machinery/door/airlock/clockwork/New()
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..()
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var/turf/T = get_turf(src)
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new /obj/effect/overlay/temp/ratvar/door(T)
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new /obj/effect/overlay/temp/ratvar/beam/door(T)
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new /obj/effect/temp_visual/ratvar/door(T)
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new /obj/effect/temp_visual/ratvar/beam/door(T)
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change_construction_value(5)
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/obj/machinery/door/airlock/clockwork/Destroy()
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@@ -328,7 +328,7 @@
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/obj/machinery/door/window/clockwork/setDir(direct)
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if(!made_glow)
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var/obj/effect/E = new /obj/effect/overlay/temp/ratvar/door/window(get_turf(src))
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var/obj/effect/E = new /obj/effect/temp_visual/ratvar/door/window(get_turf(src))
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E.setDir(direct)
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made_glow = TRUE
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..()
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@@ -159,7 +159,7 @@ Class Procs:
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/obj/machinery/emp_act(severity)
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if(use_power && !stat)
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use_power(7500/severity)
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new /obj/effect/overlay/temp/emp(loc)
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new /obj/effect/temp_visual/emp(loc)
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..()
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/obj/machinery/proc/open_machine(drop = 1)
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