Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -45,7 +45,7 @@
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icon_state = "s-casing-live"
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projectile_type = /obj/item/projectile/beam
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fire_sound = 'sound/weapons/Laser.ogg'
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firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
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/obj/item/ammo_casing/caseless/laser/gatling
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projectile_type = /obj/item/projectile/beam/weak
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@@ -6,7 +6,7 @@
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var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
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var/select_name = "energy"
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fire_sound = 'sound/weapons/Laser.ogg'
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firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
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/obj/item/ammo_casing/energy/chameleon
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e_cost = 0
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@@ -2,7 +2,7 @@
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name = "magic casing"
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desc = "I didn't even know magic needed ammo..."
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projectile_type = /obj/item/projectile/magic
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firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/magic
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
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/obj/item/ammo_casing/magic/change
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projectile_type = /obj/item/projectile/magic/change
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@@ -70,4 +70,4 @@
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select_name = "spraydown"
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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e_cost = 20
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firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect
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