Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
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@@ -128,8 +128,8 @@
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action_icon_state = "phaseshift"
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action_background_icon_state = "bg_demon"
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jaunt_in_time = 12
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jaunt_in_type = /obj/effect/overlay/temp/dir_setting/wraith
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jaunt_out_type = /obj/effect/overlay/temp/dir_setting/wraith/out
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jaunt_in_type = /obj/effect/temp_visual/dir_setting/wraith
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jaunt_out_type = /obj/effect/temp_visual/dir_setting/wraith/out
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/jaunt_steam(mobloc)
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return
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@@ -256,7 +256,7 @@
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S.add_atom_colour("#990000", FIXED_COLOUR_PRIORITY)
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S.faction = list("cult")
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playsound(get_turf(S), 'sound/effects/ghost.ogg', 100, 1)
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new /obj/effect/overlay/temp/cult/sac(get_turf(S))
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new /obj/effect/temp_visual/cult/sac(get_turf(S))
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/obj/effect/proc_holder/spell/targeted/dominate/can_target(mob/living/target)
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if(!isanimal(target) || target.stat)
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@@ -267,5 +267,5 @@
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem
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charge_max = 800
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jaunt_in_type = /obj/effect/overlay/temp/dir_setting/cult/phase
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jaunt_out_type = /obj/effect/overlay/temp/dir_setting/cult/phase/out
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jaunt_in_type = /obj/effect/temp_visual/dir_setting/cult/phase
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jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out
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@@ -13,8 +13,8 @@
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nonabstract_req = 1
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var/jaunt_duration = 50 //in deciseconds
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var/jaunt_in_time = 5
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var/jaunt_in_type = /obj/effect/overlay/temp/wizard
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var/jaunt_out_type = /obj/effect/overlay/temp/wizard/out
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var/jaunt_in_type = /obj/effect/temp_visual/wizard
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var/jaunt_out_type = /obj/effect/temp_visual/wizard/out
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action_icon_state = "jaunt"
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded
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@@ -257,7 +257,7 @@
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selection_type = "view"
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sound = 'sound/magic/Repulse.ogg'
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var/maxthrow = 5
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var/sparkle_path = /obj/effect/overlay/temp/gravpush
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var/sparkle_path = /obj/effect/temp_visual/gravpush
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action_icon_state = "repulse"
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@@ -300,7 +300,7 @@
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range = 2
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cooldown_min = 150
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invocation_type = "none"
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sparkle_path = /obj/effect/overlay/temp/dir_setting/tailsweep
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sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep
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action_icon_state = "tailsweep"
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action_background_icon_state = "bg_alien"
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