Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -1,6 +1,6 @@
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/mob/living/silicon/robot/gib_animation()
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new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r")
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
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/mob/living/silicon/robot/dust()
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if(mmi)
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@@ -11,7 +11,7 @@
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new /obj/effect/decal/remains/robot(loc)
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/mob/living/silicon/robot/dust_animation()
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new /obj/effect/overlay/temp/dust_animation(loc, "dust-r")
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new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
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/mob/living/silicon/robot/death(gibbed)
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if(stat == DEAD)
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@@ -198,9 +198,9 @@
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/obj/item/weapon/robot_module/proc/do_transform_animation()
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var/mob/living/silicon/robot/R = loc
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R.notransform = TRUE
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var/obj/effect/overlay/temp/decoy/fading/fivesecond/ANM = new /obj/effect/overlay/temp/decoy/fading/fivesecond(R.loc, R)
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var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
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ANM.layer = R.layer - 0.01
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new /obj/effect/overlay/temp/small_smoke(R.loc)
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new /obj/effect/temp_visual/small_smoke(R.loc)
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if(R.hat)
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R.hat.forceMove(get_turf(R))
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R.hat = null
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