Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -56,13 +56,13 @@
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qdel(active_dummy)
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active_dummy = null
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to_chat(usr, "<span class='notice'>You deactivate \the [src].</span>")
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new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
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new /obj/effect/temp_visual/emp/pulse(get_turf(src))
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else
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playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
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var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
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C.activate(usr, saved_appearance, src)
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to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
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new /obj/effect/overlay/temp/emp/pulse(get_turf(src))
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new /obj/effect/temp_visual/emp/pulse(get_turf(src))
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/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
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if(active_dummy)
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@@ -162,18 +162,18 @@
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return
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var/T = get_turf(target)
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if(locate(/mob/living) in T)
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new /obj/effect/overlay/temp/medical_holosign(T,user) //produce a holographic glow
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new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow
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holo_cooldown = world.time + 100
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return
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..()
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/obj/effect/overlay/temp/medical_holosign
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/obj/effect/temp_visual/medical_holosign
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name = "medical holosign"
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desc = "A small holographic glow that indicates a medic is coming to treat a patient."
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icon_state = "medi_holo"
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duration = 30
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/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator)
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/obj/effect/temp_visual/medical_holosign/Initialize(mapload, creator)
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. = ..()
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playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise!
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if(creator)
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@@ -80,7 +80,7 @@
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target.apply_damage(force * fisto_setting, BRUTE)
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target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as they punch [target.name]!</span>", \
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"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
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new /obj/effect/overlay/temp/kinetic_blast(target.loc)
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new /obj/effect/temp_visual/kinetic_blast(target.loc)
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playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
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playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
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