Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -162,18 +162,18 @@
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return
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var/T = get_turf(target)
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if(locate(/mob/living) in T)
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new /obj/effect/overlay/temp/medical_holosign(T,user) //produce a holographic glow
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new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow
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holo_cooldown = world.time + 100
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return
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..()
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/obj/effect/overlay/temp/medical_holosign
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/obj/effect/temp_visual/medical_holosign
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name = "medical holosign"
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desc = "A small holographic glow that indicates a medic is coming to treat a patient."
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icon_state = "medi_holo"
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duration = 30
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/obj/effect/overlay/temp/medical_holosign/Initialize(mapload, creator)
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/obj/effect/temp_visual/medical_holosign/Initialize(mapload, creator)
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. = ..()
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playsound(loc, 'sound/machines/ping.ogg', 50, 0) //make some noise!
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if(creator)
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