Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -298,7 +298,7 @@
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var/initial_volume = reac_volume
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reac_volume = ..()
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if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
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var/obj/effect/overlay/temp/explosion/fast/E = new /obj/effect/overlay/temp/explosion/fast(get_turf(M))
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var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
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E.alpha = 150
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for(var/mob/living/L in orange(get_turf(M), 1))
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if("blob" in L.faction) //no friendly fire
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