Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -242,12 +242,12 @@
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L.loc = locate(locx,locy,mobloc.z)
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var/limit = 2//For only two trailing shadows.
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for(var/turf/T in getline(mobloc, L.loc))
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new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir)
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new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
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limit--
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if(limit<=0)
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break
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else
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new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir)
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new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
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L.loc = get_step(L, direct)
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L.setDir(direct)
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if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
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