Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -113,7 +113,7 @@
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/obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
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if(target.health != target.maxHealth)
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new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
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new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
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target.adjustBruteLoss(-4)
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target.adjustFireLoss(-4)
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return
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